Documentation ¶
Overview ¶
Package fake has the automatically generated clients.
Index ¶
- type FakeFleetAllocations
- func (c *FakeFleetAllocations) Create(fleetAllocation *v1alpha1.FleetAllocation) (result *v1alpha1.FleetAllocation, err error)
- func (c *FakeFleetAllocations) Delete(name string, options *v1.DeleteOptions) error
- func (c *FakeFleetAllocations) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
- func (c *FakeFleetAllocations) Get(name string, options v1.GetOptions) (result *v1alpha1.FleetAllocation, err error)
- func (c *FakeFleetAllocations) List(opts v1.ListOptions) (result *v1alpha1.FleetAllocationList, err error)
- func (c *FakeFleetAllocations) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.FleetAllocation, err error)
- func (c *FakeFleetAllocations) Update(fleetAllocation *v1alpha1.FleetAllocation) (result *v1alpha1.FleetAllocation, err error)
- func (c *FakeFleetAllocations) UpdateStatus(fleetAllocation *v1alpha1.FleetAllocation) (*v1alpha1.FleetAllocation, error)
- func (c *FakeFleetAllocations) Watch(opts v1.ListOptions) (watch.Interface, error)
- type FakeFleetAutoscalers
- func (c *FakeFleetAutoscalers) Create(fleetAutoscaler *v1alpha1.FleetAutoscaler) (result *v1alpha1.FleetAutoscaler, err error)
- func (c *FakeFleetAutoscalers) Delete(name string, options *v1.DeleteOptions) error
- func (c *FakeFleetAutoscalers) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
- func (c *FakeFleetAutoscalers) Get(name string, options v1.GetOptions) (result *v1alpha1.FleetAutoscaler, err error)
- func (c *FakeFleetAutoscalers) List(opts v1.ListOptions) (result *v1alpha1.FleetAutoscalerList, err error)
- func (c *FakeFleetAutoscalers) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.FleetAutoscaler, err error)
- func (c *FakeFleetAutoscalers) Update(fleetAutoscaler *v1alpha1.FleetAutoscaler) (result *v1alpha1.FleetAutoscaler, err error)
- func (c *FakeFleetAutoscalers) UpdateStatus(fleetAutoscaler *v1alpha1.FleetAutoscaler) (*v1alpha1.FleetAutoscaler, error)
- func (c *FakeFleetAutoscalers) Watch(opts v1.ListOptions) (watch.Interface, error)
- type FakeFleets
- func (c *FakeFleets) Create(fleet *v1alpha1.Fleet) (result *v1alpha1.Fleet, err error)
- func (c *FakeFleets) Delete(name string, options *v1.DeleteOptions) error
- func (c *FakeFleets) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
- func (c *FakeFleets) Get(name string, options v1.GetOptions) (result *v1alpha1.Fleet, err error)
- func (c *FakeFleets) GetScale(fleetName string, options v1.GetOptions) (result *v1beta1.Scale, err error)
- func (c *FakeFleets) List(opts v1.ListOptions) (result *v1alpha1.FleetList, err error)
- func (c *FakeFleets) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.Fleet, err error)
- func (c *FakeFleets) Update(fleet *v1alpha1.Fleet) (result *v1alpha1.Fleet, err error)
- func (c *FakeFleets) UpdateScale(fleetName string, scale *v1beta1.Scale) (result *v1beta1.Scale, err error)
- func (c *FakeFleets) UpdateStatus(fleet *v1alpha1.Fleet) (*v1alpha1.Fleet, error)
- func (c *FakeFleets) Watch(opts v1.ListOptions) (watch.Interface, error)
- type FakeGameServerAllocations
- func (c *FakeGameServerAllocations) Create(gameServerAllocation *v1alpha1.GameServerAllocation) (result *v1alpha1.GameServerAllocation, err error)
- func (c *FakeGameServerAllocations) Delete(name string, options *v1.DeleteOptions) error
- func (c *FakeGameServerAllocations) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
- func (c *FakeGameServerAllocations) Get(name string, options v1.GetOptions) (result *v1alpha1.GameServerAllocation, err error)
- func (c *FakeGameServerAllocations) List(opts v1.ListOptions) (result *v1alpha1.GameServerAllocationList, err error)
