state

package
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Published: Jul 13, 2021 License: BSD-3-Clause Imports: 6 Imported by: 0

Documentation

Overview

Package state implements the agent state. This is a separate package to enforce access to a limited public API.

Index

Constants

View Source
const GraceInterval = 3 * time.Minute

GraceInterval is the amount of time to provide for bots to terminate gracefully.

Variables

This section is empty.

Functions

This section is empty.

Types

type Controller

type Controller struct {
	// contains filtered or unexported fields
}

Controller provides running bots for DUTs. Callers tell Controller what DUTs to add, drain, or terminate, and Controller makes sure there are bots running or not running for those DUTs.

func NewController

func NewController(h ControllerHook) *Controller

NewController creates a new Controller.

func (*Controller) ActiveDUTs

func (c *Controller) ActiveDUTs() []string

ActiveDUTs returns a slice of all DUTs the controller is keeping alive. This includes DUTs that are draining or terminated but not exited yet. This method is safe to call concurrently.

func (*Controller) AddDUT

func (c *Controller) AddDUT(dutID string)

AddDUT adds a DUT to the Controller. The controller ensures that a Swarming bot is running for the DUT. If the DUT was already added or if the controller is blocked, do nothing. This method is concurrency safe.

func (*Controller) BlockDUTs

func (c *Controller) BlockDUTs()

BlockDUTs marks the controller to not accept new DUTs. This method is safe to call concurrently.

func (*Controller) DrainAll

func (c *Controller) DrainAll()

DrainAll drains all DUTs. You almost certainly want to call Block first to make sure DUTs don't get added right after calling this.

func (*Controller) DrainDUT

func (c *Controller) DrainDUT(dutID string)

DrainDUT removes a DUT to no longer have bots running for it and drains its current bot. This method can be called repeatedly. If the controller does not have the DUT, just call ReleaseDUT on the controller's hook. This method is concurrency safe.

func (*Controller) TerminateAll

func (c *Controller) TerminateAll()

TerminateAll terminates all DUTs. You almost certainly want to call Block first to make sure DUTs don't get added right after calling this.

func (*Controller) TerminateDUT

func (c *Controller) TerminateDUT(dutID string)

TerminateDUT removes a DUT to no longer have bots running for it and terminates its current bot. This method can be called repeatedly. If the controller does not have the DUT, just call ReleaseDUT on the controller's hook. This method is concurrency safe.

func (*Controller) Wait

func (c *Controller) Wait()

Wait for all Swarming bots to finish. It is the caller's responsibility to make sure all bots are terminated or drained, else this call will hang.

type ControllerHook

type ControllerHook interface {
	// StartBot starts a bot process for the DUT.
	// This method should be safe to call concurrently.
	StartBot(dutID string) (bot.Bot, error)
	// ReleaseDUT is called to release the DUT for a bot process
	// that has finished.  This method should be idempotent.
	ReleaseDUT(dutID string)
}

ControllerHook defines the interface that a Controller uses to interact with the external world.

type State

type State struct {
	*Controller
	// contains filtered or unexported fields
}

State contains the agent state for the lifetime of one drone UUID assignment.

func New

func New(uuid string, h ControllerHook) *State

New creates a new instance of agent state.

func (*State) SetExpiration

func (s *State) SetExpiration(t time.Time)

SetExpiration sets a new expiration time. Note that if the expiration already fired, this does nothing.

func (*State) UUID

func (s *State) UUID() string

UUID returns the drone UUID.

func (*State) WithExpire

func (s *State) WithExpire(ctx context.Context, t time.Time) context.Context

WithExpire sets up the delayable expiration context.

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