playersv1connect

package
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Published: unknown License: MIT Imports: 6 Imported by: 0

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Index

Constants

View Source
const (
	// PlayDataPlayerServiceJoinProcedure is the fully-qualified name of the PlayDataPlayerService's
	// Join RPC.
	PlayDataPlayerServiceJoinProcedure = "/linq.playdata.players.v1.PlayDataPlayerService/Join"
	// PlayDataPlayerServiceQuitProcedure is the fully-qualified name of the PlayDataPlayerService's
	// Quit RPC.
	PlayDataPlayerServiceQuitProcedure = "/linq.playdata.players.v1.PlayDataPlayerService/Quit"
	// PlayDataPlayerServiceGainProcedure is the fully-qualified name of the PlayDataPlayerService's
	// Gain RPC.
	PlayDataPlayerServiceGainProcedure = "/linq.playdata.players.v1.PlayDataPlayerService/Gain"
)

These constants are the fully-qualified names of the RPCs defined in this package. They're exposed at runtime as Spec.Procedure and as the final two segments of the HTTP route.

Note that these are different from the fully-qualified method names used by google.golang.org/protobuf/reflect/protoreflect. To convert from these constants to reflection-formatted method names, remove the leading slash and convert the remaining slash to a period.

View Source
const (
	// PlayDataPlayerServiceName is the fully-qualified name of the PlayDataPlayerService service.
	PlayDataPlayerServiceName = "linq.playdata.players.v1.PlayDataPlayerService"
)

Variables

This section is empty.

Functions

func NewPlayDataPlayerServiceHandler

func NewPlayDataPlayerServiceHandler(svc PlayDataPlayerServiceHandler, opts ...connect.HandlerOption) (string, http.Handler)

NewPlayDataPlayerServiceHandler builds an HTTP handler from the service implementation. It returns the path on which to mount the handler and the handler itself.

By default, handlers support the Connect, gRPC, and gRPC-Web protocols with the binary Protobuf and JSON codecs. They also support gzip compression.

Types

type PlayDataPlayerServiceClient

type PlayDataPlayerServiceClient interface {
	// Attaches player to the session (tournament), including internal checks
	// and also automatically takes bets according with the tournament config
	Join(context.Context, *connect.Request[v1.JoinPlayerRequest]) (*connect.Response[v1.AppliedPlayerOrder], error)
	// Quiting player from the sessions (tournament), which means that player
	// finished his game and waiting for tournament finishing
	Quit(context.Context, *connect.Request[v1.DataPlayerRequest]) (*connect.Response[v1.DataPlayerResponse], error)
	// Allow player gain his reward in case tournament has not automatic spreading
	Gain(context.Context, *connect.Request[v1.DataPlayerRequest]) (*connect.Response[v1.AppliedPlayerOrder], error)
}

PlayDataPlayerServiceClient is a client for the linq.playdata.players.v1.PlayDataPlayerService service.

func NewPlayDataPlayerServiceClient

func NewPlayDataPlayerServiceClient(httpClient connect.HTTPClient, baseURL string, opts ...connect.ClientOption) PlayDataPlayerServiceClient

NewPlayDataPlayerServiceClient constructs a client for the linq.playdata.players.v1.PlayDataPlayerService service. By default, it uses the Connect protocol with the binary Protobuf Codec, asks for gzipped responses, and sends uncompressed requests. To use the gRPC or gRPC-Web protocols, supply the connect.WithGRPC() or connect.WithGRPCWeb() options.

The URL supplied here should be the base URL for the Connect or gRPC server (for example, http://api.acme.com or https://acme.com/grpc).

type PlayDataPlayerServiceHandler

type PlayDataPlayerServiceHandler interface {
	// Attaches player to the session (tournament), including internal checks
	// and also automatically takes bets according with the tournament config
	Join(context.Context, *connect.Request[v1.JoinPlayerRequest]) (*connect.Response[v1.AppliedPlayerOrder], error)
	// Quiting player from the sessions (tournament), which means that player
	// finished his game and waiting for tournament finishing
	Quit(context.Context, *connect.Request[v1.DataPlayerRequest]) (*connect.Response[v1.DataPlayerResponse], error)
	// Allow player gain his reward in case tournament has not automatic spreading
	Gain(context.Context, *connect.Request[v1.DataPlayerRequest]) (*connect.Response[v1.AppliedPlayerOrder], error)
}

PlayDataPlayerServiceHandler is an implementation of the linq.playdata.players.v1.PlayDataPlayerService service.

type UnimplementedPlayDataPlayerServiceHandler

type UnimplementedPlayDataPlayerServiceHandler struct{}

UnimplementedPlayDataPlayerServiceHandler returns CodeUnimplemented from all methods.

func (UnimplementedPlayDataPlayerServiceHandler) Gain

func (UnimplementedPlayDataPlayerServiceHandler) Join

func (UnimplementedPlayDataPlayerServiceHandler) Quit

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