- func (c *FakeGameServerAllocations) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServerAllocation, err error)
- func (c *FakeGameServerAllocations) Update(gameServerAllocation *v1alpha1.GameServerAllocation) (result *v1alpha1.GameServerAllocation, err error)
- func (c *FakeGameServerAllocations) UpdateStatus(gameServerAllocation *v1alpha1.GameServerAllocation) (*v1alpha1.GameServerAllocation, error)
- func (c *FakeGameServerAllocations) Watch(opts v1.ListOptions) (watch.Interface, error)
- type FakeGameServerSets
- func (c *FakeGameServerSets) Create(gameServerSet *v1alpha1.GameServerSet) (result *v1alpha1.GameServerSet, err error)
- func (c *FakeGameServerSets) Delete(name string, options *v1.DeleteOptions) error
- func (c *FakeGameServerSets) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
- func (c *FakeGameServerSets) Get(name string, options v1.GetOptions) (result *v1alpha1.GameServerSet, err error)
- func (c *FakeGameServerSets) GetScale(gameServerSetName string, options v1.GetOptions) (result *v1beta1.Scale, err error)
- func (c *FakeGameServerSets) List(opts v1.ListOptions) (result *v1alpha1.GameServerSetList, err error)
- func (c *FakeGameServerSets) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServerSet, err error)
- func (c *FakeGameServerSets) Update(gameServerSet *v1alpha1.GameServerSet) (result *v1alpha1.GameServerSet, err error)
- func (c *FakeGameServerSets) UpdateScale(gameServerSetName string, scale *v1beta1.Scale) (result *v1beta1.Scale, err error)
- func (c *FakeGameServerSets) UpdateStatus(gameServerSet *v1alpha1.GameServerSet) (*v1alpha1.GameServerSet, error)
- func (c *FakeGameServerSets) Watch(opts v1.ListOptions) (watch.Interface, error)
- type FakeGameServers
- func (c *FakeGameServers) Create(gameServer *v1alpha1.GameServer) (result *v1alpha1.GameServer, err error)
- func (c *FakeGameServers) Delete(name string, options *v1.DeleteOptions) error
- func (c *FakeGameServers) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
- func (c *FakeGameServers) Get(name string, options v1.GetOptions) (result *v1alpha1.GameServer, err error)
- func (c *FakeGameServers) List(opts v1.ListOptions) (result *v1alpha1.GameServerList, err error)
- func (c *FakeGameServers) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServer, err error)
- func (c *FakeGameServers) Update(gameServer *v1alpha1.GameServer) (result *v1alpha1.GameServer, err error)
- func (c *FakeGameServers) UpdateStatus(gameServer *v1alpha1.GameServer) (*v1alpha1.GameServer, error)
- func (c *FakeGameServers) Watch(opts v1.ListOptions) (watch.Interface, error)
- type FakeStableV1alpha1
- func (c *FakeStableV1alpha1) FleetAllocations(namespace string) v1alpha1.FleetAllocationInterface
- func (c *FakeStableV1alpha1) FleetAutoscalers(namespace string) v1alpha1.FleetAutoscalerInterface
- func (c *FakeStableV1alpha1) Fleets(namespace string) v1alpha1.FleetInterface
- func (c *FakeStableV1alpha1) GameServerAllocations(namespace string) v1alpha1.GameServerAllocationInterface
- func (c *FakeStableV1alpha1) GameServerSets(namespace string) v1alpha1.GameServerSetInterface
- func (c *FakeStableV1alpha1) GameServers(namespace string) v1alpha1.GameServerInterface
- func (c *FakeStableV1alpha1) RESTClient() rest.Interface
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type FakeFleetAllocations ¶
type FakeFleetAllocations struct { Fake *FakeStableV1alpha1 // contains filtered or unexported fields }
FakeFleetAllocations implements FleetAllocationInterface
func (*FakeFleetAllocations) Create ¶
func (c *FakeFleetAllocations) Create(fleetAllocation *v1alpha1.FleetAllocation) (result *v1alpha1.FleetAllocation, err error)
Create takes the representation of a fleetAllocation and creates it. Returns the server's representation of the fleetAllocation, and an error, if there is any.
