sessionsv1connect

package
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Published: unknown License: MIT Imports: 6 Imported by: 0

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Index

Constants

View Source
const (
	// PlayDataSessionServiceInitiateProcedure is the fully-qualified name of the
	// PlayDataSessionService's Initiate RPC.
	PlayDataSessionServiceInitiateProcedure = "/linq.play.sessions.v1.PlayDataSessionService/Initiate"
	// PlayDataSessionServiceCompleteProcedure is the fully-qualified name of the
	// PlayDataSessionService's Complete RPC.
	PlayDataSessionServiceCompleteProcedure = "/linq.play.sessions.v1.PlayDataSessionService/Complete"
)

These constants are the fully-qualified names of the RPCs defined in this package. They're exposed at runtime as Spec.Procedure and as the final two segments of the HTTP route.

Note that these are different from the fully-qualified method names used by google.golang.org/protobuf/reflect/protoreflect. To convert from these constants to reflection-formatted method names, remove the leading slash and convert the remaining slash to a period.

View Source
const (
	// PlayDataSessionServiceName is the fully-qualified name of the PlayDataSessionService service.
	PlayDataSessionServiceName = "linq.play.sessions.v1.PlayDataSessionService"
)

Variables

This section is empty.

Functions

func NewPlayDataSessionServiceHandler

func NewPlayDataSessionServiceHandler(svc PlayDataSessionServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)

NewPlayDataSessionServiceHandler builds an HTTP handler from the service implementation. It returns the path on which to mount the handler and the handler itself.

By default, handlers support the Connect, gRPC, and gRPC-Web protocols with the binary Protobuf and JSON codecs. They also support gzip compression.

Types

type PlayDataSessionServiceClient

type PlayDataSessionServiceClient interface {
	// Starts a new play session, returns session id which has to be used
	// in the following requests related to the same game session
	Initiate(context.Context, *connect.Request[v1.InitiateSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error)
	// Normal stopping of the tournament, including spreading rewards
	Complete(context.Context, *connect.Request[v1.CompleteSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error)
}

PlayDataSessionServiceClient is a client for the linq.play.sessions.v1.PlayDataSessionService service.

func NewPlayDataSessionServiceClient

func NewPlayDataSessionServiceClient(httpClient connect.HTTPClient, baseURL string, opts ...connect.ClientOption) PlayDataSessionServiceClient

NewPlayDataSessionServiceClient constructs a client for the linq.play.sessions.v1.PlayDataSessionService service. By default, it uses the Connect protocol with the binary Protobuf Codec, asks for gzipped responses, and sends uncompressed requests. To use the gRPC or gRPC-Web protocols, supply the connect.WithGRPC() or connect.WithGRPCWeb() options.

The URL supplied here should be the base URL for the Connect or gRPC server (for example, http://api.acme.com or https://acme.com/grpc).

type PlayDataSessionServiceHandler

type PlayDataSessionServiceHandler interface {
	// Starts a new play session, returns session id which has to be used
	// in the following requests related to the same game session
	Initiate(context.Context, *connect.Request[v1.InitiateSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error)
	// Normal stopping of the tournament, including spreading rewards
	Complete(context.Context, *connect.Request[v1.CompleteSessionRequest]) (*connect.Response[v1.UnifiedSessionResponse], error)
}

PlayDataSessionServiceHandler is an implementation of the linq.play.sessions.v1.PlayDataSessionService service.

type UnimplementedPlayDataSessionServiceHandler

type UnimplementedPlayDataSessionServiceHandler struct{}

UnimplementedPlayDataSessionServiceHandler returns CodeUnimplemented from all methods.

func (UnimplementedPlayDataSessionServiceHandler) Complete

func (UnimplementedPlayDataSessionServiceHandler) Initiate

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