Documentation ¶
Index ¶
- type AcaciaButton
- type AcaciaDoor
- type AcaciaFence
- type AcaciaFenceGate
- type AcaciaLeaves
- type AcaciaLog
- type AcaciaPlanks
- type AcaciaPressurePlate
- type AcaciaSapling
- type AcaciaSign
- type AcaciaSlab
- type AcaciaStairs
- type AcaciaTrapdoor
- type AcaciaWallSign
- type AcaciaWood
- type ActivatorRail
- type Air
- type Allium
- type Andesite
- type AndesiteSlab
- type AndesiteStairs
- type AndesiteWall
- type Anvil
- type AttachedMelonStem
- type AttachedPumpkinStem
- type AzureBluet
- type Bamboo
- type BambooSapling
- type Barrel
- type Barrier
- type Beacon
- type Bedrock
- type Beetroots
- type Bell
- type BirchButton
- type BirchDoor
- type BirchFence
- type BirchFenceGate
- type BirchLeaves
- type BirchLog
- type BirchPlanks
- type BirchPressurePlate
- type BirchSapling
- type BirchSign
- type BirchSlab
- type BirchStairs
- type BirchTrapdoor
- type BirchWallSign
- type BirchWood
- type BlackBanner
- type BlackBed
- type BlackCarpet
- type BlackConcrete
- type BlackConcretePowder
- type BlackGlazedTerracotta
- type BlackShulkerBox
- type BlackStainedGlass
- type BlackStainedGlassPane
- type BlackTerracotta
- type BlackWallBanner
- type BlackWool
- type BlastFurnace
- type Block
- type BlueBanner
- type BlueBed
- type BlueCarpet
- type BlueConcrete
- type BlueConcretePowder
- type BlueGlazedTerracotta
- type BlueIce
- type BlueOrchid
- type BlueShulkerBox
- type BlueStainedGlass
- type BlueStainedGlassPane
- type BlueTerracotta
- type BlueWallBanner
- type BlueWool
- type BoneBlock
- type Bookshelf
- type BrainCoral
- type BrainCoralBlock
- type BrainCoralFan
- type BrainCoralWallFan
- type BrewingStand
- type BrickSlab
- type BrickStairs
- type BrickWall
- type Bricks
- type BrownBanner
- type BrownBed
- type BrownCarpet
- type BrownConcrete
- type BrownConcretePowder
- type BrownGlazedTerracotta
- type BrownMushroom
- type BrownMushroomBlock
- type BrownShulkerBox
- type BrownStainedGlass
- type BrownStainedGlassPane
- type BrownTerracotta
- type BrownWallBanner
- type BrownWool
- type BubbleColumn
- type BubbleCoral
- type BubbleCoralBlock
- type BubbleCoralFan
- type BubbleCoralWallFan
- type Cactus
- type Cake
- type Campfire
- type Carrots
- type CartographyTable
- type CarvedPumpkin
- type Cauldron
- type CaveAir
- type ChainCommandBlock
- type Chest
- type ChippedAnvil
- type ChiseledQuartzBlock
- type ChiseledRedSandstone
- type ChiseledSandstone
- type ChiseledStoneBricks
- type ChorusFlower
- type ChorusPlant
- type Clay
- type CoalBlock
- type CoalOre
- type CoarseDirt
- type Cobblestone
- type CobblestoneSlab
- type CobblestoneStairs
- type CobblestoneWall
- type Cobweb
- type Cocoa
- type CommandBlock
- type Comparator
- type Composter
- type Conduit
- type Cornflower
- type CrackedStoneBricks
- type CraftingTable
- type CreeperHead
- type CreeperWallHead
- type CutRedSandstone
- type CutRedSandstoneSlab
- type CutSandstone
- type CutSandstoneSlab
- type CyanBanner
- type CyanBed
- type CyanCarpet
- type CyanConcrete
- type CyanConcretePowder
- type CyanGlazedTerracotta
- type CyanShulkerBox
- type CyanStainedGlass
- type CyanStainedGlassPane
- type CyanTerracotta
- type CyanWallBanner
- type CyanWool
- type DamagedAnvil
- type Dandelion
- type DarkOakButton
- type DarkOakDoor
- type DarkOakFence
- type DarkOakFenceGate
- type DarkOakLeaves
- type DarkOakLog
- type DarkOakPlanks
- type DarkOakPressurePlate
- type DarkOakSapling
- type DarkOakSign
- type DarkOakSlab
- type DarkOakStairs
- type DarkOakTrapdoor
- type DarkOakWallSign
- type DarkOakWood
- type DarkPrismarine
- type DarkPrismarineSlab
- type DarkPrismarineStairs
- type DaylightDetector
- type DeadBrainCoral
- type DeadBrainCoralBlock
- type DeadBrainCoralFan
- type DeadBrainCoralWallFan
- type DeadBubbleCoral
- type DeadBubbleCoralBlock
- type DeadBubbleCoralFan
- type DeadBubbleCoralWallFan
- type DeadBush
- type DeadFireCoral
- type DeadFireCoralBlock
- type DeadFireCoralFan
- type DeadFireCoralWallFan
- type DeadHornCoral
- type DeadHornCoralBlock
- type DeadHornCoralFan
- type DeadHornCoralWallFan
- type DeadTubeCoral
- type DeadTubeCoralBlock
- type DeadTubeCoralFan
- type DeadTubeCoralWallFan
- type DetectorRail
- type DiamondBlock
- type DiamondOre
- type Diorite
- type DioriteSlab
- type DioriteStairs
- type DioriteWall
- type Dirt
- type Dispenser
- type DragonEgg
- type DragonHead
- type DragonWallHead
- type DriedKelpBlock
- type Dropper
- type EmeraldBlock
- type EmeraldOre
- type EnchantingTable
- type EndGateway
- type EndPortal
- type EndPortalFrame
- type EndRod
- type EndStone
- type EndStoneBrickSlab
- type EndStoneBrickStairs
- type EndStoneBrickWall
- type EndStoneBricks
- type EnderChest
- type Farmland
- type Fern
- type Fire
- type FireCoral
- type FireCoralBlock
- type FireCoralFan
- type FireCoralWallFan
- type FletchingTable
- type FlowerPot
- type FrostedIce
- type Furnace
- type Glass
- type GlassPane
- type Glowstone
- type GoldBlock
- type GoldOre
- type Granite
- type GraniteSlab
- type GraniteStairs
- type GraniteWall
- type Grass
- type GrassBlock
- type GrassPath
- type Gravel
- type GrayBanner
- type GrayBed
- type GrayCarpet
- type GrayConcrete
- type GrayConcretePowder
- type GrayGlazedTerracotta
- type GrayShulkerBox
- type GrayStainedGlass
- type GrayStainedGlassPane
- type GrayTerracotta
- type GrayWallBanner
- type GrayWool
- type GreenBanner
- type GreenBed
- type GreenCarpet
- type GreenConcrete
- type GreenConcretePowder
- type GreenGlazedTerracotta
- type GreenShulkerBox
- type GreenStainedGlass
- type GreenStainedGlassPane
- type GreenTerracotta
- type GreenWallBanner
- type GreenWool
- type Grindstone
- type HayBlock
- type HeavyWeightedPressurePlate
- type Hopper
- type HornCoral
- type HornCoralBlock
- type HornCoralFan
- type HornCoralWallFan
- type Ice
- type InfestedChiseledStoneBricks
- type InfestedCobblestone
- type InfestedCrackedStoneBricks
- type InfestedMossyStoneBricks
- type InfestedStone
- type InfestedStoneBricks
- type IronBars
- type IronBlock
- type IronDoor
- type IronOre
- type IronTrapdoor
- type JackOLantern
- type Jigsaw
- type Jukebox
- type JungleButton
- type JungleDoor
- type JungleFence
- type JungleFenceGate
- type JungleLeaves
- type JungleLog
- type JunglePlanks
- type JunglePressurePlate
- type JungleSapling
- type JungleSign
- type JungleSlab
- type JungleStairs
- type JungleTrapdoor
- type JungleWallSign
- type JungleWood
- type Kelp
- type KelpPlant
- type Ladder
- type Lantern
- type LapisBlock
- type LapisOre
- type LargeFern
- type Lava
- type Lectern
- type Lever
- type LightBlueBanner
- type LightBlueBed
- type LightBlueCarpet
- type LightBlueConcrete
- type LightBlueConcretePowder
- type LightBlueGlazedTerracotta
- type LightBlueShulkerBox
- type LightBlueStainedGlass
- type LightBlueStainedGlassPane
- type LightBlueTerracotta
- type LightBlueWallBanner
- type LightBlueWool
- type LightGrayBanner
- type LightGrayBed
- type LightGrayCarpet
- type LightGrayConcrete
- type LightGrayConcretePowder
- type LightGrayGlazedTerracotta
- type LightGrayShulkerBox
- type LightGrayStainedGlass
- type LightGrayStainedGlassPane
- type LightGrayTerracotta
- type LightGrayWallBanner
- type LightGrayWool
- type LightWeightedPressurePlate
- type Lilac
- type LilyOfTheValley
- type LilyPad
- type LimeBanner
- type LimeBed
- type LimeCarpet
- type LimeConcrete
- type LimeConcretePowder
- type LimeGlazedTerracotta
- type LimeShulkerBox
- type LimeStainedGlass
- type LimeStainedGlassPane
- type LimeTerracotta
- type LimeWallBanner
- type LimeWool
- type Loom
- type MagentaBanner
- type MagentaBed
- type MagentaCarpet
- type MagentaConcrete
- type MagentaConcretePowder
- type MagentaGlazedTerracotta
- type MagentaShulkerBox
- type MagentaStainedGlass
- type MagentaStainedGlassPane
- type MagentaTerracotta
- type MagentaWallBanner
- type MagentaWool
- type MagmaBlock
- type Melon
- type MelonStem
- type MossyCobblestone
- type MossyCobblestoneSlab
- type MossyCobblestoneStairs
- type MossyCobblestoneWall
- type MossyStoneBrickSlab
- type MossyStoneBrickStairs
- type MossyStoneBrickWall
- type MossyStoneBricks
- type MovingPiston
- type MushroomStem
- type Mycelium
- type NetherBrickFence
- type NetherBrickSlab
- type NetherBrickStairs
- type NetherBrickWall
- type NetherBricks
- type NetherPortal
- type NetherQuartzOre
- type NetherWart
- type NetherWartBlock
- type Netherrack
- type NoteBlock
- type OakButton
- type OakDoor
- type OakFence
- type OakFenceGate
- type OakLeaves
- type OakLog
- type OakPlanks
- type OakPressurePlate
- type OakSapling
- type OakSign
- type OakSlab
- type OakStairs
- type OakTrapdoor
- type OakWallSign
- type OakWood
- type Observer
- type Obsidian
- type OrangeBanner
- type OrangeBed
- type OrangeCarpet
- type OrangeConcrete
- type OrangeConcretePowder
- type OrangeGlazedTerracotta
- type OrangeShulkerBox
- type OrangeStainedGlass
- type OrangeStainedGlassPane
- type OrangeTerracotta
- type OrangeTulip
- type OrangeWallBanner
- type OrangeWool
- type OxeyeDaisy
- type PackedIce
- type Peony
- type PetrifiedOakSlab
- type PinkBanner
- type PinkBed
- type PinkCarpet
- type PinkConcrete
- type PinkConcretePowder
- type PinkGlazedTerracotta
- type PinkShulkerBox
- type PinkStainedGlass
- type PinkStainedGlassPane
- type PinkTerracotta
- type PinkTulip
- type PinkWallBanner
- type PinkWool
- type Piston
- type PistonHead
- type PlayerHead
- type PlayerWallHead
- type Podzol
- type PolishedAndesite
- type PolishedAndesiteSlab
- type PolishedAndesiteStairs
- type PolishedDiorite
- type PolishedDioriteSlab
- type PolishedDioriteStairs
- type PolishedGranite
- type PolishedGraniteSlab
- type PolishedGraniteStairs
- type Poppy
- type Potatoes
- type PottedAcaciaSapling
- type PottedAllium
- type PottedAzureBluet
- type PottedBamboo
- type PottedBirchSapling
- type PottedBlueOrchid
- type PottedBrownMushroom
- type PottedCactus
- type PottedCornflower
- type PottedDandelion
- type PottedDarkOakSapling
- type PottedDeadBush
- type PottedFern
- type PottedJungleSapling
- type PottedLilyOfTheValley
- type PottedOakSapling
- type PottedOrangeTulip
- type PottedOxeyeDaisy
- type PottedPinkTulip
- type PottedPoppy
- type PottedRedMushroom
- type PottedRedTulip
- type PottedSpruceSapling
- type PottedWhiteTulip
- type PottedWitherRose
- type PoweredRail
- type Prismarine
- type PrismarineBrickSlab
- type PrismarineBrickStairs
- type PrismarineBricks
- type PrismarineSlab
- type PrismarineStairs
- type PrismarineWall
- type Pumpkin
- type PumpkinStem
- type PurpleBanner
- type PurpleBed
- type PurpleCarpet
- type PurpleConcrete
- type PurpleConcretePowder
- type PurpleGlazedTerracotta
- type PurpleShulkerBox
- type PurpleStainedGlass
- type PurpleStainedGlassPane
- type PurpleTerracotta
- type PurpleWallBanner
- type PurpleWool
- type PurpurBlock
- type PurpurPillar
- type PurpurSlab
- type PurpurStairs
- type QuartzBlock
- type QuartzPillar
- type QuartzSlab
- type QuartzStairs
- type Rail
- type RedBanner
- type RedBed
- type RedCarpet
- type RedConcrete
- type RedConcretePowder
- type RedGlazedTerracotta
- type RedMushroom
- type RedMushroomBlock
- type RedNetherBrickSlab
- type RedNetherBrickStairs
- type RedNetherBrickWall
- type RedNetherBricks
- type RedSand
- type RedSandstone
- type RedSandstoneSlab
- type RedSandstoneStairs
- type RedSandstoneWall
- type RedShulkerBox
- type RedStainedGlass
- type RedStainedGlassPane
- type RedTerracotta
- type RedTulip
- type RedWallBanner
- type RedWool
- type RedstoneBlock
- type RedstoneLamp
- type RedstoneOre
- type RedstoneTorch
- type RedstoneWallTorch
- type RedstoneWire
- type Repeater
- type RepeatingCommandBlock
- type RoseBush
- type Sand
- type Sandstone
- type SandstoneSlab
- type SandstoneStairs
- type SandstoneWall
- type Scaffolding
- type SeaLantern
- type SeaPickle
- type Seagrass
- type ShulkerBox
- type SkeletonSkull
- type SkeletonWallSkull
- type SlimeBlock
- type SmithingTable
- type Smoker
- type SmoothQuartz
- type SmoothQuartzSlab
- type SmoothQuartzStairs
- type SmoothRedSandstone
- type SmoothRedSandstoneSlab
- type SmoothRedSandstoneStairs
- type SmoothSandstone
- type SmoothSandstoneSlab
- type SmoothSandstoneStairs
- type SmoothStone
- type SmoothStoneSlab
- type Snow
- type SnowBlock
- type SoulSand
- type Spawner
- type Sponge
- type SpruceButton
- type SpruceDoor
- type SpruceFence
- type SpruceFenceGate
- type SpruceLeaves
- type SpruceLog
- type SprucePlanks
- type SprucePressurePlate