func (*FakeFleetAllocations) Delete ¶
func (c *FakeFleetAllocations) Delete(name string, options *v1.DeleteOptions) error
Delete takes name of the fleetAllocation and deletes it. Returns an error if one occurs.
func (*FakeFleetAllocations) DeleteCollection ¶
func (c *FakeFleetAllocations) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeFleetAllocations) Get ¶
func (c *FakeFleetAllocations) Get(name string, options v1.GetOptions) (result *v1alpha1.FleetAllocation, err error)
Get takes name of the fleetAllocation, and returns the corresponding fleetAllocation object, and an error if there is any.
func (*FakeFleetAllocations) List ¶
func (c *FakeFleetAllocations) List(opts v1.ListOptions) (result *v1alpha1.FleetAllocationList, err error)
List takes label and field selectors, and returns the list of FleetAllocations that match those selectors.
func (*FakeFleetAllocations) Patch ¶
func (c *FakeFleetAllocations) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.FleetAllocation, err error)
Patch applies the patch and returns the patched fleetAllocation.
func (*FakeFleetAllocations) Update ¶
func (c *FakeFleetAllocations) Update(fleetAllocation *v1alpha1.FleetAllocation) (result *v1alpha1.FleetAllocation, err error)
Update takes the representation of a fleetAllocation and updates it. Returns the server's representation of the fleetAllocation, and an error, if there is any.
func (*FakeFleetAllocations) UpdateStatus ¶ added in v0.7.0
func (c *FakeFleetAllocations) UpdateStatus(fleetAllocation *v1alpha1.FleetAllocation) (*v1alpha1.FleetAllocation, error)
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeFleetAllocations) Watch ¶
func (c *FakeFleetAllocations) Watch(opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested fleetAllocations.
type FakeFleetAutoscalers ¶ added in v0.5.0
type FakeFleetAutoscalers struct { Fake *FakeStableV1alpha1 // contains filtered or unexported fields }
FakeFleetAutoscalers implements FleetAutoscalerInterface
func (*FakeFleetAutoscalers) Create ¶ added in v0.5.0
func (c *FakeFleetAutoscalers) Create(fleetAutoscaler *v1alpha1.FleetAutoscaler) (result *v1alpha1.FleetAutoscaler, err error)
Create takes the representation of a fleetAutoscaler and creates it. Returns the server's representation of the fleetAutoscaler, and an error, if there is any.
func (*FakeFleetAutoscalers) Delete ¶ added in v0.5.0
func (c *FakeFleetAutoscalers) Delete(name string, options *v1.DeleteOptions) error
Delete takes name of the fleetAutoscaler and deletes it. Returns an error if one occurs.
func (*FakeFleetAutoscalers) DeleteCollection ¶ added in v0.5.0
func (c *FakeFleetAutoscalers) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeFleetAutoscalers) Get ¶ added in v0.5.0
func (c *FakeFleetAutoscalers) Get(name string, options v1.GetOptions) (result *v1alpha1.FleetAutoscaler, err error)
Get takes name of the fleetAutoscaler, and returns the corresponding fleetAutoscaler object, and an error if there is any.
func (*FakeFleetAutoscalers) List ¶ added in v0.5.0
func (c *FakeFleetAutoscalers) List(opts v1.ListOptions) (result *v1alpha1.FleetAutoscalerList, err error)
List takes label and field selectors, and returns the list of FleetAutoscalers that match those selectors.
func (*FakeFleetAutoscalers) Patch ¶ added in v0.5.0
func (c *FakeFleetAutoscalers) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.FleetAutoscaler, err error)
Patch applies the patch and returns the patched fleetAutoscaler.
