Documentation

Overview

Package games provides access to the Google Play Game Services.

For product documentation, see: https://developers.google.com/games/

Creating a client

Usage example:

import "google.golang.org/api/games/v1"
...
ctx := context.Background()
gamesService, err := games.NewService(ctx)

In this example, Google Application Default Credentials are used for authentication.

For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.

Other authentication options

By default, all available scopes (see "Constants") are used to authenticate. To restrict scopes, use option.WithScopes:

gamesService, err := games.NewService(ctx, option.WithScopes(games.GamesScope))

To use an API key for authentication (note: some APIs do not support API keys), use option.WithAPIKey:

gamesService, err := games.NewService(ctx, option.WithAPIKey("AIza..."))

To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow), use option.WithTokenSource:

config := &oauth2.Config{...}
// ...
token, err := config.Exchange(ctx, ...)
gamesService, err := games.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))

See https://godoc.org/google.golang.org/api/option/ for details on options.

Index

Constants

View Source
const (
	// See, create, and delete its own configuration data in your Google
	// Drive
	DriveAppdataScope = "https://www.googleapis.com/auth/drive.appdata"

	// Create, edit, and delete your Google Play Games activity
	GamesScope = "https://www.googleapis.com/auth/games"
)

    OAuth2 scopes used by this API.

    Variables

    This section is empty.

    Functions

    This section is empty.

    Types

    type AchievementDefinition

    type AchievementDefinition struct {
    	// AchievementType: The type of the achievement.
    	//
    	// Possible values:
    	//   "ACHIEVEMENT_TYPE_UNSPECIFIED" - Safe default, don't use.
    	//   "STANDARD" - Achievement is either locked or unlocked.
    	//   "INCREMENTAL" - Achievement is incremental.
    	AchievementType string `json:"achievementType,omitempty"`
    
    	// Description: The description of the achievement.
    	Description string `json:"description,omitempty"`
    
    	// ExperiencePoints: Experience points which will be earned when
    	// unlocking this achievement.
    	ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`
    
    	// FormattedTotalSteps: The total steps for an incremental achievement
    	// as a string.
    	FormattedTotalSteps string `json:"formattedTotalSteps,omitempty"`
    
    	// Id: The ID of the achievement.
    	Id string `json:"id,omitempty"`
    
    	// InitialState: The initial state of the achievement.
    	//
    	// Possible values:
    	//   "INITIAL_ACHIEVEMENT_STATE_UNSPECIFIED" - Safe default, don't use.
    	//   "HIDDEN" - Achievement is hidden.
    	//   "REVEALED" - Achievement is revealed.
    	//   "UNLOCKED" - Achievement is unlocked.
    	InitialState string `json:"initialState,omitempty"`
    
    	// IsRevealedIconUrlDefault: Indicates whether the revealed icon image
    	// being returned is a default image, or is provided by the game.
    	IsRevealedIconUrlDefault bool `json:"isRevealedIconUrlDefault,omitempty"`
    
    	// IsUnlockedIconUrlDefault: Indicates whether the unlocked icon image
    	// being returned is a default image, or is game-provided.
    	IsUnlockedIconUrlDefault bool `json:"isUnlockedIconUrlDefault,omitempty"`
    
    	// Kind: Uniquely identifies the type of this resource. Value is always
    	// the fixed string `games#achievementDefinition`.
    	Kind string `json:"kind,omitempty"`
    
    	// Name: The name of the achievement.
    	Name string `json:"name,omitempty"`
    
    	// RevealedIconUrl: The image URL for the revealed achievement icon.
    	RevealedIconUrl string `json:"revealedIconUrl,omitempty"`
    
    	// TotalSteps: The total steps for an incremental achievement.
    	TotalSteps int64 `json:"totalSteps,omitempty"`
    
    	// UnlockedIconUrl: The image URL for the unlocked achievement icon.
    	UnlockedIconUrl string `json:"unlockedIconUrl,omitempty"`
    
    	// ForceSendFields is a list of field names (e.g. "AchievementType") to
    	// unconditionally include in API requests. By default, fields with
    	// empty values are omitted from API requests. However, any non-pointer,
    	// non-interface field appearing in ForceSendFields will be sent to the
    	// server regardless of whether the field is empty or not. This may be
    	// used to include empty fields in Patch requests.
    	ForceSendFields []string `json:"-"`
    
    	// NullFields is a list of field names (e.g. "AchievementType") to
    	// include in API requests with the JSON null value. By default, fields
    	// with empty values are omitted from API requests. However, any field
    	// with an empty value appearing in NullFields will be sent to the
    	// server as null. It is an error if a field in this list has a
    	// non-empty value. This may be used to include null fields in Patch
    	// requests.
    	NullFields []string `json:"-"`
    }

      AchievementDefinition: An achievement definition object.

      func (*AchievementDefinition) MarshalJSON

      func (s *AchievementDefinition) MarshalJSON() ([]byte, error)

      type AchievementDefinitionsListCall

      type AchievementDefinitionsListCall struct {
      	// contains filtered or unexported fields
      }

      func (*AchievementDefinitionsListCall) Context

        Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

        func (*AchievementDefinitionsListCall) Do

          Do executes the "games.achievementDefinitions.list" call. Exactly one of *AchievementDefinitionsListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementDefinitionsListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

          func (*AchievementDefinitionsListCall) Fields

            Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

            func (*AchievementDefinitionsListCall) Header

              Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

              func (*AchievementDefinitionsListCall) IfNoneMatch

                IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                func (*AchievementDefinitionsListCall) Language

                  Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                  func (*AchievementDefinitionsListCall) MaxResults

                    MaxResults sets the optional parameter "maxResults": The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified `maxResults`.

                    func (*AchievementDefinitionsListCall) PageToken

                      PageToken sets the optional parameter "pageToken": The token returned by the previous request.

                      func (*AchievementDefinitionsListCall) Pages

                        Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

                        type AchievementDefinitionsListResponse

                        type AchievementDefinitionsListResponse struct {
                        	// Items: The achievement definitions.
                        	Items []*AchievementDefinition `json:"items,omitempty"`
                        
                        	// Kind: Uniquely identifies the type of this resource. Value is always
                        	// the fixed string `games#achievementDefinitionsListResponse`.
                        	Kind string `json:"kind,omitempty"`
                        
                        	// NextPageToken: Token corresponding to the next page of results.
                        	NextPageToken string `json:"nextPageToken,omitempty"`
                        
                        	// ServerResponse contains the HTTP response code and headers from the
                        	// server.
                        	googleapi.ServerResponse `json:"-"`
                        
                        	// ForceSendFields is a list of field names (e.g. "Items") to
                        	// unconditionally include in API requests. By default, fields with
                        	// empty values are omitted from API requests. However, any non-pointer,
                        	// non-interface field appearing in ForceSendFields will be sent to the
                        	// server regardless of whether the field is empty or not. This may be
                        	// used to include empty fields in Patch requests.
                        	ForceSendFields []string `json:"-"`
                        
                        	// NullFields is a list of field names (e.g. "Items") to include in API
                        	// requests with the JSON null value. By default, fields with empty
                        	// values are omitted from API requests. However, any field with an
                        	// empty value appearing in NullFields will be sent to the server as
                        	// null. It is an error if a field in this list has a non-empty value.
                        	// This may be used to include null fields in Patch requests.
                        	NullFields []string `json:"-"`
                        }

                          AchievementDefinitionsListResponse: A list of achievement definition objects.

                          func (*AchievementDefinitionsListResponse) MarshalJSON

                          func (s *AchievementDefinitionsListResponse) MarshalJSON() ([]byte, error)

                          type AchievementDefinitionsService

                          type AchievementDefinitionsService struct {
                          	// contains filtered or unexported fields
                          }

                          func NewAchievementDefinitionsService

                          func NewAchievementDefinitionsService(s *Service) *AchievementDefinitionsService

                          func (*AchievementDefinitionsService) List

                            List: Lists all the achievement definitions for your application.

                            type AchievementIncrementResponse

                            type AchievementIncrementResponse struct {
                            	// CurrentSteps: The current steps recorded for this incremental
                            	// achievement.
                            	CurrentSteps int64 `json:"currentSteps,omitempty"`
                            
                            	// Kind: Uniquely identifies the type of this resource. Value is always
                            	// the fixed string `games#achievementIncrementResponse`.
                            	Kind string `json:"kind,omitempty"`
                            
                            	// NewlyUnlocked: Whether the current steps for the achievement has
                            	// reached the number of steps required to unlock.
                            	NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
                            
                            	// ServerResponse contains the HTTP response code and headers from the
                            	// server.
                            	googleapi.ServerResponse `json:"-"`
                            
                            	// ForceSendFields is a list of field names (e.g. "CurrentSteps") to
                            	// unconditionally include in API requests. By default, fields with
                            	// empty values are omitted from API requests. However, any non-pointer,
                            	// non-interface field appearing in ForceSendFields will be sent to the
                            	// server regardless of whether the field is empty or not. This may be
                            	// used to include empty fields in Patch requests.
                            	ForceSendFields []string `json:"-"`
                            
                            	// NullFields is a list of field names (e.g. "CurrentSteps") to include
                            	// in API requests with the JSON null value. By default, fields with
                            	// empty values are omitted from API requests. However, any field with
                            	// an empty value appearing in NullFields will be sent to the server as
                            	// null. It is an error if a field in this list has a non-empty value.
                            	// This may be used to include null fields in Patch requests.
                            	NullFields []string `json:"-"`
                            }

                              AchievementIncrementResponse: An achievement increment response

                              func (*AchievementIncrementResponse) MarshalJSON

                              func (s *AchievementIncrementResponse) MarshalJSON() ([]byte, error)

                              type AchievementRevealResponse

                              type AchievementRevealResponse struct {
                              	// CurrentState: The current state of the achievement for which a reveal
                              	// was attempted. This might be `UNLOCKED` if the achievement was
                              	// already unlocked.
                              	//
                              	// Possible values:
                              	//   "REVEAL_ACHIEVEMENT_STATE_UNSPECIFIED" - Safe default, don't use.
                              	//   "REVEALED" - Achievement is revealed.
                              	//   "UNLOCKED" - Achievement is unlocked.
                              	CurrentState string `json:"currentState,omitempty"`
                              
                              	// Kind: Uniquely identifies the type of this resource. Value is always
                              	// the fixed string `games#achievementRevealResponse`.
                              	Kind string `json:"kind,omitempty"`
                              
                              	// ServerResponse contains the HTTP response code and headers from the
                              	// server.
                              	googleapi.ServerResponse `json:"-"`
                              
                              	// ForceSendFields is a list of field names (e.g. "CurrentState") to
                              	// unconditionally include in API requests. By default, fields with
                              	// empty values are omitted from API requests. However, any non-pointer,
                              	// non-interface field appearing in ForceSendFields will be sent to the
                              	// server regardless of whether the field is empty or not. This may be
                              	// used to include empty fields in Patch requests.
                              	ForceSendFields []string `json:"-"`
                              
                              	// NullFields is a list of field names (e.g. "CurrentState") to include
                              	// in API requests with the JSON null value. By default, fields with
                              	// empty values are omitted from API requests. However, any field with
                              	// an empty value appearing in NullFields will be sent to the server as
                              	// null. It is an error if a field in this list has a non-empty value.
                              	// This may be used to include null fields in Patch requests.
                              	NullFields []string `json:"-"`
                              }

                                AchievementRevealResponse: An achievement reveal response

                                func (*AchievementRevealResponse) MarshalJSON

                                func (s *AchievementRevealResponse) MarshalJSON() ([]byte, error)

                                type AchievementSetStepsAtLeastResponse

                                type AchievementSetStepsAtLeastResponse struct {
                                	// CurrentSteps: The current steps recorded for this incremental
                                	// achievement.
                                	CurrentSteps int64 `json:"currentSteps,omitempty"`
                                
                                	// Kind: Uniquely identifies the type of this resource. Value is always
                                	// the fixed string `games#achievementSetStepsAtLeastResponse`.
                                	Kind string `json:"kind,omitempty"`
                                
                                	// NewlyUnlocked: Whether the current steps for the achievement has
                                	// reached the number of steps required to unlock.
                                	NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
                                
                                	// ServerResponse contains the HTTP response code and headers from the
                                	// server.
                                	googleapi.ServerResponse `json:"-"`
                                
                                	// ForceSendFields is a list of field names (e.g. "CurrentSteps") to
                                	// unconditionally include in API requests. By default, fields with
                                	// empty values are omitted from API requests. However, any non-pointer,
                                	// non-interface field appearing in ForceSendFields will be sent to the
                                	// server regardless of whether the field is empty or not. This may be
                                	// used to include empty fields in Patch requests.
                                	ForceSendFields []string `json:"-"`
                                
                                	// NullFields is a list of field names (e.g. "CurrentSteps") to include
                                	// in API requests with the JSON null value. By default, fields with
                                	// empty values are omitted from API requests. However, any field with
                                	// an empty value appearing in NullFields will be sent to the server as
                                	// null. It is an error if a field in this list has a non-empty value.
                                	// This may be used to include null fields in Patch requests.
                                	NullFields []string `json:"-"`
                                }

                                  AchievementSetStepsAtLeastResponse: An achievement set steps at least response.

                                  func (*AchievementSetStepsAtLeastResponse) MarshalJSON

                                  func (s *AchievementSetStepsAtLeastResponse) MarshalJSON() ([]byte, error)

                                  type AchievementUnlockResponse

                                  type AchievementUnlockResponse struct {
                                  	// Kind: Uniquely identifies the type of this resource. Value is always
                                  	// the fixed string `games#achievementUnlockResponse`.
                                  	Kind string `json:"kind,omitempty"`
                                  
                                  	// NewlyUnlocked: Whether this achievement was newly unlocked (that is,
                                  	// whether the unlock request for the achievement was the first for the
                                  	// player).
                                  	NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
                                  
                                  	// ServerResponse contains the HTTP response code and headers from the
                                  	// server.
                                  	googleapi.ServerResponse `json:"-"`
                                  
                                  	// ForceSendFields is a list of field names (e.g. "Kind") to
                                  	// unconditionally include in API requests. By default, fields with
                                  	// empty values are omitted from API requests. However, any non-pointer,
                                  	// non-interface field appearing in ForceSendFields will be sent to the
                                  	// server regardless of whether the field is empty or not. This may be
                                  	// used to include empty fields in Patch requests.
                                  	ForceSendFields []string `json:"-"`
                                  
                                  	// NullFields is a list of field names (e.g. "Kind") to include in API
                                  	// requests with the JSON null value. By default, fields with empty
                                  	// values are omitted from API requests. However, any field with an
                                  	// empty value appearing in NullFields will be sent to the server as
                                  	// null. It is an error if a field in this list has a non-empty value.
                                  	// This may be used to include null fields in Patch requests.
                                  	NullFields []string `json:"-"`
                                  }

                                    AchievementUnlockResponse: An achievement unlock response

                                    func (*AchievementUnlockResponse) MarshalJSON

                                    func (s *AchievementUnlockResponse) MarshalJSON() ([]byte, error)

                                    type AchievementUpdateMultipleRequest

                                    type AchievementUpdateMultipleRequest struct {
                                    	// Kind: Uniquely identifies the type of this resource. Value is always
                                    	// the fixed string `games#achievementUpdateMultipleRequest`.
                                    	Kind string `json:"kind,omitempty"`
                                    
                                    	// Updates: The individual achievement update requests.
                                    	Updates []*AchievementUpdateRequest `json:"updates,omitempty"`
                                    
                                    	// ForceSendFields is a list of field names (e.g. "Kind") to
                                    	// unconditionally include in API requests. By default, fields with
                                    	// empty values are omitted from API requests. However, any non-pointer,
                                    	// non-interface field appearing in ForceSendFields will be sent to the
                                    	// server regardless of whether the field is empty or not. This may be
                                    	// used to include empty fields in Patch requests.
                                    	ForceSendFields []string `json:"-"`
                                    
                                    	// NullFields is a list of field names (e.g. "Kind") to include in API
                                    	// requests with the JSON null value. By default, fields with empty
                                    	// values are omitted from API requests. However, any field with an
                                    	// empty value appearing in NullFields will be sent to the server as
                                    	// null. It is an error if a field in this list has a non-empty value.
                                    	// This may be used to include null fields in Patch requests.
                                    	NullFields []string `json:"-"`
                                    }

                                      AchievementUpdateMultipleRequest: A list of achievement update requests.

                                      func (*AchievementUpdateMultipleRequest) MarshalJSON

                                      func (s *AchievementUpdateMultipleRequest) MarshalJSON() ([]byte, error)

                                      type AchievementUpdateMultipleResponse

                                      type AchievementUpdateMultipleResponse struct {
                                      	// Kind: Uniquely identifies the type of this resource. Value is always
                                      	// the fixed string `games#achievementUpdateMultipleResponse`.
                                      	Kind string `json:"kind,omitempty"`
                                      
                                      	// UpdatedAchievements: The updated state of the achievements.
                                      	UpdatedAchievements []*AchievementUpdateResponse `json:"updatedAchievements,omitempty"`
                                      
                                      	// ServerResponse contains the HTTP response code and headers from the
                                      	// server.
                                      	googleapi.ServerResponse `json:"-"`
                                      
                                      	// ForceSendFields is a list of field names (e.g. "Kind") to
                                      	// unconditionally include in API requests. By default, fields with
                                      	// empty values are omitted from API requests. However, any non-pointer,
                                      	// non-interface field appearing in ForceSendFields will be sent to the
                                      	// server regardless of whether the field is empty or not. This may be
                                      	// used to include empty fields in Patch requests.
                                      	ForceSendFields []string `json:"-"`
                                      
                                      	// NullFields is a list of field names (e.g. "Kind") to include in API
                                      	// requests with the JSON null value. By default, fields with empty
                                      	// values are omitted from API requests. However, any field with an
                                      	// empty value appearing in NullFields will be sent to the server as
                                      	// null. It is an error if a field in this list has a non-empty value.
                                      	// This may be used to include null fields in Patch requests.
                                      	NullFields []string `json:"-"`
                                      }

                                        AchievementUpdateMultipleResponse: Response message for UpdateMultipleAchievements rpc.

                                        func (*AchievementUpdateMultipleResponse) MarshalJSON

                                        func (s *AchievementUpdateMultipleResponse) MarshalJSON() ([]byte, error)

                                        type AchievementUpdateRequest

                                        type AchievementUpdateRequest struct {
                                        	// AchievementId: The achievement this update is being applied to.
                                        	AchievementId string `json:"achievementId,omitempty"`
                                        
                                        	// IncrementPayload: The payload if an update of type `INCREMENT` was
                                        	// requested for the achievement.
                                        	IncrementPayload *GamesAchievementIncrement `json:"incrementPayload,omitempty"`
                                        
                                        	// Kind: Uniquely identifies the type of this resource. Value is always
                                        	// the fixed string `games#achievementUpdateRequest`.
                                        	Kind string `json:"kind,omitempty"`
                                        
                                        	// SetStepsAtLeastPayload: The payload if an update of type
                                        	// `SET_STEPS_AT_LEAST` was requested for the achievement.
                                        	SetStepsAtLeastPayload *GamesAchievementSetStepsAtLeast `json:"setStepsAtLeastPayload,omitempty"`
                                        
                                        	// UpdateType: The type of update being applied.
                                        	//
                                        	// Possible values:
                                        	//   "ACHIEVEMENT_UPDATE_TYPE_UNSPECIFIED" - Safe default, don't use.
                                        	//   "REVEAL" - Achievement is revealed.
                                        	//   "UNLOCK" - Achievement is unlocked.
                                        	//   "INCREMENT" - Achievement is incremented.
                                        	//   "SET_STEPS_AT_LEAST" - Achievement progress is set to at least the
                                        	// passed value.
                                        	UpdateType string `json:"updateType,omitempty"`
                                        
                                        	// ForceSendFields is a list of field names (e.g. "AchievementId") to
                                        	// unconditionally include in API requests. By default, fields with
                                        	// empty values are omitted from API requests. However, any non-pointer,
                                        	// non-interface field appearing in ForceSendFields will be sent to the
                                        	// server regardless of whether the field is empty or not. This may be
                                        	// used to include empty fields in Patch requests.
                                        	ForceSendFields []string `json:"-"`
                                        
                                        	// NullFields is a list of field names (e.g. "AchievementId") to include
                                        	// in API requests with the JSON null value. By default, fields with
                                        	// empty values are omitted from API requests. However, any field with
                                        	// an empty value appearing in NullFields will be sent to the server as
                                        	// null. It is an error if a field in this list has a non-empty value.
                                        	// This may be used to include null fields in Patch requests.
                                        	NullFields []string `json:"-"`
                                        }

                                          AchievementUpdateRequest: A request to update an achievement.

                                          func (*AchievementUpdateRequest) MarshalJSON

                                          func (s *AchievementUpdateRequest) MarshalJSON() ([]byte, error)

                                          type AchievementUpdateResponse

                                          type AchievementUpdateResponse struct {
                                          	// AchievementId: The achievement this update is was applied to.
                                          	AchievementId string `json:"achievementId,omitempty"`
                                          
                                          	// CurrentState: The current state of the achievement.
                                          	//
                                          	// Possible values:
                                          	//   "UPDATED_ACHIEVEMENT_STATE_UNSPECIFIED" - Safe default, don't use.
                                          	//   "HIDDEN" - Achievement is hidden.
                                          	//   "REVEALED" - Achievement is revealed.
                                          	//   "UNLOCKED" - Achievement is unlocked.
                                          	CurrentState string `json:"currentState,omitempty"`
                                          
                                          	// CurrentSteps: The current steps recorded for this achievement if it
                                          	// is incremental.
                                          	CurrentSteps int64 `json:"currentSteps,omitempty"`
                                          
                                          	// Kind: Uniquely identifies the type of this resource. Value is always
                                          	// the fixed string `games#achievementUpdateResponse`.
                                          	Kind string `json:"kind,omitempty"`
                                          
                                          	// NewlyUnlocked: Whether this achievement was newly unlocked (that is,
                                          	// whether the unlock request for the achievement was the first for the
                                          	// player).
                                          	NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
                                          
                                          	// UpdateOccurred: Whether the requested updates actually affected the
                                          	// achievement.
                                          	UpdateOccurred bool `json:"updateOccurred,omitempty"`
                                          
                                          	// ForceSendFields is a list of field names (e.g. "AchievementId") to
                                          	// unconditionally include in API requests. By default, fields with
                                          	// empty values are omitted from API requests. However, any non-pointer,
                                          	// non-interface field appearing in ForceSendFields will be sent to the
                                          	// server regardless of whether the field is empty or not. This may be
                                          	// used to include empty fields in Patch requests.
                                          	ForceSendFields []string `json:"-"`
                                          
                                          	// NullFields is a list of field names (e.g. "AchievementId") to include
                                          	// in API requests with the JSON null value. By default, fields with
                                          	// empty values are omitted from API requests. However, any field with
                                          	// an empty value appearing in NullFields will be sent to the server as
                                          	// null. It is an error if a field in this list has a non-empty value.
                                          	// This may be used to include null fields in Patch requests.
                                          	NullFields []string `json:"-"`
                                          }

                                            AchievementUpdateResponse: An updated achievement.