- type SpruceSapling
- type SpruceSign
- type SpruceSlab
- type SpruceStairs
- type SpruceTrapdoor
- type SpruceWallSign
- type SpruceWood
- type StickyPiston
- type Stone
- type StoneBrickSlab
- type StoneBrickStairs
- type StoneBrickWall
- type StoneBricks
- type StoneButton
- type StonePressurePlate
- type StoneSlab
- type StoneStairs
- type Stonecutter
- type StrippedAcaciaLog
- type StrippedAcaciaWood
- type StrippedBirchLog
- type StrippedBirchWood
- type StrippedDarkOakLog
- type StrippedDarkOakWood
- type StrippedJungleLog
- type StrippedJungleWood
- type StrippedOakLog
- type StrippedOakWood
- type StrippedSpruceLog
- type StrippedSpruceWood
- type StructureBlock
- type StructureVoid
- type SugarCane
- type Sunflower
- type SweetBerryBush
- type TallGrass
- type TallSeagrass
- type Terracotta
- type Tnt
- type Torch
- type TrappedChest
- type Tripwire
- type TripwireHook
- type TubeCoral
- type TubeCoralBlock
- type TubeCoralFan
- type TubeCoralWallFan
- type TurtleEgg
- type Vine
- type VoidAir
- type WallTorch
- type Water
- type WetSponge
- type Wheat
- type WhiteBanner
- type WhiteBed
- type WhiteCarpet
- type WhiteConcrete
- type WhiteConcretePowder
- type WhiteGlazedTerracotta
- type WhiteShulkerBox
- type WhiteStainedGlass
- type WhiteStainedGlassPane
- type WhiteTerracotta
- type WhiteTulip
- type WhiteWallBanner
- type WhiteWool
- type WitherRose
- type WitherSkeletonSkull
- type WitherSkeletonWallSkull
- type YellowBanner
- type YellowBed
- type YellowCarpet
- type YellowConcrete
- type YellowConcretePowder
- type YellowGlazedTerracotta
- type YellowShulkerBox
- type YellowStainedGlass
- type YellowStainedGlassPane
- type YellowTerracotta
- type YellowWallBanner
- type YellowWool
- type ZombieHead
- type ZombieWallHead
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AcaciaButton ¶
type AcaciaButton struct { // Possible values: [floor wall ceiling] Face string // Possible values: [north south west east] Facing string // Possible values: [true false] Powered bool }
func (AcaciaButton) ID ¶
func (b AcaciaButton) ID() int32
func (AcaciaButton) NamespacedID ¶
func (b AcaciaButton) NamespacedID() string
type AcaciaDoor ¶
type AcaciaDoor struct { // Possible values: [north south west east] Facing string // Possible values: [upper lower] Half string // Possible values: [left right] Hinge string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (AcaciaDoor) ID ¶
func (b AcaciaDoor) ID() int32
func (AcaciaDoor) NamespacedID ¶
func (b AcaciaDoor) NamespacedID() string
type AcaciaFence ¶
type AcaciaFence struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (AcaciaFence) ID ¶
func (b AcaciaFence) ID() int32
func (AcaciaFence) NamespacedID ¶
func (b AcaciaFence) NamespacedID() string
type AcaciaFenceGate ¶
type AcaciaFenceGate struct { // Possible values: [north south west east] Facing string // Possible values: [true false] In_wall bool // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (AcaciaFenceGate) ID ¶
func (b AcaciaFenceGate) ID() int32
func (AcaciaFenceGate) NamespacedID ¶
func (b AcaciaFenceGate) NamespacedID() string
type AcaciaLeaves ¶
type AcaciaLeaves struct { // Possible values: [1 2 3 4 5 6 7] Distance int // Possible values: [true false] Persistent bool }
func (AcaciaLeaves) ID ¶
func (b AcaciaLeaves) ID() int32
func (AcaciaLeaves) NamespacedID ¶
func (b AcaciaLeaves) NamespacedID() string
type AcaciaLog ¶
type AcaciaLog struct { // Possible values: [x y z] Axis string }
func (AcaciaLog) NamespacedID ¶
type AcaciaPlanks ¶
type AcaciaPlanks struct { }
func (AcaciaPlanks) ID ¶
func (b AcaciaPlanks) ID() int32
func (AcaciaPlanks) NamespacedID ¶
func (b AcaciaPlanks) NamespacedID() string
type AcaciaPressurePlate ¶
type AcaciaPressurePlate struct { // Possible values: [true false] Powered bool }
func (AcaciaPressurePlate) ID ¶
func (b AcaciaPressurePlate) ID() int32
func (AcaciaPressurePlate) NamespacedID ¶
func (b AcaciaPressurePlate) NamespacedID() string
type AcaciaSapling ¶
type AcaciaSapling struct { // Possible values: [0 1] Stage int }
func (AcaciaSapling) ID ¶
func (b AcaciaSapling) ID() int32
func (AcaciaSapling) NamespacedID ¶
func (b AcaciaSapling) NamespacedID() string
type AcaciaSign ¶
type AcaciaSign struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int // Possible values: [true false] Waterlogged bool }
func (AcaciaSign) ID ¶
func (b AcaciaSign) ID() int32
func (AcaciaSign) NamespacedID ¶
func (b AcaciaSign) NamespacedID() string
type AcaciaSlab ¶
type AcaciaSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (AcaciaSlab) ID ¶
func (b AcaciaSlab) ID() int32
func (AcaciaSlab) NamespacedID ¶
func (b AcaciaSlab) NamespacedID() string
type AcaciaStairs ¶
type AcaciaStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (AcaciaStairs) ID ¶
func (b AcaciaStairs) ID() int32
func (AcaciaStairs) NamespacedID ¶
func (b AcaciaStairs) NamespacedID() string
type AcaciaTrapdoor ¶
type AcaciaTrapdoor struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool // Possible values: [true false] Waterlogged bool }
func (AcaciaTrapdoor) ID ¶
func (b AcaciaTrapdoor) ID() int32
func (AcaciaTrapdoor) NamespacedID ¶
func (b AcaciaTrapdoor) NamespacedID() string
type AcaciaWallSign ¶
type AcaciaWallSign struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (AcaciaWallSign) ID ¶
func (b AcaciaWallSign) ID() int32
func (AcaciaWallSign) NamespacedID ¶
func (b AcaciaWallSign) NamespacedID() string
type AcaciaWood ¶
type AcaciaWood struct { // Possible values: [x y z] Axis string }
func (AcaciaWood) ID ¶
func (b AcaciaWood) ID() int32
func (AcaciaWood) NamespacedID ¶
func (b AcaciaWood) NamespacedID() string
type ActivatorRail ¶
type ActivatorRail struct { // Possible values: [true false] Powered bool // Possible values: [north_south east_west ascending_east ascending_west ascending_north ascending_south] Shape string }
func (ActivatorRail) ID ¶
func (b ActivatorRail) ID() int32
func (ActivatorRail) NamespacedID ¶
func (b ActivatorRail) NamespacedID() string
type AndesiteSlab ¶
type AndesiteSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (AndesiteSlab) ID ¶
func (b AndesiteSlab) ID() int32
func (AndesiteSlab) NamespacedID ¶
func (b AndesiteSlab) NamespacedID() string
type AndesiteStairs ¶
type AndesiteStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (AndesiteStairs) ID ¶
func (b AndesiteStairs) ID() int32
func (AndesiteStairs) NamespacedID ¶
func (b AndesiteStairs) NamespacedID() string
type AndesiteWall ¶
type AndesiteWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (AndesiteWall) ID ¶
func (b AndesiteWall) ID() int32
func (AndesiteWall) NamespacedID ¶
func (b AndesiteWall) NamespacedID() string
type Anvil ¶
type Anvil struct { // Possible values: [north south west east] Facing string }
func (Anvil) NamespacedID ¶
type AttachedMelonStem ¶
type AttachedMelonStem struct { // Possible values: [north south west east] Facing string }
func (AttachedMelonStem) ID ¶
func (b AttachedMelonStem) ID() int32
func (AttachedMelonStem) NamespacedID ¶
func (b AttachedMelonStem) NamespacedID() string
type AttachedPumpkinStem ¶
type AttachedPumpkinStem struct { // Possible values: [north south west east] Facing string }
func (AttachedPumpkinStem) ID ¶
func (b AttachedPumpkinStem) ID() int32
func (AttachedPumpkinStem) NamespacedID ¶
func (b AttachedPumpkinStem) NamespacedID() string
type AzureBluet ¶
type AzureBluet struct { }
func (AzureBluet) ID ¶
func (b AzureBluet) ID() int32
func (AzureBluet) NamespacedID ¶
func (b AzureBluet) NamespacedID() string
type Bamboo ¶
type Bamboo struct { // Possible values: [0 1] Age int // Possible values: [none small large] Leaves string // Possible values: [0 1] Stage int }
func (Bamboo) NamespacedID ¶
type BambooSapling ¶
type BambooSapling struct { }
func (BambooSapling) ID ¶
func (b BambooSapling) ID() int32
func (BambooSapling) NamespacedID ¶
func (b BambooSapling) NamespacedID() string
type Barrel ¶
type Barrel struct { // Possible values: [north east south west up down] Facing string // Possible values: [true false] Open bool }
func (Barrel) NamespacedID ¶
type Beetroots ¶
type Beetroots struct { // Possible values: [0 1 2 3] Age int }
func (Beetroots) NamespacedID ¶
type Bell ¶
type Bell struct { // Possible values: [floor ceiling single_wall double_wall] Attachment string // Possible values: [north south west east] Facing string }
func (Bell) NamespacedID ¶
type BirchButton ¶
type BirchButton struct { // Possible values: [floor wall ceiling] Face string // Possible values: [north south west east] Facing string // Possible values: [true false] Powered bool }
func (BirchButton) ID ¶
func (b BirchButton) ID() int32
func (BirchButton) NamespacedID ¶
func (b BirchButton) NamespacedID() string
type BirchDoor ¶
type BirchDoor struct { // Possible values: [north south west east] Facing string // Possible values: [upper lower] Half string // Possible values: [left right] Hinge string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (BirchDoor) NamespacedID ¶
type BirchFence ¶
type BirchFence struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (BirchFence) ID ¶
func (b BirchFence) ID() int32
func (BirchFence) NamespacedID ¶
func (b BirchFence) NamespacedID() string
type BirchFenceGate ¶
type BirchFenceGate struct { // Possible values: [north south west east] Facing string // Possible values: [true false] In_wall bool // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (BirchFenceGate) ID ¶
func (b BirchFenceGate) ID() int32
func (BirchFenceGate) NamespacedID ¶
func (b BirchFenceGate) NamespacedID() string
type BirchLeaves ¶
type BirchLeaves struct { // Possible values: [1 2 3 4 5 6 7] Distance int // Possible values: [true false] Persistent bool }
func (BirchLeaves) ID ¶
func (b BirchLeaves) ID() int32
func (BirchLeaves) NamespacedID ¶
func (b BirchLeaves) NamespacedID() string
type BirchLog ¶
type BirchLog struct { // Possible values: [x y z] Axis string }
func (BirchLog) NamespacedID ¶
type BirchPlanks ¶
type BirchPlanks struct { }
func (BirchPlanks) ID ¶
func (b BirchPlanks) ID() int32
func (BirchPlanks) NamespacedID ¶
func (b BirchPlanks) NamespacedID() string
type BirchPressurePlate ¶
type BirchPressurePlate struct { // Possible values: [true false] Powered bool }
func (BirchPressurePlate) ID ¶
func (b BirchPressurePlate) ID() int32
func (BirchPressurePlate) NamespacedID ¶
func (b BirchPressurePlate) NamespacedID() string
type BirchSapling ¶
type BirchSapling struct { // Possible values: [0 1] Stage int }
func (BirchSapling) ID ¶
func (b BirchSapling) ID() int32
func (BirchSapling) NamespacedID ¶
func (b BirchSapling) NamespacedID() string
type BirchSign ¶
type BirchSign struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int // Possible values: [true false] Waterlogged bool }
func (BirchSign) NamespacedID ¶
type BirchSlab ¶
type BirchSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (BirchSlab) NamespacedID ¶
type BirchStairs ¶
type BirchStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (BirchStairs) ID ¶
func (b BirchStairs) ID() int32
func (BirchStairs) NamespacedID ¶
func (b BirchStairs) NamespacedID() string
type BirchTrapdoor ¶
type BirchTrapdoor struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool // Possible values: [true false] Waterlogged bool }
func (BirchTrapdoor) ID ¶
func (b BirchTrapdoor) ID() int32
func (BirchTrapdoor) NamespacedID ¶
func (b BirchTrapdoor) NamespacedID() string
type BirchWallSign ¶
type BirchWallSign struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (BirchWallSign) ID ¶
func (b BirchWallSign) ID() int32
func (BirchWallSign) NamespacedID ¶
func (b BirchWallSign) NamespacedID() string
type BirchWood ¶
type BirchWood struct { // Possible values: [x y z] Axis string }
func (BirchWood) NamespacedID ¶
type BlackBanner ¶
type BlackBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (BlackBanner) ID ¶
func (b BlackBanner) ID() int32
func (BlackBanner) NamespacedID ¶
func (b BlackBanner) NamespacedID() string
type BlackBed ¶
type BlackBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (BlackBed) NamespacedID ¶
type BlackCarpet ¶
type BlackCarpet struct { }
func (BlackCarpet) ID ¶
func (b BlackCarpet) ID() int32
func (BlackCarpet) NamespacedID ¶
func (b BlackCarpet) NamespacedID() string
type BlackConcrete ¶
type BlackConcrete struct { }
func (BlackConcrete) ID ¶
func (b BlackConcrete) ID() int32
func (BlackConcrete) NamespacedID ¶
func (b BlackConcrete) NamespacedID() string
type BlackConcretePowder ¶
type BlackConcretePowder struct { }