func (*FakeFleetAutoscalers) Update ¶ added in v0.5.0
func (c *FakeFleetAutoscalers) Update(fleetAutoscaler *v1alpha1.FleetAutoscaler) (result *v1alpha1.FleetAutoscaler, err error)
Update takes the representation of a fleetAutoscaler and updates it. Returns the server's representation of the fleetAutoscaler, and an error, if there is any.
func (*FakeFleetAutoscalers) UpdateStatus ¶ added in v0.7.0
func (c *FakeFleetAutoscalers) UpdateStatus(fleetAutoscaler *v1alpha1.FleetAutoscaler) (*v1alpha1.FleetAutoscaler, error)
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeFleetAutoscalers) Watch ¶ added in v0.5.0
func (c *FakeFleetAutoscalers) Watch(opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested fleetAutoscalers.
type FakeFleets ¶
type FakeFleets struct { Fake *FakeStableV1alpha1 // contains filtered or unexported fields }
FakeFleets implements FleetInterface
func (*FakeFleets) Create ¶
Create takes the representation of a fleet and creates it. Returns the server's representation of the fleet, and an error, if there is any.
func (*FakeFleets) Delete ¶
func (c *FakeFleets) Delete(name string, options *v1.DeleteOptions) error
Delete takes name of the fleet and deletes it. Returns an error if one occurs.
func (*FakeFleets) DeleteCollection ¶
func (c *FakeFleets) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeFleets) Get ¶
func (c *FakeFleets) Get(name string, options v1.GetOptions) (result *v1alpha1.Fleet, err error)
Get takes name of the fleet, and returns the corresponding fleet object, and an error if there is any.
func (*FakeFleets) GetScale ¶ added in v0.8.0
func (c *FakeFleets) GetScale(fleetName string, options v1.GetOptions) (result *v1beta1.Scale, err error)
GetScale takes name of the fleet, and returns the corresponding scale object, and an error if there is any.
func (*FakeFleets) List ¶
func (c *FakeFleets) List(opts v1.ListOptions) (result *v1alpha1.FleetList, err error)
List takes label and field selectors, and returns the list of Fleets that match those selectors.
func (*FakeFleets) Patch ¶
func (c *FakeFleets) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.Fleet, err error)
Patch applies the patch and returns the patched fleet.
func (*FakeFleets) Update ¶
Update takes the representation of a fleet and updates it. Returns the server's representation of the fleet, and an error, if there is any.
func (*FakeFleets) UpdateScale ¶ added in v0.8.0
func (c *FakeFleets) UpdateScale(fleetName string, scale *v1beta1.Scale) (result *v1beta1.Scale, err error)
UpdateScale takes the representation of a scale and updates it. Returns the server's representation of the scale, and an error, if there is any.
func (*FakeFleets) UpdateStatus ¶ added in v0.7.0
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeFleets) Watch ¶
func (c *FakeFleets) Watch(opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested fleets.
type FakeGameServerAllocations ¶ added in v0.8.0
type FakeGameServerAllocations struct { Fake *FakeStableV1alpha1 // contains filtered or unexported fields }
FakeGameServerAllocations implements GameServerAllocationInterface
func (*FakeGameServerAllocations) Create ¶ added in v0.8.0
func (c *FakeGameServerAllocations) Create(gameServerAllocation *v1alpha1.GameServerAllocation) (result *v1alpha1.GameServerAllocation, err error)
Create takes the representation of a gameServerAllocation and creates it. Returns the server's representation of the gameServerAllocation, and an error, if there is any.
func (*FakeGameServerAllocations) Delete ¶ added in v0.8.0
func (c *FakeGameServerAllocations) Delete(name string, options *v1.DeleteOptions) error
Delete takes name of the gameServerAllocation and deletes it. Returns an error if one occurs.
func (*FakeGameServerAllocations) DeleteCollection ¶ added in v0.8.0
func (c *FakeGameServerAllocations) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeGameServerAllocations) Get ¶ added in v0.8.0
func (c *FakeGameServerAllocations) Get(name string, options v1.GetOptions) (result *v1alpha1.GameServerAllocation, err error)
Get takes name of the gameServerAllocation, and returns the corresponding gameServerAllocation object, and an error if there is any.
