Documentation ¶
Overview ¶
Package publishing contains functionality for "publishing" a Level, which involves the writing and reading of custom doodads embedded inside the levels.
Free tiers of the game will not read or write embedded doodads into levels.
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func GetUsedDoodadNames ¶
GetUsedDoodadNames returns the lists of doodad filenames in use in a level, bucketed by built-in or custom user doodads.
Types ¶
This section is empty.
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