func (BlackConcretePowder) ID ¶
func (b BlackConcretePowder) ID() int32
func (BlackConcretePowder) NamespacedID ¶
func (b BlackConcretePowder) NamespacedID() string
type BlackGlazedTerracotta ¶
type BlackGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (BlackGlazedTerracotta) ID ¶
func (b BlackGlazedTerracotta) ID() int32
func (BlackGlazedTerracotta) NamespacedID ¶
func (b BlackGlazedTerracotta) NamespacedID() string
type BlackShulkerBox ¶
type BlackShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (BlackShulkerBox) ID ¶
func (b BlackShulkerBox) ID() int32
func (BlackShulkerBox) NamespacedID ¶
func (b BlackShulkerBox) NamespacedID() string
type BlackStainedGlass ¶
type BlackStainedGlass struct { }
func (BlackStainedGlass) ID ¶
func (b BlackStainedGlass) ID() int32
func (BlackStainedGlass) NamespacedID ¶
func (b BlackStainedGlass) NamespacedID() string
type BlackStainedGlassPane ¶
type BlackStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (BlackStainedGlassPane) ID ¶
func (b BlackStainedGlassPane) ID() int32
func (BlackStainedGlassPane) NamespacedID ¶
func (b BlackStainedGlassPane) NamespacedID() string
type BlackTerracotta ¶
type BlackTerracotta struct { }
func (BlackTerracotta) ID ¶
func (b BlackTerracotta) ID() int32
func (BlackTerracotta) NamespacedID ¶
func (b BlackTerracotta) NamespacedID() string
type BlackWallBanner ¶
type BlackWallBanner struct { // Possible values: [north south west east] Facing string }
func (BlackWallBanner) ID ¶
func (b BlackWallBanner) ID() int32
func (BlackWallBanner) NamespacedID ¶
func (b BlackWallBanner) NamespacedID() string
type BlastFurnace ¶
type BlastFurnace struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Lit bool }
func (BlastFurnace) ID ¶
func (b BlastFurnace) ID() int32
func (BlastFurnace) NamespacedID ¶
func (b BlastFurnace) NamespacedID() string
type BlueBanner ¶
type BlueBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (BlueBanner) ID ¶
func (b BlueBanner) ID() int32
func (BlueBanner) NamespacedID ¶
func (b BlueBanner) NamespacedID() string
type BlueBed ¶
type BlueBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (BlueBed) NamespacedID ¶
type BlueCarpet ¶
type BlueCarpet struct { }
func (BlueCarpet) ID ¶
func (b BlueCarpet) ID() int32
func (BlueCarpet) NamespacedID ¶
func (b BlueCarpet) NamespacedID() string
type BlueConcrete ¶
type BlueConcrete struct { }
func (BlueConcrete) ID ¶
func (b BlueConcrete) ID() int32
func (BlueConcrete) NamespacedID ¶
func (b BlueConcrete) NamespacedID() string
type BlueConcretePowder ¶
type BlueConcretePowder struct { }
func (BlueConcretePowder) ID ¶
func (b BlueConcretePowder) ID() int32
func (BlueConcretePowder) NamespacedID ¶
func (b BlueConcretePowder) NamespacedID() string
type BlueGlazedTerracotta ¶
type BlueGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (BlueGlazedTerracotta) ID ¶
func (b BlueGlazedTerracotta) ID() int32
func (BlueGlazedTerracotta) NamespacedID ¶
func (b BlueGlazedTerracotta) NamespacedID() string
type BlueOrchid ¶
type BlueOrchid struct { }
func (BlueOrchid) ID ¶
func (b BlueOrchid) ID() int32
func (BlueOrchid) NamespacedID ¶
func (b BlueOrchid) NamespacedID() string
type BlueShulkerBox ¶
type BlueShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (BlueShulkerBox) ID ¶
func (b BlueShulkerBox) ID() int32
func (BlueShulkerBox) NamespacedID ¶
func (b BlueShulkerBox) NamespacedID() string
type BlueStainedGlass ¶
type BlueStainedGlass struct { }
func (BlueStainedGlass) ID ¶
func (b BlueStainedGlass) ID() int32
func (BlueStainedGlass) NamespacedID ¶
func (b BlueStainedGlass) NamespacedID() string
type BlueStainedGlassPane ¶
type BlueStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (BlueStainedGlassPane) ID ¶
func (b BlueStainedGlassPane) ID() int32
func (BlueStainedGlassPane) NamespacedID ¶
func (b BlueStainedGlassPane) NamespacedID() string
type BlueTerracotta ¶
type BlueTerracotta struct { }
func (BlueTerracotta) ID ¶
func (b BlueTerracotta) ID() int32
func (BlueTerracotta) NamespacedID ¶
func (b BlueTerracotta) NamespacedID() string
type BlueWallBanner ¶
type BlueWallBanner struct { // Possible values: [north south west east] Facing string }
func (BlueWallBanner) ID ¶
func (b BlueWallBanner) ID() int32
func (BlueWallBanner) NamespacedID ¶
func (b BlueWallBanner) NamespacedID() string
type BoneBlock ¶
type BoneBlock struct { // Possible values: [x y z] Axis string }
func (BoneBlock) NamespacedID ¶
type BrainCoral ¶
type BrainCoral struct { // Possible values: [true false] Waterlogged bool }
func (BrainCoral) ID ¶
func (b BrainCoral) ID() int32
func (BrainCoral) NamespacedID ¶
func (b BrainCoral) NamespacedID() string
type BrainCoralBlock ¶
type BrainCoralBlock struct { }
func (BrainCoralBlock) ID ¶
func (b BrainCoralBlock) ID() int32
func (BrainCoralBlock) NamespacedID ¶
func (b BrainCoralBlock) NamespacedID() string
type BrainCoralFan ¶
type BrainCoralFan struct { // Possible values: [true false] Waterlogged bool }
func (BrainCoralFan) ID ¶
func (b BrainCoralFan) ID() int32
func (BrainCoralFan) NamespacedID ¶
func (b BrainCoralFan) NamespacedID() string
type BrainCoralWallFan ¶
type BrainCoralWallFan struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (BrainCoralWallFan) ID ¶
func (b BrainCoralWallFan) ID() int32
func (BrainCoralWallFan) NamespacedID ¶
func (b BrainCoralWallFan) NamespacedID() string
type BrewingStand ¶
type BrewingStand struct { // Possible values: [true false] Has_bottle_0 bool // Possible values: [true false] Has_bottle_1 bool // Possible values: [true false] Has_bottle_2 bool }
func (BrewingStand) ID ¶
func (b BrewingStand) ID() int32
func (BrewingStand) NamespacedID ¶
func (b BrewingStand) NamespacedID() string
type BrickSlab ¶
type BrickSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (BrickSlab) NamespacedID ¶
type BrickStairs ¶
type BrickStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (BrickStairs) ID ¶
func (b BrickStairs) ID() int32
func (BrickStairs) NamespacedID ¶
func (b BrickStairs) NamespacedID() string
type BrickWall ¶
type BrickWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (BrickWall) NamespacedID ¶
type BrownBanner ¶
type BrownBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (BrownBanner) ID ¶
func (b BrownBanner) ID() int32
func (BrownBanner) NamespacedID ¶
func (b BrownBanner) NamespacedID() string
type BrownBed ¶
type BrownBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (BrownBed) NamespacedID ¶
type BrownCarpet ¶
type BrownCarpet struct { }
func (BrownCarpet) ID ¶
func (b BrownCarpet) ID() int32
func (BrownCarpet) NamespacedID ¶
func (b BrownCarpet) NamespacedID() string
type BrownConcrete ¶
type BrownConcrete struct { }
func (BrownConcrete) ID ¶
func (b BrownConcrete) ID() int32
func (BrownConcrete) NamespacedID ¶
func (b BrownConcrete) NamespacedID() string
type BrownConcretePowder ¶
type BrownConcretePowder struct { }
func (BrownConcretePowder) ID ¶
func (b BrownConcretePowder) ID() int32
func (BrownConcretePowder) NamespacedID ¶
func (b BrownConcretePowder) NamespacedID() string
type BrownGlazedTerracotta ¶
type BrownGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (BrownGlazedTerracotta) ID ¶
func (b BrownGlazedTerracotta) ID() int32
func (BrownGlazedTerracotta) NamespacedID ¶
func (b BrownGlazedTerracotta) NamespacedID() string
type BrownMushroom ¶
type BrownMushroom struct { }
func (BrownMushroom) ID ¶
func (b BrownMushroom) ID() int32
func (BrownMushroom) NamespacedID ¶
func (b BrownMushroom) NamespacedID() string
type BrownMushroomBlock ¶
type BrownMushroomBlock struct { // Possible values: [true false] Down bool // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] West bool }
func (BrownMushroomBlock) ID ¶
func (b BrownMushroomBlock) ID() int32
func (BrownMushroomBlock) NamespacedID ¶
func (b BrownMushroomBlock) NamespacedID() string
type BrownShulkerBox ¶
type BrownShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (BrownShulkerBox) ID ¶
func (b BrownShulkerBox) ID() int32
func (BrownShulkerBox) NamespacedID ¶
func (b BrownShulkerBox) NamespacedID() string
type BrownStainedGlass ¶
type BrownStainedGlass struct { }
func (BrownStainedGlass) ID ¶
func (b BrownStainedGlass) ID() int32
func (BrownStainedGlass) NamespacedID ¶
func (b BrownStainedGlass) NamespacedID() string
type BrownStainedGlassPane ¶
type BrownStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (BrownStainedGlassPane) ID ¶
func (b BrownStainedGlassPane) ID() int32
func (BrownStainedGlassPane) NamespacedID ¶
func (b BrownStainedGlassPane) NamespacedID() string
type BrownTerracotta ¶
type BrownTerracotta struct { }
func (BrownTerracotta) ID ¶
func (b BrownTerracotta) ID() int32
func (BrownTerracotta) NamespacedID ¶
func (b BrownTerracotta) NamespacedID() string
type BrownWallBanner ¶
type BrownWallBanner struct { // Possible values: [north south west east] Facing string }
func (BrownWallBanner) ID ¶
func (b BrownWallBanner) ID() int32
func (BrownWallBanner) NamespacedID ¶
func (b BrownWallBanner) NamespacedID() string
type BubbleColumn ¶
type BubbleColumn struct { // Possible values: [true false] Drag bool }
func (BubbleColumn) ID ¶
func (b BubbleColumn) ID() int32
func (BubbleColumn) NamespacedID ¶
func (b BubbleColumn) NamespacedID() string
type BubbleCoral ¶
type BubbleCoral struct { // Possible values: [true false] Waterlogged bool }
func (BubbleCoral) ID ¶
func (b BubbleCoral) ID() int32
func (BubbleCoral) NamespacedID ¶
func (b BubbleCoral) NamespacedID() string
type BubbleCoralBlock ¶
type BubbleCoralBlock struct { }
func (BubbleCoralBlock) ID ¶
func (b BubbleCoralBlock) ID() int32
func (BubbleCoralBlock) NamespacedID ¶
func (b BubbleCoralBlock) NamespacedID() string
type BubbleCoralFan ¶
type BubbleCoralFan struct { // Possible values: [true false] Waterlogged bool }
func (BubbleCoralFan) ID ¶
func (b BubbleCoralFan) ID() int32
func (BubbleCoralFan) NamespacedID ¶
func (b BubbleCoralFan) NamespacedID() string
type BubbleCoralWallFan ¶
type BubbleCoralWallFan struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (BubbleCoralWallFan) ID ¶
func (b BubbleCoralWallFan) ID() int32
func (BubbleCoralWallFan) NamespacedID ¶
func (b BubbleCoralWallFan) NamespacedID() string
type Cactus ¶
type Cactus struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Age int }
func (Cactus) NamespacedID ¶
type Cake ¶
type Cake struct { // Possible values: [0 1 2 3 4 5 6] Bites int }
func (Cake) NamespacedID ¶
type Campfire ¶
type Campfire struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Lit bool // Possible values: [true false] Signal_fire bool // Possible values: [true false] Waterlogged bool }
func (Campfire) NamespacedID ¶
type Carrots ¶
type Carrots struct { // Possible values: [0 1 2 3 4 5 6 7] Age int }
func (Carrots) NamespacedID ¶
type CartographyTable ¶
type CartographyTable struct { }
func (CartographyTable) ID ¶
func (b CartographyTable) ID() int32
func (CartographyTable) NamespacedID ¶
func (b CartographyTable) NamespacedID() string
type CarvedPumpkin ¶
type CarvedPumpkin struct { // Possible values: [north south west east] Facing string }
func (CarvedPumpkin) ID ¶
func (b CarvedPumpkin) ID() int32
func (CarvedPumpkin) NamespacedID ¶
func (b CarvedPumpkin) NamespacedID() string
type Cauldron ¶
type Cauldron struct { // Possible values: [0 1 2 3] Level int }
func (Cauldron) NamespacedID ¶
type ChainCommandBlock ¶
type ChainCommandBlock struct { // Possible values: [true false] Conditional bool // Possible values: [north east south west up down] Facing string }
func (ChainCommandBlock) ID ¶
func (b ChainCommandBlock) ID() int32
func (ChainCommandBlock) NamespacedID ¶
func (b ChainCommandBlock) NamespacedID() string
type Chest ¶
type Chest struct { // Possible values: [north south west east] Facing string // Possible values: [single left right] Type string // Possible values: [true false] Waterlogged bool }
func (Chest) NamespacedID ¶
type ChippedAnvil ¶
type ChippedAnvil struct { // Possible values: [north south west east] Facing string }
func (ChippedAnvil) ID ¶
func (b ChippedAnvil) ID() int32
func (ChippedAnvil) NamespacedID ¶
func (b ChippedAnvil) NamespacedID() string
type ChiseledQuartzBlock ¶
type ChiseledQuartzBlock struct { }
func (ChiseledQuartzBlock) ID ¶
func (b ChiseledQuartzBlock) ID() int32
func (ChiseledQuartzBlock) NamespacedID ¶
func (b ChiseledQuartzBlock) NamespacedID() string
type ChiseledRedSandstone ¶
type ChiseledRedSandstone struct { }
func (ChiseledRedSandstone) ID ¶
func (b ChiseledRedSandstone) ID() int32
func (ChiseledRedSandstone) NamespacedID ¶
