Documentation
¶
Overview ¶
Package sdk is the Go game server sdk.
Index ¶
Constants ¶
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const (
GameServerStatusAllocated = "Allocated"
)
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type GameServerCallback ¶
type GameServerCallback func(gs *sdk.GameServer)
type MultiverseSDK ¶ added in v1.0.6
type MultiverseSDK interface { // Ready 标记 game server 为 ready 状态 Ready() error // GetAllocationEnvs 获取启动配置里配置的和Allocation 接口传过来的环境变量 GetAllocationEnvs() (map[string]string, error) // GetServerInfo 获取server 基础配置信息,如 ip, port, allocationId等信息 GetServerInfo() (*ServerInfo, error) // GetExpireAt 获取当前 game server 到期时间 GetExpireAt() (int64, error) // Shutdown 关闭 game server Shutdown() error // Allocate 标记 game server 为 allocated 状态, 舰队模式可用该方法来分配 game server Allocate() error // WatchGameServer watch game server status, 舰队模式可用该方法监听 game server到 allocated 状态 WatchGameServer(GameServerCallback) error // SetResources ResetResources 可在运行过程动态调整 cpu 配置,为高级功能,如需使用,请联系我们 SetResources(resources *sdk.Resources) error ResetResources() error // ExtendTTL 延长当前 game server 到期时间 // params: ttl 格式示例 30m, 1h // 此方法为高级功能,如需使用,请联系我们 ExtendTTL(ttl string) error }
func GetInstance ¶ added in v1.0.6
func GetInstance() (MultiverseSDK, error)
type ServerInfo ¶ added in v1.0.6
type ServerInfo struct { AppId string ProfileId string Ip string GamePorts []*sdk.GameServer_Status_Port // 舰队模式下需等到 game server 为 allocated 状态方才有值 AllocationId string // 开启房间服务后,此项才有值,且舰队模式同AllocationId RoomId string // 是否是测试服务器(通过前端启动配置界面开启的server为测试服务器), // 测试服务器无 AllocationId, RoomId 等数据, // 可通过该参数判断是否是测试服务器,进一步控制对其他方法的调用, // 比如 GetExpireAt 方法就无法在测试服务器中调用. IsTestServer bool }
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