## Documentation ¶

### Overview ¶

Package heap provides heap operations for any type that implements heap.Interface. A heap is a tree with the property that each node is the minimum-valued node in its subtree.

The minimum element in the tree is the root, at index 0.

A heap is a common way to implement a priority queue. To build a priority queue, implement the Heap interface with the (negative) priority as the ordering for the Less method, so Push adds items while Pop removes the highest-priority item from the queue. The Examples include such an implementation; the file example_pq_test.go has the complete source.

## Example (IntHeap) ¶

This example inserts several ints into an IntHeap, checks the minimum, and removes them in order of priority.

// This example demonstrates an integer heap built using the heap interface. package main import ( "container/heap" "fmt" ) // An IntHeap is a min-heap of ints. type IntHeap []int func (h IntHeap) Len() int { return len(h) } func (h IntHeap) Less(i, j int) bool { return h[i] < h[j] } func (h IntHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] } func (h *IntHeap) Push(x any) { // Push and Pop use pointer receivers because they modify the slice's length, // not just its contents. *h = append(*h, x.(int)) } func (h *IntHeap) Pop() any { old := *h n := len(old) x := old[n-1] *h = old[0 : n-1] return x } // This example inserts several ints into an IntHeap, checks the minimum, // and removes them in order of priority. func main() { h := &IntHeap{2, 1, 5} heap.Init(h) heap.Push(h, 3) fmt.Printf("minimum: %d\n", (*h)[0]) for h.Len() > 0 { fmt.Printf("%d ", heap.Pop(h)) } }

Output: minimum: 1 1 2 3 5

## Example (PriorityQueue) ¶

This example creates a PriorityQueue with some items, adds and manipulates an item, and then removes the items in priority order.

// This example demonstrates a priority queue built using the heap interface. package main import ( "container/heap" "fmt" ) // An Item is something we manage in a priority queue. type Item struct { value string // The value of the item; arbitrary. priority int // The priority of the item in the queue. // The index is needed by update and is maintained by the heap.Interface methods. index int // The index of the item in the heap. } // A PriorityQueue implements heap.Interface and holds Items. type PriorityQueue []*Item func (pq PriorityQueue) Len() int { return len(pq) } func (pq PriorityQueue) Less(i, j int) bool { // We want Pop to give us the highest, not lowest, priority so we use greater than here. return pq[i].priority > pq[j].priority } func (pq PriorityQueue) Swap(i, j int) { pq[i], pq[j] = pq[j], pq[i] pq[i].index = i pq[j].index = j } func (pq *PriorityQueue) Push(x any) { n := len(*pq) item := x.(*Item) item.index = n *pq = append(*pq, item) } func (pq *PriorityQueue) Pop() any { old := *pq n := len(old) item := old[n-1] old[n-1] = nil // don't stop the GC from reclaiming the item eventually item.index = -1 // for safety *pq = old[0 : n-1] return item } // update modifies the priority and value of an Item in the queue. func (pq *PriorityQueue) update(item *Item, value string, priority int) { item.value = value item.priority = priority heap.Fix(pq, item.index) } // This example creates a PriorityQueue with some items, adds and manipulates an item, // and then removes the items in priority order. func main() { // Some items and their priorities. items := map[string]int{ "banana": 3, "apple": 2, "pear": 4, } // Create a priority queue, put the items in it, and // establish the priority queue (heap) invariants. pq := make(PriorityQueue, len(items)) i := 0 for value, priority := range items { pq[i] = &Item{ value: value, priority: priority, index: i, } i++ } heap.Init(&pq) // Insert a new item and then modify its priority. item := &Item{ value: "orange", priority: 1, } heap.Push(&pq, item) pq.update(item, item.value, 5) // Take the items out; they arrive in decreasing priority order. for pq.Len() > 0 { item := heap.Pop(&pq).(*Item) fmt.Printf("%.2d:%s ", item.priority, item.value) } }

Output: 05:orange 04:pear 03:banana 02:apple

### Index ¶

#### Examples ¶

### Constants ¶

This section is empty.

### Variables ¶

This section is empty.

### Functions ¶

#### func Fix ¶ added in go1.2

Fix re-establishes the heap ordering after the element at index i has changed its value. Changing the value of the element at index i and then calling Fix is equivalent to, but less expensive than, calling Remove(h, i) followed by a Push of the new value. The complexity is O(log n) where n = h.Len().

#### func Init ¶

func Init(h Interface)

Init establishes the heap invariants required by the other routines in this package. Init is idempotent with respect to the heap invariants and may be called whenever the heap invariants may have been invalidated. The complexity is O(n) where n = h.Len().

#### func Pop ¶

Pop removes and returns the minimum element (according to Less) from the heap. The complexity is O(log n) where n = h.Len(). Pop is equivalent to Remove(h, 0).

### Types ¶

#### type Interface ¶

type Interface interface { sort.Interface Push(x any) // add x as element Len() Pop() any // remove and return element Len() - 1. }

The Interface type describes the requirements for a type using the routines in this package. Any type that implements it may be used as a min-heap with the following invariants (established after Init has been called or if the data is empty or sorted):

!h.Less(j, i) for 0 <= i < h.Len() and 2*i+1 <= j <= 2*i+2 and j < h.Len()

Note that Push and Pop in this interface are for package heap's implementation to call. To add and remove things from the heap, use heap.Push and heap.Pop.