system

package
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Published: Feb 1, 2023 License: AGPL-3.0 Imports: 12 Imported by: 0

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Constants

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Variables

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Functions

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Types

type MapSystem

type MapSystem struct {
	*component.Once
	// contains filtered or unexported fields
}

func (*MapSystem) Draw

func (s *MapSystem) Draw(e gohan.Entity, screen *ebiten.Image) error

func (*MapSystem) Update

func (s *MapSystem) Update(e gohan.Entity) error

type PlayerSystem

type PlayerSystem struct {
	*component.Once
	// contains filtered or unexported fields
}

func (*PlayerSystem) Draw

func (s *PlayerSystem) Draw(e gohan.Entity, screen *ebiten.Image) error

func (*PlayerSystem) Update

func (s *PlayerSystem) Update(e gohan.Entity) error

type UISystem

type UISystem struct {
	*component.Once
	// contains filtered or unexported fields
}

func (*UISystem) Draw

func (u *UISystem) Draw(e gohan.Entity, screen *ebiten.Image) error

func (*UISystem) Update

func (u *UISystem) Update(e gohan.Entity) error

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