Documentation ¶
Index ¶
- Constants
- func NewAuthUserServiceHandler(svc AuthUserServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)
- type AuthUserServiceClient
- type AuthUserServiceHandler
- type UnimplementedAuthUserServiceHandler
- func (UnimplementedAuthUserServiceHandler) SaveGameUser(context.Context, *connect.Request[v1.SaveGameUserRequest]) (*connect.Response[emptypb.Empty], error)
- func (UnimplementedAuthUserServiceHandler) SignInGameUser(context.Context, *connect.Request[v1.SignInGameUserRequest]) (*connect.Response[v1.SignInGameUserResponse], error)
- func (UnimplementedAuthUserServiceHandler) SignUpGameUser(context.Context, *connect.Request[v1.SignUpGameUserRequest]) (*connect.Response[v1.SignUpGameUserResponse], error)
Constants ¶
const ( // AuthUserServiceSignUpGameUserProcedure is the fully-qualified name of the AuthUserService's // SignUpGameUser RPC. AuthUserServiceSignUpGameUserProcedure = "/linq.auth.user.v1.AuthUserService/SignUpGameUser" // AuthUserServiceSignInGameUserProcedure is the fully-qualified name of the AuthUserService's // SignInGameUser RPC. AuthUserServiceSignInGameUserProcedure = "/linq.auth.user.v1.AuthUserService/SignInGameUser" // AuthUserServiceSaveGameUserProcedure is the fully-qualified name of the AuthUserService's // SaveGameUser RPC. AuthUserServiceSaveGameUserProcedure = "/linq.auth.user.v1.AuthUserService/SaveGameUser" )
These constants are the fully-qualified names of the RPCs defined in this package. They're exposed at runtime as Spec.Procedure and as the final two segments of the HTTP route.
Note that these are different from the fully-qualified method names used by google.golang.org/protobuf/reflect/protoreflect. To convert from these constants to reflection-formatted method names, remove the leading slash and convert the remaining slash to a period.
const (
// AuthUserServiceName is the fully-qualified name of the AuthUserService service.
AuthUserServiceName = "linq.auth.user.v1.AuthUserService"
)
Variables ¶
This section is empty.
Functions ¶
func NewAuthUserServiceHandler ¶
func NewAuthUserServiceHandler(svc AuthUserServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)
NewAuthUserServiceHandler builds an HTTP handler from the service implementation. It returns the path on which to mount the handler and the handler itself.
By default, handlers support the Connect, gRPC, and gRPC-Web protocols with the binary Protobuf and JSON codecs. They also support gzip compression.
Types ¶
type AuthUserServiceClient ¶
type AuthUserServiceClient interface { // Returns temporary user token which should be passed to LinQ app to process with sign in SignUpGameUser(context.Context, *connect.Request[v1.SignUpGameUserRequest]) (*connect.Response[v1.SignUpGameUserResponse], error) // Links existing user account with real wallet account, providing valid access_token for protected operations. // With this token user has access to all actions. SignInGameUser(context.Context, *connect.Request[v1.SignInGameUserRequest]) (*connect.Response[v1.SignInGameUserResponse], error) // Save game user data to anon profile (to overcome some money operations limits) SaveGameUser(context.Context, *connect.Request[v1.SaveGameUserRequest]) (*connect.Response[emptypb.Empty], error) }
AuthUserServiceClient is a client for the linq.auth.user.v1.AuthUserService service.
func NewAuthUserServiceClient ¶
func NewAuthUserServiceClient(httpClient connect.HTTPClient, baseURL string, opts ...connect.ClientOption) AuthUserServiceClient
NewAuthUserServiceClient constructs a client for the linq.auth.user.v1.AuthUserService service. By default, it uses the Connect protocol with the binary Protobuf Codec, asks for gzipped responses, and sends uncompressed requests. To use the gRPC or gRPC-Web protocols, supply the connect.WithGRPC() or connect.WithGRPCWeb() options.
The URL supplied here should be the base URL for the Connect or gRPC server (for example, http://api.acme.com or https://acme.com/grpc).
type AuthUserServiceHandler ¶
type AuthUserServiceHandler interface { // Returns temporary user token which should be passed to LinQ app to process with sign in SignUpGameUser(context.Context, *connect.Request[v1.SignUpGameUserRequest]) (*connect.Response[v1.SignUpGameUserResponse], error) // Links existing user account with real wallet account, providing valid access_token for protected operations. // With this token user has access to all actions. SignInGameUser(context.Context, *connect.Request[v1.SignInGameUserRequest]) (*connect.Response[v1.SignInGameUserResponse], error) // Save game user data to anon profile (to overcome some money operations limits) SaveGameUser(context.Context, *connect.Request[v1.SaveGameUserRequest]) (*connect.Response[emptypb.Empty], error) }
AuthUserServiceHandler is an implementation of the linq.auth.user.v1.AuthUserService service.
type UnimplementedAuthUserServiceHandler ¶
type UnimplementedAuthUserServiceHandler struct{}
UnimplementedAuthUserServiceHandler returns CodeUnimplemented from all methods.
func (UnimplementedAuthUserServiceHandler) SaveGameUser ¶
func (UnimplementedAuthUserServiceHandler) SignInGameUser ¶
func (UnimplementedAuthUserServiceHandler) SignInGameUser(context.Context, *connect.Request[v1.SignInGameUserRequest]) (*connect.Response[v1.SignInGameUserResponse], error)
func (UnimplementedAuthUserServiceHandler) SignUpGameUser ¶
func (UnimplementedAuthUserServiceHandler) SignUpGameUser(context.Context, *connect.Request[v1.SignUpGameUserRequest]) (*connect.Response[v1.SignUpGameUserResponse], error)