func (b ChiseledRedSandstone) NamespacedID() string
type ChiseledSandstone ¶
type ChiseledSandstone struct { }
func (ChiseledSandstone) ID ¶
func (b ChiseledSandstone) ID() int32
func (ChiseledSandstone) NamespacedID ¶
func (b ChiseledSandstone) NamespacedID() string
type ChiseledStoneBricks ¶
type ChiseledStoneBricks struct { }
func (ChiseledStoneBricks) ID ¶
func (b ChiseledStoneBricks) ID() int32
func (ChiseledStoneBricks) NamespacedID ¶
func (b ChiseledStoneBricks) NamespacedID() string
type ChorusFlower ¶
type ChorusFlower struct { // Possible values: [0 1 2 3 4 5] Age int }
func (ChorusFlower) ID ¶
func (b ChorusFlower) ID() int32
func (ChorusFlower) NamespacedID ¶
func (b ChorusFlower) NamespacedID() string
type ChorusPlant ¶
type ChorusPlant struct { // Possible values: [true false] Down bool // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] West bool }
func (ChorusPlant) ID ¶
func (b ChorusPlant) ID() int32
func (ChorusPlant) NamespacedID ¶
func (b ChorusPlant) NamespacedID() string
type CoarseDirt ¶
type CoarseDirt struct { }
func (CoarseDirt) ID ¶
func (b CoarseDirt) ID() int32
func (CoarseDirt) NamespacedID ¶
func (b CoarseDirt) NamespacedID() string
type Cobblestone ¶
type Cobblestone struct { }
func (Cobblestone) ID ¶
func (b Cobblestone) ID() int32
func (Cobblestone) NamespacedID ¶
func (b Cobblestone) NamespacedID() string
type CobblestoneSlab ¶
type CobblestoneSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (CobblestoneSlab) ID ¶
func (b CobblestoneSlab) ID() int32
func (CobblestoneSlab) NamespacedID ¶
func (b CobblestoneSlab) NamespacedID() string
type CobblestoneStairs ¶
type CobblestoneStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (CobblestoneStairs) ID ¶
func (b CobblestoneStairs) ID() int32
func (CobblestoneStairs) NamespacedID ¶
func (b CobblestoneStairs) NamespacedID() string
type CobblestoneWall ¶
type CobblestoneWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (CobblestoneWall) ID ¶
func (b CobblestoneWall) ID() int32
func (CobblestoneWall) NamespacedID ¶
func (b CobblestoneWall) NamespacedID() string
type Cocoa ¶
type Cocoa struct { // Possible values: [0 1 2] Age int // Possible values: [north south west east] Facing string }
func (Cocoa) NamespacedID ¶
type CommandBlock ¶
type CommandBlock struct { // Possible values: [true false] Conditional bool // Possible values: [north east south west up down] Facing string }
func (CommandBlock) ID ¶
func (b CommandBlock) ID() int32
func (CommandBlock) NamespacedID ¶
func (b CommandBlock) NamespacedID() string
type Comparator ¶
type Comparator struct { // Possible values: [north south west east] Facing string // Possible values: [compare subtract] Mode string // Possible values: [true false] Powered bool }
func (Comparator) ID ¶
func (b Comparator) ID() int32
func (Comparator) NamespacedID ¶
func (b Comparator) NamespacedID() string
type Composter ¶
type Composter struct { // Possible values: [0 1 2 3 4 5 6 7 8] Level int }
func (Composter) NamespacedID ¶
type Conduit ¶
type Conduit struct { // Possible values: [true false] Waterlogged bool }
func (Conduit) NamespacedID ¶
type Cornflower ¶
type Cornflower struct { }
func (Cornflower) ID ¶
func (b Cornflower) ID() int32
func (Cornflower) NamespacedID ¶
func (b Cornflower) NamespacedID() string
type CrackedStoneBricks ¶
type CrackedStoneBricks struct { }
func (CrackedStoneBricks) ID ¶
func (b CrackedStoneBricks) ID() int32
func (CrackedStoneBricks) NamespacedID ¶
func (b CrackedStoneBricks) NamespacedID() string
type CraftingTable ¶
type CraftingTable struct { }
func (CraftingTable) ID ¶
func (b CraftingTable) ID() int32
func (CraftingTable) NamespacedID ¶
func (b CraftingTable) NamespacedID() string
type CreeperHead ¶
type CreeperHead struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (CreeperHead) ID ¶
func (b CreeperHead) ID() int32
func (CreeperHead) NamespacedID ¶
func (b CreeperHead) NamespacedID() string
type CreeperWallHead ¶
type CreeperWallHead struct { // Possible values: [north south west east] Facing string }
func (CreeperWallHead) ID ¶
func (b CreeperWallHead) ID() int32
func (CreeperWallHead) NamespacedID ¶
func (b CreeperWallHead) NamespacedID() string
type CutRedSandstone ¶
type CutRedSandstone struct { }
func (CutRedSandstone) ID ¶
func (b CutRedSandstone) ID() int32
func (CutRedSandstone) NamespacedID ¶
func (b CutRedSandstone) NamespacedID() string
type CutRedSandstoneSlab ¶
type CutRedSandstoneSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (CutRedSandstoneSlab) ID ¶
func (b CutRedSandstoneSlab) ID() int32
func (CutRedSandstoneSlab) NamespacedID ¶
func (b CutRedSandstoneSlab) NamespacedID() string
type CutSandstone ¶
type CutSandstone struct { }
func (CutSandstone) ID ¶
func (b CutSandstone) ID() int32
func (CutSandstone) NamespacedID ¶
func (b CutSandstone) NamespacedID() string
type CutSandstoneSlab ¶
type CutSandstoneSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (CutSandstoneSlab) ID ¶
func (b CutSandstoneSlab) ID() int32
func (CutSandstoneSlab) NamespacedID ¶
func (b CutSandstoneSlab) NamespacedID() string
type CyanBanner ¶
type CyanBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (CyanBanner) ID ¶
func (b CyanBanner) ID() int32
func (CyanBanner) NamespacedID ¶
func (b CyanBanner) NamespacedID() string
type CyanBed ¶
type CyanBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (CyanBed) NamespacedID ¶
type CyanCarpet ¶
type CyanCarpet struct { }
func (CyanCarpet) ID ¶
func (b CyanCarpet) ID() int32
func (CyanCarpet) NamespacedID ¶
func (b CyanCarpet) NamespacedID() string
type CyanConcrete ¶
type CyanConcrete struct { }
func (CyanConcrete) ID ¶
func (b CyanConcrete) ID() int32
func (CyanConcrete) NamespacedID ¶
func (b CyanConcrete) NamespacedID() string
type CyanConcretePowder ¶
type CyanConcretePowder struct { }
func (CyanConcretePowder) ID ¶
func (b CyanConcretePowder) ID() int32
func (CyanConcretePowder) NamespacedID ¶
func (b CyanConcretePowder) NamespacedID() string
type CyanGlazedTerracotta ¶
type CyanGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (CyanGlazedTerracotta) ID ¶
func (b CyanGlazedTerracotta) ID() int32
func (CyanGlazedTerracotta) NamespacedID ¶
func (b CyanGlazedTerracotta) NamespacedID() string
type CyanShulkerBox ¶
type CyanShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (CyanShulkerBox) ID ¶
func (b CyanShulkerBox) ID() int32
func (CyanShulkerBox) NamespacedID ¶
func (b CyanShulkerBox) NamespacedID() string
type CyanStainedGlass ¶
type CyanStainedGlass struct { }
func (CyanStainedGlass) ID ¶
func (b CyanStainedGlass) ID() int32
func (CyanStainedGlass) NamespacedID ¶
func (b CyanStainedGlass) NamespacedID() string
type CyanStainedGlassPane ¶
type CyanStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (CyanStainedGlassPane) ID ¶
func (b CyanStainedGlassPane) ID() int32
func (CyanStainedGlassPane) NamespacedID ¶
func (b CyanStainedGlassPane) NamespacedID() string
type CyanTerracotta ¶
type CyanTerracotta struct { }
func (CyanTerracotta) ID ¶
func (b CyanTerracotta) ID() int32
func (CyanTerracotta) NamespacedID ¶
func (b CyanTerracotta) NamespacedID() string
type CyanWallBanner ¶
type CyanWallBanner struct { // Possible values: [north south west east] Facing string }
func (CyanWallBanner) ID ¶
func (b CyanWallBanner) ID() int32
func (CyanWallBanner) NamespacedID ¶
func (b CyanWallBanner) NamespacedID() string
type DamagedAnvil ¶
type DamagedAnvil struct { // Possible values: [north south west east] Facing string }
func (DamagedAnvil) ID ¶
func (b DamagedAnvil) ID() int32
func (DamagedAnvil) NamespacedID ¶
func (b DamagedAnvil) NamespacedID() string
type DarkOakButton ¶
type DarkOakButton struct { // Possible values: [floor wall ceiling] Face string // Possible values: [north south west east] Facing string // Possible values: [true false] Powered bool }
func (DarkOakButton) ID ¶
func (b DarkOakButton) ID() int32
func (DarkOakButton) NamespacedID ¶
func (b DarkOakButton) NamespacedID() string
type DarkOakDoor ¶
type DarkOakDoor struct { // Possible values: [north south west east] Facing string // Possible values: [upper lower] Half string // Possible values: [left right] Hinge string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (DarkOakDoor) ID ¶
func (b DarkOakDoor) ID() int32
func (DarkOakDoor) NamespacedID ¶
func (b DarkOakDoor) NamespacedID() string
type DarkOakFence ¶
type DarkOakFence struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (DarkOakFence) ID ¶
func (b DarkOakFence) ID() int32
func (DarkOakFence) NamespacedID ¶
func (b DarkOakFence) NamespacedID() string
type DarkOakFenceGate ¶
type DarkOakFenceGate struct { // Possible values: [north south west east] Facing string // Possible values: [true false] In_wall bool // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (DarkOakFenceGate) ID ¶
func (b DarkOakFenceGate) ID() int32
func (DarkOakFenceGate) NamespacedID ¶
func (b DarkOakFenceGate) NamespacedID() string
type DarkOakLeaves ¶
type DarkOakLeaves struct { // Possible values: [1 2 3 4 5 6 7] Distance int // Possible values: [true false] Persistent bool }
func (DarkOakLeaves) ID ¶
func (b DarkOakLeaves) ID() int32
func (DarkOakLeaves) NamespacedID ¶
func (b DarkOakLeaves) NamespacedID() string
type DarkOakLog ¶
type DarkOakLog struct { // Possible values: [x y z] Axis string }
func (DarkOakLog) ID ¶
func (b DarkOakLog) ID() int32
func (DarkOakLog) NamespacedID ¶
func (b DarkOakLog) NamespacedID() string
type DarkOakPlanks ¶
type DarkOakPlanks struct { }
func (DarkOakPlanks) ID ¶
func (b DarkOakPlanks) ID() int32
func (DarkOakPlanks) NamespacedID ¶
func (b DarkOakPlanks) NamespacedID() string
type DarkOakPressurePlate ¶
type DarkOakPressurePlate struct { // Possible values: [true false] Powered bool }
func (DarkOakPressurePlate) ID ¶
func (b DarkOakPressurePlate) ID() int32
func (DarkOakPressurePlate) NamespacedID ¶
func (b DarkOakPressurePlate) NamespacedID() string
type DarkOakSapling ¶
type DarkOakSapling struct { // Possible values: [0 1] Stage int }
func (DarkOakSapling) ID ¶
func (b DarkOakSapling) ID() int32
func (DarkOakSapling) NamespacedID ¶
func (b DarkOakSapling) NamespacedID() string
type DarkOakSign ¶
type DarkOakSign struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int // Possible values: [true false] Waterlogged bool }
func (DarkOakSign) ID ¶
func (b DarkOakSign) ID() int32
func (DarkOakSign) NamespacedID ¶
func (b DarkOakSign) NamespacedID() string
type DarkOakSlab ¶
type DarkOakSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (DarkOakSlab) ID ¶
func (b DarkOakSlab) ID() int32
func (DarkOakSlab) NamespacedID ¶
func (b DarkOakSlab) NamespacedID() string
type DarkOakStairs ¶
type DarkOakStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (DarkOakStairs) ID ¶
func (b DarkOakStairs) ID() int32
func (DarkOakStairs) NamespacedID ¶
func (b DarkOakStairs) NamespacedID() string
type DarkOakTrapdoor ¶
type DarkOakTrapdoor struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool // Possible values: [true false] Waterlogged bool }
func (DarkOakTrapdoor) ID ¶
func (b DarkOakTrapdoor) ID() int32
func (DarkOakTrapdoor) NamespacedID ¶
func (b DarkOakTrapdoor) NamespacedID() string
type DarkOakWallSign ¶
type DarkOakWallSign struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (DarkOakWallSign) ID ¶
func (b DarkOakWallSign) ID() int32
func (DarkOakWallSign) NamespacedID ¶
func (b DarkOakWallSign) NamespacedID() string
type DarkOakWood ¶
type DarkOakWood struct { // Possible values: [x y z] Axis string }
func (DarkOakWood) ID ¶
func (b DarkOakWood) ID() int32
func (DarkOakWood) NamespacedID ¶
func (b DarkOakWood) NamespacedID() string
type DarkPrismarine ¶
type DarkPrismarine struct { }
func (DarkPrismarine) ID ¶
func (b DarkPrismarine) ID() int32
func (DarkPrismarine) NamespacedID ¶
func (b DarkPrismarine) NamespacedID() string
type DarkPrismarineSlab ¶
type DarkPrismarineSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (DarkPrismarineSlab) ID ¶
func (b DarkPrismarineSlab) ID() int32
func (DarkPrismarineSlab) NamespacedID ¶
func (b DarkPrismarineSlab) NamespacedID() string
type DarkPrismarineStairs ¶
type DarkPrismarineStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (DarkPrismarineStairs) ID ¶
func (b DarkPrismarineStairs) ID() int32
func (DarkPrismarineStairs) NamespacedID ¶
func (b DarkPrismarineStairs) NamespacedID() string
type DaylightDetector ¶
type DaylightDetector struct { // Possible values: [true false] Inverted bool // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Power int }
