Documentation ¶
Index ¶
Constants ¶
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const ( Ankara godip.Nation = "Ankara" Belgium godip.Nation = "Belgium" Berlin godip.Nation = "Berlin" Brest godip.Nation = "Brest" Budapest godip.Nation = "Budapest" Bulgaria godip.Nation = "Bulgaria" Constantinople godip.Nation = "Constantinople" Denmark godip.Nation = "Denmark" Edinburgh godip.Nation = "Edinburgh" Greece godip.Nation = "Greece" Holland godip.Nation = "Holland" Kiel godip.Nation = "Kiel" Liverpool godip.Nation = "Liverpool" London godip.Nation = "London" Marseilles godip.Nation = "Marseilles" Moscow godip.Nation = "Moscow" Munich godip.Nation = "Munich" Naples godip.Nation = "Naples" Norway godip.Nation = "Norway" Paris godip.Nation = "Paris" Portugal godip.Nation = "Portugal" Rome godip.Nation = "Rome" Rumania godip.Nation = "Rumania" Serbia godip.Nation = "Serbia" Sevastopol godip.Nation = "Sevastopol" Smyrna godip.Nation = "Smyrna" Spain godip.Nation = "Spain" StPetersburg godip.Nation = "StPetersburg" Sweden godip.Nation = "Sweden" Trieste godip.Nation = "Trieste" Tunis godip.Nation = "Tunis" Venice godip.Nation = "Venice" Vienna godip.Nation = "Vienna" Warsaw godip.Nation = "Warsaw" )
Variables ¶
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var ChaosVariant = common.Variant{ Name: "Chaos", Graph: func() godip.Graph { return Graph() }, Start: Start, Blank: Blank, Phase: Phase, Parser: hundred.BuildAnywhereParser, Nations: Nations, PhaseTypes: classical.PhaseTypes, Seasons: classical.Seasons, UnitTypes: classical.UnitTypes, SoloWinner: common.SCCountWinner(18), SVGMap: func() ([]byte, error) { return classical.Asset("svg/map.svg") }, SVGVersion: "1", SVGUnits: map[godip.UnitType]func() ([]byte, error){ godip.Army: func() ([]byte, error) { return classical.Asset("svg/army.svg") }, godip.Fleet: func() ([]byte, error) { return classical.Asset("svg/fleet.svg") }, }, ProvinceLongNames: classical.ClassicalVariant.ProvinceLongNames, CreatedBy: "Unknown", Version: "", Description: "Standard map. 34 players. 1 unit each. Chaos.", SoloSCCount: func(*state.State) int { return 18 }, Rules: `First to 18 Supply Centers (SC) is the winner. Units may be built at any owned SC. The game starts with an adjustment phase where it is decided what unit to build. In this phase, all SC without orders build an army (to mitigate absent players).`, }
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var Nations = []godip.Nation{ Ankara, Belgium, Berlin, Brest, Budapest, Bulgaria, Constantinople, Denmark, Edinburgh, Greece, Holland, Kiel, Liverpool, London, Marseilles, Moscow, Munich, Naples, Norway, Paris, Portugal, Rome, Rumania, Serbia, Sevastopol, Smyrna, Spain, StPetersburg, Sweden, Trieste, Tunis, Venice, Vienna, Warsaw, }
Functions ¶
Types ¶
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