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Types ¶
type AttributesAppend ¶
AttributesAppend can be used to dynamically add entries to AttrMap attributes. This way you can add a class to a component that will not be overwritten by attributes set by the parent.
func (AttributesAppend) AttributeList ¶
func (a AttributesAppend) AttributeList() (ret []vugu.VGAttribute)
AttributeList returns an attribute list corresponding to this map using the rules from VGNode.AddAttrInterface.
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