Documentation ¶
Index ¶
- Variables
- type GainRewardRequest
- type GainRewardResponse
- type JoinPlayerRequest
- func (*JoinPlayerRequest) Descriptor() ([]byte, []int)deprecated
- func (x *JoinPlayerRequest) GetSession() string
- func (x *JoinPlayerRequest) GetStake() *PlayerStake
- func (*JoinPlayerRequest) ProtoMessage()
- func (x *JoinPlayerRequest) ProtoReflect() protoreflect.Message
- func (x *JoinPlayerRequest) Reset()
- func (x *JoinPlayerRequest) String() string
- type JoinPlayerResponse
- func (*JoinPlayerResponse) Descriptor() ([]byte, []int)deprecated
- func (x *JoinPlayerResponse) GetPartyId() string
- func (x *JoinPlayerResponse) GetSuccess() bool
- func (*JoinPlayerResponse) ProtoMessage()
- func (x *JoinPlayerResponse) ProtoReflect() protoreflect.Message
- func (x *JoinPlayerResponse) Reset()
- func (x *JoinPlayerResponse) String() string
- type PlayerPlace
- func (*PlayerPlace) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerPlace) GetPlace() int32
- func (x *PlayerPlace) GetPrize() int32
- func (x *PlayerPlace) GetScore() int32
- func (*PlayerPlace) ProtoMessage()
- func (x *PlayerPlace) ProtoReflect() protoreflect.Message
- func (x *PlayerPlace) Reset()
- func (x *PlayerPlace) String() string
- type PlayerStake
- type QuitPlayerRequest
- func (*QuitPlayerRequest) Descriptor() ([]byte, []int)deprecated
- func (x *QuitPlayerRequest) GetScore() int32
- func (x *QuitPlayerRequest) GetSession() string
- func (*QuitPlayerRequest) ProtoMessage()
- func (x *QuitPlayerRequest) ProtoReflect() protoreflect.Message
- func (x *QuitPlayerRequest) Reset()
- func (x *QuitPlayerRequest) String() string
- type QuitPlayerResponse
Constants ¶
This section is empty.
Variables ¶
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var File_linq_play_players_v1_players_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type GainRewardRequest ¶
type GainRewardRequest struct {
// contains filtered or unexported fields
}
func (*GainRewardRequest) Descriptor
deprecated
func (*GainRewardRequest) Descriptor() ([]byte, []int)
Deprecated: Use GainRewardRequest.ProtoReflect.Descriptor instead.
func (*GainRewardRequest) ProtoMessage ¶
func (*GainRewardRequest) ProtoMessage()
func (*GainRewardRequest) ProtoReflect ¶
func (x *GainRewardRequest) ProtoReflect() protoreflect.Message
func (*GainRewardRequest) Reset ¶
func (x *GainRewardRequest) Reset()
func (*GainRewardRequest) String ¶
func (x *GainRewardRequest) String() string
type GainRewardResponse ¶
type GainRewardResponse struct {
// contains filtered or unexported fields
}
func (*GainRewardResponse) Descriptor
deprecated
func (*GainRewardResponse) Descriptor() ([]byte, []int)
Deprecated: Use GainRewardResponse.ProtoReflect.Descriptor instead.
func (*GainRewardResponse) ProtoMessage ¶
func (*GainRewardResponse) ProtoMessage()
func (*GainRewardResponse) ProtoReflect ¶
func (x *GainRewardResponse) ProtoReflect() protoreflect.Message
func (*GainRewardResponse) Reset ¶
func (x *GainRewardResponse) Reset()
func (*GainRewardResponse) String ¶
func (x *GainRewardResponse) String() string
type JoinPlayerRequest ¶
type JoinPlayerRequest struct { // Session identifier created on initiate stage Session string `protobuf:"bytes,1,opt,name=session,proto3" json:"session,omitempty"` // Actual amount of money required for joining tournament // Should coresponds with tournament initiate, otherwise error will be raised Stake *PlayerStake `protobuf:"bytes,2,opt,name=stake,proto3" json:"stake,omitempty"` // contains filtered or unexported fields }
Params for joining play session
func (*JoinPlayerRequest) Descriptor
deprecated
func (*JoinPlayerRequest) Descriptor() ([]byte, []int)
Deprecated: Use JoinPlayerRequest.ProtoReflect.Descriptor instead.
func (*JoinPlayerRequest) GetSession ¶
func (x *JoinPlayerRequest) GetSession() string
func (*JoinPlayerRequest) GetStake ¶
func (x *JoinPlayerRequest) GetStake() *PlayerStake
func (*JoinPlayerRequest) ProtoMessage ¶
func (*JoinPlayerRequest) ProtoMessage()
func (*JoinPlayerRequest) ProtoReflect ¶
func (x *JoinPlayerRequest) ProtoReflect() protoreflect.Message
func (*JoinPlayerRequest) Reset ¶
func (x *JoinPlayerRequest) Reset()
func (*JoinPlayerRequest) String ¶
func (x *JoinPlayerRequest) String() string
type JoinPlayerResponse ¶
type JoinPlayerResponse struct { Success bool `protobuf:"varint,1,opt,name=success,proto3" json:"success,omitempty"` PartyId string `protobuf:"bytes,2,opt,name=party_id,json=partyId,proto3" json:"party_id,omitempty"` // ??? what return here? // contains filtered or unexported fields }
Response definition for JoinPlayer
func (*JoinPlayerResponse) Descriptor
deprecated
func (*JoinPlayerResponse) Descriptor() ([]byte, []int)
Deprecated: Use JoinPlayerResponse.ProtoReflect.Descriptor instead.
