Documentation ¶
Overview ¶
This code was autogenerated. Do not edit directly. This package has the automatically generated typed clients.
This code was autogenerated. Do not edit directly.
This code was autogenerated. Do not edit directly.
This code was autogenerated. Do not edit directly.
This code was autogenerated. Do not edit directly.
This code was autogenerated. Do not edit directly.
This code was autogenerated. Do not edit directly.
Index ¶
- type FleetAllocationExpansion
- type FleetAllocationInterface
- type FleetAllocationsGetter
- type FleetExpansion
- type FleetInterface
- type FleetsGetter
- type GameServerExpansion
- type GameServerInterface
- type GameServerSetExpansion
- type GameServerSetInterface
- type GameServerSetsGetter
- type GameServersGetter
- type StableV1alpha1Client
- func (c *StableV1alpha1Client) FleetAllocations(namespace string) FleetAllocationInterface
- func (c *StableV1alpha1Client) Fleets(namespace string) FleetInterface
- func (c *StableV1alpha1Client) GameServerSets(namespace string) GameServerSetInterface
- func (c *StableV1alpha1Client) GameServers(namespace string) GameServerInterface
- func (c *StableV1alpha1Client) RESTClient() rest.Interface
- type StableV1alpha1Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type FleetAllocationExpansion ¶
type FleetAllocationExpansion interface{}
type FleetAllocationInterface ¶
type FleetAllocationInterface interface { Create(*v1alpha1.FleetAllocation) (*v1alpha1.FleetAllocation, error) Update(*v1alpha1.FleetAllocation) (*v1alpha1.FleetAllocation, error) Delete(name string, options *v1.DeleteOptions) error DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error Get(name string, options v1.GetOptions) (*v1alpha1.FleetAllocation, error) List(opts v1.ListOptions) (*v1alpha1.FleetAllocationList, error) Watch(opts v1.ListOptions) (watch.Interface, error) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.FleetAllocation, err error) FleetAllocationExpansion }
FleetAllocationInterface has methods to work with FleetAllocation resources.
type FleetAllocationsGetter ¶
type FleetAllocationsGetter interface {
FleetAllocations(namespace string) FleetAllocationInterface
}
FleetAllocationsGetter has a method to return a FleetAllocationInterface. A group's client should implement this interface.
type FleetExpansion ¶
type FleetExpansion interface{}
type FleetInterface ¶
type FleetInterface interface { Create(*v1alpha1.Fleet) (*v1alpha1.Fleet, error) Update(*v1alpha1.Fleet) (*v1alpha1.Fleet, error) Delete(name string, options *v1.DeleteOptions) error DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error Get(name string, options v1.GetOptions) (*v1alpha1.Fleet, error) List(opts v1.ListOptions) (*v1alpha1.FleetList, error) Watch(opts v1.ListOptions) (watch.Interface, error) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.Fleet, err error) FleetExpansion }
FleetInterface has methods to work with Fleet resources.
type FleetsGetter ¶
type FleetsGetter interface {
Fleets(namespace string) FleetInterface
}
FleetsGetter has a method to return a FleetInterface. A group's client should implement this interface.
type GameServerExpansion ¶
type GameServerExpansion interface{}
type GameServerInterface ¶
type GameServerInterface interface { Create(*v1alpha1.GameServer) (*v1alpha1.GameServer, error) Update(*v1alpha1.GameServer) (*v1alpha1.GameServer, error) Delete(name string, options *v1.DeleteOptions) error DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error Get(name string, options v1.GetOptions) (*v1alpha1.GameServer, error) List(opts v1.ListOptions) (*v1alpha1.GameServerList, error) Watch(opts v1.ListOptions) (watch.Interface, error) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServer, err error) GameServerExpansion }
GameServerInterface has methods to work with GameServer resources.
type GameServerSetExpansion ¶
type GameServerSetExpansion interface{}
type GameServerSetInterface ¶
type GameServerSetInterface interface { Create(*v1alpha1.GameServerSet) (*v1alpha1.GameServerSet, error) Update(*v1alpha1.GameServerSet) (*v1alpha1.GameServerSet, error) Delete(name string, options *v1.DeleteOptions) error DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error Get(name string, options v1.GetOptions) (*v1alpha1.GameServerSet, error) List(opts v1.ListOptions) (*v1alpha1.GameServerSetList, error) Watch(opts v1.ListOptions) (watch.Interface, error) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServerSet, err error) GameServerSetExpansion }
GameServerSetInterface has methods to work with GameServerSet resources.
type GameServerSetsGetter ¶
type GameServerSetsGetter interface {
GameServerSets(namespace string) GameServerSetInterface
}
GameServerSetsGetter has a method to return a GameServerSetInterface. A group's client should implement this interface.
type GameServersGetter ¶
type GameServersGetter interface {
GameServers(namespace string) GameServerInterface
}
GameServersGetter has a method to return a GameServerInterface. A group's client should implement this interface.
type StableV1alpha1Client ¶
type StableV1alpha1Client struct {
// contains filtered or unexported fields
}
StableV1alpha1Client is used to interact with features provided by the stable.agones.dev group.
func New ¶
func New(c rest.Interface) *StableV1alpha1Client
New creates a new StableV1alpha1Client for the given RESTClient.
func NewForConfig ¶
func NewForConfig(c *rest.Config) (*StableV1alpha1Client, error)
NewForConfig creates a new StableV1alpha1Client for the given config.
func NewForConfigOrDie ¶
func NewForConfigOrDie(c *rest.Config) *StableV1alpha1Client
NewForConfigOrDie creates a new StableV1alpha1Client for the given config and panics if there is an error in the config.
func (*StableV1alpha1Client) FleetAllocations ¶
func (c *StableV1alpha1Client) FleetAllocations(namespace string) FleetAllocationInterface
func (*StableV1alpha1Client) Fleets ¶
func (c *StableV1alpha1Client) Fleets(namespace string) FleetInterface
func (*StableV1alpha1Client) GameServerSets ¶
func (c *StableV1alpha1Client) GameServerSets(namespace string) GameServerSetInterface
func (*StableV1alpha1Client) GameServers ¶
func (c *StableV1alpha1Client) GameServers(namespace string) GameServerInterface
func (*StableV1alpha1Client) RESTClient ¶
func (c *StableV1alpha1Client) RESTClient() rest.Interface
RESTClient returns a RESTClient that is used to communicate with API server by this client implementation.
type StableV1alpha1Interface ¶
type StableV1alpha1Interface interface { RESTClient() rest.Interface FleetsGetter FleetAllocationsGetter GameServersGetter GameServerSetsGetter }