func (DaylightDetector) ID ¶
func (b DaylightDetector) ID() int32
func (DaylightDetector) NamespacedID ¶
func (b DaylightDetector) NamespacedID() string
type DeadBrainCoral ¶
type DeadBrainCoral struct { // Possible values: [true false] Waterlogged bool }
func (DeadBrainCoral) ID ¶
func (b DeadBrainCoral) ID() int32
func (DeadBrainCoral) NamespacedID ¶
func (b DeadBrainCoral) NamespacedID() string
type DeadBrainCoralBlock ¶
type DeadBrainCoralBlock struct { }
func (DeadBrainCoralBlock) ID ¶
func (b DeadBrainCoralBlock) ID() int32
func (DeadBrainCoralBlock) NamespacedID ¶
func (b DeadBrainCoralBlock) NamespacedID() string
type DeadBrainCoralFan ¶
type DeadBrainCoralFan struct { // Possible values: [true false] Waterlogged bool }
func (DeadBrainCoralFan) ID ¶
func (b DeadBrainCoralFan) ID() int32
func (DeadBrainCoralFan) NamespacedID ¶
func (b DeadBrainCoralFan) NamespacedID() string
type DeadBrainCoralWallFan ¶
type DeadBrainCoralWallFan struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (DeadBrainCoralWallFan) ID ¶
func (b DeadBrainCoralWallFan) ID() int32
func (DeadBrainCoralWallFan) NamespacedID ¶
func (b DeadBrainCoralWallFan) NamespacedID() string
type DeadBubbleCoral ¶
type DeadBubbleCoral struct { // Possible values: [true false] Waterlogged bool }
func (DeadBubbleCoral) ID ¶
func (b DeadBubbleCoral) ID() int32
func (DeadBubbleCoral) NamespacedID ¶
func (b DeadBubbleCoral) NamespacedID() string
type DeadBubbleCoralBlock ¶
type DeadBubbleCoralBlock struct { }
func (DeadBubbleCoralBlock) ID ¶
func (b DeadBubbleCoralBlock) ID() int32
func (DeadBubbleCoralBlock) NamespacedID ¶
func (b DeadBubbleCoralBlock) NamespacedID() string
type DeadBubbleCoralFan ¶
type DeadBubbleCoralFan struct { // Possible values: [true false] Waterlogged bool }
func (DeadBubbleCoralFan) ID ¶
func (b DeadBubbleCoralFan) ID() int32
func (DeadBubbleCoralFan) NamespacedID ¶
func (b DeadBubbleCoralFan) NamespacedID() string
type DeadBubbleCoralWallFan ¶
type DeadBubbleCoralWallFan struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (DeadBubbleCoralWallFan) ID ¶
func (b DeadBubbleCoralWallFan) ID() int32
func (DeadBubbleCoralWallFan) NamespacedID ¶
func (b DeadBubbleCoralWallFan) NamespacedID() string
type DeadFireCoral ¶
type DeadFireCoral struct { // Possible values: [true false] Waterlogged bool }
func (DeadFireCoral) ID ¶
func (b DeadFireCoral) ID() int32
func (DeadFireCoral) NamespacedID ¶
func (b DeadFireCoral) NamespacedID() string
type DeadFireCoralBlock ¶
type DeadFireCoralBlock struct { }
func (DeadFireCoralBlock) ID ¶
func (b DeadFireCoralBlock) ID() int32
func (DeadFireCoralBlock) NamespacedID ¶
func (b DeadFireCoralBlock) NamespacedID() string
type DeadFireCoralFan ¶
type DeadFireCoralFan struct { // Possible values: [true false] Waterlogged bool }
func (DeadFireCoralFan) ID ¶
func (b DeadFireCoralFan) ID() int32
func (DeadFireCoralFan) NamespacedID ¶
func (b DeadFireCoralFan) NamespacedID() string
type DeadFireCoralWallFan ¶
type DeadFireCoralWallFan struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (DeadFireCoralWallFan) ID ¶
func (b DeadFireCoralWallFan) ID() int32
func (DeadFireCoralWallFan) NamespacedID ¶
func (b DeadFireCoralWallFan) NamespacedID() string
type DeadHornCoral ¶
type DeadHornCoral struct { // Possible values: [true false] Waterlogged bool }
func (DeadHornCoral) ID ¶
func (b DeadHornCoral) ID() int32
func (DeadHornCoral) NamespacedID ¶
func (b DeadHornCoral) NamespacedID() string
type DeadHornCoralBlock ¶
type DeadHornCoralBlock struct { }
func (DeadHornCoralBlock) ID ¶
func (b DeadHornCoralBlock) ID() int32
func (DeadHornCoralBlock) NamespacedID ¶
func (b DeadHornCoralBlock) NamespacedID() string
type DeadHornCoralFan ¶
type DeadHornCoralFan struct { // Possible values: [true false] Waterlogged bool }
func (DeadHornCoralFan) ID ¶
func (b DeadHornCoralFan) ID() int32
func (DeadHornCoralFan) NamespacedID ¶
func (b DeadHornCoralFan) NamespacedID() string
type DeadHornCoralWallFan ¶
type DeadHornCoralWallFan struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (DeadHornCoralWallFan) ID ¶
func (b DeadHornCoralWallFan) ID() int32
func (DeadHornCoralWallFan) NamespacedID ¶
func (b DeadHornCoralWallFan) NamespacedID() string
type DeadTubeCoral ¶
type DeadTubeCoral struct { // Possible values: [true false] Waterlogged bool }
func (DeadTubeCoral) ID ¶
func (b DeadTubeCoral) ID() int32
func (DeadTubeCoral) NamespacedID ¶
func (b DeadTubeCoral) NamespacedID() string
type DeadTubeCoralBlock ¶
type DeadTubeCoralBlock struct { }
func (DeadTubeCoralBlock) ID ¶
func (b DeadTubeCoralBlock) ID() int32
func (DeadTubeCoralBlock) NamespacedID ¶
func (b DeadTubeCoralBlock) NamespacedID() string
type DeadTubeCoralFan ¶
type DeadTubeCoralFan struct { // Possible values: [true false] Waterlogged bool }
func (DeadTubeCoralFan) ID ¶
func (b DeadTubeCoralFan) ID() int32
func (DeadTubeCoralFan) NamespacedID ¶
func (b DeadTubeCoralFan) NamespacedID() string
type DeadTubeCoralWallFan ¶
type DeadTubeCoralWallFan struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (DeadTubeCoralWallFan) ID ¶
func (b DeadTubeCoralWallFan) ID() int32
func (DeadTubeCoralWallFan) NamespacedID ¶
func (b DeadTubeCoralWallFan) NamespacedID() string
type DetectorRail ¶
type DetectorRail struct { // Possible values: [true false] Powered bool // Possible values: [north_south east_west ascending_east ascending_west ascending_north ascending_south] Shape string }
func (DetectorRail) ID ¶
func (b DetectorRail) ID() int32
func (DetectorRail) NamespacedID ¶
func (b DetectorRail) NamespacedID() string
type DiamondBlock ¶
type DiamondBlock struct { }
func (DiamondBlock) ID ¶
func (b DiamondBlock) ID() int32
func (DiamondBlock) NamespacedID ¶
func (b DiamondBlock) NamespacedID() string
type DiamondOre ¶
type DiamondOre struct { }
func (DiamondOre) ID ¶
func (b DiamondOre) ID() int32
func (DiamondOre) NamespacedID ¶
func (b DiamondOre) NamespacedID() string
type DioriteSlab ¶
type DioriteSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (DioriteSlab) ID ¶
func (b DioriteSlab) ID() int32
func (DioriteSlab) NamespacedID ¶
func (b DioriteSlab) NamespacedID() string
type DioriteStairs ¶
type DioriteStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (DioriteStairs) ID ¶
func (b DioriteStairs) ID() int32
func (DioriteStairs) NamespacedID ¶
func (b DioriteStairs) NamespacedID() string
type DioriteWall ¶
type DioriteWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (DioriteWall) ID ¶
func (b DioriteWall) ID() int32
func (DioriteWall) NamespacedID ¶
func (b DioriteWall) NamespacedID() string
type Dispenser ¶
type Dispenser struct { // Possible values: [north east south west up down] Facing string // Possible values: [true false] Triggered bool }
func (Dispenser) NamespacedID ¶
type DragonHead ¶
type DragonHead struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (DragonHead) ID ¶
func (b DragonHead) ID() int32
func (DragonHead) NamespacedID ¶
func (b DragonHead) NamespacedID() string
type DragonWallHead ¶
type DragonWallHead struct { // Possible values: [north south west east] Facing string }
func (DragonWallHead) ID ¶
func (b DragonWallHead) ID() int32
func (DragonWallHead) NamespacedID ¶
func (b DragonWallHead) NamespacedID() string
type DriedKelpBlock ¶
type DriedKelpBlock struct { }
func (DriedKelpBlock) ID ¶
func (b DriedKelpBlock) ID() int32
func (DriedKelpBlock) NamespacedID ¶
func (b DriedKelpBlock) NamespacedID() string
type Dropper ¶
type Dropper struct { // Possible values: [north east south west up down] Facing string // Possible values: [true false] Triggered bool }
func (Dropper) NamespacedID ¶
type EmeraldBlock ¶
type EmeraldBlock struct { }
func (EmeraldBlock) ID ¶
func (b EmeraldBlock) ID() int32
func (EmeraldBlock) NamespacedID ¶
func (b EmeraldBlock) NamespacedID() string
type EmeraldOre ¶
type EmeraldOre struct { }
func (EmeraldOre) ID ¶
func (b EmeraldOre) ID() int32
func (EmeraldOre) NamespacedID ¶
func (b EmeraldOre) NamespacedID() string
type EnchantingTable ¶
type EnchantingTable struct { }
func (EnchantingTable) ID ¶
func (b EnchantingTable) ID() int32
func (EnchantingTable) NamespacedID ¶
func (b EnchantingTable) NamespacedID() string
type EndGateway ¶
type EndGateway struct { }
func (EndGateway) ID ¶
func (b EndGateway) ID() int32
func (EndGateway) NamespacedID ¶
func (b EndGateway) NamespacedID() string
type EndPortalFrame ¶
type EndPortalFrame struct { // Possible values: [true false] Eye bool // Possible values: [north south west east] Facing string }
func (EndPortalFrame) ID ¶
func (b EndPortalFrame) ID() int32
func (EndPortalFrame) NamespacedID ¶
func (b EndPortalFrame) NamespacedID() string
type EndRod ¶
type EndRod struct { // Possible values: [north east south west up down] Facing string }
func (EndRod) NamespacedID ¶
type EndStoneBrickSlab ¶
type EndStoneBrickSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (EndStoneBrickSlab) ID ¶
func (b EndStoneBrickSlab) ID() int32
func (EndStoneBrickSlab) NamespacedID ¶
func (b EndStoneBrickSlab) NamespacedID() string
type EndStoneBrickStairs ¶
type EndStoneBrickStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (EndStoneBrickStairs) ID ¶
func (b EndStoneBrickStairs) ID() int32
func (EndStoneBrickStairs) NamespacedID ¶
func (b EndStoneBrickStairs) NamespacedID() string
type EndStoneBrickWall ¶
type EndStoneBrickWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (EndStoneBrickWall) ID ¶
func (b EndStoneBrickWall) ID() int32
func (EndStoneBrickWall) NamespacedID ¶
func (b EndStoneBrickWall) NamespacedID() string
type EndStoneBricks ¶
type EndStoneBricks struct { }
func (EndStoneBricks) ID ¶
func (b EndStoneBricks) ID() int32
func (EndStoneBricks) NamespacedID ¶
func (b EndStoneBricks) NamespacedID() string
type EnderChest ¶
type EnderChest struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (EnderChest) ID ¶
func (b EnderChest) ID() int32
func (EnderChest) NamespacedID ¶
func (b EnderChest) NamespacedID() string
type Farmland ¶
type Farmland struct { // Possible values: [0 1 2 3 4 5 6 7] Moisture int }
func (Farmland) NamespacedID ¶
type Fire ¶
type Fire struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Age int // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] West bool }
func (Fire) NamespacedID ¶
type FireCoral ¶
type FireCoral struct { // Possible values: [true false] Waterlogged bool }
func (FireCoral) NamespacedID ¶
type FireCoralBlock ¶
type FireCoralBlock struct { }
func (FireCoralBlock) ID ¶
func (b FireCoralBlock) ID() int32
func (FireCoralBlock) NamespacedID ¶
func (b FireCoralBlock) NamespacedID() string
type FireCoralFan ¶
type FireCoralFan struct { // Possible values: [true false] Waterlogged bool }
func (FireCoralFan) ID ¶
func (b FireCoralFan) ID() int32
func (FireCoralFan) NamespacedID ¶
func (b FireCoralFan) NamespacedID() string
type FireCoralWallFan ¶
type FireCoralWallFan struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (FireCoralWallFan) ID ¶
func (b FireCoralWallFan) ID() int32
func (FireCoralWallFan) NamespacedID ¶
func (b FireCoralWallFan) NamespacedID() string
type FletchingTable ¶
type FletchingTable struct { }
func (FletchingTable) ID ¶
func (b FletchingTable) ID() int32
func (FletchingTable) NamespacedID ¶
func (b FletchingTable) NamespacedID() string
type FrostedIce ¶
type FrostedIce struct { // Possible values: [0 1 2 3] Age int }
func (FrostedIce) ID ¶
func (b FrostedIce) ID() int32
func (FrostedIce) NamespacedID ¶
func (b FrostedIce) NamespacedID() string
type Furnace ¶
type Furnace struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Lit bool }
func (Furnace) NamespacedID ¶
type GlassPane ¶
type GlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (GlassPane) NamespacedID ¶
type GraniteSlab ¶
type GraniteSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (GraniteSlab) ID ¶
func (b GraniteSlab) ID() int32
func (GraniteSlab) NamespacedID ¶
func (b GraniteSlab) NamespacedID() string
type GraniteStairs ¶
type GraniteStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (GraniteStairs) ID ¶
func (b GraniteStairs) ID() int32
func (GraniteStairs) NamespacedID ¶
func (b GraniteStairs) NamespacedID() string
type GraniteWall ¶
type GraniteWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (GraniteWall) ID ¶
func (b GraniteWall) ID() int32
func (GraniteWall) NamespacedID ¶
func (b GraniteWall) NamespacedID() string
type GrassBlock ¶
type GrassBlock struct { // Possible values: [true false] Snowy bool }
func (GrassBlock) ID ¶
func (b GrassBlock) ID() int32