                                            func (*AchievementUpdateResponse) MarshalJSON

                                            func (s *AchievementUpdateResponse) MarshalJSON() ([]byte, error)

                                            type AchievementsIncrementCall

                                            type AchievementsIncrementCall struct {
                                            	// contains filtered or unexported fields
                                            }

                                            func (*AchievementsIncrementCall) Context

                                              Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                              func (*AchievementsIncrementCall) Do

                                                Do executes the "games.achievements.increment" call. Exactly one of *AchievementIncrementResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementIncrementResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                func (*AchievementsIncrementCall) Fields

                                                  Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                  func (*AchievementsIncrementCall) Header

                                                    Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                    func (*AchievementsIncrementCall) RequestId

                                                      RequestId sets the optional parameter "requestId": A randomly generated numeric ID for each request specified by the caller. This number is used at the server to ensure that the request is handled correctly across retries.

                                                      type AchievementsListCall

                                                      type AchievementsListCall struct {
                                                      	// contains filtered or unexported fields
                                                      }

                                                      func (*AchievementsListCall) Context

                                                        Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                        func (*AchievementsListCall) Do

                                                          Do executes the "games.achievements.list" call. Exactly one of *PlayerAchievementListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerAchievementListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                          func (*AchievementsListCall) Fields

                                                            Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                            func (*AchievementsListCall) Header

                                                            func (c *AchievementsListCall) Header() http.Header

                                                              Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                              func (*AchievementsListCall) IfNoneMatch

                                                              func (c *AchievementsListCall) IfNoneMatch(entityTag string) *AchievementsListCall

                                                                IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                func (*AchievementsListCall) Language

                                                                func (c *AchievementsListCall) Language(language string) *AchievementsListCall

                                                                  Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                  func (*AchievementsListCall) MaxResults

                                                                  func (c *AchievementsListCall) MaxResults(maxResults int64) *AchievementsListCall

                                                                    MaxResults sets the optional parameter "maxResults": The maximum number of achievement resources to return in the response, used for paging. For any response, the actual number of achievement resources returned may be less than the specified `maxResults`.

                                                                    func (*AchievementsListCall) PageToken

                                                                    func (c *AchievementsListCall) PageToken(pageToken string) *AchievementsListCall

                                                                      PageToken sets the optional parameter "pageToken": The token returned by the previous request.

                                                                      func (*AchievementsListCall) Pages

                                                                        Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

                                                                        func (*AchievementsListCall) State

                                                                          State sets the optional parameter "state": Tells the server to return only achievements with the specified state. If this parameter isn't specified, all achievements are returned.

                                                                          Possible values:

                                                                          "ALL" - List all achievements. This is the default.
                                                                          "HIDDEN" - List only hidden achievements.
                                                                          "REVEALED" - List only revealed achievements.
                                                                          "UNLOCKED" - List only unlocked achievements.
                                                                          

                                                                          type AchievementsRevealCall

                                                                          type AchievementsRevealCall struct {
                                                                          	// contains filtered or unexported fields
                                                                          }

                                                                          func (*AchievementsRevealCall) Context

                                                                            Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                            func (*AchievementsRevealCall) Do

                                                                              Do executes the "games.achievements.reveal" call. Exactly one of *AchievementRevealResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementRevealResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                              func (*AchievementsRevealCall) Fields

                                                                                Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                func (*AchievementsRevealCall) Header

                                                                                func (c *AchievementsRevealCall) Header() http.Header

                                                                                  Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                  type AchievementsService

                                                                                  type AchievementsService struct {
                                                                                  	// contains filtered or unexported fields
                                                                                  }

                                                                                  func NewAchievementsService

                                                                                  func NewAchievementsService(s *Service) *AchievementsService

                                                                                  func (*AchievementsService) Increment

                                                                                  func (r *AchievementsService) Increment(achievementId string, stepsToIncrement int64) *AchievementsIncrementCall

                                                                                    Increment: Increments the steps of the achievement with the given ID for the currently authenticated player.

                                                                                    - achievementId: The ID of the achievement used by this method. - stepsToIncrement: The number of steps to increment.

                                                                                    func (*AchievementsService) List

                                                                                    func (r *AchievementsService) List(playerId string) *AchievementsListCall

                                                                                      List: Lists the progress for all your application's achievements for the currently authenticated player.

                                                                                      - playerId: A player ID. A value of `me` may be used in place of the

                                                                                      authenticated player's ID.
                                                                                      

                                                                                      func (*AchievementsService) Reveal

                                                                                      func (r *AchievementsService) Reveal(achievementId string) *AchievementsRevealCall

                                                                                        Reveal: Sets the state of the achievement with the given ID to `REVEALED` for the currently authenticated player.

                                                                                        - achievementId: The ID of the achievement used by this method.

                                                                                        func (*AchievementsService) SetStepsAtLeast

                                                                                        func (r *AchievementsService) SetStepsAtLeast(achievementId string, steps int64) *AchievementsSetStepsAtLeastCall

                                                                                          SetStepsAtLeast: Sets the steps for the currently authenticated player towards unlocking an achievement. If the steps parameter is less than the current number of steps that the player already gained for the achievement, the achievement is not modified.

                                                                                          - achievementId: The ID of the achievement used by this method. - steps: The minimum value to set the steps to.

                                                                                          func (*AchievementsService) Unlock

                                                                                          func (r *AchievementsService) Unlock(achievementId string) *AchievementsUnlockCall

                                                                                            Unlock: Unlocks this achievement for the currently authenticated player.

                                                                                            - achievementId: The ID of the achievement used by this method.

                                                                                            func (*AchievementsService) UpdateMultiple

                                                                                            func (r *AchievementsService) UpdateMultiple(achievementupdatemultiplerequest *AchievementUpdateMultipleRequest) *AchievementsUpdateMultipleCall

                                                                                              UpdateMultiple: Updates multiple achievements for the currently authenticated player.

                                                                                              type AchievementsSetStepsAtLeastCall

                                                                                              type AchievementsSetStepsAtLeastCall struct {
                                                                                              	// contains filtered or unexported fields
                                                                                              }

                                                                                              func (*AchievementsSetStepsAtLeastCall) Context

                                                                                                Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                func (*AchievementsSetStepsAtLeastCall) Do

                                                                                                  Do executes the "games.achievements.setStepsAtLeast" call. Exactly one of *AchievementSetStepsAtLeastResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementSetStepsAtLeastResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                  func (*AchievementsSetStepsAtLeastCall) Fields

                                                                                                    Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                    func (*AchievementsSetStepsAtLeastCall) Header

                                                                                                      Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                      type AchievementsUnlockCall

                                                                                                      type AchievementsUnlockCall struct {
                                                                                                      	// contains filtered or unexported fields
                                                                                                      }

                                                                                                      func (*AchievementsUnlockCall) Context

                                                                                                        Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                        func (*AchievementsUnlockCall) Do

                                                                                                          Do executes the "games.achievements.unlock" call. Exactly one of *AchievementUnlockResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementUnlockResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                          func (*AchievementsUnlockCall) Fields

                                                                                                            Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                            func (*AchievementsUnlockCall) Header

                                                                                                            func (c *AchievementsUnlockCall) Header() http.Header

                                                                                                              Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                              type AchievementsUpdateMultipleCall

                                                                                                              type AchievementsUpdateMultipleCall struct {
                                                                                                              	// contains filtered or unexported fields
                                                                                                              }

                                                                                                              func (*AchievementsUpdateMultipleCall) Context

                                                                                                                Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                func (*AchievementsUpdateMultipleCall) Do

                                                                                                                  Do executes the "games.achievements.updateMultiple" call. Exactly one of *AchievementUpdateMultipleResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *AchievementUpdateMultipleResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                  func (*AchievementsUpdateMultipleCall) Fields

                                                                                                                    Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                    func (*AchievementsUpdateMultipleCall) Header

                                                                                                                      Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                      type Application

                                                                                                                      type Application struct {
                                                                                                                      	// AchievementCount: The number of achievements visible to the currently
                                                                                                                      	// authenticated player.
                                                                                                                      	AchievementCount int64 `json:"achievement_count,omitempty"`
                                                                                                                      
                                                                                                                      	// Assets: The assets of the application.
                                                                                                                      	Assets []*ImageAsset `json:"assets,omitempty"`
                                                                                                                      
                                                                                                                      	// Author: The author of the application.
                                                                                                                      	Author string `json:"author,omitempty"`
                                                                                                                      
                                                                                                                      	// Category: The category of the application.
                                                                                                                      	Category *ApplicationCategory `json:"category,omitempty"`
                                                                                                                      
                                                                                                                      	// Description: The description of the application.
                                                                                                                      	Description string `json:"description,omitempty"`
                                                                                                                      
                                                                                                                      	// EnabledFeatures: A list of features that have been enabled for the
                                                                                                                      	// application.
                                                                                                                      	//
                                                                                                                      	// Possible values:
                                                                                                                      	//   "APPLICATION_FEATURE_UNSPECIFIED" - Safe default, don't use.
                                                                                                                      	//   "SNAPSHOTS" - Saved Games (snapshots).
                                                                                                                      	EnabledFeatures []string `json:"enabledFeatures,omitempty"`
                                                                                                                      
                                                                                                                      	// Id: The ID of the application.
                                                                                                                      	Id string `json:"id,omitempty"`
                                                                                                                      
                                                                                                                      	// Instances: The instances of the application.
                                                                                                                      	Instances []*Instance `json:"instances,omitempty"`
                                                                                                                      
                                                                                                                      	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                      	// the fixed string `games#application`.
                                                                                                                      	Kind string `json:"kind,omitempty"`
                                                                                                                      
                                                                                                                      	// LastUpdatedTimestamp: The last updated timestamp of the application.
                                                                                                                      	LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"`
                                                                                                                      
                                                                                                                      	// LeaderboardCount: The number of leaderboards visible to the currently
                                                                                                                      	// authenticated player.
                                                                                                                      	LeaderboardCount int64 `json:"leaderboard_count,omitempty"`
                                                                                                                      
                                                                                                                      	// Name: The name of the application.
                                                                                                                      	Name string `json:"name,omitempty"`
                                                                                                                      
                                                                                                                      	// ThemeColor: A hint to the client UI for what color to use as an
                                                                                                                      	// app-themed color. The color is given as an RGB triplet (e.g.
                                                                                                                      	// "E0E0E0").
                                                                                                                      	ThemeColor string `json:"themeColor,omitempty"`
                                                                                                                      
                                                                                                                      	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                      	// server.
                                                                                                                      	googleapi.ServerResponse `json:"-"`
                                                                                                                      
                                                                                                                      	// ForceSendFields is a list of field names (e.g. "AchievementCount") to
                                                                                                                      	// unconditionally include in API requests. By default, fields with
                                                                                                                      	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                      	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                      	// server regardless of whether the field is empty or not. This may be
                                                                                                                      	// used to include empty fields in Patch requests.
                                                                                                                      	ForceSendFields []string `json:"-"`
                                                                                                                      
                                                                                                                      	// NullFields is a list of field names (e.g. "AchievementCount") to
                                                                                                                      	// include in API requests with the JSON null value. By default, fields
                                                                                                                      	// with empty values are omitted from API requests. However, any field
                                                                                                                      	// with an empty value appearing in NullFields will be sent to the
                                                                                                                      	// server as null. It is an error if a field in this list has a
                                                                                                                      	// non-empty value. This may be used to include null fields in Patch
                                                                                                                      	// requests.
                                                                                                                      	NullFields []string `json:"-"`
                                                                                                                      }

                                                                                                                        Application: The Application resource.

                                                                                                                        func (*Application) MarshalJSON

                                                                                                                        func (s *Application) MarshalJSON() ([]byte, error)

                                                                                                                        type ApplicationCategory

                                                                                                                        type ApplicationCategory struct {
                                                                                                                        	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                        	// the fixed string `games#applicationCategory`.
                                                                                                                        	Kind string `json:"kind,omitempty"`
                                                                                                                        
                                                                                                                        	// Primary: The primary category.
                                                                                                                        	Primary string `json:"primary,omitempty"`
                                                                                                                        
                                                                                                                        	// Secondary: The secondary category.
                                                                                                                        	Secondary string `json:"secondary,omitempty"`
                                                                                                                        
                                                                                                                        	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                        	// unconditionally include in API requests. By default, fields with
                                                                                                                        	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                        	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                        	// server regardless of whether the field is empty or not. This may be
                                                                                                                        	// used to include empty fields in Patch requests.
                                                                                                                        	ForceSendFields []string `json:"-"`
                                                                                                                        
                                                                                                                        	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                        	// requests with the JSON null value. By default, fields with empty
                                                                                                                        	// values are omitted from API requests. However, any field with an
                                                                                                                        	// empty value appearing in NullFields will be sent to the server as
                                                                                                                        	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                        	// This may be used to include null fields in Patch requests.
                                                                                                                        	NullFields []string `json:"-"`
                                                                                                                        }

                                                                                                                          ApplicationCategory: An application category object.

                                                                                                                          func (*ApplicationCategory) MarshalJSON

                                                                                                                          func (s *ApplicationCategory) MarshalJSON() ([]byte, error)

                                                                                                                          type ApplicationVerifyResponse

                                                                                                                          type ApplicationVerifyResponse struct {
                                                                                                                          	// AlternatePlayerId: An alternate ID that was once used for the player
                                                                                                                          	// that was issued the auth token used in this request. (This field is
                                                                                                                          	// not normally populated.)
                                                                                                                          	AlternatePlayerId string `json:"alternate_player_id,omitempty"`
                                                                                                                          
                                                                                                                          	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                          	// the fixed string `games#applicationVerifyResponse`.
                                                                                                                          	Kind string `json:"kind,omitempty"`
                                                                                                                          
                                                                                                                          	// PlayerId: The ID of the player that was issued the auth token used in
                                                                                                                          	// this request.
                                                                                                                          	PlayerId string `json:"player_id,omitempty"`
                                                                                                                          
                                                                                                                          	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                          	// server.
                                                                                                                          	googleapi.ServerResponse `json:"-"`
                                                                                                                          
                                                                                                                          	// ForceSendFields is a list of field names (e.g. "AlternatePlayerId")
                                                                                                                          	// to unconditionally include in API requests. By default, fields with
                                                                                                                          	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                          	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                          	// server regardless of whether the field is empty or not. This may be
                                                                                                                          	// used to include empty fields in Patch requests.
                                                                                                                          	ForceSendFields []string `json:"-"`
                                                                                                                          
                                                                                                                          	// NullFields is a list of field names (e.g. "AlternatePlayerId") to
                                                                                                                          	// include in API requests with the JSON null value. By default, fields
                                                                                                                          	// with empty values are omitted from API requests. However, any field
                                                                                                                          	// with an empty value appearing in NullFields will be sent to the
                                                                                                                          	// server as null. It is an error if a field in this list has a
                                                                                                                          	// non-empty value. This may be used to include null fields in Patch
                                                                                                                          	// requests.
                                                                                                                          	NullFields []string `json:"-"`
                                                                                                                          }

                                                                                                                            ApplicationVerifyResponse: A third party application verification response resource.

                                                                                                                            func (*ApplicationVerifyResponse) MarshalJSON

                                                                                                                            func (s *ApplicationVerifyResponse) MarshalJSON() ([]byte, error)

                                                                                                                            type ApplicationsGetCall

                                                                                                                            type ApplicationsGetCall struct {
                                                                                                                            	// contains filtered or unexported fields
                                                                                                                            }

                                                                                                                            func (*ApplicationsGetCall) Context

                                                                                                                              Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                              func (*ApplicationsGetCall) Do

                                                                                                                                Do executes the "games.applications.get" call. Exactly one of *Application or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Application.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                func (*ApplicationsGetCall) Fields

                                                                                                                                  Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                  func (*ApplicationsGetCall) Header

                                                                                                                                  func (c *ApplicationsGetCall) Header() http.Header

                                                                                                                                    Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                    func (*ApplicationsGetCall) IfNoneMatch

                                                                                                                                    func (c *ApplicationsGetCall) IfNoneMatch(entityTag string) *ApplicationsGetCall

                                                                                                                                      IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                      func (*ApplicationsGetCall) Language

                                                                                                                                      func (c *ApplicationsGetCall) Language(language string) *ApplicationsGetCall

                                                                                                                                        Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                        func (*ApplicationsGetCall) PlatformType

                                                                                                                                        func (c *ApplicationsGetCall) PlatformType(platformType string) *ApplicationsGetCall

                                                                                                                                          PlatformType sets the optional parameter "platformType": Restrict application details returned to the specific platform.

                                                                                                                                          Possible values:

                                                                                                                                          "PLATFORM_TYPE_UNSPECIFIED" - Default value, don't use.
                                                                                                                                          "ANDROID" - Retrieve applications that can be played on Android.
                                                                                                                                          "IOS" - Retrieve applications that can be played on iOS.
                                                                                                                                          "WEB_APP" - Retrieve applications that can be played on desktop
                                                                                                                                          

                                                                                                                                          web.

                                                                                                                                          type ApplicationsGetEndPointCall

                                                                                                                                          type ApplicationsGetEndPointCall struct {
                                                                                                                                          	// contains filtered or unexported fields
                                                                                                                                          }

                                                                                                                                          func (*ApplicationsGetEndPointCall) ApplicationId

                                                                                                                                          func (c *ApplicationsGetEndPointCall) ApplicationId(applicationId string) *ApplicationsGetEndPointCall

                                                                                                                                            ApplicationId sets the optional parameter "applicationId": The application ID from the Google Play developer console.

                                                                                                                                            func (*ApplicationsGetEndPointCall) Context

                                                                                                                                              Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                              func (*ApplicationsGetEndPointCall) Do

                                                                                                                                                Do executes the "games.applications.getEndPoint" call. Exactly one of *EndPoint or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *EndPoint.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                func (*ApplicationsGetEndPointCall) EndPointType

                                                                                                                                                func (c *ApplicationsGetEndPointCall) EndPointType(endPointType string) *ApplicationsGetEndPointCall

                                                                                                                                                  EndPointType sets the optional parameter "endPointType": Type of endpoint being requested.

                                                                                                                                                  Possible values:

                                                                                                                                                  "END_POINT_TYPE_UNSPECIFIED" - Default value. This value is unused.
                                                                                                                                                  "PROFILE_CREATION" - Request a URL to create a new profile.
                                                                                                                                                  "PROFILE_SETTINGS" - Request a URL for the Settings view.
                                                                                                                                                  

                                                                                                                                                  func (*ApplicationsGetEndPointCall) Fields

                                                                                                                                                    Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                    func (*ApplicationsGetEndPointCall) Header

                                                                                                                                                      Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                      type ApplicationsPlayedCall

                                                                                                                                                      type ApplicationsPlayedCall struct {
                                                                                                                                                      	// contains filtered or unexported fields
                                                                                                                                                      }

                                                                                                                                                      func (*ApplicationsPlayedCall) Context

                                                                                                                                                        Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                        func (*ApplicationsPlayedCall) Do

                                                                                                                                                          Do executes the "games.applications.played" call.

                                                                                                                                                          func (*ApplicationsPlayedCall) Fields

                                                                                                                                                            Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                            func (*ApplicationsPlayedCall) Header

                                                                                                                                                            func (c *ApplicationsPlayedCall) Header() http.Header

                                                                                                                                                              Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                              type ApplicationsService

                                                                                                                                                              type ApplicationsService struct {
                                                                                                                                                              	// contains filtered or unexported fields
                                                                                                                                                              }

                                                                                                                                                              func NewApplicationsService

                                                                                                                                                              func NewApplicationsService(s *Service) *ApplicationsService

                                                                                                                                                              func (*ApplicationsService) Get

                                                                                                                                                              func (r *ApplicationsService) Get(applicationId string) *ApplicationsGetCall

                                                                                                                                                                Get: Retrieves the metadata of the application with the given ID. If the requested application is not available for the specified `platformType`, the returned response will not include any instance data.

                                                                                                                                                                - applicationId: The application ID from the Google Play developer

                                                                                                                                                                console.
                                                                                                                                                                

                                                                                                                                                                func (*ApplicationsService) GetEndPoint

                                                                                                                                                                  GetEndPoint: Returns a URL for the requested end point type.

                                                                                                                                                                  func (*ApplicationsService) Played

                                                                                                                                                                    Played: Indicate that the currently authenticated user is playing your application.

                                                                                                                                                                    func (*ApplicationsService) Verify

                                                                                                                                                                    func (r *ApplicationsService) Verify(applicationId string) *ApplicationsVerifyCall

                                                                                                                                                                      Verify: Verifies the auth token provided with this request is for the application with the specified ID, and returns the ID of the player it was granted for.

