northseawars

package
v0.1.93 Latest Latest
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Published: Sep 26, 2021 License: GPL-3.0 Imports: 14 Imported by: 1

Documentation

Index

Constants

View Source
const (
	Britons  godip.Nation = "Britons"
	Romans   godip.Nation = "Romans"
	Frysians godip.Nation = "Frysians"
	Norse    godip.Nation = "Norse"
)

Variables

View Source
var NorthSeaWarsVariant = common.Variant{
	Name:   "North Sea Wars",
	Graph:  func() godip.Graph { return NorthSeaWarsGraph() },
	Start:  NorthSeaWarsStart,
	Blank:  NorthSeaWarsBlank,
	Phase:  classical.NewPhase,
	Parser: classical.Parser,
	ExtraDominanceRules: map[godip.Province]common.DominanceRule{
		"nbr": common.DominanceRule{
			Nation: Britons,
			Dependencies: map[godip.Province]godip.Nation{
				"cym": Britons,
				"sbr": Britons,
			},
		},
	},
	Nations:           Nations,
	PhaseTypes:        classical.PhaseTypes,
	Seasons:           classical.Seasons,
	UnitTypes:         classical.UnitTypes,
	SoloWinner:        common.SCCountWinner(8),
	ProvinceLongNames: provinceLongNames,
	SVGMap: func() ([]byte, error) {
		return Asset("svg/northseawarsmap.svg")
	},
	SVGVersion: "7",
	SVGUnits: map[godip.UnitType]func() ([]byte, error){
		godip.Army: func() ([]byte, error) {
			return classical.Asset("svg/army.svg")
		},
		godip.Fleet: func() ([]byte, error) {
			return classical.Asset("svg/fleet.svg")
		},
	},
	CreatedBy:   "sqrg",
	Version:     "1",
	Description: "A battle for trade routes in the North Sea.",
	SoloSCCount: func(*state.State) int { return 8 },
	Rules: `First to 8 Supply Centers (SC) is the winner.
	Units can move from Central North Sea to three trade provinces containing SCs – Wood, Iron and Grain. Units in the trade provinces can move freely between them, but can’t return back to Central North Sea.
	Jutland has a dual coast.
	Sealand has land access to all neighbouring spaces (including Limfjorden) and naval access to Jutland (East Coast), but not Amsivaria.`,
}

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func NorthSeaWarsBlank

func NorthSeaWarsBlank(phase godip.Phase) *state.State

func NorthSeaWarsGraph

func NorthSeaWarsGraph() *graph.Graph

func NorthSeaWarsStart

func NorthSeaWarsStart() (result *state.State, err error)

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

This section is empty.

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