Documentation
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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Player ¶
type Player struct { ID uint32 UDPAddr *net.UDPAddr Reliable *pulsenet.ReliableChannel InputBuffer map[uint16]game.InputPacket Entity *game.Entity LastSnapshot map[uint32]game.SnapshotEntry LastAckedInput uint16 }
Source Files
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- player.go
- session.go
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