                                                                                                                                                                      - applicationId: The application ID from the Google Play developer

                                                                                                                                                                      console.
                                                                                                                                                                      

                                                                                                                                                                      type ApplicationsVerifyCall

                                                                                                                                                                      type ApplicationsVerifyCall struct {
                                                                                                                                                                      	// contains filtered or unexported fields
                                                                                                                                                                      }

                                                                                                                                                                      func (*ApplicationsVerifyCall) Context

                                                                                                                                                                        Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                        func (*ApplicationsVerifyCall) Do

                                                                                                                                                                          Do executes the "games.applications.verify" call. Exactly one of *ApplicationVerifyResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *ApplicationVerifyResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                          func (*ApplicationsVerifyCall) Fields

                                                                                                                                                                            Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                            func (*ApplicationsVerifyCall) Header

                                                                                                                                                                            func (c *ApplicationsVerifyCall) Header() http.Header

                                                                                                                                                                              Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                              func (*ApplicationsVerifyCall) IfNoneMatch

                                                                                                                                                                              func (c *ApplicationsVerifyCall) IfNoneMatch(entityTag string) *ApplicationsVerifyCall

                                                                                                                                                                                IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                type Category

                                                                                                                                                                                type Category struct {
                                                                                                                                                                                	// Category: The category name.
                                                                                                                                                                                	Category string `json:"category,omitempty"`
                                                                                                                                                                                
                                                                                                                                                                                	// ExperiencePoints: Experience points earned in this category.
                                                                                                                                                                                	ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`
                                                                                                                                                                                
                                                                                                                                                                                	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                	// the fixed string `games#category`.
                                                                                                                                                                                	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                
                                                                                                                                                                                	// ForceSendFields is a list of field names (e.g. "Category") to
                                                                                                                                                                                	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                	// used to include empty fields in Patch requests.
                                                                                                                                                                                	ForceSendFields []string `json:"-"`
                                                                                                                                                                                
                                                                                                                                                                                	// NullFields is a list of field names (e.g. "Category") to include in
                                                                                                                                                                                	// API requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                	NullFields []string `json:"-"`
                                                                                                                                                                                }

                                                                                                                                                                                  Category: Data related to individual game categories.

                                                                                                                                                                                  func (*Category) MarshalJSON

                                                                                                                                                                                  func (s *Category) MarshalJSON() ([]byte, error)

                                                                                                                                                                                  type CategoryListResponse

                                                                                                                                                                                  type CategoryListResponse struct {
                                                                                                                                                                                  	// Items: The list of categories with usage data.
                                                                                                                                                                                  	Items []*Category `json:"items,omitempty"`
                                                                                                                                                                                  
                                                                                                                                                                                  	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                  	// the fixed string `games#categoryListResponse`.
                                                                                                                                                                                  	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                  
                                                                                                                                                                                  	// NextPageToken: Token corresponding to the next page of results.
                                                                                                                                                                                  	NextPageToken string `json:"nextPageToken,omitempty"`
                                                                                                                                                                                  
                                                                                                                                                                                  	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                  	// server.
                                                                                                                                                                                  	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                  
                                                                                                                                                                                  	// ForceSendFields is a list of field names (e.g. "Items") to
                                                                                                                                                                                  	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                  	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                  	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                  	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                  	// used to include empty fields in Patch requests.
                                                                                                                                                                                  	ForceSendFields []string `json:"-"`
                                                                                                                                                                                  
                                                                                                                                                                                  	// NullFields is a list of field names (e.g. "Items") to include in API
                                                                                                                                                                                  	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                  	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                  	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                  	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                  	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                  	NullFields []string `json:"-"`
                                                                                                                                                                                  }

                                                                                                                                                                                    CategoryListResponse: A third party list metagame categories response.

                                                                                                                                                                                    func (*CategoryListResponse) MarshalJSON

                                                                                                                                                                                    func (s *CategoryListResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                    type EndPoint

                                                                                                                                                                                    type EndPoint struct {
                                                                                                                                                                                    	// Url: A URL suitable for loading in a web browser for the requested
                                                                                                                                                                                    	// endpoint.
                                                                                                                                                                                    	Url string `json:"url,omitempty"`
                                                                                                                                                                                    
                                                                                                                                                                                    	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                    	// server.
                                                                                                                                                                                    	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                    
                                                                                                                                                                                    	// ForceSendFields is a list of field names (e.g. "Url") to
                                                                                                                                                                                    	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                    	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                    	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                    	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                    	// used to include empty fields in Patch requests.
                                                                                                                                                                                    	ForceSendFields []string `json:"-"`
                                                                                                                                                                                    
                                                                                                                                                                                    	// NullFields is a list of field names (e.g. "Url") to include in API
                                                                                                                                                                                    	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                    	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                    	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                    	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                    	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                    	NullFields []string `json:"-"`
                                                                                                                                                                                    }

                                                                                                                                                                                      EndPoint: Container for a URL end point of the requested type.

                                                                                                                                                                                      func (*EndPoint) MarshalJSON

                                                                                                                                                                                      func (s *EndPoint) MarshalJSON() ([]byte, error)

                                                                                                                                                                                      type EventBatchRecordFailure

                                                                                                                                                                                      type EventBatchRecordFailure struct {
                                                                                                                                                                                      	// FailureCause: The cause for the update failure.
                                                                                                                                                                                      	//
                                                                                                                                                                                      	// Possible values:
                                                                                                                                                                                      	//   "EVENT_FAILURE_CAUSE_UNSPECIFIED" - Default value. Should not be
                                                                                                                                                                                      	// used.
                                                                                                                                                                                      	//   "TOO_LARGE" - A batch request was issued with more events than are
                                                                                                                                                                                      	// allowed in a single batch.
                                                                                                                                                                                      	//   "TIME_PERIOD_EXPIRED" - A batch was sent with data too far in the
                                                                                                                                                                                      	// past to record.
                                                                                                                                                                                      	//   "TIME_PERIOD_SHORT" - A batch was sent with a time range that was
                                                                                                                                                                                      	// too short.
                                                                                                                                                                                      	//   "TIME_PERIOD_LONG" - A batch was sent with a time range that was
                                                                                                                                                                                      	// too long.
                                                                                                                                                                                      	//   "ALREADY_UPDATED" - An attempt was made to record a batch of data
                                                                                                                                                                                      	// which was already seen.
                                                                                                                                                                                      	//   "RECORD_RATE_HIGH" - An attempt was made to record data faster than
                                                                                                                                                                                      	// the server will apply updates.
                                                                                                                                                                                      	FailureCause string `json:"failureCause,omitempty"`
                                                                                                                                                                                      
                                                                                                                                                                                      	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                      	// the fixed string `games#eventBatchRecordFailure`.
                                                                                                                                                                                      	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                      
                                                                                                                                                                                      	// Range: The time range which was rejected; empty for a request-wide
                                                                                                                                                                                      	// failure.
                                                                                                                                                                                      	Range *EventPeriodRange `json:"range,omitempty"`
                                                                                                                                                                                      
                                                                                                                                                                                      	// ForceSendFields is a list of field names (e.g. "FailureCause") to
                                                                                                                                                                                      	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                      	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                      	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                      	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                      	// used to include empty fields in Patch requests.
                                                                                                                                                                                      	ForceSendFields []string `json:"-"`
                                                                                                                                                                                      
                                                                                                                                                                                      	// NullFields is a list of field names (e.g. "FailureCause") to include
                                                                                                                                                                                      	// in API requests with the JSON null value. By default, fields with
                                                                                                                                                                                      	// empty values are omitted from API requests. However, any field with
                                                                                                                                                                                      	// an empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                      	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                      	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                      	NullFields []string `json:"-"`
                                                                                                                                                                                      }

                                                                                                                                                                                        EventBatchRecordFailure: A batch update failure resource.

                                                                                                                                                                                        func (*EventBatchRecordFailure) MarshalJSON

                                                                                                                                                                                        func (s *EventBatchRecordFailure) MarshalJSON() ([]byte, error)

                                                                                                                                                                                        type EventChild

                                                                                                                                                                                        type EventChild struct {
                                                                                                                                                                                        	// ChildId: The ID of the child event.
                                                                                                                                                                                        	ChildId string `json:"childId,omitempty"`
                                                                                                                                                                                        
                                                                                                                                                                                        	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                        	// the fixed string `games#eventChild`.
                                                                                                                                                                                        	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                        
                                                                                                                                                                                        	// ForceSendFields is a list of field names (e.g. "ChildId") to
                                                                                                                                                                                        	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                        	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                        	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                        	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                        	// used to include empty fields in Patch requests.
                                                                                                                                                                                        	ForceSendFields []string `json:"-"`
                                                                                                                                                                                        
                                                                                                                                                                                        	// NullFields is a list of field names (e.g. "ChildId") to include in
                                                                                                                                                                                        	// API requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                        	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                        	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                        	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                        	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                        	NullFields []string `json:"-"`
                                                                                                                                                                                        }

                                                                                                                                                                                          EventChild: An event child relationship resource.

                                                                                                                                                                                          func (*EventChild) MarshalJSON

                                                                                                                                                                                          func (s *EventChild) MarshalJSON() ([]byte, error)

                                                                                                                                                                                          type EventDefinition

                                                                                                                                                                                          type EventDefinition struct {
                                                                                                                                                                                          	// ChildEvents: A list of events that are a child of this event.
                                                                                                                                                                                          	ChildEvents []*EventChild `json:"childEvents,omitempty"`
                                                                                                                                                                                          
                                                                                                                                                                                          	// Description: Description of what this event represents.
                                                                                                                                                                                          	Description string `json:"description,omitempty"`
                                                                                                                                                                                          
                                                                                                                                                                                          	// DisplayName: The name to display for the event.
                                                                                                                                                                                          	DisplayName string `json:"displayName,omitempty"`
                                                                                                                                                                                          
                                                                                                                                                                                          	// Id: The ID of the event.
                                                                                                                                                                                          	Id string `json:"id,omitempty"`
                                                                                                                                                                                          
                                                                                                                                                                                          	// ImageUrl: The base URL for the image that represents the event.
                                                                                                                                                                                          	ImageUrl string `json:"imageUrl,omitempty"`
                                                                                                                                                                                          
                                                                                                                                                                                          	// IsDefaultImageUrl: Indicates whether the icon image being returned is
                                                                                                                                                                                          	// a default image, or is game-provided.
                                                                                                                                                                                          	IsDefaultImageUrl bool `json:"isDefaultImageUrl,omitempty"`
                                                                                                                                                                                          
                                                                                                                                                                                          	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                          	// the fixed string `games#eventDefinition`.
                                                                                                                                                                                          	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                          
                                                                                                                                                                                          	// Visibility: The visibility of event being tracked in this definition.
                                                                                                                                                                                          	//
                                                                                                                                                                                          	// Possible values:
                                                                                                                                                                                          	//   "EVENT_VISIBILITY_UNSPECIFIED" - Default value. Should not be used.
                                                                                                                                                                                          	//   "REVEALED" - This event should be visible to all users.
                                                                                                                                                                                          	//   "HIDDEN" - This event should only be shown to users that have
                                                                                                                                                                                          	// recorded this event at least once.
                                                                                                                                                                                          	Visibility string `json:"visibility,omitempty"`
                                                                                                                                                                                          
                                                                                                                                                                                          	// ForceSendFields is a list of field names (e.g. "ChildEvents") to
                                                                                                                                                                                          	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                          	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                          	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                          	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                          	// used to include empty fields in Patch requests.
                                                                                                                                                                                          	ForceSendFields []string `json:"-"`
                                                                                                                                                                                          
                                                                                                                                                                                          	// NullFields is a list of field names (e.g. "ChildEvents") to include
                                                                                                                                                                                          	// in API requests with the JSON null value. By default, fields with
                                                                                                                                                                                          	// empty values are omitted from API requests. However, any field with
                                                                                                                                                                                          	// an empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                          	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                          	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                          	NullFields []string `json:"-"`
                                                                                                                                                                                          }

                                                                                                                                                                                            EventDefinition: An event definition resource.

                                                                                                                                                                                            func (*EventDefinition) MarshalJSON

                                                                                                                                                                                            func (s *EventDefinition) MarshalJSON() ([]byte, error)

                                                                                                                                                                                            type EventDefinitionListResponse

                                                                                                                                                                                            type EventDefinitionListResponse struct {
                                                                                                                                                                                            	// Items: The event definitions.
                                                                                                                                                                                            	Items []*EventDefinition `json:"items,omitempty"`
                                                                                                                                                                                            
                                                                                                                                                                                            	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                            	// the fixed string `games#eventDefinitionListResponse`.
                                                                                                                                                                                            	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                            
                                                                                                                                                                                            	// NextPageToken: The pagination token for the next page of results.
                                                                                                                                                                                            	NextPageToken string `json:"nextPageToken,omitempty"`
                                                                                                                                                                                            
                                                                                                                                                                                            	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                            	// server.
                                                                                                                                                                                            	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                            
                                                                                                                                                                                            	// ForceSendFields is a list of field names (e.g. "Items") to
                                                                                                                                                                                            	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                            	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                            	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                            	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                            	// used to include empty fields in Patch requests.
                                                                                                                                                                                            	ForceSendFields []string `json:"-"`
                                                                                                                                                                                            
                                                                                                                                                                                            	// NullFields is a list of field names (e.g. "Items") to include in API
                                                                                                                                                                                            	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                            	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                            	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                            	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                            	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                            	NullFields []string `json:"-"`
                                                                                                                                                                                            }

                                                                                                                                                                                              EventDefinitionListResponse: A ListDefinitions response.

                                                                                                                                                                                              func (*EventDefinitionListResponse) MarshalJSON

                                                                                                                                                                                              func (s *EventDefinitionListResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                              type EventPeriodRange

                                                                                                                                                                                              type EventPeriodRange struct {
                                                                                                                                                                                              	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                              	// the fixed string `games#eventPeriodRange`.
                                                                                                                                                                                              	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                              
                                                                                                                                                                                              	// PeriodEndMillis: The time when this update period ends, in millis,
                                                                                                                                                                                              	// since 1970 UTC (Unix Epoch).
                                                                                                                                                                                              	PeriodEndMillis int64 `json:"periodEndMillis,omitempty,string"`
                                                                                                                                                                                              
                                                                                                                                                                                              	// PeriodStartMillis: The time when this update period begins, in
                                                                                                                                                                                              	// millis, since 1970 UTC (Unix Epoch).
                                                                                                                                                                                              	PeriodStartMillis int64 `json:"periodStartMillis,omitempty,string"`
                                                                                                                                                                                              
                                                                                                                                                                                              	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                                                                                              	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                              	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                              	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                              	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                              	// used to include empty fields in Patch requests.
                                                                                                                                                                                              	ForceSendFields []string `json:"-"`
                                                                                                                                                                                              
                                                                                                                                                                                              	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                                                                                              	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                              	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                              	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                              	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                              	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                              	NullFields []string `json:"-"`
                                                                                                                                                                                              }

                                                                                                                                                                                                EventPeriodRange: An event period time range.

                                                                                                                                                                                                func (*EventPeriodRange) MarshalJSON

                                                                                                                                                                                                func (s *EventPeriodRange) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                type EventPeriodUpdate

                                                                                                                                                                                                type EventPeriodUpdate struct {
                                                                                                                                                                                                	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                	// the fixed string `games#eventPeriodUpdate`.
                                                                                                                                                                                                	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                
                                                                                                                                                                                                	// TimePeriod: The time period being covered by this update.
                                                                                                                                                                                                	TimePeriod *EventPeriodRange `json:"timePeriod,omitempty"`
                                                                                                                                                                                                
                                                                                                                                                                                                	// Updates: The updates being made for this time period.
                                                                                                                                                                                                	Updates []*EventUpdateRequest `json:"updates,omitempty"`
                                                                                                                                                                                                
                                                                                                                                                                                                	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                                                                                                	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                	// used to include empty fields in Patch requests.
                                                                                                                                                                                                	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                
                                                                                                                                                                                                	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                                                                                                	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                	NullFields []string `json:"-"`
                                                                                                                                                                                                }

                                                                                                                                                                                                  EventPeriodUpdate: An event period update resource.

                                                                                                                                                                                                  func (*EventPeriodUpdate) MarshalJSON

                                                                                                                                                                                                  func (s *EventPeriodUpdate) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                  type EventRecordFailure

                                                                                                                                                                                                  type EventRecordFailure struct {
                                                                                                                                                                                                  	// EventId: The ID of the event that was not updated.
                                                                                                                                                                                                  	EventId string `json:"eventId,omitempty"`
                                                                                                                                                                                                  
                                                                                                                                                                                                  	// FailureCause: The cause for the update failure.
                                                                                                                                                                                                  	//
                                                                                                                                                                                                  	// Possible values:
                                                                                                                                                                                                  	//   "EVENT_UPDATE_FAILURE_CAUSE_UNSPECIFIED" - Default value. Should
                                                                                                                                                                                                  	// not use.
                                                                                                                                                                                                  	//   "NOT_FOUND" - An attempt was made to set an event that was not
                                                                                                                                                                                                  	// defined.
                                                                                                                                                                                                  	//   "INVALID_UPDATE_VALUE" - An attempt was made to increment an event
                                                                                                                                                                                                  	// by a non-positive value.
                                                                                                                                                                                                  	FailureCause string `json:"failureCause,omitempty"`
                                                                                                                                                                                                  
                                                                                                                                                                                                  	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                  	// the fixed string `games#eventRecordFailure`.
                                                                                                                                                                                                  	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                  
                                                                                                                                                                                                  	// ForceSendFields is a list of field names (e.g. "EventId") to
                                                                                                                                                                                                  	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                  	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                  	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                  	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                  	// used to include empty fields in Patch requests.
                                                                                                                                                                                                  	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                  
                                                                                                                                                                                                  	// NullFields is a list of field names (e.g. "EventId") to include in
                                                                                                                                                                                                  	// API requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                  	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                  	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                  	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                  	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                  	NullFields []string `json:"-"`
                                                                                                                                                                                                  }

                                                                                                                                                                                                    EventRecordFailure: An event update failure resource.

                                                                                                                                                                                                    func (*EventRecordFailure) MarshalJSON

                                                                                                                                                                                                    func (s *EventRecordFailure) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                    type EventRecordRequest

                                                                                                                                                                                                    type EventRecordRequest struct {
                                                                                                                                                                                                    	// CurrentTimeMillis: The current time when this update was sent, in
                                                                                                                                                                                                    	// milliseconds, since 1970 UTC (Unix Epoch).
                                                                                                                                                                                                    	CurrentTimeMillis int64 `json:"currentTimeMillis,omitempty,string"`
                                                                                                                                                                                                    
                                                                                                                                                                                                    	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                    	// the fixed string `games#eventRecordRequest`.
                                                                                                                                                                                                    	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                    
                                                                                                                                                                                                    	// RequestId: The request ID used to identify this attempt to record
                                                                                                                                                                                                    	// events.
                                                                                                                                                                                                    	RequestId int64 `json:"requestId,omitempty,string"`
                                                                                                                                                                                                    
                                                                                                                                                                                                    	// TimePeriods: A list of the time period updates being made in this
                                                                                                                                                                                                    	// request.
                                                                                                                                                                                                    	TimePeriods []*EventPeriodUpdate `json:"timePeriods,omitempty"`
                                                                                                                                                                                                    
                                                                                                                                                                                                    	// ForceSendFields is a list of field names (e.g. "CurrentTimeMillis")
                                                                                                                                                                                                    	// to unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                    	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                    	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                    	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                    	// used to include empty fields in Patch requests.
                                                                                                                                                                                                    	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                    
                                                                                                                                                                                                    	// NullFields is a list of field names (e.g. "CurrentTimeMillis") to
                                                                                                                                                                                                    	// include in API requests with the JSON null value. By default, fields
                                                                                                                                                                                                    	// with empty values are omitted from API requests. However, any field
                                                                                                                                                                                                    	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                    	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                    	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                    	// requests.
                                                                                                                                                                                                    	NullFields []string `json:"-"`
                                                                                                                                                                                                    }

                                                                                                                                                                                                      EventRecordRequest: An event period update resource.

                                                                                                                                                                                                      func (*EventRecordRequest) MarshalJSON

                                                                                                                                                                                                      func (s *EventRecordRequest) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                      type EventUpdateRequest

                                                                                                                                                                                                      type EventUpdateRequest struct {
                                                                                                                                                                                                      	// DefinitionId: The ID of the event being modified in this update.
                                                                                                                                                                                                      	DefinitionId string `json:"definitionId,omitempty"`
                                                                                                                                                                                                      
                                                                                                                                                                                                      	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                      	// the fixed string `games#eventUpdateRequest`.
                                                                                                                                                                                                      	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                      
                                                                                                                                                                                                      	// UpdateCount: The number of times this event occurred in this time
                                                                                                                                                                                                      	// period.
                                                                                                                                                                                                      	UpdateCount int64 `json:"updateCount,omitempty,string"`
                                                                                                                                                                                                      
                                                                                                                                                                                                      	// ForceSendFields is a list of field names (e.g. "DefinitionId") to
                                                                                                                                                                                                      	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                      	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                      	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                      	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                      	// used to include empty fields in Patch requests.
                                                                                                                                                                                                      	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                      
                                                                                                                                                                                                      	// NullFields is a list of field names (e.g. "DefinitionId") to include
                                                                                                                                                                                                      	// in API requests with the JSON null value. By default, fields with
                                                                                                                                                                                                      	// empty values are omitted from API requests. However, any field with
                                                                                                                                                                                                      	// an empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                      	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                      	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                      	NullFields []string `json:"-"`
                                                                                                                                                                                                      }

                                                                                                                                                                                                        EventUpdateRequest: An event period update resource.

                                                                                                                                                                                                        func (*EventUpdateRequest) MarshalJSON

                                                                                                                                                                                                        func (s *EventUpdateRequest) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                        type EventUpdateResponse

                                                                                                                                                                                                        type EventUpdateResponse struct {
                                                                                                                                                                                                        	// BatchFailures: Any batch-wide failures which occurred applying
                                                                                                                                                                                                        	// updates.
                                                                                                                                                                                                        	BatchFailures []*EventBatchRecordFailure `json:"batchFailures,omitempty"`
                                                                                                                                                                                                        
                                                                                                                                                                                                        	// EventFailures: Any failures updating a particular event.
                                                                                                                                                                                                        	EventFailures []*EventRecordFailure `json:"eventFailures,omitempty"`
                                                                                                                                                                                                        
                                                                                                                                                                                                        	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                        	// the fixed string `games#eventUpdateResponse`.
                                                                                                                                                                                                        	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                        
                                                                                                                                                                                                        	// PlayerEvents: The current status of any updated events
                                                                                                                                                                                                        	PlayerEvents []*PlayerEvent `json:"playerEvents,omitempty"`
                                                                                                                                                                                                        
                                                                                                                                                                                                        	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                        	// server.
                                                                                                                                                                                                        	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                        
                                                                                                                                                                                                        	// ForceSendFields is a list of field names (e.g. "BatchFailures") to
                                                                                                                                                                                                        	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                        	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                        	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                        	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                        	// used to include empty fields in Patch requests.
                                                                                                                                                                                                        	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                        
                                                                                                                                                                                                        	// NullFields is a list of field names (e.g. "BatchFailures") to include
                                                                                                                                                                                                        	// in API requests with the JSON null value. By default, fields with
                                                                                                                                                                                                        	// empty values are omitted from API requests. However, any field with
                                                                                                                                                                                                        	// an empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                        	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                        	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                        	NullFields []string `json:"-"`
                                                                                                                                                                                                        }

                                                                                                                                                                                                          EventUpdateResponse: An event period update resource.