func (*JoinPlayerResponse) GetPartyId ¶
func (x *JoinPlayerResponse) GetPartyId() string
func (*JoinPlayerResponse) GetSuccess ¶
func (x *JoinPlayerResponse) GetSuccess() bool
func (*JoinPlayerResponse) ProtoMessage ¶
func (*JoinPlayerResponse) ProtoMessage()
func (*JoinPlayerResponse) ProtoReflect ¶
func (x *JoinPlayerResponse) ProtoReflect() protoreflect.Message
func (*JoinPlayerResponse) Reset ¶
func (x *JoinPlayerResponse) Reset()
func (*JoinPlayerResponse) String ¶
func (x *JoinPlayerResponse) String() string
type PlayerPlace ¶
type PlayerPlace struct { // Score earned by the player Score int32 `protobuf:"varint,1,opt,name=score,proto3" json:"score,omitempty"` // Place taken by the player Place int32 `protobuf:"varint,2,opt,name=place,proto3" json:"place,omitempty"` // Prize that has to be paid to the player Prize int32 `protobuf:"varint,3,opt,name=prize,proto3" json:"prize,omitempty"` // contains filtered or unexported fields }
func (*PlayerPlace) Descriptor
deprecated
func (*PlayerPlace) Descriptor() ([]byte, []int)
Deprecated: Use PlayerPlace.ProtoReflect.Descriptor instead.
func (*PlayerPlace) GetPlace ¶
func (x *PlayerPlace) GetPlace() int32
func (*PlayerPlace) GetPrize ¶
func (x *PlayerPlace) GetPrize() int32
func (*PlayerPlace) GetScore ¶
func (x *PlayerPlace) GetScore() int32
func (*PlayerPlace) ProtoMessage ¶
func (*PlayerPlace) ProtoMessage()
func (*PlayerPlace) ProtoReflect ¶
func (x *PlayerPlace) ProtoReflect() protoreflect.Message
func (*PlayerPlace) Reset ¶
func (x *PlayerPlace) Reset()
func (*PlayerPlace) String ¶
func (x *PlayerPlace) String() string
type PlayerStake ¶
type PlayerStake struct { // Actual amount of money with which player is joining tournament Value int32 `protobuf:"varint,1,opt,name=value,proto3" json:"value,omitempty"` // Optional amount of money that player spend as internal bonuses // Has to be used in case splitting stake between normal cash and internal bonuses Bonus *int32 `protobuf:"varint,2,opt,name=bonus,proto3,oneof" json:"bonus,omitempty"` // contains filtered or unexported fields }
Actual stake of the player for torunament
func (*PlayerStake) Descriptor
deprecated
func (*PlayerStake) Descriptor() ([]byte, []int)
Deprecated: Use PlayerStake.ProtoReflect.Descriptor instead.
func (*PlayerStake) GetBonus ¶
func (x *PlayerStake) GetBonus() int32
func (*PlayerStake) GetValue ¶
func (x *PlayerStake) GetValue() int32
func (*PlayerStake) ProtoMessage ¶
func (*PlayerStake) ProtoMessage()
func (*PlayerStake) ProtoReflect ¶
func (x *PlayerStake) ProtoReflect() protoreflect.Message
func (*PlayerStake) Reset ¶
func (x *PlayerStake) Reset()
func (*PlayerStake) String ¶
func (x *PlayerStake) String() string
type QuitPlayerRequest ¶
type QuitPlayerRequest struct { // Session identifier created on init Session string `protobuf:"bytes,1,opt,name=session,proto3" json:"session,omitempty"` // Score earned in the tournament Score int32 `protobuf:"varint,3,opt,name=score,proto3" json:"score,omitempty"` // contains filtered or unexported fields }
func (*QuitPlayerRequest) Descriptor
deprecated
func (*QuitPlayerRequest) Descriptor() ([]byte, []int)
Deprecated: Use QuitPlayerRequest.ProtoReflect.Descriptor instead.
func (*QuitPlayerRequest) GetScore ¶
func (x *QuitPlayerRequest) GetScore() int32
func (*QuitPlayerRequest) GetSession ¶
func (x *QuitPlayerRequest) GetSession() string
func (*QuitPlayerRequest) ProtoMessage ¶
func (*QuitPlayerRequest) ProtoMessage()
func (*QuitPlayerRequest) ProtoReflect ¶
func (x *QuitPlayerRequest) ProtoReflect() protoreflect.Message
func (*QuitPlayerRequest) Reset ¶
func (x *QuitPlayerRequest) Reset()
func (*QuitPlayerRequest) String ¶
func (x *QuitPlayerRequest) String() string
type QuitPlayerResponse ¶
type QuitPlayerResponse struct {
// contains filtered or unexported fields
}
func (*QuitPlayerResponse) Descriptor
deprecated
func (*QuitPlayerResponse) Descriptor() ([]byte, []int)
Deprecated: Use QuitPlayerResponse.ProtoReflect.Descriptor instead.
func (*QuitPlayerResponse) ProtoMessage ¶
func (*QuitPlayerResponse) ProtoMessage()
func (*QuitPlayerResponse) ProtoReflect ¶
func (x *QuitPlayerResponse) ProtoReflect() protoreflect.Message
func (*QuitPlayerResponse) Reset ¶
func (x *QuitPlayerResponse) Reset()
func (*QuitPlayerResponse) String ¶
func (x *QuitPlayerResponse) String() string
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