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Published: Feb 9, 2021 License: Apache-2.0 Imports: 17 Imported by: 0



Package queueset implements a technique called "fair queuing for server requests". One QueueSet is a set of queues operating according to this technique.

Fair queuing for server requests is inspired by the fair queuing technique from the world of networking. You can find a good paper on that at https://dl.acm.org/citation.cfm?doid=75247.75248 or http://people.csail.mit.edu/imcgraw/links/research/pubs/networks/WFQ.pdf and there is an implementation outline in the Wikipedia article at https://en.wikipedia.org/wiki/Fair_queuing .

Fair queuing for server requests differs from traditional fair queuing in three ways: (1) we are dispatching application layer requests to a server rather than transmitting packets on a network link, (2) multiple requests can be executing at once, and (3) the service time (execution duration) is not known until the execution completes.

The first two differences can easily be handled by straightforward adaptation of the concept called "R(t)" in the original paper and "virtual time" in the implementation outline. In that implementation outline, the notation now() is used to mean reading the virtual clock. In the original paper’s terms, "R(t)" is the number of "rounds" that have been completed at real time t --- where a round consists of virtually transmitting one bit from every non-empty queue in the router (regardless of which queue holds the packet that is really being transmitted at the moment); in this conception, a packet is considered to be "in" its queue until the packet’s transmission is finished. For our problem, we can define a round to be giving one nanosecond of CPU to every non-empty queue in the apiserver (where emptiness is judged based on both queued and executing requests from that queue), and define R(t) = (server start time) + (1 ns) * (number of rounds since server start). Let us write NEQ(t) for that number of non-empty queues in the apiserver at time t. Let us also write C for the concurrency limit. In the original paper, the partial derivative of R(t) with respect to t is

1 / NEQ(t) .

To generalize from transmitting one packet at a time to executing C requests at a time, that derivative becomes

C / NEQ(t) .

However, sometimes there are fewer than C requests available to execute. For a given queue "q", let us also write "reqs(q, t)" for the number of requests of that queue that are executing at that time. The total number of requests executing is sum[over q] reqs(q, t) and if that is less than C then virtual time is not advancing as fast as it would if all C seats were occupied; in this case the numerator of the quotient in that derivative should be adjusted proportionally. Putting it all together for fair queing for server requests: at a particular time t, the partial derivative of R(t) with respect to t is

min( C, sum[over q] reqs(q, t) ) / NEQ(t) .

In terms of the implementation outline, this is the rate at which virtual time is advancing at time t (in virtual nanoseconds per real nanosecond). Where the networking implementation outline adds packet size to a virtual time, in our version this corresponds to adding a service time (i.e., duration) to virtual time.

The third difference is handled by modifying the algorithm to dispatch based on an initial guess at the request’s service time (duration) and then make the corresponding adjustments once the request’s actual service time is known. This is similar, although not exactly isomorphic, to the original paper’s adjustment by `$\delta$` for the sake of promptness.

For implementation simplicity (see below), let us use the same initial service time guess for every request; call that duration G. A good choice might be the service time limit (1 minute). Different guesses will give slightly different dynamics, but any positive number can be used for G without ruining the long-term behavior.

As in ordinary fair queuing, there is a bound on divergence from the ideal. In plain fair queuing the bound is one packet; in our version it is C requests.

To support efficiently making the necessary adjustments once a request’s actual service time is known, the virtual finish time of a request and the last virtual finish time of a queue are not represented directly but instead computed from queue length, request position in the queue, and an alternate state variable that holds the queue’s virtual start time. While the queue is empty and has no requests executing: the value of its virtual start time variable is ignored and its last virtual finish time is considered to be in the virtual past. When a request arrives to an empty queue with no requests executing, the queue’s virtual start time is set to the current virtual time. The virtual finish time of request number J in the queue (counting from J=1 for the head) is J * G + (queue's virtual start time). While the queue is non-empty: the last virtual finish time of the queue is the virtual finish time of the last request in the queue. While the queue is empty and has a request executing: the last virtual finish time is the queue’s virtual start time. When a request is dequeued for service the queue’s virtual start time is advanced by G. When a request finishes being served, and the actual service time was S, the queue’s virtual start time is decremented by G - S.



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func NewQueueSetFactory

func NewQueueSetFactory(c clock.PassiveClock, counter counter.GoRoutineCounter) fq.QueueSetFactory

NewQueueSetFactory creates a new QueueSetFactory object


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