Documentation

Overview

    Package gaeemulation provides a server module that adds implementation of some https://godoc.org/go.chromium.org/luci/gae APIs to the global server context.

    The implementation is based on regular Cloud APIs and works from anywhere (not necessarily from Appengine).

    Usage:

    func main() {
      modules := []module.Module{
        gaeemulation.NewModuleFromFlags(),
      }
      server.Main(nil, modules, func(srv *server.Server) error {
        srv.Routes.GET("/", ..., func(c *router.Context) {
          ent := Entity{ID: "..."}
          err := datastore.Get(c.Context, &ent)
          ...
        })
        return nil
      })
    }
    

    TODO(vadimsh): Currently provides datastore API only.

    Index

    Constants

    This section is empty.

    Variables

    View Source
    var ModuleName = module.RegisterName("go.chromium.org/luci/server/gaeemulation")

      ModuleName can be used to refer to this module when declaring dependencies.

      Functions

      func NewModule

      func NewModule(opts *ModuleOptions) module.Module

        NewModule returns a server module that adds implementation of some https://godoc.org/go.chromium.org/luci/gae APIs to the global server context.

        func NewModuleFromFlags

        func NewModuleFromFlags() module.Module

          NewModuleFromFlags is a variant of NewModule that initializes options through command line flags.

          Calling this function registers flags in flag.CommandLine. They are usually parsed in server.Main(...).

          Types

          type ModuleOptions

          type ModuleOptions struct {
          	DSCache string // currently either "disable" (default) or "redis"
          }

            ModuleOptions contain configuration of the GAE Emulation server module

            func (*ModuleOptions) Register

            func (o *ModuleOptions) Register(f *flag.FlagSet)

              Register registers the command line flags.