Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Dots = Spinner{ Frames: []string{"⠋", "⠙", "⠹", "⠸", "⠼", "⠴", "⠦", "⠧", "⠇", "⠏"}, Interval: 80 * time.Millisecond, Name: "dots", } Dots2 = Spinner{ Frames: []string{"⣾", "⣽", "⣻", "⢿", "⡿", "⣟", "⣯", "⣷"}, Interval: 80 * time.Millisecond, Name: "dots2", } Dots3 = Spinner{ Frames: []string{"⠋", "⠙", "⠚", "⠞", "⠖", "⠦", "⠴", "⠲", "⠳", "⠓"}, Interval: 80 * time.Millisecond, Name: "dots3", } Dots4 = Spinner{ Frames: []string{"⠄", "⠆", "⠇", "⠋", "⠙", "⠸", "⠰", "⠠", "⠰", "⠸", "⠙", "⠋", "⠇", "⠆"}, Interval: 80 * time.Millisecond, Name: "dots4", } Dots5 = Spinner{ Frames: []string{"⠋", "⠙", "⠚", "⠒", "⠂", "⠂", "⠒", "⠲", "⠴", "⠦", "⠖", "⠒", "⠐", "⠐", "⠒", "⠓", "⠋"}, Interval: 80 * time.Millisecond, Name: "dots5", } Dots6 = Spinner{ Frames: []string{"⠁", "⠉", "⠙", "⠚", "⠒", "⠂", "⠂", "⠒", "⠲", "⠴", "⠤", "⠄", "⠄", "⠤", "⠴", "⠲", "⠒", "⠂", "⠂", "⠒", "⠚", "⠙", "⠉", "⠁"}, Interval: 80 * time.Millisecond, Name: "dots6", } Dots7 = Spinner{ Frames: []string{"⠈", "⠉", "⠋", "⠓", "⠒", "⠐", "⠐", "⠒", "⠖", "⠦", "⠤", "⠠", "⠠", "⠤", "⠦", "⠖", "⠒", "⠐", "⠐", "⠒", "⠓", "⠋", "⠉", "⠈"}, Interval: 80 * time.Millisecond, Name: "dots7", } Dots8 = Spinner{ Frames: []string{"⠁", "⠁", "⠉", "⠙", "⠚", "⠒", "⠂", "⠂", "⠒", "⠲", "⠴", "⠤", "⠄", "⠄", "⠤", "⠠", "⠠", "⠤", "⠦", "⠖", "⠒", "⠐", "⠐", "⠒", "⠓", "⠋", "⠉", "⠈", "⠈"}, Interval: 80 * time.Millisecond, Name: "dots8", } Dots9 = Spinner{ Frames: []string{"⢹", "⢺", "⢼", "⣸", "⣇", "⡧", "⡗", "⡏"}, Interval: 80 * time.Millisecond, Name: "dots9", } Dots10 = Spinner{ Frames: []string{"⢄", "⢂", "⢁", "⡁", "⡈", "⡐", "⡠"}, Interval: 80 * time.Millisecond, Name: "dots10", } Dots11 = Spinner{ Frames: []string{"⠁", "⠂", "⠄", "⡀", "⢀", "⠠", "⠐", "⠈"}, Interval: 100 * time.Millisecond, Name: "dots11", } Dots12 = Spinner{ Frames: []string{"⢀⠀", "⡀⠀", "⠄⠀", "⢂⠀", "⡂⠀", "⠅⠀", "⢃⠀", "⡃⠀", "⠍⠀", "⢋⠀", "⡋⠀", "⠍⠁", "⢋⠁", "⡋⠁", "⠍⠉", "⠋⠉", "⠋⠉", "⠉⠙", "⠉⠙", "⠉⠩", "⠈⢙", "⠈⡙", "⢈⠩", "⡀⢙", "⠄⡙", "⢂⠩", "⡂⢘", "⠅⡘", "⢃⠨", "⡃⢐", "⠍⡐", "⢋⠠", "⡋⢀", "⠍⡁", "⢋⠁", "⡋⠁", "⠍⠉", "⠋⠉", "⠋⠉", "⠉⠙", "⠉⠙", "⠉⠩", "⠈⢙", "⠈⡙", "⠈⠩", "⠀⢙", "⠀⡙", "⠀⠩", "⠀⢘", "⠀⡘", "⠀⠨", "⠀⢐", "⠀⡐", "⠀⠠", "⠀⢀", "⠀⡀"}, Interval: 80 * time.Millisecond, Name: "dots12", } Dots13 = Spinner{ Frames: []string{"⣼", "⣹", "⢻", "⠿", "⡟", "⣏", "⣧", "⣶"}, Interval: 80 * time.Millisecond, Name: "dots13", } Dots14 = Spinner{ Frames: []string{"⠉⠉", "⠈⠙", "⠀⠹", "⠀⢸", "⠀⣰", "⢀⣠", "⣀⣀", "⣄⡀", "⣆⠀", "⡇⠀", "⠏⠀", "⠋⠁"}, Interval: 80 * time.Millisecond, Name: "dots14", } Dots8Bit = Spinner{ Frames: []string{"⠀", "⠁", "⠂", "⠃", "⠄", "⠅", "⠆", "⠇", "⡀", "⡁", "⡂", "⡃", "⡄", "⡅", "⡆", "⡇", "⠈", "⠉", "⠊", "⠋", "⠌", "⠍", "⠎", "⠏", "⡈", "⡉", "⡊", "⡋", "⡌", "⡍", "⡎", "⡏", "⠐", "⠑", "⠒", "⠓", "⠔", "⠕", "⠖", "⠗", "⡐", "⡑", "⡒", "⡓", "⡔", "⡕", "⡖", "⡗", "⠘", "⠙", "⠚", "⠛", "⠜", "⠝", "⠞", "⠟", "⡘", "⡙", "⡚", "⡛", "⡜", "⡝", "⡞", "⡟", "⠠", "⠡", "⠢", "⠣", "⠤", "⠥", "⠦", "⠧", "⡠", "⡡", "⡢", "⡣", "⡤", "⡥", "⡦", "⡧", "⠨", "⠩", "⠪", "⠫", "⠬", "⠭", "⠮", "⠯", "⡨", "⡩", "⡪", "⡫", "⡬", "⡭", "⡮", "⡯", "⠰", "⠱", "⠲", "⠳", "⠴", "⠵", "⠶", "⠷", "⡰", "⡱", "⡲", "⡳", "⡴", "⡵", "⡶", "⡷", "⠸", "⠹", "⠺", "⠻", "⠼", "⠽", "⠾", "⠿", "⡸", "⡹", "⡺", "⡻", "⡼", "⡽", "⡾", "⡿", "⢀", "⢁", "⢂", "⢃", "⢄", "⢅", "⢆", "⢇", "⣀", "⣁", "⣂", "⣃", "⣄", "⣅", "⣆", "⣇", "⢈", "⢉", "⢊", "⢋", "⢌", "⢍", "⢎", "⢏", "⣈", "⣉", "⣊", "⣋", "⣌", "⣍", "⣎", "⣏", "⢐", "⢑", "⢒", "⢓", "⢔", "⢕", "⢖", "⢗", "⣐", "⣑", "⣒", "⣓", "⣔", "⣕", "⣖", "⣗", "⢘", "⢙", "⢚", "⢛", "⢜", "⢝", "⢞", "⢟", "⣘", "⣙", "⣚", "⣛", "⣜", "⣝", "⣞", "⣟", "⢠", "⢡", "⢢", "⢣", "⢤", "⢥", "⢦", "⢧", "⣠", "⣡", "⣢", "⣣", "⣤", "⣥", "⣦", "⣧", "⢨", "⢩", "⢪", "⢫", "⢬", "⢭", "⢮", "⢯", "⣨", "⣩", "⣪", "⣫", "⣬", "⣭", "⣮", "⣯", "⢰", "⢱", "⢲", "⢳", "⢴", "⢵", "⢶", "⢷", "⣰", "⣱", "⣲", "⣳", "⣴", "⣵", "⣶", "⣷", "⢸", "⢹", "⢺", "⢻", "⢼", "⢽", "⢾", "⢿", "⣸", "⣹", "⣺", "⣻", "⣼", "⣽", "⣾", "⣿"}, Interval: 80 * time.Millisecond, Name: "dots8Bit", } DotsCircle = Spinner{ Frames: []string{"⢎ ", "⠎⠁", "⠊⠑", "⠈⠱", " ⡱", "⢀⡰", "⢄⡠", "⢆⡀"}, Interval: 80 * time.Millisecond, Name: "dotsCircle", } Sand = Spinner{ Frames: []string{"⠁", "⠂", "⠄", "⡀", "⡈", "⡐", "⡠", "⣀", "⣁", "⣂", "⣄", "⣌", "⣔", "⣤", "⣥", "⣦", "⣮", "⣶", "⣷", "⣿", "⡿", "⠿", "⢟", "⠟", "⡛", "⠛", "⠫", "⢋", "⠋", "⠍", "⡉", "⠉", "⠑", "⠡", "⢁"}, Interval: 80 * time.Millisecond, Name: "sand", } Line = Spinner{ Frames: []string{"-", "\\", "|", "/"}, Interval: 130 * time.Millisecond, Name: "line", } Line2 = Spinner{ Frames: []string{"⠂", "-", "–", "—", "–", "-"}, Interval: 100 * time.Millisecond, Name: "line2", } Pipe = Spinner{ Frames: []string{"┤", "┘", "┴", "└", "├", "┌", "┬", "┐"}, Interval: 100 * time.Millisecond, Name: "pipe", } SimpleDots = Spinner{ Frames: []string{". ", ".. ", "...", " "}, Interval: 400 * time.Millisecond, Name: "simpleDots", } SimpleDotsScrolling = Spinner{ Frames: []string{". ", ".. ", "...", " ..", " .", " "}, Interval: 200 * time.Millisecond, Name: "simpleDotsScrolling", } Star = Spinner{ Frames: []string{"✶", "✸", "✹", "✺", "✹", "✷"}, Interval: 70 * time.Millisecond, Name: "star", } Star2 = Spinner{ Frames: []string{"+", "x", "*"}, Interval: 80 * time.Millisecond, Name: "star2", } Flip = Spinner{ Frames: []string{"_", "_", "_", "-", "`", "`", "'", "´", "-", "_", "_", "_"}, Interval: 70 * time.Millisecond, Name: "flip", } Hamburger = Spinner{ Frames: []string{"☱", "☲", "☴"}, Interval: 100 * time.Millisecond, Name: "hamburger", } GrowVertical = Spinner{ Frames: []string{"▁", "▃", "▄", "▅", "▆", "▇", "▆", "▅", "▄", "▃"}, Interval: 120 * time.Millisecond, Name: "growVertical", } GrowHorizontal = Spinner{ Frames: []string{"▏", "▎", "▍", "▌", "▋", "▊", "▉", "▊", "▋", "▌", "▍", "▎"}, Interval: 120 * time.Millisecond, Name: "growHorizontal", } Balloon = Spinner{ Frames: []string{" ", ".", "o", "O", "@", "*", " "}, Interval: 140 * time.Millisecond, Name: "balloon", } Balloon2 = Spinner{ Frames: []string{".", "o", "O", "°", "O", "o", "."