                                                                                                                                                                                                          func (*EventUpdateResponse) MarshalJSON

                                                                                                                                                                                                          func (s *EventUpdateResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                          type EventsListByPlayerCall

                                                                                                                                                                                                          type EventsListByPlayerCall struct {
                                                                                                                                                                                                          	// contains filtered or unexported fields
                                                                                                                                                                                                          }

                                                                                                                                                                                                          func (*EventsListByPlayerCall) Context

                                                                                                                                                                                                            Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                            func (*EventsListByPlayerCall) Do

                                                                                                                                                                                                              Do executes the "games.events.listByPlayer" call. Exactly one of *PlayerEventListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerEventListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                              func (*EventsListByPlayerCall) Fields

                                                                                                                                                                                                                Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                func (*EventsListByPlayerCall) Header

                                                                                                                                                                                                                func (c *EventsListByPlayerCall) Header() http.Header

                                                                                                                                                                                                                  Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                  func (*EventsListByPlayerCall) IfNoneMatch

                                                                                                                                                                                                                  func (c *EventsListByPlayerCall) IfNoneMatch(entityTag string) *EventsListByPlayerCall

                                                                                                                                                                                                                    IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                    func (*EventsListByPlayerCall) Language

                                                                                                                                                                                                                    func (c *EventsListByPlayerCall) Language(language string) *EventsListByPlayerCall

                                                                                                                                                                                                                      Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                      func (*EventsListByPlayerCall) MaxResults

                                                                                                                                                                                                                      func (c *EventsListByPlayerCall) MaxResults(maxResults int64) *EventsListByPlayerCall

                                                                                                                                                                                                                        MaxResults sets the optional parameter "maxResults": The maximum number of events to return in the response, used for paging. For any response, the actual number of events to return may be less than the specified maxResults.

                                                                                                                                                                                                                        func (*EventsListByPlayerCall) PageToken

                                                                                                                                                                                                                        func (c *EventsListByPlayerCall) PageToken(pageToken string) *EventsListByPlayerCall

                                                                                                                                                                                                                          PageToken sets the optional parameter "pageToken": The token returned by the previous request.

                                                                                                                                                                                                                          func (*EventsListByPlayerCall) Pages

                                                                                                                                                                                                                            Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

                                                                                                                                                                                                                            type EventsListDefinitionsCall

                                                                                                                                                                                                                            type EventsListDefinitionsCall struct {
                                                                                                                                                                                                                            	// contains filtered or unexported fields
                                                                                                                                                                                                                            }

                                                                                                                                                                                                                            func (*EventsListDefinitionsCall) Context

                                                                                                                                                                                                                              Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                              func (*EventsListDefinitionsCall) Do

                                                                                                                                                                                                                                Do executes the "games.events.listDefinitions" call. Exactly one of *EventDefinitionListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *EventDefinitionListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                func (*EventsListDefinitionsCall) Fields

                                                                                                                                                                                                                                  Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                  func (*EventsListDefinitionsCall) Header

                                                                                                                                                                                                                                    Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                    func (*EventsListDefinitionsCall) IfNoneMatch

                                                                                                                                                                                                                                    func (c *EventsListDefinitionsCall) IfNoneMatch(entityTag string) *EventsListDefinitionsCall

                                                                                                                                                                                                                                      IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                      func (*EventsListDefinitionsCall) Language

                                                                                                                                                                                                                                        Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                        func (*EventsListDefinitionsCall) MaxResults

                                                                                                                                                                                                                                        func (c *EventsListDefinitionsCall) MaxResults(maxResults int64) *EventsListDefinitionsCall

                                                                                                                                                                                                                                          MaxResults sets the optional parameter "maxResults": The maximum number of event definitions to return in the response, used for paging. For any response, the actual number of event definitions to return may be less than the specified `maxResults`.

                                                                                                                                                                                                                                          func (*EventsListDefinitionsCall) PageToken

                                                                                                                                                                                                                                            PageToken sets the optional parameter "pageToken": The token returned by the previous request.

                                                                                                                                                                                                                                            func (*EventsListDefinitionsCall) Pages

                                                                                                                                                                                                                                              Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

                                                                                                                                                                                                                                              type EventsRecordCall

                                                                                                                                                                                                                                              type EventsRecordCall struct {
                                                                                                                                                                                                                                              	// contains filtered or unexported fields
                                                                                                                                                                                                                                              }

                                                                                                                                                                                                                                              func (*EventsRecordCall) Context

                                                                                                                                                                                                                                                Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                func (*EventsRecordCall) Do

                                                                                                                                                                                                                                                  Do executes the "games.events.record" call. Exactly one of *EventUpdateResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *EventUpdateResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                  func (*EventsRecordCall) Fields

                                                                                                                                                                                                                                                    Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                    func (*EventsRecordCall) Header

                                                                                                                                                                                                                                                    func (c *EventsRecordCall) Header() http.Header

                                                                                                                                                                                                                                                      Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                      func (*EventsRecordCall) Language

                                                                                                                                                                                                                                                      func (c *EventsRecordCall) Language(language string) *EventsRecordCall

                                                                                                                                                                                                                                                        Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                        type EventsService

                                                                                                                                                                                                                                                        type EventsService struct {
                                                                                                                                                                                                                                                        	// contains filtered or unexported fields
                                                                                                                                                                                                                                                        }

                                                                                                                                                                                                                                                        func NewEventsService

                                                                                                                                                                                                                                                        func NewEventsService(s *Service) *EventsService

                                                                                                                                                                                                                                                        func (*EventsService) ListByPlayer

                                                                                                                                                                                                                                                        func (r *EventsService) ListByPlayer() *EventsListByPlayerCall

                                                                                                                                                                                                                                                          ListByPlayer: Returns a list showing the current progress on events in this application for the currently authenticated user.

                                                                                                                                                                                                                                                          func (*EventsService) ListDefinitions

                                                                                                                                                                                                                                                          func (r *EventsService) ListDefinitions() *EventsListDefinitionsCall

                                                                                                                                                                                                                                                            ListDefinitions: Returns a list of the event definitions in this application.

                                                                                                                                                                                                                                                            func (*EventsService) Record

                                                                                                                                                                                                                                                            func (r *EventsService) Record(eventrecordrequest *EventRecordRequest) *EventsRecordCall

                                                                                                                                                                                                                                                              Record: Records a batch of changes to the number of times events have occurred for the currently authenticated user of this application.

                                                                                                                                                                                                                                                              type GamesAchievementIncrement

                                                                                                                                                                                                                                                              type GamesAchievementIncrement struct {
                                                                                                                                                                                                                                                              	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                              	// the fixed string `games#GamesAchievementIncrement`.
                                                                                                                                                                                                                                                              	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                              	// RequestId: The requestId associated with an increment to an
                                                                                                                                                                                                                                                              	// achievement.
                                                                                                                                                                                                                                                              	RequestId int64 `json:"requestId,omitempty,string"`
                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                              	// Steps: The number of steps to be incremented.
                                                                                                                                                                                                                                                              	Steps int64 `json:"steps,omitempty"`
                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                              	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                                                                                                                                                              	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                              	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                              	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                              	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                              	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                              	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                              	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                                                                                                                                                              	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                              	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                              	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                              	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                              	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                              	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                              }

                                                                                                                                                                                                                                                                GamesAchievementIncrement: The payload to request to increment an achievement.

                                                                                                                                                                                                                                                                func (*GamesAchievementIncrement) MarshalJSON

                                                                                                                                                                                                                                                                func (s *GamesAchievementIncrement) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                type GamesAchievementSetStepsAtLeast

                                                                                                                                                                                                                                                                type GamesAchievementSetStepsAtLeast struct {
                                                                                                                                                                                                                                                                	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                	// the fixed string `games#GamesAchievementSetStepsAtLeast`.
                                                                                                                                                                                                                                                                	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                	// Steps: The minimum number of steps for the achievement to be set to.
                                                                                                                                                                                                                                                                	Steps int64 `json:"steps,omitempty"`
                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                                                                                                                                                                	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                                                                                                                                                                	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                }

                                                                                                                                                                                                                                                                  GamesAchievementSetStepsAtLeast: The payload to request to increment an achievement.

                                                                                                                                                                                                                                                                  func (*GamesAchievementSetStepsAtLeast) MarshalJSON

                                                                                                                                                                                                                                                                  func (s *GamesAchievementSetStepsAtLeast) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                  type ImageAsset

                                                                                                                                                                                                                                                                  type ImageAsset struct {
                                                                                                                                                                                                                                                                  	// Height: The height of the asset.
                                                                                                                                                                                                                                                                  	Height int64 `json:"height,omitempty"`
                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                  	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                  	// the fixed string `games#imageAsset`.
                                                                                                                                                                                                                                                                  	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                  	// Name: The name of the asset.
                                                                                                                                                                                                                                                                  	Name string `json:"name,omitempty"`
                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                  	// Url: The URL of the asset.
                                                                                                                                                                                                                                                                  	Url string `json:"url,omitempty"`
                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                  	// Width: The width of the asset.
                                                                                                                                                                                                                                                                  	Width int64 `json:"width,omitempty"`
                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                  	// ForceSendFields is a list of field names (e.g. "Height") to
                                                                                                                                                                                                                                                                  	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                  	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                  	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                  	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                  	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                  	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                  	// NullFields is a list of field names (e.g. "Height") to include in API
                                                                                                                                                                                                                                                                  	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                  	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                  	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                  	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                  	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                  	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                  }

                                                                                                                                                                                                                                                                    ImageAsset: An image asset object.

                                                                                                                                                                                                                                                                    func (*ImageAsset) MarshalJSON

                                                                                                                                                                                                                                                                    func (s *ImageAsset) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                    type Instance

                                                                                                                                                                                                                                                                    type Instance struct {
                                                                                                                                                                                                                                                                    	// AcquisitionUri: URI which shows where a user can acquire this
                                                                                                                                                                                                                                                                    	// instance.
                                                                                                                                                                                                                                                                    	AcquisitionUri string `json:"acquisitionUri,omitempty"`
                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                    	// AndroidInstance: Platform dependent details for Android.
                                                                                                                                                                                                                                                                    	AndroidInstance *InstanceAndroidDetails `json:"androidInstance,omitempty"`
                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                    	// IosInstance: Platform dependent details for iOS.
                                                                                                                                                                                                                                                                    	IosInstance *InstanceIosDetails `json:"iosInstance,omitempty"`
                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                    	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                    	// the fixed string `games#instance`.
                                                                                                                                                                                                                                                                    	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                    	// Name: Localized display name.
                                                                                                                                                                                                                                                                    	Name string `json:"name,omitempty"`
                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                    	// PlatformType: The platform type.
                                                                                                                                                                                                                                                                    	//
                                                                                                                                                                                                                                                                    	// Possible values:
                                                                                                                                                                                                                                                                    	//   "PLATFORM_TYPE_UNSPECIFIED" - Default value. Should be unused.
                                                                                                                                                                                                                                                                    	//   "ANDROID" - Instance is for Android.
                                                                                                                                                                                                                                                                    	//   "IOS" - Instance is for iOS.
                                                                                                                                                                                                                                                                    	//   "WEB_APP" - Instance is for Web App.
                                                                                                                                                                                                                                                                    	PlatformType string `json:"platformType,omitempty"`
                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                    	// RealtimePlay: Flag to show if this game instance supports realtime
                                                                                                                                                                                                                                                                    	// play.
                                                                                                                                                                                                                                                                    	RealtimePlay bool `json:"realtimePlay,omitempty"`
                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                    	// TurnBasedPlay: Flag to show if this game instance supports turn based
                                                                                                                                                                                                                                                                    	// play.
                                                                                                                                                                                                                                                                    	TurnBasedPlay bool `json:"turnBasedPlay,omitempty"`
                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                    	// WebInstance: Platform dependent details for Web.
                                                                                                                                                                                                                                                                    	WebInstance *InstanceWebDetails `json:"webInstance,omitempty"`
                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                    	// ForceSendFields is a list of field names (e.g. "AcquisitionUri") to
                                                                                                                                                                                                                                                                    	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                    	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                    	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                    	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                    	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                    	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                    	// NullFields is a list of field names (e.g. "AcquisitionUri") to
                                                                                                                                                                                                                                                                    	// include in API requests with the JSON null value. By default, fields
                                                                                                                                                                                                                                                                    	// with empty values are omitted from API requests. However, any field
                                                                                                                                                                                                                                                                    	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                    	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                    	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                    	// requests.
                                                                                                                                                                                                                                                                    	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                    }

                                                                                                                                                                                                                                                                      Instance: The Instance resource.

                                                                                                                                                                                                                                                                      func (*Instance) MarshalJSON

                                                                                                                                                                                                                                                                      func (s *Instance) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                      type InstanceAndroidDetails

                                                                                                                                                                                                                                                                      type InstanceAndroidDetails struct {
                                                                                                                                                                                                                                                                      	// EnablePiracyCheck: Flag indicating whether the anti-piracy check is
                                                                                                                                                                                                                                                                      	// enabled.
                                                                                                                                                                                                                                                                      	EnablePiracyCheck bool `json:"enablePiracyCheck,omitempty"`
                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                      	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                      	// the fixed string `games#instanceAndroidDetails`.
                                                                                                                                                                                                                                                                      	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                      	// PackageName: Android package name which maps to Google Play URL.
                                                                                                                                                                                                                                                                      	PackageName string `json:"packageName,omitempty"`
                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                      	// Preferred: Indicates that this instance is the default for new
                                                                                                                                                                                                                                                                      	// installations.
                                                                                                                                                                                                                                                                      	Preferred bool `json:"preferred,omitempty"`
                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                      	// ForceSendFields is a list of field names (e.g. "EnablePiracyCheck")
                                                                                                                                                                                                                                                                      	// to unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                      	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                      	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                      	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                      	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                      	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                      	// NullFields is a list of field names (e.g. "EnablePiracyCheck") to
                                                                                                                                                                                                                                                                      	// include in API requests with the JSON null value. By default, fields
                                                                                                                                                                                                                                                                      	// with empty values are omitted from API requests. However, any field
                                                                                                                                                                                                                                                                      	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                      	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                      	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                      	// requests.
                                                                                                                                                                                                                                                                      	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                      }

                                                                                                                                                                                                                                                                        InstanceAndroidDetails: The Android instance details resource.

                                                                                                                                                                                                                                                                        func (*InstanceAndroidDetails) MarshalJSON

                                                                                                                                                                                                                                                                        func (s *InstanceAndroidDetails) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                        type InstanceIosDetails

                                                                                                                                                                                                                                                                        type InstanceIosDetails struct {
                                                                                                                                                                                                                                                                        	// BundleIdentifier: Bundle identifier.
                                                                                                                                                                                                                                                                        	BundleIdentifier string `json:"bundleIdentifier,omitempty"`
                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                        	// ItunesAppId: iTunes App ID.
                                                                                                                                                                                                                                                                        	ItunesAppId string `json:"itunesAppId,omitempty"`
                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                        	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                        	// the fixed string `games#instanceIosDetails`.
                                                                                                                                                                                                                                                                        	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                        	// PreferredForIpad: Indicates that this instance is the default for new
                                                                                                                                                                                                                                                                        	// installations on iPad devices.
                                                                                                                                                                                                                                                                        	PreferredForIpad bool `json:"preferredForIpad,omitempty"`
                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                        	// PreferredForIphone: Indicates that this instance is the default for
                                                                                                                                                                                                                                                                        	// new installations on iPhone devices.
                                                                                                                                                                                                                                                                        	PreferredForIphone bool `json:"preferredForIphone,omitempty"`
                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                        	// SupportIpad: Flag to indicate if this instance supports iPad.
                                                                                                                                                                                                                                                                        	SupportIpad bool `json:"supportIpad,omitempty"`
                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                        	// SupportIphone: Flag to indicate if this instance supports iPhone.
                                                                                                                                                                                                                                                                        	SupportIphone bool `json:"supportIphone,omitempty"`
                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                        	// ForceSendFields is a list of field names (e.g. "BundleIdentifier") to
                                                                                                                                                                                                                                                                        	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                        	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                        	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                        	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                        	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                        	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                        	// NullFields is a list of field names (e.g. "BundleIdentifier") to
                                                                                                                                                                                                                                                                        	// include in API requests with the JSON null value. By default, fields
                                                                                                                                                                                                                                                                        	// with empty values are omitted from API requests. However, any field
                                                                                                                                                                                                                                                                        	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                        	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                        	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                        	// requests.
                                                                                                                                                                                                                                                                        	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                        }

                                                                                                                                                                                                                                                                          InstanceIosDetails: The iOS details resource.

                                                                                                                                                                                                                                                                          func (*InstanceIosDetails) MarshalJSON

                                                                                                                                                                                                                                                                          func (s *InstanceIosDetails) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                          type InstanceWebDetails

                                                                                                                                                                                                                                                                          type InstanceWebDetails struct {
                                                                                                                                                                                                                                                                          	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                          	// the fixed string `games#instanceWebDetails`.
                                                                                                                                                                                                                                                                          	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                          	// LaunchUrl: Launch URL for the game.
                                                                                                                                                                                                                                                                          	LaunchUrl string `json:"launchUrl,omitempty"`
                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                          	// Preferred: Indicates that this instance is the default for new
                                                                                                                                                                                                                                                                          	// installations.
                                                                                                                                                                                                                                                                          	Preferred bool `json:"preferred,omitempty"`
                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                          	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                                                                                                                                                                          	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                          	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                          	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                          	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                          	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                          	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                          	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                                                                                                                                                                          	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                          	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                          	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                          	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                          	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                          	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                          }

                                                                                                                                                                                                                                                                            InstanceWebDetails: The Web details resource.

                                                                                                                                                                                                                                                                            func (*InstanceWebDetails) MarshalJSON

                                                                                                                                                                                                                                                                            func (s *InstanceWebDetails) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                            type Leaderboard

                                                                                                                                                                                                                                                                            type Leaderboard struct {
                                                                                                                                                                                                                                                                            	// IconUrl: The icon for the leaderboard.
                                                                                                                                                                                                                                                                            	IconUrl string `json:"iconUrl,omitempty"`
                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                            	// Id: The leaderboard ID.
                                                                                                                                                                                                                                                                            	Id string `json:"id,omitempty"`
                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                            	// IsIconUrlDefault: Indicates whether the icon image being returned is
                                                                                                                                                                                                                                                                            	// a default image, or is game-provided.
                                                                                                                                                                                                                                                                            	IsIconUrlDefault bool `json:"isIconUrlDefault,omitempty"`
                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                            	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                            	// the fixed string `games#leaderboard`.
                                                                                                                                                                                                                                                                            	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                            	// Name: The name of the leaderboard.
                                                                                                                                                                                                                                                                            	Name string `json:"name,omitempty"`
                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                            	// Order: How scores are ordered.
                                                                                                                                                                                                                                                                            	//
                                                                                                                                                                                                                                                                            	// Possible values:
                                                                                                                                                                                                                                                                            	//   "SCORE_ORDER_UNSPECIFIED" - Default value. This value is unused.
                                                                                                                                                                                                                                                                            	//   "LARGER_IS_BETTER" - Larger values are better; scores are sorted in
                                                                                                                                                                                                                                                                            	// descending order
                                                                                                                                                                                                                                                                            	//   "SMALLER_IS_BETTER" - Smaller values are better; scores are sorted
                                                                                                                                                                                                                                                                            	// in ascending order
                                                                                                                                                                                                                                                                            	Order string `json:"order,omitempty"`
                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                            	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                            	// server.
                                                                                                                                                                                                                                                                            	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                            	// ForceSendFields is a list of field names (e.g. "IconUrl") to
                                                                                                                                                                                                                                                                            	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                            	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                            	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                            	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                            	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                            	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                            	// NullFields is a list of field names (e.g. "IconUrl") to include in
                                                                                                                                                                                                                                                                            	// API requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                            	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                            	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                            	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                            	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                            	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                            }

                                                                                                                                                                                                                                                                              Leaderboard: The Leaderboard resource.