func (GrassBlock) NamespacedID ¶
func (b GrassBlock) NamespacedID() string
type GrayBanner ¶
type GrayBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (GrayBanner) ID ¶
func (b GrayBanner) ID() int32
func (GrayBanner) NamespacedID ¶
func (b GrayBanner) NamespacedID() string
type GrayBed ¶
type GrayBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (GrayBed) NamespacedID ¶
type GrayCarpet ¶
type GrayCarpet struct { }
func (GrayCarpet) ID ¶
func (b GrayCarpet) ID() int32
func (GrayCarpet) NamespacedID ¶
func (b GrayCarpet) NamespacedID() string
type GrayConcrete ¶
type GrayConcrete struct { }
func (GrayConcrete) ID ¶
func (b GrayConcrete) ID() int32
func (GrayConcrete) NamespacedID ¶
func (b GrayConcrete) NamespacedID() string
type GrayConcretePowder ¶
type GrayConcretePowder struct { }
func (GrayConcretePowder) ID ¶
func (b GrayConcretePowder) ID() int32
func (GrayConcretePowder) NamespacedID ¶
func (b GrayConcretePowder) NamespacedID() string
type GrayGlazedTerracotta ¶
type GrayGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (GrayGlazedTerracotta) ID ¶
func (b GrayGlazedTerracotta) ID() int32
func (GrayGlazedTerracotta) NamespacedID ¶
func (b GrayGlazedTerracotta) NamespacedID() string
type GrayShulkerBox ¶
type GrayShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (GrayShulkerBox) ID ¶
func (b GrayShulkerBox) ID() int32
func (GrayShulkerBox) NamespacedID ¶
func (b GrayShulkerBox) NamespacedID() string
type GrayStainedGlass ¶
type GrayStainedGlass struct { }
func (GrayStainedGlass) ID ¶
func (b GrayStainedGlass) ID() int32
func (GrayStainedGlass) NamespacedID ¶
func (b GrayStainedGlass) NamespacedID() string
type GrayStainedGlassPane ¶
type GrayStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (GrayStainedGlassPane) ID ¶
func (b GrayStainedGlassPane) ID() int32
func (GrayStainedGlassPane) NamespacedID ¶
func (b GrayStainedGlassPane) NamespacedID() string
type GrayTerracotta ¶
type GrayTerracotta struct { }
func (GrayTerracotta) ID ¶
func (b GrayTerracotta) ID() int32
func (GrayTerracotta) NamespacedID ¶
func (b GrayTerracotta) NamespacedID() string
type GrayWallBanner ¶
type GrayWallBanner struct { // Possible values: [north south west east] Facing string }
func (GrayWallBanner) ID ¶
func (b GrayWallBanner) ID() int32
func (GrayWallBanner) NamespacedID ¶
func (b GrayWallBanner) NamespacedID() string
type GreenBanner ¶
type GreenBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (GreenBanner) ID ¶
func (b GreenBanner) ID() int32
func (GreenBanner) NamespacedID ¶
func (b GreenBanner) NamespacedID() string
type GreenBed ¶
type GreenBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (GreenBed) NamespacedID ¶
type GreenCarpet ¶
type GreenCarpet struct { }
func (GreenCarpet) ID ¶
func (b GreenCarpet) ID() int32
func (GreenCarpet) NamespacedID ¶
func (b GreenCarpet) NamespacedID() string
type GreenConcrete ¶
type GreenConcrete struct { }
func (GreenConcrete) ID ¶
func (b GreenConcrete) ID() int32
func (GreenConcrete) NamespacedID ¶
func (b GreenConcrete) NamespacedID() string
type GreenConcretePowder ¶
type GreenConcretePowder struct { }
func (GreenConcretePowder) ID ¶
func (b GreenConcretePowder) ID() int32
func (GreenConcretePowder) NamespacedID ¶
func (b GreenConcretePowder) NamespacedID() string
type GreenGlazedTerracotta ¶
type GreenGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (GreenGlazedTerracotta) ID ¶
func (b GreenGlazedTerracotta) ID() int32
func (GreenGlazedTerracotta) NamespacedID ¶
func (b GreenGlazedTerracotta) NamespacedID() string
type GreenShulkerBox ¶
type GreenShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (GreenShulkerBox) ID ¶
func (b GreenShulkerBox) ID() int32
func (GreenShulkerBox) NamespacedID ¶
func (b GreenShulkerBox) NamespacedID() string
type GreenStainedGlass ¶
type GreenStainedGlass struct { }
func (GreenStainedGlass) ID ¶
func (b GreenStainedGlass) ID() int32
func (GreenStainedGlass) NamespacedID ¶
func (b GreenStainedGlass) NamespacedID() string
type GreenStainedGlassPane ¶
type GreenStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (GreenStainedGlassPane) ID ¶
func (b GreenStainedGlassPane) ID() int32
func (GreenStainedGlassPane) NamespacedID ¶
func (b GreenStainedGlassPane) NamespacedID() string
type GreenTerracotta ¶
type GreenTerracotta struct { }
func (GreenTerracotta) ID ¶
func (b GreenTerracotta) ID() int32
func (GreenTerracotta) NamespacedID ¶
func (b GreenTerracotta) NamespacedID() string
type GreenWallBanner ¶
type GreenWallBanner struct { // Possible values: [north south west east] Facing string }
func (GreenWallBanner) ID ¶
func (b GreenWallBanner) ID() int32
func (GreenWallBanner) NamespacedID ¶
func (b GreenWallBanner) NamespacedID() string
type Grindstone ¶
type Grindstone struct { // Possible values: [floor wall ceiling] Face string // Possible values: [north south west east] Facing string }
func (Grindstone) ID ¶
func (b Grindstone) ID() int32
func (Grindstone) NamespacedID ¶
func (b Grindstone) NamespacedID() string
type HayBlock ¶
type HayBlock struct { // Possible values: [x y z] Axis string }
func (HayBlock) NamespacedID ¶
type HeavyWeightedPressurePlate ¶
type HeavyWeightedPressurePlate struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Power int }
func (HeavyWeightedPressurePlate) ID ¶
func (b HeavyWeightedPressurePlate) ID() int32
func (HeavyWeightedPressurePlate) NamespacedID ¶
func (b HeavyWeightedPressurePlate) NamespacedID() string
type Hopper ¶
type Hopper struct { // Possible values: [true false] Enabled bool // Possible values: [down north south west east] Facing string }
func (Hopper) NamespacedID ¶
type HornCoral ¶
type HornCoral struct { // Possible values: [true false] Waterlogged bool }
func (HornCoral) NamespacedID ¶
type HornCoralBlock ¶
type HornCoralBlock struct { }
func (HornCoralBlock) ID ¶
func (b HornCoralBlock) ID() int32
func (HornCoralBlock) NamespacedID ¶
func (b HornCoralBlock) NamespacedID() string
type HornCoralFan ¶
type HornCoralFan struct { // Possible values: [true false] Waterlogged bool }
func (HornCoralFan) ID ¶
func (b HornCoralFan) ID() int32
func (HornCoralFan) NamespacedID ¶
func (b HornCoralFan) NamespacedID() string
type HornCoralWallFan ¶
type HornCoralWallFan struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (HornCoralWallFan) ID ¶
func (b HornCoralWallFan) ID() int32
func (HornCoralWallFan) NamespacedID ¶
func (b HornCoralWallFan) NamespacedID() string
type InfestedChiseledStoneBricks ¶
type InfestedChiseledStoneBricks struct { }
func (InfestedChiseledStoneBricks) ID ¶
func (b InfestedChiseledStoneBricks) ID() int32
func (InfestedChiseledStoneBricks) NamespacedID ¶
func (b InfestedChiseledStoneBricks) NamespacedID() string
type InfestedCobblestone ¶
type InfestedCobblestone struct { }
func (InfestedCobblestone) ID ¶
func (b InfestedCobblestone) ID() int32
func (InfestedCobblestone) NamespacedID ¶
func (b InfestedCobblestone) NamespacedID() string
type InfestedCrackedStoneBricks ¶
type InfestedCrackedStoneBricks struct { }
func (InfestedCrackedStoneBricks) ID ¶
func (b InfestedCrackedStoneBricks) ID() int32
func (InfestedCrackedStoneBricks) NamespacedID ¶
func (b InfestedCrackedStoneBricks) NamespacedID() string
type InfestedMossyStoneBricks ¶
type InfestedMossyStoneBricks struct { }
func (InfestedMossyStoneBricks) ID ¶
func (b InfestedMossyStoneBricks) ID() int32
func (InfestedMossyStoneBricks) NamespacedID ¶
func (b InfestedMossyStoneBricks) NamespacedID() string
type InfestedStone ¶
type InfestedStone struct { }
func (InfestedStone) ID ¶
func (b InfestedStone) ID() int32
func (InfestedStone) NamespacedID ¶
func (b InfestedStone) NamespacedID() string
type InfestedStoneBricks ¶
type InfestedStoneBricks struct { }
func (InfestedStoneBricks) ID ¶
func (b InfestedStoneBricks) ID() int32
func (InfestedStoneBricks) NamespacedID ¶
func (b InfestedStoneBricks) NamespacedID() string
type IronBars ¶
type IronBars struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (IronBars) NamespacedID ¶
type IronDoor ¶
type IronDoor struct { // Possible values: [north south west east] Facing string // Possible values: [upper lower] Half string // Possible values: [left right] Hinge string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (IronDoor) NamespacedID ¶
type IronTrapdoor ¶
type IronTrapdoor struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool // Possible values: [true false] Waterlogged bool }
func (IronTrapdoor) ID ¶
func (b IronTrapdoor) ID() int32
func (IronTrapdoor) NamespacedID ¶
func (b IronTrapdoor) NamespacedID() string
type JackOLantern ¶
type JackOLantern struct { // Possible values: [north south west east] Facing string }
func (JackOLantern) ID ¶
func (b JackOLantern) ID() int32
func (JackOLantern) NamespacedID ¶
func (b JackOLantern) NamespacedID() string
type Jigsaw ¶
type Jigsaw struct { // Possible values: [north east south west up down] Facing string }
func (Jigsaw) NamespacedID ¶
type Jukebox ¶
type Jukebox struct { // Possible values: [true false] Has_record bool }
func (Jukebox) NamespacedID ¶
type JungleButton ¶
type JungleButton struct { // Possible values: [floor wall ceiling] Face string // Possible values: [north south west east] Facing string // Possible values: [true false] Powered bool }
func (JungleButton) ID ¶
func (b JungleButton) ID() int32
func (JungleButton) NamespacedID ¶
func (b JungleButton) NamespacedID() string
type JungleDoor ¶
type JungleDoor struct { // Possible values: [north south west east] Facing string // Possible values: [upper lower] Half string // Possible values: [left right] Hinge string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (JungleDoor) ID ¶
func (b JungleDoor) ID() int32
func (JungleDoor) NamespacedID ¶
func (b JungleDoor) NamespacedID() string
type JungleFence ¶
type JungleFence struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (JungleFence) ID ¶
func (b JungleFence) ID() int32
func (JungleFence) NamespacedID ¶
func (b JungleFence) NamespacedID() string
type JungleFenceGate ¶
type JungleFenceGate struct { // Possible values: [north south west east] Facing string // Possible values: [true false] In_wall bool // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (JungleFenceGate) ID ¶
func (b JungleFenceGate) ID() int32
func (JungleFenceGate) NamespacedID ¶
func (b JungleFenceGate) NamespacedID() string
type JungleLeaves ¶
type JungleLeaves struct { // Possible values: [1 2 3 4 5 6 7] Distance int // Possible values: [true false] Persistent bool }
func (JungleLeaves) ID ¶
func (b JungleLeaves) ID() int32
func (JungleLeaves) NamespacedID ¶
func (b JungleLeaves) NamespacedID() string
type JungleLog ¶
type JungleLog struct { // Possible values: [x y z] Axis string }
func (JungleLog) NamespacedID ¶
type JunglePlanks ¶
type JunglePlanks struct { }
func (JunglePlanks) ID ¶
func (b JunglePlanks) ID() int32
func (JunglePlanks) NamespacedID ¶
func (b JunglePlanks) NamespacedID() string
type JunglePressurePlate ¶
type JunglePressurePlate struct { // Possible values: [true false] Powered bool }
func (JunglePressurePlate) ID ¶
func (b JunglePressurePlate) ID() int32
func (JunglePressurePlate) NamespacedID ¶
func (b JunglePressurePlate) NamespacedID() string
type JungleSapling ¶
type JungleSapling struct { // Possible values: [0 1] Stage int }
func (JungleSapling) ID ¶
func (b JungleSapling) ID() int32
func (JungleSapling) NamespacedID ¶
func (b JungleSapling) NamespacedID() string
type JungleSign ¶
type JungleSign struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int // Possible values: [true false] Waterlogged bool }
func (JungleSign) ID ¶
func (b JungleSign) ID() int32
func (JungleSign) NamespacedID ¶
func (b JungleSign) NamespacedID() string
type JungleSlab ¶
type JungleSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (JungleSlab) ID ¶
func (b JungleSlab) ID() int32
func (JungleSlab) NamespacedID ¶
func (b JungleSlab) NamespacedID() string
type JungleStairs ¶
type JungleStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (JungleStairs) ID ¶
func (b JungleStairs) ID() int32
func (JungleStairs) NamespacedID ¶
func (b JungleStairs) NamespacedID() string
type JungleTrapdoor ¶
type JungleTrapdoor struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool // Possible values: [true false] Waterlogged bool }
func (JungleTrapdoor) ID ¶
func (b JungleTrapdoor) ID() int32
func (JungleTrapdoor) NamespacedID ¶
func (b JungleTrapdoor) NamespacedID() string
type JungleWallSign ¶
type JungleWallSign struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (JungleWallSign) ID ¶
