Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Sprite ¶
type Sprite struct { Image *ebiten.Image HorizontalFlip bool VerticalFlip bool Angle float64 Overlay *ebiten.Image OverlayX, OverlayY float64 // Overlay offset OffsetX, OffsetY float64 Frame int Frames []*ebiten.Image FrameTime time.Duration LastFrame time.Time NumFrames int DamageTicks int OverrideColorScale bool ColorScale float64 Layer int }
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