videos

package
v0.0.0-...-b59fb02 Latest Latest
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Published: Apr 19, 2020 License: BSD-3-Clause Imports: 14 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets. nolint: deadcode

func Globe

func Globe() *bytes.Reader

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables. nolint: deadcode

func Pion

func Pion() *bytes.Reader

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

type IVFFrameHeader

type IVFFrameHeader struct {
	Size uint32
	PTS  uint64
}

type IVFHeader

type IVFHeader struct {
	Signaure   [4]byte
	Version    uint16
	Size       uint16
	Codec      [4]byte
	Width      uint16
	Height     uint16
	FrameRate  uint32
	FrameScale uint32
	FrameCount uint32
	// contains filtered or unexported fields
}

type IVFReader

type IVFReader struct {
	Header IVFHeader
	// contains filtered or unexported fields
}

func NewIVFReader

func NewIVFReader(r io.ReadSeeker) (*IVFReader, error)

func (*IVFReader) Codec

func (i *IVFReader) Codec() string

func (*IVFReader) ReadFrame

func (i *IVFReader) ReadFrame() (data []byte, pts uint64, err error)

func (*IVFReader) Rewind

func (i *IVFReader) Rewind() error

type Player

type Player struct {
	OnFrame func(image.Image)
	// contains filtered or unexported fields
}

func NewPlayer

func NewPlayer(r io.ReadSeeker) (*Player, error)

func (*Player) Play

func (p *Player) Play(ctx context.Context) error

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