func (b JungleWallSign) ID() int32
func (JungleWallSign) NamespacedID ¶
func (b JungleWallSign) NamespacedID() string
type JungleWood ¶
type JungleWood struct { // Possible values: [x y z] Axis string }
func (JungleWood) ID ¶
func (b JungleWood) ID() int32
func (JungleWood) NamespacedID ¶
func (b JungleWood) NamespacedID() string
type Kelp ¶
type Kelp struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25] Age int }
func (Kelp) NamespacedID ¶
type Ladder ¶
type Ladder struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (Ladder) NamespacedID ¶
type Lantern ¶
type Lantern struct { // Possible values: [true false] Hanging bool }
func (Lantern) NamespacedID ¶
type LapisBlock ¶
type LapisBlock struct { }
func (LapisBlock) ID ¶
func (b LapisBlock) ID() int32
func (LapisBlock) NamespacedID ¶
func (b LapisBlock) NamespacedID() string
type LargeFern ¶
type LargeFern struct { // Possible values: [upper lower] Half string }
func (LargeFern) NamespacedID ¶
type Lava ¶
type Lava struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Level int }
func (Lava) NamespacedID ¶
type Lectern ¶
type Lectern struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Has_book bool // Possible values: [true false] Powered bool }
func (Lectern) NamespacedID ¶
type Lever ¶
type Lever struct { // Possible values: [floor wall ceiling] Face string // Possible values: [north south west east] Facing string // Possible values: [true false] Powered bool }
func (Lever) NamespacedID ¶
type LightBlueBanner ¶
type LightBlueBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (LightBlueBanner) ID ¶
func (b LightBlueBanner) ID() int32
func (LightBlueBanner) NamespacedID ¶
func (b LightBlueBanner) NamespacedID() string
type LightBlueBed ¶
type LightBlueBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (LightBlueBed) ID ¶
func (b LightBlueBed) ID() int32
func (LightBlueBed) NamespacedID ¶
func (b LightBlueBed) NamespacedID() string
type LightBlueCarpet ¶
type LightBlueCarpet struct { }
func (LightBlueCarpet) ID ¶
func (b LightBlueCarpet) ID() int32
func (LightBlueCarpet) NamespacedID ¶
func (b LightBlueCarpet) NamespacedID() string
type LightBlueConcrete ¶
type LightBlueConcrete struct { }
func (LightBlueConcrete) ID ¶
func (b LightBlueConcrete) ID() int32
func (LightBlueConcrete) NamespacedID ¶
func (b LightBlueConcrete) NamespacedID() string
type LightBlueConcretePowder ¶
type LightBlueConcretePowder struct { }
func (LightBlueConcretePowder) ID ¶
func (b LightBlueConcretePowder) ID() int32
func (LightBlueConcretePowder) NamespacedID ¶
func (b LightBlueConcretePowder) NamespacedID() string
type LightBlueGlazedTerracotta ¶
type LightBlueGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (LightBlueGlazedTerracotta) ID ¶
func (b LightBlueGlazedTerracotta) ID() int32
func (LightBlueGlazedTerracotta) NamespacedID ¶
func (b LightBlueGlazedTerracotta) NamespacedID() string
type LightBlueShulkerBox ¶
type LightBlueShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (LightBlueShulkerBox) ID ¶
func (b LightBlueShulkerBox) ID() int32
func (LightBlueShulkerBox) NamespacedID ¶
func (b LightBlueShulkerBox) NamespacedID() string
type LightBlueStainedGlass ¶
type LightBlueStainedGlass struct { }
func (LightBlueStainedGlass) ID ¶
func (b LightBlueStainedGlass) ID() int32
func (LightBlueStainedGlass) NamespacedID ¶
func (b LightBlueStainedGlass) NamespacedID() string
type LightBlueStainedGlassPane ¶
type LightBlueStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (LightBlueStainedGlassPane) ID ¶
func (b LightBlueStainedGlassPane) ID() int32
func (LightBlueStainedGlassPane) NamespacedID ¶
func (b LightBlueStainedGlassPane) NamespacedID() string
type LightBlueTerracotta ¶
type LightBlueTerracotta struct { }
func (LightBlueTerracotta) ID ¶
func (b LightBlueTerracotta) ID() int32
func (LightBlueTerracotta) NamespacedID ¶
func (b LightBlueTerracotta) NamespacedID() string
type LightBlueWallBanner ¶
type LightBlueWallBanner struct { // Possible values: [north south west east] Facing string }
func (LightBlueWallBanner) ID ¶
func (b LightBlueWallBanner) ID() int32
func (LightBlueWallBanner) NamespacedID ¶
func (b LightBlueWallBanner) NamespacedID() string
type LightBlueWool ¶
type LightBlueWool struct { }
func (LightBlueWool) ID ¶
func (b LightBlueWool) ID() int32
func (LightBlueWool) NamespacedID ¶
func (b LightBlueWool) NamespacedID() string
type LightGrayBanner ¶
type LightGrayBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (LightGrayBanner) ID ¶
func (b LightGrayBanner) ID() int32
func (LightGrayBanner) NamespacedID ¶
func (b LightGrayBanner) NamespacedID() string
type LightGrayBed ¶
type LightGrayBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (LightGrayBed) ID ¶
func (b LightGrayBed) ID() int32
func (LightGrayBed) NamespacedID ¶
func (b LightGrayBed) NamespacedID() string
type LightGrayCarpet ¶
type LightGrayCarpet struct { }
func (LightGrayCarpet) ID ¶
func (b LightGrayCarpet) ID() int32
func (LightGrayCarpet) NamespacedID ¶
func (b LightGrayCarpet) NamespacedID() string
type LightGrayConcrete ¶
type LightGrayConcrete struct { }
func (LightGrayConcrete) ID ¶
func (b LightGrayConcrete) ID() int32
func (LightGrayConcrete) NamespacedID ¶
func (b LightGrayConcrete) NamespacedID() string
type LightGrayConcretePowder ¶
type LightGrayConcretePowder struct { }
func (LightGrayConcretePowder) ID ¶
func (b LightGrayConcretePowder) ID() int32
func (LightGrayConcretePowder) NamespacedID ¶
func (b LightGrayConcretePowder) NamespacedID() string
type LightGrayGlazedTerracotta ¶
type LightGrayGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (LightGrayGlazedTerracotta) ID ¶
func (b LightGrayGlazedTerracotta) ID() int32
func (LightGrayGlazedTerracotta) NamespacedID ¶
func (b LightGrayGlazedTerracotta) NamespacedID() string
type LightGrayShulkerBox ¶
type LightGrayShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (LightGrayShulkerBox) ID ¶
func (b LightGrayShulkerBox) ID() int32
func (LightGrayShulkerBox) NamespacedID ¶
func (b LightGrayShulkerBox) NamespacedID() string
type LightGrayStainedGlass ¶
type LightGrayStainedGlass struct { }
func (LightGrayStainedGlass) ID ¶
func (b LightGrayStainedGlass) ID() int32
func (LightGrayStainedGlass) NamespacedID ¶
func (b LightGrayStainedGlass) NamespacedID() string
type LightGrayStainedGlassPane ¶
type LightGrayStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (LightGrayStainedGlassPane) ID ¶
func (b LightGrayStainedGlassPane) ID() int32
func (LightGrayStainedGlassPane) NamespacedID ¶
func (b LightGrayStainedGlassPane) NamespacedID() string
type LightGrayTerracotta ¶
type LightGrayTerracotta struct { }
func (LightGrayTerracotta) ID ¶
func (b LightGrayTerracotta) ID() int32
func (LightGrayTerracotta) NamespacedID ¶
func (b LightGrayTerracotta) NamespacedID() string
type LightGrayWallBanner ¶
type LightGrayWallBanner struct { // Possible values: [north south west east] Facing string }
func (LightGrayWallBanner) ID ¶
func (b LightGrayWallBanner) ID() int32
func (LightGrayWallBanner) NamespacedID ¶
func (b LightGrayWallBanner) NamespacedID() string
type LightGrayWool ¶
type LightGrayWool struct { }
func (LightGrayWool) ID ¶
func (b LightGrayWool) ID() int32
func (LightGrayWool) NamespacedID ¶
func (b LightGrayWool) NamespacedID() string
type LightWeightedPressurePlate ¶
type LightWeightedPressurePlate struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Power int }
func (LightWeightedPressurePlate) ID ¶
func (b LightWeightedPressurePlate) ID() int32
func (LightWeightedPressurePlate) NamespacedID ¶
func (b LightWeightedPressurePlate) NamespacedID() string
type Lilac ¶
type Lilac struct { // Possible values: [upper lower] Half string }
func (Lilac) NamespacedID ¶
type LilyOfTheValley ¶
type LilyOfTheValley struct { }
func (LilyOfTheValley) ID ¶
func (b LilyOfTheValley) ID() int32
func (LilyOfTheValley) NamespacedID ¶
func (b LilyOfTheValley) NamespacedID() string
type LimeBanner ¶
type LimeBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (LimeBanner) ID ¶
func (b LimeBanner) ID() int32
func (LimeBanner) NamespacedID ¶
func (b LimeBanner) NamespacedID() string
type LimeBed ¶
type LimeBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (LimeBed) NamespacedID ¶
type LimeCarpet ¶
type LimeCarpet struct { }
func (LimeCarpet) ID ¶
func (b LimeCarpet) ID() int32
func (LimeCarpet) NamespacedID ¶
func (b LimeCarpet) NamespacedID() string
type LimeConcrete ¶
type LimeConcrete struct { }
func (LimeConcrete) ID ¶
func (b LimeConcrete) ID() int32
func (LimeConcrete) NamespacedID ¶
func (b LimeConcrete) NamespacedID() string
type LimeConcretePowder ¶
type LimeConcretePowder struct { }
func (LimeConcretePowder) ID ¶
func (b LimeConcretePowder) ID() int32
func (LimeConcretePowder) NamespacedID ¶
func (b LimeConcretePowder) NamespacedID() string
type LimeGlazedTerracotta ¶
type LimeGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (LimeGlazedTerracotta) ID ¶
func (b LimeGlazedTerracotta) ID() int32
func (LimeGlazedTerracotta) NamespacedID ¶
func (b LimeGlazedTerracotta) NamespacedID() string
type LimeShulkerBox ¶
type LimeShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (LimeShulkerBox) ID ¶
func (b LimeShulkerBox) ID() int32
func (LimeShulkerBox) NamespacedID ¶
func (b LimeShulkerBox) NamespacedID() string
type LimeStainedGlass ¶
type LimeStainedGlass struct { }
func (LimeStainedGlass) ID ¶
func (b LimeStainedGlass) ID() int32
func (LimeStainedGlass) NamespacedID ¶
func (b LimeStainedGlass) NamespacedID() string
type LimeStainedGlassPane ¶
type LimeStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (LimeStainedGlassPane) ID ¶
func (b LimeStainedGlassPane) ID() int32
func (LimeStainedGlassPane) NamespacedID ¶
func (b LimeStainedGlassPane) NamespacedID() string
type LimeTerracotta ¶
type LimeTerracotta struct { }
func (LimeTerracotta) ID ¶
func (b LimeTerracotta) ID() int32
func (LimeTerracotta) NamespacedID ¶
func (b LimeTerracotta) NamespacedID() string
type LimeWallBanner ¶
type LimeWallBanner struct { // Possible values: [north south west east] Facing string }
func (LimeWallBanner) ID ¶
func (b LimeWallBanner) ID() int32
func (LimeWallBanner) NamespacedID ¶
func (b LimeWallBanner) NamespacedID() string
type Loom ¶
type Loom struct { // Possible values: [north south west east] Facing string }
func (Loom) NamespacedID ¶
type MagentaBanner ¶
type MagentaBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (MagentaBanner) ID ¶
func (b MagentaBanner) ID() int32
func (MagentaBanner) NamespacedID ¶
func (b MagentaBanner) NamespacedID() string
type MagentaBed ¶
type MagentaBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (MagentaBed) ID ¶
func (b MagentaBed) ID() int32
func (MagentaBed) NamespacedID ¶
func (b MagentaBed) NamespacedID() string
type MagentaCarpet ¶
type MagentaCarpet struct { }
func (MagentaCarpet) ID ¶
func (b MagentaCarpet) ID() int32
func (MagentaCarpet) NamespacedID ¶
func (b MagentaCarpet) NamespacedID() string
type MagentaConcrete ¶
type MagentaConcrete struct { }
func (MagentaConcrete) ID ¶
func (b MagentaConcrete) ID() int32
func (MagentaConcrete) NamespacedID ¶
func (b MagentaConcrete) NamespacedID() string
type MagentaConcretePowder ¶
type MagentaConcretePowder struct { }
func (MagentaConcretePowder) ID ¶
func (b MagentaConcretePowder) ID() int32
func (MagentaConcretePowder) NamespacedID ¶
func (b MagentaConcretePowder) NamespacedID() string
type MagentaGlazedTerracotta ¶
type MagentaGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (MagentaGlazedTerracotta) ID ¶
func (b MagentaGlazedTerracotta) ID() int32
func (MagentaGlazedTerracotta) NamespacedID ¶
func (b MagentaGlazedTerracotta) NamespacedID() string
type MagentaShulkerBox ¶
type MagentaShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (MagentaShulkerBox) ID ¶
func (b MagentaShulkerBox) ID() int32
func (MagentaShulkerBox) NamespacedID ¶
func (b MagentaShulkerBox) NamespacedID() string
type MagentaStainedGlass ¶
type MagentaStainedGlass struct { }
func (MagentaStainedGlass) ID ¶
func (b MagentaStainedGlass) ID() int32
func (MagentaStainedGlass) NamespacedID ¶
func (b MagentaStainedGlass) NamespacedID() string
type MagentaStainedGlassPane ¶
type MagentaStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (MagentaStainedGlassPane) ID ¶
func (b MagentaStainedGlassPane) ID() int32
func (MagentaStainedGlassPane) NamespacedID ¶
func (b MagentaStainedGlassPane) NamespacedID() string
type MagentaTerracotta ¶
type MagentaTerracotta struct { }