                                                                                                                                                                                                                                                                              func (*Leaderboard) MarshalJSON

                                                                                                                                                                                                                                                                              func (s *Leaderboard) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                              type LeaderboardEntry

                                                                                                                                                                                                                                                                              type LeaderboardEntry struct {
                                                                                                                                                                                                                                                                              	// FormattedScore: The localized string for the numerical value of this
                                                                                                                                                                                                                                                                              	// score.
                                                                                                                                                                                                                                                                              	FormattedScore string `json:"formattedScore,omitempty"`
                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                              	// FormattedScoreRank: The localized string for the rank of this score
                                                                                                                                                                                                                                                                              	// for this leaderboard.
                                                                                                                                                                                                                                                                              	FormattedScoreRank string `json:"formattedScoreRank,omitempty"`
                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                              	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                              	// the fixed string `games#leaderboardEntry`.
                                                                                                                                                                                                                                                                              	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                              	// Player: The player who holds this score.
                                                                                                                                                                                                                                                                              	Player *Player `json:"player,omitempty"`
                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                              	// ScoreRank: The rank of this score for this leaderboard.
                                                                                                                                                                                                                                                                              	ScoreRank int64 `json:"scoreRank,omitempty,string"`
                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                              	// ScoreTag: Additional information about the score. Values must contain
                                                                                                                                                                                                                                                                              	// no more than 64 URI-safe characters as defined by section 2.3 of RFC
                                                                                                                                                                                                                                                                              	// 3986.
                                                                                                                                                                                                                                                                              	ScoreTag string `json:"scoreTag,omitempty"`
                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                              	// ScoreValue: The numerical value of this score.
                                                                                                                                                                                                                                                                              	ScoreValue int64 `json:"scoreValue,omitempty,string"`
                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                              	// TimeSpan: The time span of this high score.
                                                                                                                                                                                                                                                                              	//
                                                                                                                                                                                                                                                                              	// Possible values:
                                                                                                                                                                                                                                                                              	//   "SCORE_TIME_SPAN_UNSPECIFIED" - Default value. This value is
                                                                                                                                                                                                                                                                              	// unused.
                                                                                                                                                                                                                                                                              	//   "ALL_TIME" - The score is an all-time score.
                                                                                                                                                                                                                                                                              	//   "WEEKLY" - The score is a weekly score.
                                                                                                                                                                                                                                                                              	//   "DAILY" - The score is a daily score.
                                                                                                                                                                                                                                                                              	TimeSpan string `json:"timeSpan,omitempty"`
                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                              	// WriteTimestampMillis: The timestamp at which this score was recorded,
                                                                                                                                                                                                                                                                              	// in milliseconds since the epoch in UTC.
                                                                                                                                                                                                                                                                              	WriteTimestampMillis int64 `json:"writeTimestampMillis,omitempty,string"`
                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                              	// ForceSendFields is a list of field names (e.g. "FormattedScore") to
                                                                                                                                                                                                                                                                              	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                              	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                              	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                              	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                              	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                              	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                              	// NullFields is a list of field names (e.g. "FormattedScore") to
                                                                                                                                                                                                                                                                              	// include in API requests with the JSON null value. By default, fields
                                                                                                                                                                                                                                                                              	// with empty values are omitted from API requests. However, any field
                                                                                                                                                                                                                                                                              	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                              	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                              	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                              	// requests.
                                                                                                                                                                                                                                                                              	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                              }

                                                                                                                                                                                                                                                                                LeaderboardEntry: The Leaderboard Entry resource.

                                                                                                                                                                                                                                                                                func (*LeaderboardEntry) MarshalJSON

                                                                                                                                                                                                                                                                                func (s *LeaderboardEntry) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                type LeaderboardListResponse

                                                                                                                                                                                                                                                                                type LeaderboardListResponse struct {
                                                                                                                                                                                                                                                                                	// Items: The leaderboards.
                                                                                                                                                                                                                                                                                	Items []*Leaderboard `json:"items,omitempty"`
                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                	// the fixed string `games#leaderboardListResponse`.
                                                                                                                                                                                                                                                                                	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                	// NextPageToken: Token corresponding to the next page of results.
                                                                                                                                                                                                                                                                                	NextPageToken string `json:"nextPageToken,omitempty"`
                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                	// server.
                                                                                                                                                                                                                                                                                	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                	// ForceSendFields is a list of field names (e.g. "Items") to
                                                                                                                                                                                                                                                                                	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                	// NullFields is a list of field names (e.g. "Items") to include in API
                                                                                                                                                                                                                                                                                	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                }

                                                                                                                                                                                                                                                                                  LeaderboardListResponse: A list of leaderboard objects.

                                                                                                                                                                                                                                                                                  func (*LeaderboardListResponse) MarshalJSON

                                                                                                                                                                                                                                                                                  func (s *LeaderboardListResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                  type LeaderboardScoreRank

                                                                                                                                                                                                                                                                                  type LeaderboardScoreRank struct {
                                                                                                                                                                                                                                                                                  	// FormattedNumScores: The number of scores in the leaderboard as a
                                                                                                                                                                                                                                                                                  	// string.
                                                                                                                                                                                                                                                                                  	FormattedNumScores string `json:"formattedNumScores,omitempty"`
                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                  	// FormattedRank: The rank in the leaderboard as a string.
                                                                                                                                                                                                                                                                                  	FormattedRank string `json:"formattedRank,omitempty"`
                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                  	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                  	// the fixed string `games#leaderboardScoreRank`.
                                                                                                                                                                                                                                                                                  	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                  	// NumScores: The number of scores in the leaderboard.
                                                                                                                                                                                                                                                                                  	NumScores int64 `json:"numScores,omitempty,string"`
                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                  	// Rank: The rank in the leaderboard.
                                                                                                                                                                                                                                                                                  	Rank int64 `json:"rank,omitempty,string"`
                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                  	// ForceSendFields is a list of field names (e.g. "FormattedNumScores")
                                                                                                                                                                                                                                                                                  	// to unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                  	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                  	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                  	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                  	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                  	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                  	// NullFields is a list of field names (e.g. "FormattedNumScores") to
                                                                                                                                                                                                                                                                                  	// include in API requests with the JSON null value. By default, fields
                                                                                                                                                                                                                                                                                  	// with empty values are omitted from API requests. However, any field
                                                                                                                                                                                                                                                                                  	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                                  	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                                  	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                                  	// requests.
                                                                                                                                                                                                                                                                                  	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                  }

                                                                                                                                                                                                                                                                                    LeaderboardScoreRank: A score rank in a leaderboard.

                                                                                                                                                                                                                                                                                    func (*LeaderboardScoreRank) MarshalJSON

                                                                                                                                                                                                                                                                                    func (s *LeaderboardScoreRank) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                    type LeaderboardScores

                                                                                                                                                                                                                                                                                    type LeaderboardScores struct {
                                                                                                                                                                                                                                                                                    	// Items: The scores in the leaderboard.
                                                                                                                                                                                                                                                                                    	Items []*LeaderboardEntry `json:"items,omitempty"`
                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                    	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                    	// the fixed string `games#leaderboardScores`.
                                                                                                                                                                                                                                                                                    	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                    	// NextPageToken: The pagination token for the next page of results.
                                                                                                                                                                                                                                                                                    	NextPageToken string `json:"nextPageToken,omitempty"`
                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                    	// NumScores: The total number of scores in the leaderboard.
                                                                                                                                                                                                                                                                                    	NumScores int64 `json:"numScores,omitempty,string"`
                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                    	// PlayerScore: The score of the requesting player on the leaderboard.
                                                                                                                                                                                                                                                                                    	// The player's score may appear both here and in the list of scores
                                                                                                                                                                                                                                                                                    	// above. If you are viewing a public leaderboard and the player is not
                                                                                                                                                                                                                                                                                    	// sharing their gameplay information publicly, the `scoreRank`and
                                                                                                                                                                                                                                                                                    	// `formattedScoreRank` values will not be present.
                                                                                                                                                                                                                                                                                    	PlayerScore *LeaderboardEntry `json:"playerScore,omitempty"`
                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                    	// PrevPageToken: The pagination token for the previous page of results.
                                                                                                                                                                                                                                                                                    	PrevPageToken string `json:"prevPageToken,omitempty"`
                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                    	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                    	// server.
                                                                                                                                                                                                                                                                                    	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                    	// ForceSendFields is a list of field names (e.g. "Items") to
                                                                                                                                                                                                                                                                                    	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                    	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                    	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                    	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                    	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                    	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                    	// NullFields is a list of field names (e.g. "Items") to include in API
                                                                                                                                                                                                                                                                                    	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                    	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                    	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                    	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                    	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                    	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                    }

                                                                                                                                                                                                                                                                                      LeaderboardScores: A ListScores response.

                                                                                                                                                                                                                                                                                      func (*LeaderboardScores) MarshalJSON

                                                                                                                                                                                                                                                                                      func (s *LeaderboardScores) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                      type LeaderboardsGetCall

                                                                                                                                                                                                                                                                                      type LeaderboardsGetCall struct {
                                                                                                                                                                                                                                                                                      	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                      }

                                                                                                                                                                                                                                                                                      func (*LeaderboardsGetCall) Context

                                                                                                                                                                                                                                                                                        Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                        func (*LeaderboardsGetCall) Do

                                                                                                                                                                                                                                                                                          Do executes the "games.leaderboards.get" call. Exactly one of *Leaderboard or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Leaderboard.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                          func (*LeaderboardsGetCall) Fields

                                                                                                                                                                                                                                                                                            Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                            func (*LeaderboardsGetCall) Header

                                                                                                                                                                                                                                                                                            func (c *LeaderboardsGetCall) Header() http.Header

                                                                                                                                                                                                                                                                                              Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                              func (*LeaderboardsGetCall) IfNoneMatch

                                                                                                                                                                                                                                                                                              func (c *LeaderboardsGetCall) IfNoneMatch(entityTag string) *LeaderboardsGetCall

                                                                                                                                                                                                                                                                                                IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                func (*LeaderboardsGetCall) Language

                                                                                                                                                                                                                                                                                                func (c *LeaderboardsGetCall) Language(language string) *LeaderboardsGetCall

                                                                                                                                                                                                                                                                                                  Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                                                                  type LeaderboardsListCall

                                                                                                                                                                                                                                                                                                  type LeaderboardsListCall struct {
                                                                                                                                                                                                                                                                                                  	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                  }

                                                                                                                                                                                                                                                                                                  func (*LeaderboardsListCall) Context

                                                                                                                                                                                                                                                                                                    Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                    func (*LeaderboardsListCall) Do

                                                                                                                                                                                                                                                                                                      Do executes the "games.leaderboards.list" call. Exactly one of *LeaderboardListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                      func (*LeaderboardsListCall) Fields

                                                                                                                                                                                                                                                                                                        Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                        func (*LeaderboardsListCall) Header

                                                                                                                                                                                                                                                                                                        func (c *LeaderboardsListCall) Header() http.Header

                                                                                                                                                                                                                                                                                                          Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                          func (*LeaderboardsListCall) IfNoneMatch

                                                                                                                                                                                                                                                                                                          func (c *LeaderboardsListCall) IfNoneMatch(entityTag string) *LeaderboardsListCall

                                                                                                                                                                                                                                                                                                            IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                            func (*LeaderboardsListCall) Language

                                                                                                                                                                                                                                                                                                            func (c *LeaderboardsListCall) Language(language string) *LeaderboardsListCall

                                                                                                                                                                                                                                                                                                              Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                                                                              func (*LeaderboardsListCall) MaxResults

                                                                                                                                                                                                                                                                                                              func (c *LeaderboardsListCall) MaxResults(maxResults int64) *LeaderboardsListCall

                                                                                                                                                                                                                                                                                                                MaxResults sets the optional parameter "maxResults": The maximum number of leaderboards to return in the response. For any response, the actual number of leaderboards returned may be less than the specified `maxResults`.

                                                                                                                                                                                                                                                                                                                func (*LeaderboardsListCall) PageToken

                                                                                                                                                                                                                                                                                                                func (c *LeaderboardsListCall) PageToken(pageToken string) *LeaderboardsListCall

                                                                                                                                                                                                                                                                                                                  PageToken sets the optional parameter "pageToken": The token returned by the previous request.

                                                                                                                                                                                                                                                                                                                  func (*LeaderboardsListCall) Pages

                                                                                                                                                                                                                                                                                                                    Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

                                                                                                                                                                                                                                                                                                                    type LeaderboardsService

                                                                                                                                                                                                                                                                                                                    type LeaderboardsService struct {
                                                                                                                                                                                                                                                                                                                    	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                    }

                                                                                                                                                                                                                                                                                                                    func NewLeaderboardsService

                                                                                                                                                                                                                                                                                                                    func NewLeaderboardsService(s *Service) *LeaderboardsService

                                                                                                                                                                                                                                                                                                                    func (*LeaderboardsService) Get

                                                                                                                                                                                                                                                                                                                    func (r *LeaderboardsService) Get(leaderboardId string) *LeaderboardsGetCall

                                                                                                                                                                                                                                                                                                                      Get: Retrieves the metadata of the leaderboard with the given ID.

                                                                                                                                                                                                                                                                                                                      - leaderboardId: The ID of the leaderboard.

                                                                                                                                                                                                                                                                                                                      func (*LeaderboardsService) List

                                                                                                                                                                                                                                                                                                                        List: Lists all the leaderboard metadata for your application.

                                                                                                                                                                                                                                                                                                                        type MetagameConfig

                                                                                                                                                                                                                                                                                                                        type MetagameConfig struct {
                                                                                                                                                                                                                                                                                                                        	// CurrentVersion: Current version of the metagame configuration data.
                                                                                                                                                                                                                                                                                                                        	// When this data is updated, the version number will be increased by
                                                                                                                                                                                                                                                                                                                        	// one.
                                                                                                                                                                                                                                                                                                                        	CurrentVersion int64 `json:"currentVersion,omitempty"`
                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                        	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                        	// the fixed string `games#metagameConfig`.
                                                                                                                                                                                                                                                                                                                        	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                        	// PlayerLevels: The list of player levels.
                                                                                                                                                                                                                                                                                                                        	PlayerLevels []*PlayerLevel `json:"playerLevels,omitempty"`
                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                        	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                                                        	// server.
                                                                                                                                                                                                                                                                                                                        	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                        	// ForceSendFields is a list of field names (e.g. "CurrentVersion") to
                                                                                                                                                                                                                                                                                                                        	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                        	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                        	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                        	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                        	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                        	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                        	// NullFields is a list of field names (e.g. "CurrentVersion") to
                                                                                                                                                                                                                                                                                                                        	// include in API requests with the JSON null value. By default, fields
                                                                                                                                                                                                                                                                                                                        	// with empty values are omitted from API requests. However, any field
                                                                                                                                                                                                                                                                                                                        	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                                                                        	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                                                                        	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                                                                        	// requests.
                                                                                                                                                                                                                                                                                                                        	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                        }

                                                                                                                                                                                                                                                                                                                          MetagameConfig: The metagame config resource

                                                                                                                                                                                                                                                                                                                          func (*MetagameConfig) MarshalJSON

                                                                                                                                                                                                                                                                                                                          func (s *MetagameConfig) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                          type MetagameGetMetagameConfigCall

                                                                                                                                                                                                                                                                                                                          type MetagameGetMetagameConfigCall struct {
                                                                                                                                                                                                                                                                                                                          	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                          }

                                                                                                                                                                                                                                                                                                                          func (*MetagameGetMetagameConfigCall) Context

                                                                                                                                                                                                                                                                                                                            Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                            func (*MetagameGetMetagameConfigCall) Do

                                                                                                                                                                                                                                                                                                                              Do executes the "games.metagame.getMetagameConfig" call. Exactly one of *MetagameConfig or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *MetagameConfig.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                              func (*MetagameGetMetagameConfigCall) Fields

                                                                                                                                                                                                                                                                                                                                Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                func (*MetagameGetMetagameConfigCall) Header

                                                                                                                                                                                                                                                                                                                                  Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                  func (*MetagameGetMetagameConfigCall) IfNoneMatch

                                                                                                                                                                                                                                                                                                                                    IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                                                    type MetagameListCategoriesByPlayerCall

                                                                                                                                                                                                                                                                                                                                    type MetagameListCategoriesByPlayerCall struct {
                                                                                                                                                                                                                                                                                                                                    	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                    }

                                                                                                                                                                                                                                                                                                                                    func (*MetagameListCategoriesByPlayerCall) Context

                                                                                                                                                                                                                                                                                                                                      Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                                      func (*MetagameListCategoriesByPlayerCall) Do

                                                                                                                                                                                                                                                                                                                                        Do executes the "games.metagame.listCategoriesByPlayer" call. Exactly one of *CategoryListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *CategoryListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                                        func (*MetagameListCategoriesByPlayerCall) Fields

                                                                                                                                                                                                                                                                                                                                          Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                          func (*MetagameListCategoriesByPlayerCall) Header

                                                                                                                                                                                                                                                                                                                                            Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                            func (*MetagameListCategoriesByPlayerCall) IfNoneMatch

                                                                                                                                                                                                                                                                                                                                              IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                                                              func (*MetagameListCategoriesByPlayerCall) Language

                                                                                                                                                                                                                                                                                                                                                Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                                                                                                                func (*MetagameListCategoriesByPlayerCall) MaxResults

                                                                                                                                                                                                                                                                                                                                                  MaxResults sets the optional parameter "maxResults": The maximum number of category resources to return in the response, used for paging. For any response, the actual number of category resources returned may be less than the specified `maxResults`.

                                                                                                                                                                                                                                                                                                                                                  func (*MetagameListCategoriesByPlayerCall) PageToken

                                                                                                                                                                                                                                                                                                                                                    PageToken sets the optional parameter "pageToken": The token returned by the previous request.

                                                                                                                                                                                                                                                                                                                                                    func (*MetagameListCategoriesByPlayerCall) Pages

                                                                                                                                                                                                                                                                                                                                                      Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

                                                                                                                                                                                                                                                                                                                                                      type MetagameService

                                                                                                                                                                                                                                                                                                                                                      type MetagameService struct {
                                                                                                                                                                                                                                                                                                                                                      	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                      }

                                                                                                                                                                                                                                                                                                                                                      func NewMetagameService

                                                                                                                                                                                                                                                                                                                                                      func NewMetagameService(s *Service) *MetagameService

                                                                                                                                                                                                                                                                                                                                                      func (*MetagameService) GetMetagameConfig

                                                                                                                                                                                                                                                                                                                                                      func (r *MetagameService) GetMetagameConfig() *MetagameGetMetagameConfigCall

                                                                                                                                                                                                                                                                                                                                                        GetMetagameConfig: Return the metagame configuration data for the calling application.

                                                                                                                                                                                                                                                                                                                                                        func (*MetagameService) ListCategoriesByPlayer

                                                                                                                                                                                                                                                                                                                                                        func (r *MetagameService) ListCategoriesByPlayer(playerId string, collection string) *MetagameListCategoriesByPlayerCall

                                                                                                                                                                                                                                                                                                                                                          ListCategoriesByPlayer: List play data aggregated per category for the player corresponding to `playerId`.

                                                                                                                                                                                                                                                                                                                                                          - collection: The collection of categories for which data will be

                                                                                                                                                                                                                                                                                                                                                          returned.
                                                                                                                                                                                                                                                                                                                                                          

                                                                                                                                                                                                                                                                                                                                                          - playerId: A player ID. A value of `me` may be used in place of the

                                                                                                                                                                                                                                                                                                                                                          authenticated player's ID.
                                                                                                                                                                                                                                                                                                                                                          

                                                                                                                                                                                                                                                                                                                                                          type Player

                                                                                                                                                                                                                                                                                                                                                          type Player struct {
                                                                                                                                                                                                                                                                                                                                                          	// AvatarImageUrl: The base URL for the image that represents the
                                                                                                                                                                                                                                                                                                                                                          	// player.
                                                                                                                                                                                                                                                                                                                                                          	AvatarImageUrl string `json:"avatarImageUrl,omitempty"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// BannerUrlLandscape: The url to the landscape mode player banner
                                                                                                                                                                                                                                                                                                                                                          	// image.
                                                                                                                                                                                                                                                                                                                                                          	BannerUrlLandscape string `json:"bannerUrlLandscape,omitempty"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// BannerUrlPortrait: The url to the portrait mode player banner image.
                                                                                                                                                                                                                                                                                                                                                          	BannerUrlPortrait string `json:"bannerUrlPortrait,omitempty"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// DisplayName: The name to display for the player.
                                                                                                                                                                                                                                                                                                                                                          	DisplayName string `json:"displayName,omitempty"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// ExperienceInfo: An object to represent Play Game experience
                                                                                                                                                                                                                                                                                                                                                          	// information for the player.
                                                                                                                                                                                                                                                                                                                                                          	ExperienceInfo *PlayerExperienceInfo `json:"experienceInfo,omitempty"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// FriendStatus: The friend status of the given player, relative to the
                                                                                                                                                                                                                                                                                                                                                          	// requester. This is unset if the player is not sharing their friends
                                                                                                                                                                                                                                                                                                                                                          	// list with the game.
                                                                                                                                                                                                                                                                                                                                                          	//
                                                                                                                                                                                                                                                                                                                                                          	// Possible values:
                                                                                                                                                                                                                                                                                                                                                          	//   "FRIEND_STATUS_UNSPECIFIED" - Default value. This value is unused.
                                                                                                                                                                                                                                                                                                                                                          	//   "NO_RELATIONSHIP" - There is no relationship between the players.
                                                                                                                                                                                                                                                                                                                                                          	//   "FRIEND" - The player and requester are friends.
                                                                                                                                                                                                                                                                                                                                                          	FriendStatus string `json:"friendStatus,omitempty"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                          	// the fixed string `games#player`
                                                                                                                                                                                                                                                                                                                                                          	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// Name: A representation of the individual components of the name.
                                                                                                                                                                                                                                                                                                                                                          	Name *PlayerName `json:"name,omitempty"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// OriginalPlayerId: The player ID that was used for this player the
                                                                                                                                                                                                                                                                                                                                                          	// first time they signed into the game in question. This is only
                                                                                                                                                                                                                                                                                                                                                          	// populated for calls to player.get for the requesting player, only if
                                                                                                                                                                                                                                                                                                                                                          	// the player ID has subsequently changed, and only to clients that
                                                                                                                                                                                                                                                                                                                                                          	// support remapping player IDs.
                                                                                                                                                                                                                                                                                                                                                          	OriginalPlayerId string `json:"originalPlayerId,omitempty"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// PlayerId: The ID of the player.
                                                                                                                                                                                                                                                                                                                                                          	PlayerId string `json:"playerId,omitempty"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// ProfileSettings: The player's profile settings. Controls whether or
                                                                                                                                                                                                                                                                                                                                                          	// not the player's profile is visible to other players.
                                                                                                                                                                                                                                                                                                                                                          	ProfileSettings *ProfileSettings `json:"profileSettings,omitempty"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// Title: The player's title rewarded for their game activities.
                                                                                                                                                                                                                                                                                                                                                          	Title string `json:"title,omitempty"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                                                                                          	// server.
                                                                                                                                                                                                                                                                                                                                                          	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// ForceSendFields is a list of field names (e.g. "AvatarImageUrl") to
                                                                                                                                                                                                                                                                                                                                                          	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                          	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                          	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                          	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                          	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                          	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                          	// NullFields is a list of field names (e.g. "AvatarImageUrl") to
                                                                                                                                                                                                                                                                                                                                                          	// include in API requests with the JSON null value. By default, fields
                                                                                                                                                                                                                                                                                                                                                          	// with empty values are omitted from API requests. However, any field
                                                                                                                                                                                                                                                                                                                                                          	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                          	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                                                                                                          	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                                                                                                          	// requests.
                                                                                                                                                                                                                                                                                                                                                          	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                          }

                                                                                                                                                                                                                                                                                                                                                            Player: A Player resource.

