Documentation ¶
Index ¶
- Constants
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func MustAsset(name string) []byte
- func NorthSeaWarsBlank(phase godip.Phase) *state.State
- func NorthSeaWarsGraph() *graph.Graph
- func NorthSeaWarsStart() (result *state.State, err error)
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
Variables ¶
var NorthSeaWarsVariant = common.Variant{ Name: "North Sea Wars", Graph: func() godip.Graph { return NorthSeaWarsGraph() }, Start: NorthSeaWarsStart, Blank: NorthSeaWarsBlank, Phase: classical.NewPhase, Parser: classical.Parser, ExtraDominanceRules: map[godip.Province]common.DominanceRule{ "nbr": common.DominanceRule{ Nation: Britons, Dependencies: map[godip.Province]godip.Nation{ "cym": Britons, "sbr": Britons, }, }, }, Nations: Nations, PhaseTypes: classical.PhaseTypes, Seasons: classical.Seasons, UnitTypes: classical.UnitTypes, SoloWinner: common.SCCountWinner(8), ProvinceLongNames: provinceLongNames, SVGMap: func() ([]byte, error) { return Asset("svg/northseawarsmap.svg") }, SVGVersion: "7", SVGUnits: map[godip.UnitType]func() ([]byte, error){ godip.Army: func() ([]byte, error) { return classical.Asset("svg/army.svg") }, godip.Fleet: func() ([]byte, error) { return classical.Asset("svg/fleet.svg") }, }, CreatedBy: "sqrg", Version: "1", Description: "A battle for trade routes in the North Sea.", SoloSCCount: func(*state.State) int { return 8 }, Rules: `First to 8 Supply Centers (SC) is the winner. Units can move from Central North Sea to three trade provinces containing SCs – Wood, Iron and Grain. Units in the trade provinces can move freely between them, but can’t return back to Central North Sea. Jutland has a dual coast. Sealand has land access to all neighbouring spaces (including Limfjorden) and naval access to Jutland (East Coast), but not Amsivaria.`, }
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func NorthSeaWarsGraph ¶
func NorthSeaWarsStart ¶
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.