func (*FakeGameServerAllocations) List ¶ added in v0.8.0
func (c *FakeGameServerAllocations) List(opts v1.ListOptions) (result *v1alpha1.GameServerAllocationList, err error)
List takes label and field selectors, and returns the list of GameServerAllocations that match those selectors.
func (*FakeGameServerAllocations) Patch ¶ added in v0.8.0
func (c *FakeGameServerAllocations) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServerAllocation, err error)
Patch applies the patch and returns the patched gameServerAllocation.
func (*FakeGameServerAllocations) Update ¶ added in v0.8.0
func (c *FakeGameServerAllocations) Update(gameServerAllocation *v1alpha1.GameServerAllocation) (result *v1alpha1.GameServerAllocation, err error)
Update takes the representation of a gameServerAllocation and updates it. Returns the server's representation of the gameServerAllocation, and an error, if there is any.
func (*FakeGameServerAllocations) UpdateStatus ¶ added in v0.8.0
func (c *FakeGameServerAllocations) UpdateStatus(gameServerAllocation *v1alpha1.GameServerAllocation) (*v1alpha1.GameServerAllocation, error)
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeGameServerAllocations) Watch ¶ added in v0.8.0
func (c *FakeGameServerAllocations) Watch(opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested gameServerAllocations.
type FakeGameServerSets ¶
type FakeGameServerSets struct { Fake *FakeStableV1alpha1 // contains filtered or unexported fields }
FakeGameServerSets implements GameServerSetInterface
func (*FakeGameServerSets) Create ¶
func (c *FakeGameServerSets) Create(gameServerSet *v1alpha1.GameServerSet) (result *v1alpha1.GameServerSet, err error)
Create takes the representation of a gameServerSet and creates it. Returns the server's representation of the gameServerSet, and an error, if there is any.
func (*FakeGameServerSets) Delete ¶
func (c *FakeGameServerSets) Delete(name string, options *v1.DeleteOptions) error
Delete takes name of the gameServerSet and deletes it. Returns an error if one occurs.
func (*FakeGameServerSets) DeleteCollection ¶
func (c *FakeGameServerSets) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeGameServerSets) Get ¶
func (c *FakeGameServerSets) Get(name string, options v1.GetOptions) (result *v1alpha1.GameServerSet, err error)
Get takes name of the gameServerSet, and returns the corresponding gameServerSet object, and an error if there is any.
func (*FakeGameServerSets) GetScale ¶ added in v0.8.0
func (c *FakeGameServerSets) GetScale(gameServerSetName string, options v1.GetOptions) (result *v1beta1.Scale, err error)
GetScale takes name of the gameServerSet, and returns the corresponding scale object, and an error if there is any.
func (*FakeGameServerSets) List ¶
func (c *FakeGameServerSets) List(opts v1.ListOptions) (result *v1alpha1.GameServerSetList, err error)
List takes label and field selectors, and returns the list of GameServerSets that match those selectors.
func (*FakeGameServerSets) Patch ¶
func (c *FakeGameServerSets) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServerSet, err error)
Patch applies the patch and returns the patched gameServerSet.
func (*FakeGameServerSets) Update ¶
func (c *FakeGameServerSets) Update(gameServerSet *v1alpha1.GameServerSet) (result *v1alpha1.GameServerSet, err error)
Update takes the representation of a gameServerSet and updates it. Returns the server's representation of the gameServerSet, and an error, if there is any.
func (*FakeGameServerSets) UpdateScale ¶ added in v0.8.0
func (c *FakeGameServerSets) UpdateScale(gameServerSetName string, scale *v1beta1.Scale) (result *v1beta1.Scale, err error)
UpdateScale takes the representation of a scale and updates it. Returns the server's representation of the scale, and an error, if there is any.