                                                                                                                                                                                                                                                                                                                                                            func (*Player) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                            func (s *Player) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                            type PlayerAchievement

                                                                                                                                                                                                                                                                                                                                                            type PlayerAchievement struct {
                                                                                                                                                                                                                                                                                                                                                            	// AchievementState: The state of the achievement.
                                                                                                                                                                                                                                                                                                                                                            	//
                                                                                                                                                                                                                                                                                                                                                            	// Possible values:
                                                                                                                                                                                                                                                                                                                                                            	//   "STATE_UNSPECIFIED" - Default value. This value is unused.
                                                                                                                                                                                                                                                                                                                                                            	//   "HIDDEN" - Achievement is hidden.
                                                                                                                                                                                                                                                                                                                                                            	//   "REVEALED" - Achievement is revealed.
                                                                                                                                                                                                                                                                                                                                                            	//   "UNLOCKED" - Achievement is unlocked.
                                                                                                                                                                                                                                                                                                                                                            	AchievementState string `json:"achievementState,omitempty"`
                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                            	// CurrentSteps: The current steps for an incremental achievement.
                                                                                                                                                                                                                                                                                                                                                            	CurrentSteps int64 `json:"currentSteps,omitempty"`
                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                            	// ExperiencePoints: Experience points earned for the achievement. This
                                                                                                                                                                                                                                                                                                                                                            	// field is absent for achievements that have not yet been unlocked and
                                                                                                                                                                                                                                                                                                                                                            	// 0 for achievements that have been unlocked by testers but that are
                                                                                                                                                                                                                                                                                                                                                            	// unpublished.
                                                                                                                                                                                                                                                                                                                                                            	ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                            	// FormattedCurrentStepsString: The current steps for an incremental
                                                                                                                                                                                                                                                                                                                                                            	// achievement as a string.
                                                                                                                                                                                                                                                                                                                                                            	FormattedCurrentStepsString string `json:"formattedCurrentStepsString,omitempty"`
                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                            	// Id: The ID of the achievement.
                                                                                                                                                                                                                                                                                                                                                            	Id string `json:"id,omitempty"`
                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                            	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                            	// the fixed string `games#playerAchievement`.
                                                                                                                                                                                                                                                                                                                                                            	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                            	// LastUpdatedTimestamp: The timestamp of the last modification to this
                                                                                                                                                                                                                                                                                                                                                            	// achievement's state.
                                                                                                                                                                                                                                                                                                                                                            	LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                            	// ForceSendFields is a list of field names (e.g. "AchievementState") to
                                                                                                                                                                                                                                                                                                                                                            	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                            	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                            	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                            	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                            	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                            	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                            	// NullFields is a list of field names (e.g. "AchievementState") to
                                                                                                                                                                                                                                                                                                                                                            	// include in API requests with the JSON null value. By default, fields
                                                                                                                                                                                                                                                                                                                                                            	// with empty values are omitted from API requests. However, any field
                                                                                                                                                                                                                                                                                                                                                            	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                            	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                                                                                                            	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                                                                                                            	// requests.
                                                                                                                                                                                                                                                                                                                                                            	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                            }

                                                                                                                                                                                                                                                                                                                                                              PlayerAchievement: An achievement object.

                                                                                                                                                                                                                                                                                                                                                              func (*PlayerAchievement) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                              func (s *PlayerAchievement) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                              type PlayerAchievementListResponse

                                                                                                                                                                                                                                                                                                                                                              type PlayerAchievementListResponse struct {
                                                                                                                                                                                                                                                                                                                                                              	// Items: The achievements.
                                                                                                                                                                                                                                                                                                                                                              	Items []*PlayerAchievement `json:"items,omitempty"`
                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                              	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                              	// the fixed string `games#playerAchievementListResponse`.
                                                                                                                                                                                                                                                                                                                                                              	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                              	// NextPageToken: Token corresponding to the next page of results.
                                                                                                                                                                                                                                                                                                                                                              	NextPageToken string `json:"nextPageToken,omitempty"`
                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                              	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                                                                                              	// server.
                                                                                                                                                                                                                                                                                                                                                              	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                              	// ForceSendFields is a list of field names (e.g. "Items") to
                                                                                                                                                                                                                                                                                                                                                              	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                              	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                              	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                              	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                              	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                              	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                              	// NullFields is a list of field names (e.g. "Items") to include in API
                                                                                                                                                                                                                                                                                                                                                              	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                              	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                              	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                              	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                              	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                              	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                              }

                                                                                                                                                                                                                                                                                                                                                                PlayerAchievementListResponse: A list of achievement objects.

                                                                                                                                                                                                                                                                                                                                                                func (*PlayerAchievementListResponse) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                func (s *PlayerAchievementListResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                type PlayerEvent

                                                                                                                                                                                                                                                                                                                                                                type PlayerEvent struct {
                                                                                                                                                                                                                                                                                                                                                                	// DefinitionId: The ID of the event definition.
                                                                                                                                                                                                                                                                                                                                                                	DefinitionId string `json:"definitionId,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                	// FormattedNumEvents: The current number of times this event has
                                                                                                                                                                                                                                                                                                                                                                	// occurred, as a string. The formatting of this string depends on the
                                                                                                                                                                                                                                                                                                                                                                	// configuration of your event in the Play Games Developer Console.
                                                                                                                                                                                                                                                                                                                                                                	FormattedNumEvents string `json:"formattedNumEvents,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                	// the fixed string `games#playerEvent`.
                                                                                                                                                                                                                                                                                                                                                                	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                	// NumEvents: The current number of times this event has occurred.
                                                                                                                                                                                                                                                                                                                                                                	NumEvents int64 `json:"numEvents,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                	// PlayerId: The ID of the player.
                                                                                                                                                                                                                                                                                                                                                                	PlayerId string `json:"playerId,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                	// ForceSendFields is a list of field names (e.g. "DefinitionId") to
                                                                                                                                                                                                                                                                                                                                                                	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                	// NullFields is a list of field names (e.g. "DefinitionId") to include
                                                                                                                                                                                                                                                                                                                                                                	// in API requests with the JSON null value. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                	// empty values are omitted from API requests. However, any field with
                                                                                                                                                                                                                                                                                                                                                                	// an empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                }

                                                                                                                                                                                                                                                                                                                                                                  PlayerEvent: An event status resource.

                                                                                                                                                                                                                                                                                                                                                                  func (*PlayerEvent) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                  func (s *PlayerEvent) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                  type PlayerEventListResponse

                                                                                                                                                                                                                                                                                                                                                                  type PlayerEventListResponse struct {
                                                                                                                                                                                                                                                                                                                                                                  	// Items: The player events.
                                                                                                                                                                                                                                                                                                                                                                  	Items []*PlayerEvent `json:"items,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                                                                                                  	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                  	// the fixed string `games#playerEventListResponse`.
                                                                                                                                                                                                                                                                                                                                                                  	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                                                                                                  	// NextPageToken: The pagination token for the next page of results.
                                                                                                                                                                                                                                                                                                                                                                  	NextPageToken string `json:"nextPageToken,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                                                                                                  	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                                                                                                  	// server.
                                                                                                                                                                                                                                                                                                                                                                  	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                                                                                                  	// ForceSendFields is a list of field names (e.g. "Items") to
                                                                                                                                                                                                                                                                                                                                                                  	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                  	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                  	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                  	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                  	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                  	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                                                                                                  	// NullFields is a list of field names (e.g. "Items") to include in API
                                                                                                                                                                                                                                                                                                                                                                  	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                                  	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                                  	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                  	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                  	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                  	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                  }

                                                                                                                                                                                                                                                                                                                                                                    PlayerEventListResponse: A ListByPlayer response.

                                                                                                                                                                                                                                                                                                                                                                    func (*PlayerEventListResponse) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                    func (s *PlayerEventListResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                    type PlayerExperienceInfo

                                                                                                                                                                                                                                                                                                                                                                    type PlayerExperienceInfo struct {
                                                                                                                                                                                                                                                                                                                                                                    	// CurrentExperiencePoints: The current number of experience points for
                                                                                                                                                                                                                                                                                                                                                                    	// the player.
                                                                                                                                                                                                                                                                                                                                                                    	CurrentExperiencePoints int64 `json:"currentExperiencePoints,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                    	// CurrentLevel: The current level of the player.
                                                                                                                                                                                                                                                                                                                                                                    	CurrentLevel *PlayerLevel `json:"currentLevel,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                    	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                    	// the fixed string `games#playerExperienceInfo`.
                                                                                                                                                                                                                                                                                                                                                                    	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                    	// LastLevelUpTimestampMillis: The timestamp when the player was leveled
                                                                                                                                                                                                                                                                                                                                                                    	// up, in millis since Unix epoch UTC.
                                                                                                                                                                                                                                                                                                                                                                    	LastLevelUpTimestampMillis int64 `json:"lastLevelUpTimestampMillis,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                    	// NextLevel: The next level of the player. If the current level is the
                                                                                                                                                                                                                                                                                                                                                                    	// maximum level, this should be same as the current level.
                                                                                                                                                                                                                                                                                                                                                                    	NextLevel *PlayerLevel `json:"nextLevel,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                    	// ForceSendFields is a list of field names (e.g.
                                                                                                                                                                                                                                                                                                                                                                    	// "CurrentExperiencePoints") to unconditionally include in API
                                                                                                                                                                                                                                                                                                                                                                    	// requests. By default, fields with empty values are omitted from API
                                                                                                                                                                                                                                                                                                                                                                    	// requests. However, any non-pointer, non-interface field appearing in
                                                                                                                                                                                                                                                                                                                                                                    	// ForceSendFields will be sent to the server regardless of whether the
                                                                                                                                                                                                                                                                                                                                                                    	// field is empty or not. This may be used to include empty fields in
                                                                                                                                                                                                                                                                                                                                                                    	// Patch requests.
                                                                                                                                                                                                                                                                                                                                                                    	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                    	// NullFields is a list of field names (e.g. "CurrentExperiencePoints")
                                                                                                                                                                                                                                                                                                                                                                    	// to include in API requests with the JSON null value. By default,
                                                                                                                                                                                                                                                                                                                                                                    	// fields with empty values are omitted from API requests. However, any
                                                                                                                                                                                                                                                                                                                                                                    	// field with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                    	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                                                                                                                    	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                                                                                                                    	// requests.
                                                                                                                                                                                                                                                                                                                                                                    	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                    }

                                                                                                                                                                                                                                                                                                                                                                      PlayerExperienceInfo: 1P/3P metadata about the player's experience.

                                                                                                                                                                                                                                                                                                                                                                      func (*PlayerExperienceInfo) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                      func (s *PlayerExperienceInfo) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                      type PlayerLeaderboardScore

                                                                                                                                                                                                                                                                                                                                                                      type PlayerLeaderboardScore struct {
                                                                                                                                                                                                                                                                                                                                                                      	// FriendsRank: The rank of the score in the friends collection for this
                                                                                                                                                                                                                                                                                                                                                                      	// leaderboard.
                                                                                                                                                                                                                                                                                                                                                                      	FriendsRank *LeaderboardScoreRank `json:"friendsRank,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                      	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                      	// the fixed string `games#playerLeaderboardScore`.
                                                                                                                                                                                                                                                                                                                                                                      	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                      	// LeaderboardId: The ID of the leaderboard this score is in.
                                                                                                                                                                                                                                                                                                                                                                      	LeaderboardId string `json:"leaderboard_id,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                      	// PublicRank: The public rank of the score in this leaderboard. This
                                                                                                                                                                                                                                                                                                                                                                      	// object will not be present if the user is not sharing their scores
                                                                                                                                                                                                                                                                                                                                                                      	// publicly.
                                                                                                                                                                                                                                                                                                                                                                      	PublicRank *LeaderboardScoreRank `json:"publicRank,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                      	// ScoreString: The formatted value of this score.
                                                                                                                                                                                                                                                                                                                                                                      	ScoreString string `json:"scoreString,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                      	// ScoreTag: Additional information about the score. Values must contain
                                                                                                                                                                                                                                                                                                                                                                      	// no more than 64 URI-safe characters as defined by section 2.3 of RFC
                                                                                                                                                                                                                                                                                                                                                                      	// 3986.
                                                                                                                                                                                                                                                                                                                                                                      	ScoreTag string `json:"scoreTag,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                      	// ScoreValue: The numerical value of this score.
                                                                                                                                                                                                                                                                                                                                                                      	ScoreValue int64 `json:"scoreValue,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                      	// SocialRank: The social rank of the score in this leaderboard.
                                                                                                                                                                                                                                                                                                                                                                      	SocialRank *LeaderboardScoreRank `json:"socialRank,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                      	// TimeSpan: The time span of this score.
                                                                                                                                                                                                                                                                                                                                                                      	//
                                                                                                                                                                                                                                                                                                                                                                      	// Possible values:
                                                                                                                                                                                                                                                                                                                                                                      	//   "SCORE_TIME_SPAN_UNSPECIFIED" - Default value. This value is
                                                                                                                                                                                                                                                                                                                                                                      	// unused.
                                                                                                                                                                                                                                                                                                                                                                      	//   "ALL_TIME" - The score is an all-time score.
                                                                                                                                                                                                                                                                                                                                                                      	//   "WEEKLY" - The score is a weekly score.
                                                                                                                                                                                                                                                                                                                                                                      	//   "DAILY" - The score is a daily score.
                                                                                                                                                                                                                                                                                                                                                                      	TimeSpan string `json:"timeSpan,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                      	// WriteTimestamp: The timestamp at which this score was recorded, in
                                                                                                                                                                                                                                                                                                                                                                      	// milliseconds since the epoch in UTC.
                                                                                                                                                                                                                                                                                                                                                                      	WriteTimestamp int64 `json:"writeTimestamp,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                      	// ForceSendFields is a list of field names (e.g. "FriendsRank") to
                                                                                                                                                                                                                                                                                                                                                                      	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                      	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                      	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                      	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                      	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                      	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                      	// NullFields is a list of field names (e.g. "FriendsRank") to include
                                                                                                                                                                                                                                                                                                                                                                      	// in API requests with the JSON null value. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                      	// empty values are omitted from API requests. However, any field with
                                                                                                                                                                                                                                                                                                                                                                      	// an empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                      	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                      	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                      	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                      }

                                                                                                                                                                                                                                                                                                                                                                        PlayerLeaderboardScore: A player leaderboard score object.

                                                                                                                                                                                                                                                                                                                                                                        func (*PlayerLeaderboardScore) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                        func (s *PlayerLeaderboardScore) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                        type PlayerLeaderboardScoreListResponse

                                                                                                                                                                                                                                                                                                                                                                        type PlayerLeaderboardScoreListResponse struct {
                                                                                                                                                                                                                                                                                                                                                                        	// Items: The leaderboard scores.
                                                                                                                                                                                                                                                                                                                                                                        	Items []*PlayerLeaderboardScore `json:"items,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                        	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                        	// the fixed string `games#playerLeaderboardScoreListResponse`.
                                                                                                                                                                                                                                                                                                                                                                        	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                        	// NextPageToken: The pagination token for the next page of results.
                                                                                                                                                                                                                                                                                                                                                                        	NextPageToken string `json:"nextPageToken,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                        	// Player: The Player resources for the owner of this score.
                                                                                                                                                                                                                                                                                                                                                                        	Player *Player `json:"player,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                        	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                                                                                                        	// server.
                                                                                                                                                                                                                                                                                                                                                                        	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                        	// ForceSendFields is a list of field names (e.g. "Items") to
                                                                                                                                                                                                                                                                                                                                                                        	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                        	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                        	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                        	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                        	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                        	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                        	// NullFields is a list of field names (e.g. "Items") to include in API
                                                                                                                                                                                                                                                                                                                                                                        	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                                        	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                                        	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                        	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                        	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                        	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                        }

                                                                                                                                                                                                                                                                                                                                                                          PlayerLeaderboardScoreListResponse: A list of player leaderboard scores.

                                                                                                                                                                                                                                                                                                                                                                          func (*PlayerLeaderboardScoreListResponse) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                          func (s *PlayerLeaderboardScoreListResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                          type PlayerLevel

                                                                                                                                                                                                                                                                                                                                                                          type PlayerLevel struct {
                                                                                                                                                                                                                                                                                                                                                                          	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                          	// the fixed string `games#playerLevel`.
                                                                                                                                                                                                                                                                                                                                                                          	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                          	// Level: The level for the user.
                                                                                                                                                                                                                                                                                                                                                                          	Level int64 `json:"level,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                          	// MaxExperiencePoints: The maximum experience points for this level.
                                                                                                                                                                                                                                                                                                                                                                          	MaxExperiencePoints int64 `json:"maxExperiencePoints,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                          	// MinExperiencePoints: The minimum experience points for this level.
                                                                                                                                                                                                                                                                                                                                                                          	MinExperiencePoints int64 `json:"minExperiencePoints,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                          	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                                                                                                                                                                                                                                                                          	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                          	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                          	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                          	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                          	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                          	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                          	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                                                                                                                                                                                                                                                                          	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                                          	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                                          	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                          	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                          	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                          	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                          }

                                                                                                                                                                                                                                                                                                                                                                            PlayerLevel: 1P/3P metadata about a user's level.

                                                                                                                                                                                                                                                                                                                                                                            func (*PlayerLevel) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                            func (s *PlayerLevel) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                            type PlayerListResponse

                                                                                                                                                                                                                                                                                                                                                                            type PlayerListResponse struct {
                                                                                                                                                                                                                                                                                                                                                                            	// Items: The players.
                                                                                                                                                                                                                                                                                                                                                                            	Items []*Player `json:"items,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                            	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                            	// the fixed string `games#playerListResponse`.
                                                                                                                                                                                                                                                                                                                                                                            	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                            	// NextPageToken: Token corresponding to the next page of results.
                                                                                                                                                                                                                                                                                                                                                                            	NextPageToken string `json:"nextPageToken,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                            	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                                                                                                            	// server.
                                                                                                                                                                                                                                                                                                                                                                            	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                            	// ForceSendFields is a list of field names (e.g. "Items") to
                                                                                                                                                                                                                                                                                                                                                                            	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                            	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                            	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                            	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                            	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                            	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                            	// NullFields is a list of field names (e.g. "Items") to include in API
                                                                                                                                                                                                                                                                                                                                                                            	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                                            	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                                            	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                            	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                            	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                            	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                            }

                                                                                                                                                                                                                                                                                                                                                                              PlayerListResponse: A third party player list response.

                                                                                                                                                                                                                                                                                                                                                                              func (*PlayerListResponse) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                              func (s *PlayerListResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                              type PlayerName

                                                                                                                                                                                                                                                                                                                                                                              type PlayerName struct {
                                                                                                                                                                                                                                                                                                                                                                              	// FamilyName: The family name of this player. In some places, this is
                                                                                                                                                                                                                                                                                                                                                                              	// known as the last name.
                                                                                                                                                                                                                                                                                                                                                                              	FamilyName string `json:"familyName,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                              	// GivenName: The given name of this player. In some places, this is
                                                                                                                                                                                                                                                                                                                                                                              	// known as the first name.
                                                                                                                                                                                                                                                                                                                                                                              	GivenName string `json:"givenName,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                              	// ForceSendFields is a list of field names (e.g. "FamilyName") to
                                                                                                                                                                                                                                                                                                                                                                              	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                              	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                              	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                              	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                              	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                              	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                              	// NullFields is a list of field names (e.g. "FamilyName") to include in
                                                                                                                                                                                                                                                                                                                                                                              	// API requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                                              	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                                              	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                              	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                              	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                              	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                              }

                                                                                                                                                                                                                                                                                                                                                                                PlayerName: A representation of the individual components of the name.

                                                                                                                                                                                                                                                                                                                                                                                func (*PlayerName) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                func (s *PlayerName) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                                type PlayerScore

                                                                                                                                                                                                                                                                                                                                                                                type PlayerScore struct {
                                                                                                                                                                                                                                                                                                                                                                                	// FormattedScore: The formatted score for this player score.
                                                                                                                                                                                                                                                                                                                                                                                	FormattedScore string `json:"formattedScore,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                                	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                                	// the fixed string `games#playerScore`.
                                                                                                                                                                                                                                                                                                                                                                                	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                                	// Score: The numerical value for this player score.
                                                                                                                                                                                                                                                                                                                                                                                	Score int64 `json:"score,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                                	// ScoreTag: Additional information about this score. Values will
                                                                                                                                                                                                                                                                                                                                                                                	// contain no more than 64 URI-safe characters as defined by section 2.3
                                                                                                                                                                                                                                                                                                                                                                                	// of RFC 3986.
                                                                                                                                                                                                                                                                                                                                                                                	ScoreTag string `json:"scoreTag,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                                	// TimeSpan: The time span for this player score.
                                                                                                                                                                                                                                                                                                                                                                                	//
                                                                                                                                                                                                                                                                                                                                                                                	// Possible values:
                                                                                                                                                                                                                                                                                                                                                                                	//   "SCORE_TIME_SPAN_UNSPECIFIED" - Default value. This value is
                                                                                                                                                                                                                                                                                                                                                                                	// unused.
                                                                                                                                                                                                                                                                                                                                                                                	//   "ALL_TIME" - The score is an all-time score.
                                                                                                                                                                                                                                                                                                                                                                                	//   "WEEKLY" - The score is a weekly score.
                                                                                                                                                                                                                                                                                                                                                                                	//   "DAILY" - The score is a daily score.
                                                                                                                                                                                                                                                                                                                                                                                	TimeSpan string `json:"timeSpan,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                                	// ForceSendFields is a list of field names (e.g. "FormattedScore") to
                                                                                                                                                                                                                                                                                                                                                                                	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                                	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                                	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                                	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                                	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                                	// NullFields is a list of field names (e.g. "FormattedScore") to
                                                                                                                                                                                                                                                                                                                                                                                	// include in API requests with the JSON null value. By default, fields
                                                                                                                                                                                                                                                                                                                                                                                	// with empty values are omitted from API requests. However, any field
                                                                                                                                                                                                                                                                                                                                                                                	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                                	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                                                                                                                                	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                                                                                                                                	// requests.
                                                                                                                                                                                                                                                                                                                                                                                	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                }

                                                                                                                                                                                                                                                                                                                                                                                  PlayerScore: A player score.

