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Types ¶
type M ¶
type M struct { *menu.M *base.MDC vecty.Core Root vecty.MarkupOrChild // Open is the visible state of the menu component. Open bool `js:"open"` // QuickOpen controls whether the menu should open and close without // animation. False uses animation, true does not. QuickOpen bool `js:"quickOpen"` // List is a HTMLUListElement containing the menu's items. List vecty.ComponentOrHTML // Set AnchorElement to embed the menu component inside an HTMLElement from // which the element will be anchored. AnchorElement vecty.ComponentOrHTML // Define OnSelect to handle "MDCMenu:selected" events. item is the // menu item that was selected. OnSelect func(index int, item vecty.ComponentOrHTML, e *vecty.Event) // Define OnCancel to handle "MDCMenu:selected" events. item is the // menu item that was selected. OnCancel func(e *vecty.Event) // contains filtered or unexported fields }
M is a vecty-material menu component.
func (*M) Render ¶
func (c *M) Render() vecty.ComponentOrHTML
Render implements the vecty.Component interface.
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