func (*FakeGameServerSets) UpdateStatus ¶ added in v0.7.0
func (c *FakeGameServerSets) UpdateStatus(gameServerSet *v1alpha1.GameServerSet) (*v1alpha1.GameServerSet, error)
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeGameServerSets) Watch ¶
func (c *FakeGameServerSets) Watch(opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested gameServerSets.
type FakeGameServers ¶
type FakeGameServers struct { Fake *FakeStableV1alpha1 // contains filtered or unexported fields }
FakeGameServers implements GameServerInterface
func (*FakeGameServers) Create ¶
func (c *FakeGameServers) Create(gameServer *v1alpha1.GameServer) (result *v1alpha1.GameServer, err error)
Create takes the representation of a gameServer and creates it. Returns the server's representation of the gameServer, and an error, if there is any.
func (*FakeGameServers) Delete ¶
func (c *FakeGameServers) Delete(name string, options *v1.DeleteOptions) error
Delete takes name of the gameServer and deletes it. Returns an error if one occurs.
func (*FakeGameServers) DeleteCollection ¶
func (c *FakeGameServers) DeleteCollection(options *v1.DeleteOptions, listOptions v1.ListOptions) error
DeleteCollection deletes a collection of objects.
func (*FakeGameServers) Get ¶
func (c *FakeGameServers) Get(name string, options v1.GetOptions) (result *v1alpha1.GameServer, err error)
Get takes name of the gameServer, and returns the corresponding gameServer object, and an error if there is any.
func (*FakeGameServers) List ¶
func (c *FakeGameServers) List(opts v1.ListOptions) (result *v1alpha1.GameServerList, err error)
List takes label and field selectors, and returns the list of GameServers that match those selectors.
func (*FakeGameServers) Patch ¶
func (c *FakeGameServers) Patch(name string, pt types.PatchType, data []byte, subresources ...string) (result *v1alpha1.GameServer, err error)
Patch applies the patch and returns the patched gameServer.
func (*FakeGameServers) Update ¶
func (c *FakeGameServers) Update(gameServer *v1alpha1.GameServer) (result *v1alpha1.GameServer, err error)
Update takes the representation of a gameServer and updates it. Returns the server's representation of the gameServer, and an error, if there is any.
func (*FakeGameServers) UpdateStatus ¶ added in v0.7.0
func (c *FakeGameServers) UpdateStatus(gameServer *v1alpha1.GameServer) (*v1alpha1.GameServer, error)
UpdateStatus was generated because the type contains a Status member. Add a +genclient:noStatus comment above the type to avoid generating UpdateStatus().
func (*FakeGameServers) Watch ¶
func (c *FakeGameServers) Watch(opts v1.ListOptions) (watch.Interface, error)
Watch returns a watch.Interface that watches the requested gameServers.
type FakeStableV1alpha1 ¶
func (*FakeStableV1alpha1) FleetAllocations ¶
func (c *FakeStableV1alpha1) FleetAllocations(namespace string) v1alpha1.FleetAllocationInterface
func (*FakeStableV1alpha1) FleetAutoscalers ¶ added in v0.5.0
func (c *FakeStableV1alpha1) FleetAutoscalers(namespace string) v1alpha1.FleetAutoscalerInterface
func (*FakeStableV1alpha1) Fleets ¶
func (c *FakeStableV1alpha1) Fleets(namespace string) v1alpha1.FleetInterface
func (*FakeStableV1alpha1) GameServerAllocations ¶ added in v0.8.0
func (c *FakeStableV1alpha1) GameServerAllocations(namespace string) v1alpha1.GameServerAllocationInterface
func (*FakeStableV1alpha1) GameServerSets ¶
func (c *FakeStableV1alpha1) GameServerSets(namespace string) v1alpha1.GameServerSetInterface
func (*FakeStableV1alpha1) GameServers ¶
func (c *FakeStableV1alpha1) GameServers(namespace string) v1alpha1.GameServerInterface
func (*FakeStableV1alpha1) RESTClient ¶
func (c *FakeStableV1alpha1) RESTClient() rest.Interface
RESTClient returns a RESTClient that is used to communicate with API server by this client implementation.