                                                                                                                                                                                                                                                                                                                                                                                  func (*PlayerScore) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                  func (s *PlayerScore) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                                  type PlayerScoreListResponse

                                                                                                                                                                                                                                                                                                                                                                                  type PlayerScoreListResponse struct {
                                                                                                                                                                                                                                                                                                                                                                                  	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                                  	// the fixed string `games#playerScoreListResponse`.
                                                                                                                                                                                                                                                                                                                                                                                  	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                                                                                                                  	// SubmittedScores: The score submissions statuses.
                                                                                                                                                                                                                                                                                                                                                                                  	SubmittedScores []*PlayerScoreResponse `json:"submittedScores,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                                                                                                                  	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                                                                                                                  	// server.
                                                                                                                                                                                                                                                                                                                                                                                  	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                                                                                                                  	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                                                                                                                                                                                                                                                                                  	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                                  	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                                  	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                                  	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                                  	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                  	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                  
                                                                                                                                                                                                                                                                                                                                                                                  	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                                                                                                                                                                                                                                                                                  	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                                                  	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                                                  	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                                  	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                                  	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                  	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                  }

                                                                                                                                                                                                                                                                                                                                                                                    PlayerScoreListResponse: A list of score submission statuses.

                                                                                                                                                                                                                                                                                                                                                                                    func (*PlayerScoreListResponse) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                    func (s *PlayerScoreListResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                                    type PlayerScoreResponse

                                                                                                                                                                                                                                                                                                                                                                                    type PlayerScoreResponse struct {
                                                                                                                                                                                                                                                                                                                                                                                    	// BeatenScoreTimeSpans: The time spans where the submitted score is
                                                                                                                                                                                                                                                                                                                                                                                    	// better than the existing score for that time span.
                                                                                                                                                                                                                                                                                                                                                                                    	//
                                                                                                                                                                                                                                                                                                                                                                                    	// Possible values:
                                                                                                                                                                                                                                                                                                                                                                                    	//   "SCORE_TIME_SPAN_UNSPECIFIED" - Default value. This value is
                                                                                                                                                                                                                                                                                                                                                                                    	// unused.
                                                                                                                                                                                                                                                                                                                                                                                    	//   "ALL_TIME" - The score is an all-time score.
                                                                                                                                                                                                                                                                                                                                                                                    	//   "WEEKLY" - The score is a weekly score.
                                                                                                                                                                                                                                                                                                                                                                                    	//   "DAILY" - The score is a daily score.
                                                                                                                                                                                                                                                                                                                                                                                    	BeatenScoreTimeSpans []string `json:"beatenScoreTimeSpans,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                                    	// FormattedScore: The formatted value of the submitted score.
                                                                                                                                                                                                                                                                                                                                                                                    	FormattedScore string `json:"formattedScore,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                                    	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                                    	// the fixed string `games#playerScoreResponse`.
                                                                                                                                                                                                                                                                                                                                                                                    	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                                    	// LeaderboardId: The leaderboard ID that this score was submitted to.
                                                                                                                                                                                                                                                                                                                                                                                    	LeaderboardId string `json:"leaderboardId,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                                    	// ScoreTag: Additional information about this score. Values will
                                                                                                                                                                                                                                                                                                                                                                                    	// contain no more than 64 URI-safe characters as defined by section 2.3
                                                                                                                                                                                                                                                                                                                                                                                    	// of RFC 3986.
                                                                                                                                                                                                                                                                                                                                                                                    	ScoreTag string `json:"scoreTag,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                                    	// UnbeatenScores: The scores in time spans that have not been beaten.
                                                                                                                                                                                                                                                                                                                                                                                    	// As an example, the submitted score may be better than the player's
                                                                                                                                                                                                                                                                                                                                                                                    	// `DAILY` score, but not better than the player's scores for the
                                                                                                                                                                                                                                                                                                                                                                                    	// `WEEKLY` or `ALL_TIME` time spans.
                                                                                                                                                                                                                                                                                                                                                                                    	UnbeatenScores []*PlayerScore `json:"unbeatenScores,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                                    	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                                                                                                                    	// server.
                                                                                                                                                                                                                                                                                                                                                                                    	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                                    	// ForceSendFields is a list of field names (e.g.
                                                                                                                                                                                                                                                                                                                                                                                    	// "BeatenScoreTimeSpans") to unconditionally include in API requests.
                                                                                                                                                                                                                                                                                                                                                                                    	// By default, fields with empty values are omitted from API requests.
                                                                                                                                                                                                                                                                                                                                                                                    	// However, any non-pointer, non-interface field appearing in
                                                                                                                                                                                                                                                                                                                                                                                    	// ForceSendFields will be sent to the server regardless of whether the
                                                                                                                                                                                                                                                                                                                                                                                    	// field is empty or not. This may be used to include empty fields in
                                                                                                                                                                                                                                                                                                                                                                                    	// Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                    	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                    
                                                                                                                                                                                                                                                                                                                                                                                    	// NullFields is a list of field names (e.g. "BeatenScoreTimeSpans") to
                                                                                                                                                                                                                                                                                                                                                                                    	// include in API requests with the JSON null value. By default, fields
                                                                                                                                                                                                                                                                                                                                                                                    	// with empty values are omitted from API requests. However, any field
                                                                                                                                                                                                                                                                                                                                                                                    	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                                    	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                                                                                                                                    	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                                                                                                                                    	// requests.
                                                                                                                                                                                                                                                                                                                                                                                    	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                    }

                                                                                                                                                                                                                                                                                                                                                                                      PlayerScoreResponse: A list of leaderboard entry resources.

                                                                                                                                                                                                                                                                                                                                                                                      func (*PlayerScoreResponse) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                      func (s *PlayerScoreResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                                      type PlayerScoreSubmissionList

                                                                                                                                                                                                                                                                                                                                                                                      type PlayerScoreSubmissionList struct {
                                                                                                                                                                                                                                                                                                                                                                                      	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                                      	// the fixed string `games#playerScoreSubmissionList`.
                                                                                                                                                                                                                                                                                                                                                                                      	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                                      	// Scores: The score submissions.
                                                                                                                                                                                                                                                                                                                                                                                      	Scores []*ScoreSubmission `json:"scores,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                                      	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                                                                                                                                                                                                                                                                                      	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                                      	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                                      	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                                      	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                                      	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                      	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                      
                                                                                                                                                                                                                                                                                                                                                                                      	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                                                                                                                                                                                                                                                                                      	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                                                      	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                                                      	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                                      	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                                      	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                      	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                      }

                                                                                                                                                                                                                                                                                                                                                                                        PlayerScoreSubmissionList: A list of score submission requests.

                                                                                                                                                                                                                                                                                                                                                                                        func (*PlayerScoreSubmissionList) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                        func (s *PlayerScoreSubmissionList) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                                        type PlayersGetCall

                                                                                                                                                                                                                                                                                                                                                                                        type PlayersGetCall struct {
                                                                                                                                                                                                                                                                                                                                                                                        	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                        }

                                                                                                                                                                                                                                                                                                                                                                                        func (*PlayersGetCall) Context

                                                                                                                                                                                                                                                                                                                                                                                        func (c *PlayersGetCall) Context(ctx context.Context) *PlayersGetCall

                                                                                                                                                                                                                                                                                                                                                                                          Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                                                                                          func (*PlayersGetCall) Do

                                                                                                                                                                                                                                                                                                                                                                                          func (c *PlayersGetCall) Do(opts ...googleapi.CallOption) (*Player, error)

                                                                                                                                                                                                                                                                                                                                                                                            Do executes the "games.players.get" call. Exactly one of *Player or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Player.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                                                                                            func (*PlayersGetCall) Fields

                                                                                                                                                                                                                                                                                                                                                                                            func (c *PlayersGetCall) Fields(s ...googleapi.Field) *PlayersGetCall

                                                                                                                                                                                                                                                                                                                                                                                              Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                                                                              func (*PlayersGetCall) Header

                                                                                                                                                                                                                                                                                                                                                                                              func (c *PlayersGetCall) Header() http.Header

                                                                                                                                                                                                                                                                                                                                                                                                Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                                                                                func (*PlayersGetCall) IfNoneMatch

                                                                                                                                                                                                                                                                                                                                                                                                func (c *PlayersGetCall) IfNoneMatch(entityTag string) *PlayersGetCall

                                                                                                                                                                                                                                                                                                                                                                                                  IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                                                                                                                  func (*PlayersGetCall) Language

                                                                                                                                                                                                                                                                                                                                                                                                  func (c *PlayersGetCall) Language(language string) *PlayersGetCall

                                                                                                                                                                                                                                                                                                                                                                                                    Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                                                                                                                                                                    type PlayersListCall

                                                                                                                                                                                                                                                                                                                                                                                                    type PlayersListCall struct {
                                                                                                                                                                                                                                                                                                                                                                                                    	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                    }

                                                                                                                                                                                                                                                                                                                                                                                                    func (*PlayersListCall) Context

                                                                                                                                                                                                                                                                                                                                                                                                      Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                                                                                                      func (*PlayersListCall) Do

                                                                                                                                                                                                                                                                                                                                                                                                        Do executes the "games.players.list" call. Exactly one of *PlayerListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                                                                                                        func (*PlayersListCall) Fields

                                                                                                                                                                                                                                                                                                                                                                                                          Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                                                                                          func (*PlayersListCall) Header

                                                                                                                                                                                                                                                                                                                                                                                                          func (c *PlayersListCall) Header() http.Header

                                                                                                                                                                                                                                                                                                                                                                                                            Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                                                                                            func (*PlayersListCall) IfNoneMatch

                                                                                                                                                                                                                                                                                                                                                                                                            func (c *PlayersListCall) IfNoneMatch(entityTag string) *PlayersListCall

                                                                                                                                                                                                                                                                                                                                                                                                              IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                                                                                                                              func (*PlayersListCall) Language

                                                                                                                                                                                                                                                                                                                                                                                                              func (c *PlayersListCall) Language(language string) *PlayersListCall

                                                                                                                                                                                                                                                                                                                                                                                                                Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                                                                                                                                                                                func (*PlayersListCall) MaxResults

                                                                                                                                                                                                                                                                                                                                                                                                                func (c *PlayersListCall) MaxResults(maxResults int64) *PlayersListCall

                                                                                                                                                                                                                                                                                                                                                                                                                  MaxResults sets the optional parameter "maxResults": The maximum number of player resources to return in the response, used for paging. For any response, the actual number of player resources returned may be less than the specified `maxResults`.

                                                                                                                                                                                                                                                                                                                                                                                                                  func (*PlayersListCall) PageToken

                                                                                                                                                                                                                                                                                                                                                                                                                  func (c *PlayersListCall) PageToken(pageToken string) *PlayersListCall

                                                                                                                                                                                                                                                                                                                                                                                                                    PageToken sets the optional parameter "pageToken": The token returned by the previous request.

                                                                                                                                                                                                                                                                                                                                                                                                                    func (*PlayersListCall) Pages

                                                                                                                                                                                                                                                                                                                                                                                                                    func (c *PlayersListCall) Pages(ctx context.Context, f func(*PlayerListResponse) error) error

                                                                                                                                                                                                                                                                                                                                                                                                                      Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

                                                                                                                                                                                                                                                                                                                                                                                                                      type PlayersService

                                                                                                                                                                                                                                                                                                                                                                                                                      type PlayersService struct {
                                                                                                                                                                                                                                                                                                                                                                                                                      	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                      }

                                                                                                                                                                                                                                                                                                                                                                                                                      func NewPlayersService

                                                                                                                                                                                                                                                                                                                                                                                                                      func NewPlayersService(s *Service) *PlayersService

                                                                                                                                                                                                                                                                                                                                                                                                                      func (*PlayersService) Get

                                                                                                                                                                                                                                                                                                                                                                                                                      func (r *PlayersService) Get(playerId string) *PlayersGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                        Get: Retrieves the Player resource with the given ID. To retrieve the player for the currently authenticated user, set `playerId` to `me`.

                                                                                                                                                                                                                                                                                                                                                                                                                        - playerId: A player ID. A value of `me` may be used in place of the

                                                                                                                                                                                                                                                                                                                                                                                                                        authenticated player's ID.
                                                                                                                                                                                                                                                                                                                                                                                                                        

                                                                                                                                                                                                                                                                                                                                                                                                                        func (*PlayersService) List

                                                                                                                                                                                                                                                                                                                                                                                                                        func (r *PlayersService) List(collection string) *PlayersListCall

                                                                                                                                                                                                                                                                                                                                                                                                                          List: Get the collection of players for the currently authenticated user.

                                                                                                                                                                                                                                                                                                                                                                                                                          - collection: Collection of players being retrieved.

                                                                                                                                                                                                                                                                                                                                                                                                                          type ProfileSettings

                                                                                                                                                                                                                                                                                                                                                                                                                          type ProfileSettings struct {
                                                                                                                                                                                                                                                                                                                                                                                                                          	// Possible values:
                                                                                                                                                                                                                                                                                                                                                                                                                          	//   "FRIENDS_LIST_VISIBILITY_UNSPECIFIED" - Unused.
                                                                                                                                                                                                                                                                                                                                                                                                                          	//   "VISIBLE" - The friends list is currently visible to the game.
                                                                                                                                                                                                                                                                                                                                                                                                                          	//   "REQUEST_REQUIRED" - The developer does not have access to the
                                                                                                                                                                                                                                                                                                                                                                                                                          	// friends list, but can call the Android API to show a consent dialog.
                                                                                                                                                                                                                                                                                                                                                                                                                          	//   "UNAVAILABLE" - The friends list is currently unavailable for this
                                                                                                                                                                                                                                                                                                                                                                                                                          	// user, and it is not possible to request access at this time, either
                                                                                                                                                                                                                                                                                                                                                                                                                          	// because the user has permanently declined or the friends feature is
                                                                                                                                                                                                                                                                                                                                                                                                                          	// not available to them. In this state, any attempts to request access
                                                                                                                                                                                                                                                                                                                                                                                                                          	// to the friends list will be unsuccessful.
                                                                                                                                                                                                                                                                                                                                                                                                                          	FriendsListVisibility string `json:"friendsListVisibility,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                                                                          	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                                                                          	// the fixed string `games#profileSettings`.
                                                                                                                                                                                                                                                                                                                                                                                                                          	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                                                                          	// ProfileVisible: Whether the player's profile is visible to the
                                                                                                                                                                                                                                                                                                                                                                                                                          	// currently signed in player.
                                                                                                                                                                                                                                                                                                                                                                                                                          	ProfileVisible bool `json:"profileVisible,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                                                                          	// ForceSendFields is a list of field names (e.g.
                                                                                                                                                                                                                                                                                                                                                                                                                          	// "FriendsListVisibility") to unconditionally include in API requests.
                                                                                                                                                                                                                                                                                                                                                                                                                          	// By default, fields with empty values are omitted from API requests.
                                                                                                                                                                                                                                                                                                                                                                                                                          	// However, any non-pointer, non-interface field appearing in
                                                                                                                                                                                                                                                                                                                                                                                                                          	// ForceSendFields will be sent to the server regardless of whether the
                                                                                                                                                                                                                                                                                                                                                                                                                          	// field is empty or not. This may be used to include empty fields in
                                                                                                                                                                                                                                                                                                                                                                                                                          	// Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                                                          	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                                                                          	// NullFields is a list of field names (e.g. "FriendsListVisibility") to
                                                                                                                                                                                                                                                                                                                                                                                                                          	// include in API requests with the JSON null value. By default, fields
                                                                                                                                                                                                                                                                                                                                                                                                                          	// with empty values are omitted from API requests. However, any field
                                                                                                                                                                                                                                                                                                                                                                                                                          	// with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                                                                          	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                                                                                                                                                                          	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                                                                                                                                                                          	// requests.
                                                                                                                                                                                                                                                                                                                                                                                                                          	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                          }

                                                                                                                                                                                                                                                                                                                                                                                                                            ProfileSettings: Profile settings

                                                                                                                                                                                                                                                                                                                                                                                                                            func (*ProfileSettings) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                                                            func (s *ProfileSettings) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                                                                            type RevisionCheckResponse

                                                                                                                                                                                                                                                                                                                                                                                                                            type RevisionCheckResponse struct {
                                                                                                                                                                                                                                                                                                                                                                                                                            	// ApiVersion: The version of the API this client revision should use
                                                                                                                                                                                                                                                                                                                                                                                                                            	// when calling API methods.
                                                                                                                                                                                                                                                                                                                                                                                                                            	ApiVersion string `json:"apiVersion,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                            	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                                                                            	// the fixed string `games#revisionCheckResponse`.
                                                                                                                                                                                                                                                                                                                                                                                                                            	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                            	// RevisionStatus: The result of the revision check.
                                                                                                                                                                                                                                                                                                                                                                                                                            	//
                                                                                                                                                                                                                                                                                                                                                                                                                            	// Possible values:
                                                                                                                                                                                                                                                                                                                                                                                                                            	//   "REVISION_STATUS_UNSPECIFIED" - Default value. This value is
                                                                                                                                                                                                                                                                                                                                                                                                                            	// unused.
                                                                                                                                                                                                                                                                                                                                                                                                                            	//   "OK" - The revision being used is current.
                                                                                                                                                                                                                                                                                                                                                                                                                            	//   "DEPRECATED" - There is currently a newer version available, but
                                                                                                                                                                                                                                                                                                                                                                                                                            	// the revision being used still works.
                                                                                                                                                                                                                                                                                                                                                                                                                            	//   "INVALID" - The revision being used is not supported in any
                                                                                                                                                                                                                                                                                                                                                                                                                            	// released version.
                                                                                                                                                                                                                                                                                                                                                                                                                            	RevisionStatus string `json:"revisionStatus,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                            	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                                                                                                                                                            	// server.
                                                                                                                                                                                                                                                                                                                                                                                                                            	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                            	// ForceSendFields is a list of field names (e.g. "ApiVersion") to
                                                                                                                                                                                                                                                                                                                                                                                                                            	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                                                                            	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                                                                            	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                                                                            	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                                                                            	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                                                            	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                            	// NullFields is a list of field names (e.g. "ApiVersion") to include in
                                                                                                                                                                                                                                                                                                                                                                                                                            	// API requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                                                                                            	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                                                                                            	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                                                                            	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                                                                            	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                                                            	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                            }

                                                                                                                                                                                                                                                                                                                                                                                                                              RevisionCheckResponse: A third party checking a revision response.

                                                                                                                                                                                                                                                                                                                                                                                                                              func (*RevisionCheckResponse) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                                                              func (s *RevisionCheckResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                                                                              type RevisionsCheckCall

                                                                                                                                                                                                                                                                                                                                                                                                                              type RevisionsCheckCall struct {
                                                                                                                                                                                                                                                                                                                                                                                                                              	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                              }

                                                                                                                                                                                                                                                                                                                                                                                                                              func (*RevisionsCheckCall) Context

                                                                                                                                                                                                                                                                                                                                                                                                                                Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                                                                                                                                func (*RevisionsCheckCall) Do

                                                                                                                                                                                                                                                                                                                                                                                                                                  Do executes the "games.revisions.check" call. Exactly one of *RevisionCheckResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *RevisionCheckResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*RevisionsCheckCall) Fields

                                                                                                                                                                                                                                                                                                                                                                                                                                    Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                                                                                                                    func (*RevisionsCheckCall) Header

                                                                                                                                                                                                                                                                                                                                                                                                                                    func (c *RevisionsCheckCall) Header() http.Header

                                                                                                                                                                                                                                                                                                                                                                                                                                      Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*RevisionsCheckCall) IfNoneMatch

                                                                                                                                                                                                                                                                                                                                                                                                                                      func (c *RevisionsCheckCall) IfNoneMatch(entityTag string) *RevisionsCheckCall

                                                                                                                                                                                                                                                                                                                                                                                                                                        IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                                                                                                                                                        type RevisionsService

                                                                                                                                                                                                                                                                                                                                                                                                                                        type RevisionsService struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                        	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                        }

                                                                                                                                                                                                                                                                                                                                                                                                                                        func NewRevisionsService

                                                                                                                                                                                                                                                                                                                                                                                                                                        func NewRevisionsService(s *Service) *RevisionsService

                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*RevisionsService) Check

                                                                                                                                                                                                                                                                                                                                                                                                                                        func (r *RevisionsService) Check(clientRevision string) *RevisionsCheckCall

                                                                                                                                                                                                                                                                                                                                                                                                                                          Check: Checks whether the games client is out of date.

                                                                                                                                                                                                                                                                                                                                                                                                                                          - clientRevision: The revision of the client SDK used by your

                                                                                                                                                                                                                                                                                                                                                                                                                                          application. Format: `[PLATFORM_TYPE]:[VERSION_NUMBER]`. Possible
                                                                                                                                                                                                                                                                                                                                                                                                                                          values of `PLATFORM_TYPE` are: * `ANDROID` - Client is running the
                                                                                                                                                                                                                                                                                                                                                                                                                                          Android SDK. * `IOS` - Client is running the iOS SDK. * `WEB_APP` -
                                                                                                                                                                                                                                                                                                                                                                                                                                          Client is running as a Web App.
                                                                                                                                                                                                                                                                                                                                                                                                                                          

                                                                                                                                                                                                                                                                                                                                                                                                                                          type ScoreSubmission

                                                                                                                                                                                                                                                                                                                                                                                                                                          type ScoreSubmission struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// the fixed string `games#scoreSubmission`.
                                                                                                                                                                                                                                                                                                                                                                                                                                          	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// LeaderboardId: The leaderboard this score is being submitted to.
                                                                                                                                                                                                                                                                                                                                                                                                                                          	LeaderboardId string `json:"leaderboardId,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// Score: The new score being submitted.
                                                                                                                                                                                                                                                                                                                                                                                                                                          	Score int64 `json:"score,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// ScoreTag: Additional information about this score. Values will
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// contain no more than 64 URI-safe characters as defined by section 2.3
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// of RFC 3986.
                                                                                                                                                                                                                                                                                                                                                                                                                                          	ScoreTag string `json:"scoreTag,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// Signature: Signature Values will contain URI-safe characters as
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// defined by section 2.3 of RFC 3986.
                                                                                                                                                                                                                                                                                                                                                                                                                                          	Signature string `json:"signature,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// ForceSendFields is a list of field names (e.g. "Kind") to
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                                                                          	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                          
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// NullFields is a list of field names (e.g. "Kind") to include in API
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                                                                                          	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                                                                          	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                          }

                                                                                                                                                                                                                                                                                                                                                                                                                                            ScoreSubmission: A request to submit a score to leaderboards.

