userv1connect

package
v1.16.1-20240417131334... Latest Latest
Warning

This package is not in the latest version of its module.

Go to latest
Published: unknown License: MIT Imports: 7 Imported by: 0

Documentation

Index

Constants

View Source
const (
	// AuthUserServiceSignUpGameUserProcedure is the fully-qualified name of the AuthUserService's
	// SignUpGameUser RPC.
	AuthUserServiceSignUpGameUserProcedure = "/linq.auth.user.v1.AuthUserService/SignUpGameUser"
	// AuthUserServiceSignInGameUserProcedure is the fully-qualified name of the AuthUserService's
	// SignInGameUser RPC.
	AuthUserServiceSignInGameUserProcedure = "/linq.auth.user.v1.AuthUserService/SignInGameUser"
	// AuthUserServiceSaveGameUserProcedure is the fully-qualified name of the AuthUserService's
	// SaveGameUser RPC.
	AuthUserServiceSaveGameUserProcedure = "/linq.auth.user.v1.AuthUserService/SaveGameUser"
)

These constants are the fully-qualified names of the RPCs defined in this package. They're exposed at runtime as Spec.Procedure and as the final two segments of the HTTP route.

Note that these are different from the fully-qualified method names used by google.golang.org/protobuf/reflect/protoreflect. To convert from these constants to reflection-formatted method names, remove the leading slash and convert the remaining slash to a period.

View Source
const (
	// AuthUserServiceName is the fully-qualified name of the AuthUserService service.
	AuthUserServiceName = "linq.auth.user.v1.AuthUserService"
)

Variables

This section is empty.

Functions

func NewAuthUserServiceHandler

func NewAuthUserServiceHandler(svc AuthUserServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)

NewAuthUserServiceHandler builds an HTTP handler from the service implementation. It returns the path on which to mount the handler and the handler itself.

By default, handlers support the Connect, gRPC, and gRPC-Web protocols with the binary Protobuf and JSON codecs. They also support gzip compression.

Types

type AuthUserServiceClient

type AuthUserServiceClient interface {
	// Returns temporary user token which should be passed to LinQ app to process with sign in
	SignUpGameUser(context.Context, *connect.Request[v1.SignUpGameUserRequest]) (*connect.Response[v1.SignUpGameUserResponse], error)
	// Links existing user account with real wallet account, providing valid access_token for protected operations.
	// With this token user has access to all actions.
	SignInGameUser(context.Context, *connect.Request[v1.SignInGameUserRequest]) (*connect.Response[v1.SignInGameUserResponse], error)
	// Save game user data to anon profile (to overcome some money operations limits)
	SaveGameUser(context.Context, *connect.Request[v1.SaveGameUserRequest]) (*connect.Response[emptypb.Empty], error)
}

AuthUserServiceClient is a client for the linq.auth.user.v1.AuthUserService service.

func NewAuthUserServiceClient

func NewAuthUserServiceClient(httpClient connect.HTTPClient, baseURL string, opts ...connect.ClientOption) AuthUserServiceClient

NewAuthUserServiceClient constructs a client for the linq.auth.user.v1.AuthUserService service. By default, it uses the Connect protocol with the binary Protobuf Codec, asks for gzipped responses, and sends uncompressed requests. To use the gRPC or gRPC-Web protocols, supply the connect.WithGRPC() or connect.WithGRPCWeb() options.

The URL supplied here should be the base URL for the Connect or gRPC server (for example, http://api.acme.com or https://acme.com/grpc).

type AuthUserServiceHandler

type AuthUserServiceHandler interface {
	// Returns temporary user token which should be passed to LinQ app to process with sign in
	SignUpGameUser(context.Context, *connect.Request[v1.SignUpGameUserRequest]) (*connect.Response[v1.SignUpGameUserResponse], error)
	// Links existing user account with real wallet account, providing valid access_token for protected operations.
	// With this token user has access to all actions.
	SignInGameUser(context.Context, *connect.Request[v1.SignInGameUserRequest]) (*connect.Response[v1.SignInGameUserResponse], error)
	// Save game user data to anon profile (to overcome some money operations limits)
	SaveGameUser(context.Context, *connect.Request[v1.SaveGameUserRequest]) (*connect.Response[emptypb.Empty], error)
}

AuthUserServiceHandler is an implementation of the linq.auth.user.v1.AuthUserService service.

type UnimplementedAuthUserServiceHandler

type UnimplementedAuthUserServiceHandler struct{}

UnimplementedAuthUserServiceHandler returns CodeUnimplemented from all methods.

func (UnimplementedAuthUserServiceHandler) SaveGameUser

func (UnimplementedAuthUserServiceHandler) SignInGameUser

func (UnimplementedAuthUserServiceHandler) SignUpGameUser

Jump to

Keyboard shortcuts

? : This menu
/ : Search site
f or F : Jump to
y or Y : Canonical URL