}, Interval: 120 * time.Millisecond, Name: "balloon2", } Noise = Spinner{ Frames: []string{"▓", "▒", "░"}, Interval: 100 * time.Millisecond, Name: "noise", } Bounce = Spinner{ Frames: []string{"⠁", "⠂", "⠄", "⠂"}, Interval: 120 * time.Millisecond, Name: "bounce", } BoxBounce = Spinner{ Frames: []string{"▖", "▘", "▝", "▗"}, Interval: 120 * time.Millisecond, Name: "boxBounce", } BoxBounce2 = Spinner{ Frames: []string{"▌", "▀", "▐", "▄"}, Interval: 100 * time.Millisecond, Name: "boxBounce2", } Triangle = Spinner{ Frames: []string{"◢", "◣", "◤", "◥"}, Interval: 50 * time.Millisecond, Name: "triangle", } Binary = Spinner{ Frames: []string{"010010", "001100", "100101", "111010", "111101", "010111", "101011", "111000", "110011", "110101"}, Interval: 80 * time.Millisecond, Name: "binary", } Arc = Spinner{ Frames: []string{"◜", "◠", "◝", "◞", "◡", "◟"}, Interval: 100 * time.Millisecond, Name: "arc", } Circle = Spinner{ Frames: []string{"◡", "⊙", "◠"}, Interval: 120 * time.Millisecond, Name: "circle", } SquareCorners = Spinner{ Frames: []string{"◰", "◳", "◲", "◱"}, Interval: 180 * time.Millisecond, Name: "squareCorners", } CircleQuarters = Spinner{ Frames: []string{"◴", "◷", "◶", "◵"}, Interval: 120 * time.Millisecond, Name: "circleQuarters", } CircleHalves = Spinner{ Frames: []string{"◐", "◓", "◑", "◒"}, Interval: 50 * time.Millisecond, Name: "circleHalves", } Squish = Spinner{ Frames: []string{"╫", "╪"}, Interval: 100 * time.Millisecond, Name: "squish", } Toggle = Spinner{ Frames: []string{"⊶", "⊷"}, Interval: 250 * time.Millisecond, Name: "toggle", } Toggle2 = Spinner{ Frames: []string{"▫", "▪"}, Interval: 80 * time.Millisecond, Name: "toggle2", } Toggle3 = Spinner{ Frames: []string{"□", "■"}, Interval: 120 * time.Millisecond, Name: "toggle3", } Toggle4 = Spinner{ Frames: []string{"■", "□", "▪", "▫"}, Interval: 100 * time.Millisecond, Name: "toggle4", } Toggle5 = Spinner{ Frames: []string{"▮", "▯"}, Interval: 100 * time.Millisecond, Name: "toggle5", } Toggle6 = Spinner{ Frames: []string{"ဝ", "၀"}, Interval: 300 * time.Millisecond, Name: "toggle6", } Toggle7 = Spinner{ Frames: []string{"⦾", "⦿"}, Interval: 80 * time.Millisecond, Name: "toggle7", } Toggle8 = Spinner{ Frames: []string{"◍", "◌"}, Interval: 100 * time.Millisecond, Name: "toggle8", } Toggle9 = Spinner{ Frames: []string{"◉", "◎"}, Interval: 100 * time.Millisecond, Name: "toggle9", } Toggle10 = Spinner{ Frames: []string{"㊂", "㊀", "㊁"}, Interval: 100 * time.Millisecond, Name: "toggle10", } Toggle11 = Spinner{ Frames: []string{"⧇", "⧆"}, Interval: 50 * time.Millisecond, Name: "toggle11", } Toggle12 = Spinner{ Frames: []string{"☗", "☖"}, Interval: 120 * time.Millisecond, Name: "toggle12", } Toggle13 = Spinner{ Frames: []string{"=", "*", "-"}, Interval: 80 * time.Millisecond, Name: "toggle13", } Arrow = Spinner{ Frames: []string{"←", "↖", "↑", "↗", "→", "↘", "↓", "↙"}, Interval: 100 * time.Millisecond, Name: "arrow", } Arrow2 = Spinner{ Frames: []string{"⬆️ ", "↗️ ", "➡️ ", "↘️ ", "⬇️ ", "↙️ ", "⬅️ ", "↖️ "}, Interval: 80 * time.Millisecond, Name: "arrow2", } Arrow3 = Spinner{ Frames: []string{"▹▹▹▹▹", "▸▹▹▹▹", "▹▸▹▹▹", "▹▹▸▹▹", "▹▹▹▸▹", "▹▹▹▹▸"}, Interval: 120 * time.Millisecond, Name: "arrow3", } BouncingBar = Spinner{ Frames: []string{"[ ]", "[= ]", "[== ]", "[=== ]", "[====]", "[ ===]", "[ ==]", "[ =]", "[ ]", "[ =]", "[ ==]", "[ ===]", "[====]", "[=== ]", "[== ]", "[= ]"}, Interval: 80 * time.Millisecond, Name: "bouncingBar", } BouncingBall = Spinner{ Frames: []string{"( ● )", "( ● )", "( ● )", "( ● )", "( ●)", "( ● )", "( ● )", "( ● )", "( ● )", "(● )"}, Interval: 80 * time.Millisecond, Name: "bouncingBall", } Smiley = Spinner{ Frames: []string{"😄 ", "😝 "}, Interval: 200 * time.Millisecond, Name: "smiley", } Monkey = Spinner{ Frames: []string{"🙈 ", "🙈 ", "🙉 ", "🙊 "}, Interval: 300 * time.Millisecond, Name: "monkey", } Hearts = Spinner{ Frames: []string{"💛 ", "💙 ", "💜 ", "💚 ", "❤️ "}, Interval: 100 * time.Millisecond, Name: "hearts", } Clock = Spinner{ Frames: []string{"🕛 ", "🕐 ", "🕑 ", "🕒 ", "🕓 ", "🕔 ", "🕕 ", "🕖 ", "🕗 ", "🕘 ", "🕙 ", "🕚 "}, Interval: 100 * time.Millisecond, Name: "clock", } Earth = Spinner{ Frames: []string{"🌍 ", "🌎 ", "🌏 "}, Interval: 180 * time.Millisecond, Name: "earth", } Material = Spinner{ Frames: []string{"█▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁", "██▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁", "███▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁", "████▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁", "██████▁▁▁▁▁▁▁▁▁▁▁▁▁▁", "██████▁▁▁▁▁▁▁▁▁▁▁▁▁▁", "███████▁▁▁▁▁▁▁▁▁▁▁▁▁", "████████▁▁▁▁▁▁▁▁▁▁▁▁", "█████████▁▁▁▁▁▁▁▁▁▁▁", "█████████▁▁▁▁▁▁▁▁▁▁▁", "██████████▁▁▁▁▁▁▁▁▁▁", "███████████▁▁▁▁▁▁▁▁▁", "█████████████▁▁▁▁▁▁▁", "██████████████▁▁▁▁▁▁", "██████████████▁▁▁▁▁▁", "▁██████████████▁▁▁▁▁", "▁██████████████▁▁▁▁▁", "▁██████████████▁▁▁▁▁", "▁▁██████████████▁▁▁▁", "▁▁▁██████████████▁▁▁", "▁▁▁▁█████████████▁▁▁", "▁▁▁▁██████████████▁▁", "▁▁▁▁██████████████▁▁", "▁▁▁▁▁██████████████▁", "▁▁▁▁▁██████████████▁", "▁▁▁▁▁██████████████▁", "▁▁▁▁▁▁██████████████", "▁▁▁▁▁▁██████████████", "▁▁▁▁▁▁▁█████████████", "▁▁▁▁▁▁▁█████████████", "▁▁▁▁▁▁▁▁████████████", "▁▁▁▁▁▁▁▁████████████", "▁▁▁▁▁▁▁▁▁███████████", "▁▁▁▁▁▁▁▁▁███████████", "▁▁▁▁▁▁▁▁▁▁██████████", "▁▁▁▁▁▁▁▁▁▁██████████", "▁▁▁▁▁▁▁▁▁▁▁▁████████", "▁▁▁▁▁▁▁▁▁▁▁▁▁███████", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁██████", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█████", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█████", "█▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁████", "██▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁███", "██▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁███", "███▁▁▁▁▁▁▁▁▁▁▁▁▁▁███", "████▁▁▁▁▁▁▁▁▁▁▁▁▁▁██", "█████▁▁▁▁▁▁▁▁▁▁▁▁▁▁█", "█████▁▁▁▁▁▁▁▁▁▁▁▁▁▁█", "██████▁▁▁▁▁▁▁▁▁▁▁▁▁█", "████████▁▁▁▁▁▁▁▁▁▁▁▁", "█████████▁▁▁▁▁▁▁▁▁▁▁", "█████████▁▁▁▁▁▁▁▁▁▁▁", "█████████▁▁▁▁▁▁▁▁▁▁▁", "█████████▁▁▁▁▁▁▁▁▁▁▁", "███████████▁▁▁▁▁▁▁▁▁", "████████████▁▁▁▁▁▁▁▁", "████████████▁▁▁▁▁▁▁▁", "██████████████▁▁▁▁▁▁", "██████████████▁▁▁▁▁▁", "▁██████████████▁▁▁▁▁", "▁██████████████▁▁▁▁▁", "▁▁▁█████████████▁▁▁▁", "▁▁▁▁▁████████████▁▁▁", "▁▁▁▁▁████████████▁▁▁", "▁▁▁▁▁▁███████████▁▁▁", "▁▁▁▁▁▁▁▁█████████▁▁▁", "▁▁▁▁▁▁▁▁█████████▁▁▁", "▁▁▁▁▁▁▁▁▁█████████▁▁", "▁▁▁▁▁▁▁▁▁█████████▁▁", "▁▁▁▁▁▁▁▁▁▁█████████▁", "▁▁▁▁▁▁▁▁▁▁▁████████▁", "▁▁▁▁▁▁▁▁▁▁▁████████▁", "▁▁▁▁▁▁▁▁▁▁▁▁███████▁", "▁▁▁▁▁▁▁▁▁▁▁▁███████▁", "▁▁▁▁▁▁▁▁▁▁▁▁▁███████", "▁▁▁▁▁▁▁▁▁▁▁▁▁███████", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█████", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁████", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁████", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁████", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁███", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁███", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁██", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁██", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁██", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁█", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁", "▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁"}, Interval: 17 * time.Millisecond, Name: "material", } Moon = Spinner{ Frames: []string{"🌑 ", "🌒 ", "🌓 ", "🌔 ", "🌕 ", "🌖 ", "🌗 ", "🌘 "}, Interval: 80 * time.Millisecond, Name: "moon", } Runner = Spinner{ Frames: []string{"🚶 ", "🏃 "}, Interval: 140 * time.Millisecond, Name: "runner", } Pong = Spinner{ Frames: []string{"▐⠂ ▌", "▐⠈ ▌", "▐ ⠂ ▌", "▐ ⠠ ▌", "▐ ⡀ ▌", "▐ ⠠ ▌", "▐ ⠂ ▌", "▐ ⠈ ▌", "▐ ⠂ ▌", "▐ ⠠ ▌", "▐ ⡀ ▌", "▐ ⠠ ▌", "▐ ⠂ ▌", "▐ ⠈ ▌", "▐ ⠂▌", "▐ ⠠▌", "▐ ⡀▌", "▐ ⠠ ▌", "▐ ⠂ ▌", "▐ ⠈ ▌", "▐ ⠂ ▌", "▐ ⠠ ▌", "▐ ⡀ ▌", "▐ ⠠ ▌", "▐ ⠂ ▌", "▐ ⠈ ▌", "▐ ⠂ ▌", "▐ ⠠ ▌", "▐ ⡀ ▌", "▐⠠ ▌"}, Interval: 80 * time.Millisecond, Name: "pong", } Shark = Spinner{ Frames: []string{"▐|\\____________▌", "▐_|\\___________▌", "▐__|\\__________▌", "▐___|\\_________▌", "▐____|\\________▌", "▐_____|\\_______▌", "▐______|\\______▌", "▐_______|\\_____▌", "▐________|\\____▌", "▐_________|\\___▌", "▐__________|\\__▌", "▐___________|\\_▌", "▐____________|\\▌", "▐____________/|▌", "▐___________/|_▌", "▐__________/|__▌", "▐_________/|___▌", "▐________/|____▌", "▐_______/|_____▌", "▐______/|______▌", "▐_____/|_______▌", "▐____/|________▌", "▐___/|_________▌", "▐__/|__________▌", "▐_/|___________▌", "▐/|____________▌"}, Interval: 120 * time.Millisecond, Name: "shark", } Dqpb = Spinner{ Frames: []string{"d", "q", "p", "b"}, Interval: 100 * time.Millisecond, Name: "dqpb", } Weather = Spinner{ Frames: []string{"☀️ ", "☀️ ", "☀️ ", "🌤 ", "⛅️ ", "🌥 ", "☁️ ", "🌧 ", "🌨 ", "🌧 ", "🌨 ", "🌧 ", "🌨 ", "⛈ ", "🌨 ", "🌧 ", "🌨 ", "☁️ ", "🌥 ", "⛅️ ", "🌤 ", "☀️ ", "☀️ "}, Interval: 100 * time.Millisecond, Name: "weather", } Christmas = Spinner{ Frames: []string{"🌲", "🎄"}, Interval: 400 * time.Millisecond, Name: "christmas", } Grenade = Spinner{ Frames: []string{"، ", "′ ", " ´ ", " ‾ ", " ⸌", " ⸊", " |", " ⁎", " ⁕", " ෴ ", " ⁓", " ", " ", " "}, Interval: 80 * time.Millisecond, Name: "grenade", } Point = Spinner{ Frames: []string{"∙∙∙", "●∙∙", "∙●∙", "∙∙●", "∙∙∙"}, Interval: 125 * time.Millisecond, Name: "point", } Layer = Spinner{ Frames: []string{"-", "=", "≡"}, Interval: 150 * time.Millisecond, Name: "layer", } BetaWave = Spinner{ Frames: []string{"ρββββββ", "βρβββββ", "ββρββββ", "βββρβββ", "ββββρββ", "βββββρβ", "ββββββρ"}, Interval: 80 * time.Millisecond, Name: "betaWave", } FingerDance = Spinner{ Frames: []string{"🤘 ", "🤟 ", "🖖 ", "✋ ", "🤚 ", "👆 "}, Interval: 160 * time.Millisecond, Name: "fingerDance", } FistBump = Spinner{ Frames: []string{"🤜\u3000\u3000\u3000\u3000🤛 ", "🤜\u3000\u3000\u3000\u3000🤛 ", "🤜\u3000\u3000\u3000\u3000🤛 ", "\u3000🤜\u3000\u3000🤛\u3000 ", "\u3000\u3000🤜🤛\u3000\u3000 ", "\u3000🤜✨🤛\u3000\u3000 ", "🤜\u3000✨\u3000🤛\u3000 "}, Interval: 80 * time.Millisecond, Name: "fistBump", } SoccerHeader = Spinner{ Frames: []string{" 🧑⚽️ 🧑 ", "🧑 ⚽️ 🧑 ", "🧑 ⚽️ 🧑 ", "🧑 ⚽️ 🧑 ", "🧑 ⚽️ 🧑 ", "🧑 ⚽️ 🧑 ", "🧑 ⚽️🧑 ", "🧑 ⚽️ 🧑 ", "🧑 ⚽️ 🧑 ", "🧑 ⚽️ 🧑 ", "🧑 ⚽️ 🧑 ", "🧑 ⚽️ 🧑 "}, Interval: 80 * time.Millisecond, Name: "soccerHeader", } Mindblown = Spinner{ Frames: []string{"😐 ", "😐 ", "😮 ", "😮 ", "😦 ", "😦 ", "😧 ", "😧 ", "🤯 ", "💥 ", "✨ ", "\u3000 ", "\u3000 ", "\u3000 "}, Interval: 160 * time.Millisecond, Name: "mindblown", } Speaker = Spinner{ Frames: []string{"🔈 ", "🔉 ", "🔊 ", "🔉 "}, Interval: 160 * time.Millisecond, Name: "speaker", } OrangePulse = Spinner{ Frames: []string{"🔸 ", "🔶 ", "🟠 ", "🟠 ", "🔶 "}, Interval: 100 * time.Millisecond, Name: "orangePulse", } BluePulse = Spinner{ Frames: []string{"🔹 ", "🔷 ", "🔵 ", "🔵 ", "🔷 "}, Interval: 100 * time.Millisecond, Name: "bluePulse", } OrangeBluePulse = Spinner{ Frames: []string{"🔸 ", "🔶 ", "🟠 ", "🟠 ", "🔶 ", "🔹 ", "🔷 ", "🔵 ", "🔵 ", "🔷 "}, Interval: 100 * time.Millisecond, Name: "orangeBluePulse", } TimeTravel = Spinner{ Frames: []string{"🕛 ", "🕚 ", "🕙 ", "🕘 ", "🕗 ", "🕖 ", "🕕 ", "🕔 ", "🕓 ", "🕒 ", "🕑 ", "🕐 "}, Interval: 100 * time.Millisecond, Name: "timeTravel", } Aesthetic = Spinner{ Frames: []string{"▰▱▱▱▱▱▱", "▰▰▱▱▱▱▱", "▰▰▰▱▱▱▱", "▰▰▰▰▱▱▱", "▰▰▰▰▰▱▱", "▰▰▰▰▰▰▱", "▰▰▰▰▰▰▰", "▰▱▱▱▱▱▱"}, Interval: 80 * time.Millisecond, Name: "aesthetic", } DwarfFortress = Spinner{ Frames: []string{" ██████£££ ", "☺██████£££ ", "☺██████£££ ", "☺▓█████£££ ", "☺▓█████£££ ", "☺▒█████£££ ", "☺▒█████£££ ", "☺░█████£££ ", "☺░█████£££ ", "☺ █████£££ ", " ☺█████£££ ", " ☺█████£££ ", " ☺▓████£££ ", " ☺▓████£££ ", " ☺▒████£££ ", " ☺▒████£££ ", " ☺░████£££ ", " ☺░████£££ ", " ☺ ████£££ ", " ☺████£££ ", " ☺████£££ ", " ☺▓███£££ ", " ☺▓███£££ ", " ☺▒███£££ ", " ☺▒███£££ ", " ☺░███£££ ", " ☺░███£££ ", " ☺ ███£££ ", " ☺███£££ ", " ☺███£££ ", " ☺▓██£££ ", " ☺▓██£££ ", " ☺▒██£££ ", " ☺▒██£££ ", " ☺░██£££ ", " ☺░██£££ ", " ☺ ██£££ ", " ☺██£££ ", " ☺██£££ ", " ☺▓█£££ ", " ☺▓█£££ ", " ☺▒█£££ ", " ☺▒█£££ ", " ☺░█£££ ", " ☺░█£££ ", " ☺ █£££ ", " ☺█£££ ", " ☺█£££ ", " ☺▓£££ ", " ☺▓£££ ", " ☺▒£££ ", " ☺▒£££ ", " ☺░£££ ", " ☺░£££ ", " ☺ £££ ", " ☺£££ ", " ☺£££ ", " ☺▓££ ", " ☺▓££ ", " ☺▒££ ", " ☺▒££ ", " ☺░££ ", " ☺░££ ", " ☺ ££ ", " ☺££ ", " ☺££ ", " ☺▓£ ", " ☺▓£ ", " ☺▒£ ", " ☺▒£ ", " ☺░£ ", " ☺░£ ", " ☺ £ ", " ☺£ ", " ☺£ ", " ☺▓ ", " ☺▓ ", " ☺▒ ", " ☺▒ ", " ☺░ ", " ☺░ ", " ☺ ", " ☺ &", " ☺ ☼&", " ☺ ☼ &", " ☺☼ &", " ☺☼ & ", " ‼ & ", " ☺ & ", " ‼ & ", " ☺ & ", " ‼ & ", " ☺ & ", "‼ & ", " & ", " & ", " & ░ ", " & ▒ ", " & ▓ ", " & £ ", " & ░£ ", " & ▒£ ", " & ▓£ ", " & ££ ", " & ░££ ", " & ▒££ ", "& ▓££ ", "& £££ ", " ░£££ ", " ▒£££ ", " ▓£££ ", " █£££ ", " ░█£££ ", " ▒█£££ ", " ▓█£££ ", " ██£££ ", " ░██£££ ", " ▒██£££ ", " ▓██£££ ", " ███£££ ", " ░███£££ ", " ▒███£££ ", " ▓███£££ ", " ████£££ ", " ░████£££ ", " ▒████£££ ", " ▓████£££ ", " █████£££ ", " ░█████£££ ", " ▒█████£££ ", " ▓█████£££ ", " ██████£££ ", " ██████£££ "}, Interval: 80 * time.Millisecond, Name: "dwarfFortress", } )
View Source
var Map = map[string]Spinner{ "dots": Dots, "dots2": Dots2, "dots3": Dots3, "dots4": Dots4, "dots5": Dots5, "dots6": Dots6, "dots7": Dots7, "dots8": Dots8, "dots9": Dots9, "dots10": Dots10, "dots11": Dots11, "dots12": Dots12, "dots13": Dots13, "dots14": Dots14, "dots8Bit": Dots8Bit, "dotsCircle": DotsCircle, "sand": Sand, "line": Line, "line2": Line2, "pipe": Pipe, "simpleDots": SimpleDots, "simpleDotsScrolling": SimpleDotsScrolling, "star": Star, "star2": Star2, "flip": Flip, "hamburger": Hamburger, "growVertical": GrowVertical, "growHorizontal": GrowHorizontal, "balloon": Balloon, "balloon2": Balloon2, "noise": Noise, "bounce": Bounce, "boxBounce": BoxBounce, "boxBounce2": BoxBounce2, "triangle": Triangle, "binary": Binary, "arc": Arc, "circle": Circle, "squareCorners": SquareCorners, "circleQuarters": CircleQuarters, "circleHalves": CircleHalves, "squish": Squish, "toggle": Toggle, "toggle2": Toggle2, "toggle3": Toggle3, "toggle4": Toggle4, "toggle5": Toggle5, "toggle6": Toggle6, "toggle7": Toggle7, "toggle8": Toggle8, "toggle9": Toggle9, "toggle10": Toggle10, "toggle11": Toggle11, "toggle12": Toggle12, "toggle13": Toggle13, "arrow": Arrow, "arrow2": Arrow2, "arrow3": Arrow3, "bouncingBar": BouncingBar, "bouncingBall": BouncingBall, "smiley": Smiley, "monkey": Monkey, "hearts": Hearts, "clock": Clock, "earth": Earth, "material": Material, "moon": Moon, "runner": Runner, "pong": Pong, "shark": Shark, "dqpb": Dqpb, "weather": Weather, "christmas": Christmas, "grenade": Grenade, "point": Point, "layer": Layer, "betaWave": BetaWave, "fingerDance": FingerDance, "fistBump": FistBump, "soccerHeader": SoccerHeader, "mindblown": Mindblown, "speaker": Speaker, "orangePulse": OrangePulse, "bluePulse": BluePulse, "orangeBluePulse": OrangeBluePulse, "timeTravel": TimeTravel, "aesthetic": Aesthetic, "dwarfFortress": DwarfFortress, }
Map contains all Spinner vars, with the key being the Spinner name. It allows an app to embed every Spinner, and let the user configure their favorite.
View Source
var Slice = []Spinner{ Dots, Dots2, Dots3, Dots4, Dots5, Dots6, Dots7, Dots8, Dots9, Dots10, Dots11, Dots12, Dots13, Dots14, Dots8Bit, DotsCircle, Sand, Line, Line2, Pipe, SimpleDots, SimpleDotsScrolling, Star, Star2, Flip, Hamburger, GrowVertical, GrowHorizontal, Balloon, Balloon2, Noise, Bounce, BoxBounce, BoxBounce2, Triangle, Binary, Arc, Circle, SquareCorners, CircleQuarters, CircleHalves, Squish, Toggle, Toggle2, Toggle3, Toggle4, Toggle5, Toggle6, Toggle7, Toggle8, Toggle9, Toggle10, Toggle11, Toggle12, Toggle13, Arrow, Arrow2, Arrow3, BouncingBar, BouncingBall, Smiley, Monkey, Hearts, Clock, Earth, Material, Moon, Runner, Pong, Shark, Dqpb, Weather, Christmas, Grenade, Point, Layer, BetaWave, FingerDance, FistBump, SoccerHeader, Mindblown, Speaker, OrangePulse, BluePulse, OrangeBluePulse, TimeTravel, Aesthetic, DwarfFortress, }
Slice contains all Spinner vars in order.
Functions ¶
This section is empty.
Types ¶
type Spinner ¶
type Spinner struct { // Name is the spinner name Name string // Frames is a list of frames for a spinner. Frames []string // Interval is the recommended interval for a spinner. Interval time.Duration }
Spinner defines a command-line spinner.
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