                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*ScoreSubmission) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                                                                            func (s *ScoreSubmission) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                                                                                            type ScoresGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                            type ScoresGetCall struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                            	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                            }

                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*ScoresGetCall) Context

                                                                                                                                                                                                                                                                                                                                                                                                                                            func (c *ScoresGetCall) Context(ctx context.Context) *ScoresGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                              Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                                                                                                                                              func (*ScoresGetCall) Do

                                                                                                                                                                                                                                                                                                                                                                                                                                                Do executes the "games.scores.get" call. Exactly one of *PlayerLeaderboardScoreListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerLeaderboardScoreListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*ScoresGetCall) Fields

                                                                                                                                                                                                                                                                                                                                                                                                                                                func (c *ScoresGetCall) Fields(s ...googleapi.Field) *ScoresGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                  Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*ScoresGetCall) Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (c *ScoresGetCall) Header() http.Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                    Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (*ScoresGetCall) IfNoneMatch

                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (c *ScoresGetCall) IfNoneMatch(entityTag string) *ScoresGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                      IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*ScoresGetCall) IncludeRankType

                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (c *ScoresGetCall) IncludeRankType(includeRankType string) *ScoresGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                        IncludeRankType sets the optional parameter "includeRankType": The types of ranks to return. If the parameter is omitted, no ranks will be returned.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        Possible values:

                                                                                                                                                                                                                                                                                                                                                                                                                                                        "INCLUDE_RANK_TYPE_UNSPECIFIED" - Default value. Should be unused.
                                                                                                                                                                                                                                                                                                                                                                                                                                                        "ALL" - Retrieve all supported ranks. In HTTP, this parameter value
                                                                                                                                                                                                                                                                                                                                                                                                                                                        

                                                                                                                                                                                                                                                                                                                                                                                                                                                        can also be specified as `ALL`.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        "PUBLIC" - Retrieve public ranks, if the player is sharing their
                                                                                                                                                                                                                                                                                                                                                                                                                                                        

                                                                                                                                                                                                                                                                                                                                                                                                                                                        gameplay activity publicly.

                                                                                                                                                                                                                                                                                                                                                                                                                                                        "SOCIAL" - (Obsolete) Retrieve the social rank.
                                                                                                                                                                                                                                                                                                                                                                                                                                                        "FRIENDS" - Retrieve the rank on the friends collection.
                                                                                                                                                                                                                                                                                                                                                                                                                                                        

                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*ScoresGetCall) Language

                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (c *ScoresGetCall) Language(language string) *ScoresGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                          Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (*ScoresGetCall) MaxResults

                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (c *ScoresGetCall) MaxResults(maxResults int64) *ScoresGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                            MaxResults sets the optional parameter "maxResults": The maximum number of leaderboard scores to return in the response. For any response, the actual number of leaderboard scores returned may be less than the specified `maxResults`.

                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*ScoresGetCall) PageToken

                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (c *ScoresGetCall) PageToken(pageToken string) *ScoresGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                              PageToken sets the optional parameter "pageToken": The token returned by the previous request.

                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (*ScoresGetCall) Pages

                                                                                                                                                                                                                                                                                                                                                                                                                                                                Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                type ScoresListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                type ScoresListCall struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*ScoresListCall) Context

                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (c *ScoresListCall) Context(ctx context.Context) *ScoresListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*ScoresListCall) Do

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Do executes the "games.scores.list" call. Exactly one of *LeaderboardScores or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardScores.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (*ScoresListCall) Fields

                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (c *ScoresListCall) Fields(s ...googleapi.Field) *ScoresListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*ScoresListCall) Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (c *ScoresListCall) Header() http.Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*ScoresListCall) IfNoneMatch

                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (c *ScoresListCall) IfNoneMatch(entityTag string) *ScoresListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (*ScoresListCall) Language

                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (c *ScoresListCall) Language(language string) *ScoresListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*ScoresListCall) MaxResults

                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (c *ScoresListCall) MaxResults(maxResults int64) *ScoresListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              MaxResults sets the optional parameter "maxResults": The maximum number of leaderboard scores to return in the response. For any response, the actual number of leaderboard scores returned may be less than the specified `maxResults`.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (*ScoresListCall) PageToken

                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (c *ScoresListCall) PageToken(pageToken string) *ScoresListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                PageToken sets the optional parameter "pageToken": The token returned by the previous request.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*ScoresListCall) Pages

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (c *ScoresListCall) Pages(ctx context.Context, f func(*LeaderboardScores) error) error

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  type ScoresListWindowCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  type ScoresListWindowCall struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*ScoresListWindowCall) Context

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (*ScoresListWindowCall) Do

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Do executes the "games.scores.listWindow" call. Exactly one of *LeaderboardScores or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *LeaderboardScores.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*ScoresListWindowCall) Fields

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*ScoresListWindowCall) Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (c *ScoresListWindowCall) Header() http.Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (*ScoresListWindowCall) IfNoneMatch

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (c *ScoresListWindowCall) IfNoneMatch(entityTag string) *ScoresListWindowCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*ScoresListWindowCall) Language

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (c *ScoresListWindowCall) Language(language string) *ScoresListWindowCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (*ScoresListWindowCall) MaxResults

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (c *ScoresListWindowCall) MaxResults(maxResults int64) *ScoresListWindowCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                MaxResults sets the optional parameter "maxResults": The maximum number of leaderboard scores to return in the response. For any response, the actual number of leaderboard scores returned may be less than the specified `maxResults`.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*ScoresListWindowCall) PageToken

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (c *ScoresListWindowCall) PageToken(pageToken string) *ScoresListWindowCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  PageToken sets the optional parameter "pageToken": The token returned by the previous request.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*ScoresListWindowCall) Pages

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (*ScoresListWindowCall) ResultsAbove

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (c *ScoresListWindowCall) ResultsAbove(resultsAbove int64) *ScoresListWindowCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      ResultsAbove sets the optional parameter "resultsAbove": The preferred number of scores to return above the player's score. More scores may be returned if the player is at the bottom of the leaderboard; fewer may be returned if the player is at the top. Must be less than or equal to maxResults.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*ScoresListWindowCall) ReturnTopIfAbsent

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (c *ScoresListWindowCall) ReturnTopIfAbsent(returnTopIfAbsent bool) *ScoresListWindowCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        ReturnTopIfAbsent sets the optional parameter "returnTopIfAbsent": True if the top scores should be returned when the player is not in the leaderboard. Defaults to true.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        type ScoresService

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        type ScoresService struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func NewScoresService

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func NewScoresService(s *Service) *ScoresService

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*ScoresService) Get

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (r *ScoresService) Get(playerId string, leaderboardId string, timeSpan string) *ScoresGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Get: Get high scores, and optionally ranks, in leaderboards for the currently authenticated player. For a specific time span, `leaderboardId` can be set to `ALL` to retrieve data for all leaderboards in a given time span. `NOTE: You cannot ask for 'ALL' leaderboards and 'ALL' timeSpans in the same request; only one parameter may be set to 'ALL'.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          - leaderboardId: The ID of the leaderboard. Can be set to 'ALL' to

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          retrieve data for all leaderboards for this application.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          - playerId: A player ID. A value of `me` may be used in place of the

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          authenticated player's ID.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          - timeSpan: The time span for the scores and ranks you're requesting.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (*ScoresService) List

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (r *ScoresService) List(leaderboardId string, collection string, timeSpan string) *ScoresListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            List: Lists the scores in a leaderboard, starting from the top.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            - collection: The collection of scores you're requesting. - leaderboardId: The ID of the leaderboard. - timeSpan: The time span for the scores and ranks you're requesting.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*ScoresService) ListWindow

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (r *ScoresService) ListWindow(leaderboardId string, collection string, timeSpan string) *ScoresListWindowCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              ListWindow: Lists the scores in a leaderboard around (and including) a player's score.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              - collection: The collection of scores you're requesting. - leaderboardId: The ID of the leaderboard. - timeSpan: The time span for the scores and ranks you're requesting.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (*ScoresService) Submit

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (r *ScoresService) Submit(leaderboardId string, score int64) *ScoresSubmitCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Submit: Submits a score to the specified leaderboard.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                - leaderboardId: The ID of the leaderboard. - score: The score you're submitting. The submitted score is ignored

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                if it is worse than a previously submitted score, where worse
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                depends on the leaderboard sort order. The meaning of the score
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                value depends on the leaderboard format type. For fixed-point, the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                score represents the raw value. For time, the score represents
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                elapsed time in milliseconds. For currency, the score represents a
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                value in micro units.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*ScoresService) SubmitMultiple

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (r *ScoresService) SubmitMultiple(playerscoresubmissionlist *PlayerScoreSubmissionList) *ScoresSubmitMultipleCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  SubmitMultiple: Submits multiple scores to leaderboards.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  type ScoresSubmitCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  type ScoresSubmitCall struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*ScoresSubmitCall) Context

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (*ScoresSubmitCall) Do

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Do executes the "games.scores.submit" call. Exactly one of *PlayerScoreResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*ScoresSubmitCall) Fields

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*ScoresSubmitCall) Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (c *ScoresSubmitCall) Header() http.Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (*ScoresSubmitCall) Language

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (c *ScoresSubmitCall) Language(language string) *ScoresSubmitCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*ScoresSubmitCall) ScoreTag

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (c *ScoresSubmitCall) ScoreTag(scoreTag string) *ScoresSubmitCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              ScoreTag sets the optional parameter "scoreTag": Additional information about the score you're submitting. Values must contain no more than 64 URI-safe characters as defined by section 2.3 of RFC 3986.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type ScoresSubmitMultipleCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type ScoresSubmitMultipleCall struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (*ScoresSubmitMultipleCall) Context

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*ScoresSubmitMultipleCall) Do

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Do executes the "games.scores.submitMultiple" call. Exactly one of *PlayerScoreListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *PlayerScoreListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*ScoresSubmitMultipleCall) Fields

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (*ScoresSubmitMultipleCall) Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (c *ScoresSubmitMultipleCall) Header() http.Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*ScoresSubmitMultipleCall) Language

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        type Service

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        type Service struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	BasePath  string // API endpoint base URL
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	UserAgent string // optional additional User-Agent fragment
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	AchievementDefinitions *AchievementDefinitionsService
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	Achievements *AchievementsService
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	Applications *ApplicationsService
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	Events *EventsService
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	Leaderboards *LeaderboardsService
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	Metagame *MetagameService
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	Players *PlayersService
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	Revisions *RevisionsService
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	Scores *ScoresService
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	Snapshots *SnapshotsService
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	Stats *StatsService
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func New

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func New(client *http.Client) (*Service, error)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          New creates a new Service. It uses the provided http.Client for requests.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Deprecated: please use NewService instead. To provide a custom HTTP client, use option.WithHTTPClient. If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func NewService

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            NewService creates a new Service.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type Snapshot

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            type Snapshot struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// CoverImage: The cover image of this snapshot. May be absent if there
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// is no image.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	CoverImage *SnapshotImage `json:"coverImage,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// Description: The description of this snapshot.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	Description string `json:"description,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// DriveId: The ID of the file underlying this snapshot in the Drive
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// API. Only present if the snapshot is a view on a Drive file and the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// file is owned by the caller.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	DriveId string `json:"driveId,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// DurationMillis: The duration associated with this snapshot, in
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// millis.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	DurationMillis int64 `json:"durationMillis,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// Id: The ID of the snapshot.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	Id string `json:"id,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// the fixed string `games#snapshot`.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// LastModifiedMillis: The timestamp (in millis since Unix epoch) of the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// last modification to this snapshot.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	LastModifiedMillis int64 `json:"lastModifiedMillis,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// ProgressValue: The progress value (64-bit integer set by developer)
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// associated with this snapshot.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	ProgressValue int64 `json:"progressValue,omitempty,string"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// Title: The title of this snapshot.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	Title string `json:"title,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// Type: The type of this snapshot.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	//
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// Possible values:
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	//   "SNAPSHOT_TYPE_UNSPECIFIED" - Default value. This value is unused.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	//   "SAVE_GAME" - A snapshot representing a save game.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	Type string `json:"type,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// UniqueName: The unique name provided when the snapshot was created.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	UniqueName string `json:"uniqueName,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// server.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// ForceSendFields is a list of field names (e.g. "CoverImage") to
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// NullFields is a list of field names (e.g. "CoverImage") to include in
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// API requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Snapshot: An snapshot object.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (*Snapshot) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (s *Snapshot) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type SnapshotImage

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type SnapshotImage struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// Height: The height of the image.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	Height int64 `json:"height,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// the fixed string `games#snapshotImage`.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// MimeType: The MIME type of the image.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	MimeType string `json:"mime_type,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// Url: The URL of the image. This URL may be invalidated at any time
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// and should not be cached.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	Url string `json:"url,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// Width: The width of the image.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	Width int64 `json:"width,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// ForceSendFields is a list of field names (e.g. "Height") to
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// NullFields is a list of field names (e.g. "Height") to include in API
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                SnapshotImage: An image of a snapshot.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*SnapshotImage) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (s *SnapshotImage) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                type SnapshotListResponse

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                type SnapshotListResponse struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// Items: The snapshots.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	Items []*Snapshot `json:"items,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// the fixed string `games#snapshotListResponse`.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// NextPageToken: Token corresponding to the next page of results. If
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// there are no more results, the token is omitted.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	NextPageToken string `json:"nextPageToken,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// server.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// ForceSendFields is a list of field names (e.g. "Items") to
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// unconditionally include in API requests. By default, fields with
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// empty values are omitted from API requests. However, any non-pointer,
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// non-interface field appearing in ForceSendFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// server regardless of whether the field is empty or not. This may be
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// used to include empty fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// NullFields is a list of field names (e.g. "Items") to include in API
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// requests with the JSON null value. By default, fields with empty
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// values are omitted from API requests. However, any field with an
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// empty value appearing in NullFields will be sent to the server as
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// null. It is an error if a field in this list has a non-empty value.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// This may be used to include null fields in Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  SnapshotListResponse: A third party list snapshots response.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*SnapshotListResponse) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (s *SnapshotListResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  type SnapshotsGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  type SnapshotsGetCall struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*SnapshotsGetCall) Context

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (*SnapshotsGetCall) Do

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (c *SnapshotsGetCall) Do(opts ...googleapi.CallOption) (*Snapshot, error)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Do executes the "games.snapshots.get" call. Exactly one of *Snapshot or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *Snapshot.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*SnapshotsGetCall) Fields

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*SnapshotsGetCall) Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (c *SnapshotsGetCall) Header() http.Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (*SnapshotsGetCall) IfNoneMatch

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (c *SnapshotsGetCall) IfNoneMatch(entityTag string) *SnapshotsGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*SnapshotsGetCall) Language

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (c *SnapshotsGetCall) Language(language string) *SnapshotsGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type SnapshotsListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type SnapshotsListCall struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (*SnapshotsListCall) Context

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*SnapshotsListCall) Do

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Do executes the "games.snapshots.list" call. Exactly one of *SnapshotListResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *SnapshotListResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*SnapshotsListCall) Fields

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (*SnapshotsListCall) Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (c *SnapshotsListCall) Header() http.Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*SnapshotsListCall) IfNoneMatch

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (c *SnapshotsListCall) IfNoneMatch(entityTag string) *SnapshotsListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*SnapshotsListCall) Language

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (c *SnapshotsListCall) Language(language string) *SnapshotsListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Language sets the optional parameter "language": The preferred language to use for strings returned by this method.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (*SnapshotsListCall) MaxResults

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (c *SnapshotsListCall) MaxResults(maxResults int64) *SnapshotsListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            MaxResults sets the optional parameter "maxResults": The maximum number of snapshot resources to return in the response, used for paging. For any response, the actual number of snapshot resources returned may be less than the specified `maxResults`.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*SnapshotsListCall) PageToken

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (c *SnapshotsListCall) PageToken(pageToken string) *SnapshotsListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              PageToken sets the optional parameter "pageToken": The token returned by the previous request.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              func (*SnapshotsListCall) Pages

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                Pages invokes f for each page of results. A non-nil error returned from f will halt the iteration. The provided context supersedes any context provided to the Context method.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                type SnapshotsService

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                type SnapshotsService struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func NewSnapshotsService

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func NewSnapshotsService(s *Service) *SnapshotsService

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*SnapshotsService) Get

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (r *SnapshotsService) Get(snapshotId string) *SnapshotsGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Get: Retrieves the metadata for a given snapshot ID.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  - snapshotId: The ID of the snapshot.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (*SnapshotsService) List

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  func (r *SnapshotsService) List(playerId string) *SnapshotsListCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    List: Retrieves a list of snapshots created by your application for the player corresponding to the player ID.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    - playerId: A player ID. A value of `me` may be used in place of the

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    authenticated player's ID.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    type StatsGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    type StatsGetCall struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (*StatsGetCall) Context

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    func (c *StatsGetCall) Context(ctx context.Context) *StatsGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      Context sets the context to be used in this call's Do method. Any pending HTTP request will be aborted if the provided context is canceled.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      func (*StatsGetCall) Do

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Do executes the "games.stats.get" call. Exactly one of *StatsResponse or error will be non-nil. Any non-2xx status code is an error. Response headers are in either *StatsResponse.ServerResponse.Header or (if a response was returned at all) in error.(*googleapi.Error).Header. Use googleapi.IsNotModified to check whether the returned error was because http.StatusNotModified was returned.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (*StatsGetCall) Fields

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        func (c *StatsGetCall) Fields(s ...googleapi.Field) *StatsGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          Fields allows partial responses to be retrieved. See https://developers.google.com/gdata/docs/2.0/basics#PartialResponse for more information.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (*StatsGetCall) Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          func (c *StatsGetCall) Header() http.Header

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            Header returns an http.Header that can be modified by the caller to add HTTP headers to the request.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (*StatsGetCall) IfNoneMatch

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            func (c *StatsGetCall) IfNoneMatch(entityTag string) *StatsGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              IfNoneMatch sets the optional parameter which makes the operation fail if the object's ETag matches the given value. This is useful for getting updates only after the object has changed since the last request. Use googleapi.IsNotModified to check whether the response error from Do is the result of In-None-Match.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type StatsResponse

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              type StatsResponse struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// AvgSessionLengthMinutes: Average session length in minutes of the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// player. E.g., 1, 30, 60, ... . Not populated if there is not enough
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	AvgSessionLengthMinutes float64 `json:"avg_session_length_minutes,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// ChurnProbability: The probability of the player not returning to play
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// the game in the next day. E.g., 0, 0.1, 0.5, ..., 1.0. Not populated
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// if there is not enough information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	ChurnProbability float64 `json:"churn_probability,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// DaysSinceLastPlayed: Number of days since the player last played this
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	DaysSinceLastPlayed int64 `json:"days_since_last_played,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// HighSpenderProbability: The probability of the player going to spend
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// beyond a threshold amount of money. E.g., 0, 0.25, 0.50, 0.75. Not
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// populated if there is not enough information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	HighSpenderProbability float64 `json:"high_spender_probability,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// Kind: Uniquely identifies the type of this resource. Value is always
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// the fixed string `games#statsResponse`.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	Kind string `json:"kind,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// NumPurchases: Number of in-app purchases made by the player in this
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// game. E.g., 0, 1, 5, 10, ... . Not populated if there is not enough
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	NumPurchases int64 `json:"num_purchases,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// NumSessions: The approximate number of sessions of the player within
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// the last 28 days, where a session begins when the player is connected
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// to Play Games Services and ends when they are disconnected. E.g., 0,
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// 1, 5, 10, ... . Not populated if there is not enough information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	NumSessions int64 `json:"num_sessions,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// NumSessionsPercentile: The approximation of the sessions percentile
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// of the player within the last 30 days, where a session begins when
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// the player is connected to Play Games Services and ends when they are
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// disconnected. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// enough information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	NumSessionsPercentile float64 `json:"num_sessions_percentile,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// SpendPercentile: The approximate spend percentile of the player in
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// this game. E.g., 0, 0.25, 0.5, 0.75. Not populated if there is not
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// enough information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	SpendPercentile float64 `json:"spend_percentile,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// SpendProbability: The probability of the player going to spend the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// game in the next seven days. E.g., 0, 0.25, 0.50, 0.75. Not populated
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// if there is not enough information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	SpendProbability float64 `json:"spend_probability,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// TotalSpendNext28Days: The predicted amount of money that the player
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// going to spend in the next 28 days. E.g., 1, 30, 60, ... . Not
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// populated if there is not enough information.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	TotalSpendNext28Days float64 `json:"total_spend_next_28_days,omitempty"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// ServerResponse contains the HTTP response code and headers from the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// server.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	googleapi.ServerResponse `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// ForceSendFields is a list of field names (e.g.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// "AvgSessionLengthMinutes") to unconditionally include in API
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// requests. By default, fields with empty values are omitted from API
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// requests. However, any non-pointer, non-interface field appearing in
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// ForceSendFields will be sent to the server regardless of whether the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// field is empty or not. This may be used to include empty fields in
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// Patch requests.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	ForceSendFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// NullFields is a list of field names (e.g. "AvgSessionLengthMinutes")
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// to include in API requests with the JSON null value. By default,
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// fields with empty values are omitted from API requests. However, any
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// field with an empty value appearing in NullFields will be sent to the
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// server as null. It is an error if a field in this list has a
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// non-empty value. This may be used to include null fields in Patch
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	// requests.
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              	NullFields []string `json:"-"`
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                StatsResponse: A third party stats resource.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*StatsResponse) MarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (s *StatsResponse) MarshalJSON() ([]byte, error)

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*StatsResponse) UnmarshalJSON

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (s *StatsResponse) UnmarshalJSON(data []byte) error

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                type StatsService

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                type StatsService struct {
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                	// contains filtered or unexported fields
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                }

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func NewStatsService

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func NewStatsService(s *Service) *StatsService

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (*StatsService) Get

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                func (r *StatsService) Get() *StatsGetCall

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Get: Returns engagement and spend statistics in this application for the currently authenticated user.

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                  Source Files