func (MagentaTerracotta) ID ¶
func (b MagentaTerracotta) ID() int32
func (MagentaTerracotta) NamespacedID ¶
func (b MagentaTerracotta) NamespacedID() string
type MagentaWallBanner ¶
type MagentaWallBanner struct { // Possible values: [north south west east] Facing string }
func (MagentaWallBanner) ID ¶
func (b MagentaWallBanner) ID() int32
func (MagentaWallBanner) NamespacedID ¶
func (b MagentaWallBanner) NamespacedID() string
type MagentaWool ¶
type MagentaWool struct { }
func (MagentaWool) ID ¶
func (b MagentaWool) ID() int32
func (MagentaWool) NamespacedID ¶
func (b MagentaWool) NamespacedID() string
type MagmaBlock ¶
type MagmaBlock struct { }
func (MagmaBlock) ID ¶
func (b MagmaBlock) ID() int32
func (MagmaBlock) NamespacedID ¶
func (b MagmaBlock) NamespacedID() string
type MelonStem ¶
type MelonStem struct { // Possible values: [0 1 2 3 4 5 6 7] Age int }
func (MelonStem) NamespacedID ¶
type MossyCobblestone ¶
type MossyCobblestone struct { }
func (MossyCobblestone) ID ¶
func (b MossyCobblestone) ID() int32
func (MossyCobblestone) NamespacedID ¶
func (b MossyCobblestone) NamespacedID() string
type MossyCobblestoneSlab ¶
type MossyCobblestoneSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (MossyCobblestoneSlab) ID ¶
func (b MossyCobblestoneSlab) ID() int32
func (MossyCobblestoneSlab) NamespacedID ¶
func (b MossyCobblestoneSlab) NamespacedID() string
type MossyCobblestoneStairs ¶
type MossyCobblestoneStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (MossyCobblestoneStairs) ID ¶
func (b MossyCobblestoneStairs) ID() int32
func (MossyCobblestoneStairs) NamespacedID ¶
func (b MossyCobblestoneStairs) NamespacedID() string
type MossyCobblestoneWall ¶
type MossyCobblestoneWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (MossyCobblestoneWall) ID ¶
func (b MossyCobblestoneWall) ID() int32
func (MossyCobblestoneWall) NamespacedID ¶
func (b MossyCobblestoneWall) NamespacedID() string
type MossyStoneBrickSlab ¶
type MossyStoneBrickSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (MossyStoneBrickSlab) ID ¶
func (b MossyStoneBrickSlab) ID() int32
func (MossyStoneBrickSlab) NamespacedID ¶
func (b MossyStoneBrickSlab) NamespacedID() string
type MossyStoneBrickStairs ¶
type MossyStoneBrickStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (MossyStoneBrickStairs) ID ¶
func (b MossyStoneBrickStairs) ID() int32
func (MossyStoneBrickStairs) NamespacedID ¶
func (b MossyStoneBrickStairs) NamespacedID() string
type MossyStoneBrickWall ¶
type MossyStoneBrickWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (MossyStoneBrickWall) ID ¶
func (b MossyStoneBrickWall) ID() int32
func (MossyStoneBrickWall) NamespacedID ¶
func (b MossyStoneBrickWall) NamespacedID() string
type MossyStoneBricks ¶
type MossyStoneBricks struct { }
func (MossyStoneBricks) ID ¶
func (b MossyStoneBricks) ID() int32
func (MossyStoneBricks) NamespacedID ¶
func (b MossyStoneBricks) NamespacedID() string
type MovingPiston ¶
type MovingPiston struct { // Possible values: [north east south west up down] Facing string // Possible values: [normal sticky] Type string }
func (MovingPiston) ID ¶
func (b MovingPiston) ID() int32
func (MovingPiston) NamespacedID ¶
func (b MovingPiston) NamespacedID() string
type MushroomStem ¶
type MushroomStem struct { // Possible values: [true false] Down bool // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] West bool }
func (MushroomStem) ID ¶
func (b MushroomStem) ID() int32
func (MushroomStem) NamespacedID ¶
func (b MushroomStem) NamespacedID() string
type Mycelium ¶
type Mycelium struct { // Possible values: [true false] Snowy bool }
func (Mycelium) NamespacedID ¶
type NetherBrickFence ¶
type NetherBrickFence struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (NetherBrickFence) ID ¶
func (b NetherBrickFence) ID() int32
func (NetherBrickFence) NamespacedID ¶
func (b NetherBrickFence) NamespacedID() string
type NetherBrickSlab ¶
type NetherBrickSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (NetherBrickSlab) ID ¶
func (b NetherBrickSlab) ID() int32
func (NetherBrickSlab) NamespacedID ¶
func (b NetherBrickSlab) NamespacedID() string
type NetherBrickStairs ¶
type NetherBrickStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (NetherBrickStairs) ID ¶
func (b NetherBrickStairs) ID() int32
func (NetherBrickStairs) NamespacedID ¶
func (b NetherBrickStairs) NamespacedID() string
type NetherBrickWall ¶
type NetherBrickWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (NetherBrickWall) ID ¶
func (b NetherBrickWall) ID() int32
func (NetherBrickWall) NamespacedID ¶
func (b NetherBrickWall) NamespacedID() string
type NetherBricks ¶
type NetherBricks struct { }
func (NetherBricks) ID ¶
func (b NetherBricks) ID() int32
func (NetherBricks) NamespacedID ¶
func (b NetherBricks) NamespacedID() string
type NetherPortal ¶
type NetherPortal struct { // Possible values: [x z] Axis string }
func (NetherPortal) ID ¶
func (b NetherPortal) ID() int32
func (NetherPortal) NamespacedID ¶
func (b NetherPortal) NamespacedID() string
type NetherQuartzOre ¶
type NetherQuartzOre struct { }
func (NetherQuartzOre) ID ¶
func (b NetherQuartzOre) ID() int32
func (NetherQuartzOre) NamespacedID ¶
func (b NetherQuartzOre) NamespacedID() string
type NetherWart ¶
type NetherWart struct { // Possible values: [0 1 2 3] Age int }
func (NetherWart) ID ¶
func (b NetherWart) ID() int32
func (NetherWart) NamespacedID ¶
func (b NetherWart) NamespacedID() string
type NetherWartBlock ¶
type NetherWartBlock struct { }
func (NetherWartBlock) ID ¶
func (b NetherWartBlock) ID() int32
func (NetherWartBlock) NamespacedID ¶
func (b NetherWartBlock) NamespacedID() string
type Netherrack ¶
type Netherrack struct { }
func (Netherrack) ID ¶
func (b Netherrack) ID() int32
func (Netherrack) NamespacedID ¶
func (b Netherrack) NamespacedID() string
type NoteBlock ¶
type NoteBlock struct { // Possible values: [harp basedrum snare hat bass flute bell guitar chime xylophone iron_xylophone cow_bell didgeridoo bit banjo pling] Instrument string // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24] Note int // Possible values: [true false] Powered bool }
func (NoteBlock) NamespacedID ¶
type OakButton ¶
type OakButton struct { // Possible values: [floor wall ceiling] Face string // Possible values: [north south west east] Facing string // Possible values: [true false] Powered bool }
func (OakButton) NamespacedID ¶
type OakDoor ¶
type OakDoor struct { // Possible values: [north south west east] Facing string // Possible values: [upper lower] Half string // Possible values: [left right] Hinge string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (OakDoor) NamespacedID ¶
type OakFence ¶
type OakFence struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (OakFence) NamespacedID ¶
type OakFenceGate ¶
type OakFenceGate struct { // Possible values: [north south west east] Facing string // Possible values: [true false] In_wall bool // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (OakFenceGate) ID ¶
func (b OakFenceGate) ID() int32
func (OakFenceGate) NamespacedID ¶
func (b OakFenceGate) NamespacedID() string
type OakLeaves ¶
type OakLeaves struct { // Possible values: [1 2 3 4 5 6 7] Distance int // Possible values: [true false] Persistent bool }
func (OakLeaves) NamespacedID ¶
type OakLog ¶
type OakLog struct { // Possible values: [x y z] Axis string }
func (OakLog) NamespacedID ¶
type OakPressurePlate ¶
type OakPressurePlate struct { // Possible values: [true false] Powered bool }
func (OakPressurePlate) ID ¶
func (b OakPressurePlate) ID() int32
func (OakPressurePlate) NamespacedID ¶
func (b OakPressurePlate) NamespacedID() string
type OakSapling ¶
type OakSapling struct { // Possible values: [0 1] Stage int }
func (OakSapling) ID ¶
func (b OakSapling) ID() int32
func (OakSapling) NamespacedID ¶
func (b OakSapling) NamespacedID() string
type OakSign ¶
type OakSign struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int // Possible values: [true false] Waterlogged bool }
func (OakSign) NamespacedID ¶
type OakSlab ¶
type OakSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (OakSlab) NamespacedID ¶
type OakStairs ¶
type OakStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (OakStairs) NamespacedID ¶
type OakTrapdoor ¶
type OakTrapdoor struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool // Possible values: [true false] Waterlogged bool }
func (OakTrapdoor) ID ¶
func (b OakTrapdoor) ID() int32
func (OakTrapdoor) NamespacedID ¶
func (b OakTrapdoor) NamespacedID() string
type OakWallSign ¶
type OakWallSign struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (OakWallSign) ID ¶
func (b OakWallSign) ID() int32
func (OakWallSign) NamespacedID ¶
func (b OakWallSign) NamespacedID() string
type OakWood ¶
type OakWood struct { // Possible values: [x y z] Axis string }
func (OakWood) NamespacedID ¶
type Observer ¶
type Observer struct { // Possible values: [north east south west up down] Facing string // Possible values: [true false] Powered bool }
func (Observer) NamespacedID ¶
type OrangeBanner ¶
type OrangeBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (OrangeBanner) ID ¶
func (b OrangeBanner) ID() int32
func (OrangeBanner) NamespacedID ¶
func (b OrangeBanner) NamespacedID() string
type OrangeBed ¶
type OrangeBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (OrangeBed) NamespacedID ¶
type OrangeCarpet ¶
type OrangeCarpet struct { }
func (OrangeCarpet) ID ¶
func (b OrangeCarpet) ID() int32
func (OrangeCarpet) NamespacedID ¶
func (b OrangeCarpet) NamespacedID() string
type OrangeConcrete ¶
type OrangeConcrete struct { }
func (OrangeConcrete) ID ¶
func (b OrangeConcrete) ID() int32
func (OrangeConcrete) NamespacedID ¶
func (b OrangeConcrete) NamespacedID() string
type OrangeConcretePowder ¶
type OrangeConcretePowder struct { }
func (OrangeConcretePowder) ID ¶
func (b OrangeConcretePowder) ID() int32
func (OrangeConcretePowder) NamespacedID ¶
func (b OrangeConcretePowder) NamespacedID() string
type OrangeGlazedTerracotta ¶
type OrangeGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (OrangeGlazedTerracotta) ID ¶
func (b OrangeGlazedTerracotta) ID() int32
func (OrangeGlazedTerracotta) NamespacedID ¶
func (b OrangeGlazedTerracotta) NamespacedID() string
type OrangeShulkerBox ¶
type OrangeShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (OrangeShulkerBox) ID ¶
func (b OrangeShulkerBox) ID() int32
func (OrangeShulkerBox) NamespacedID ¶
func (b OrangeShulkerBox) NamespacedID() string
type OrangeStainedGlass ¶
type OrangeStainedGlass struct { }
func (OrangeStainedGlass) ID ¶
func (b OrangeStainedGlass) ID() int32
func (OrangeStainedGlass) NamespacedID ¶
func (b OrangeStainedGlass) NamespacedID() string
type OrangeStainedGlassPane ¶
type OrangeStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (OrangeStainedGlassPane) ID ¶
func (b OrangeStainedGlassPane) ID() int32
func (OrangeStainedGlassPane) NamespacedID ¶
func (b OrangeStainedGlassPane) NamespacedID() string
type OrangeTerracotta ¶
type OrangeTerracotta struct { }
func (OrangeTerracotta) ID ¶
func (b OrangeTerracotta) ID() int32
func (OrangeTerracotta) NamespacedID ¶
func (b OrangeTerracotta) NamespacedID() string
type OrangeTulip ¶
type OrangeTulip struct { }
func (OrangeTulip) ID ¶
func (b OrangeTulip) ID() int32
func (OrangeTulip) NamespacedID ¶
func (b OrangeTulip) NamespacedID() string
type OrangeWallBanner ¶
type OrangeWallBanner struct { // Possible values: [north south west east] Facing string }
func (OrangeWallBanner) ID ¶
func (b OrangeWallBanner) ID() int32
func (OrangeWallBanner) NamespacedID ¶
func (b OrangeWallBanner) NamespacedID() string
type OrangeWool ¶
type OrangeWool struct { }
func (OrangeWool) ID ¶
func (b OrangeWool) ID() int32
func (OrangeWool) NamespacedID ¶
func (b OrangeWool) NamespacedID() string
type OxeyeDaisy ¶
type OxeyeDaisy struct { }
func (OxeyeDaisy) ID ¶
func (b OxeyeDaisy) ID() int32
func (OxeyeDaisy) NamespacedID ¶
func (b OxeyeDaisy) NamespacedID() string
type Peony ¶
type Peony struct { // Possible values: [upper lower] Half string }
func (Peony) NamespacedID ¶
type PetrifiedOakSlab ¶
type PetrifiedOakSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (PetrifiedOakSlab) ID ¶
func (b PetrifiedOakSlab) ID() int32
func (PetrifiedOakSlab) NamespacedID ¶
func (b PetrifiedOakSlab) NamespacedID() string
type PinkBanner ¶
type PinkBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (PinkBanner) ID ¶
func (b PinkBanner) ID() int32
func (PinkBanner) NamespacedID ¶
func (b PinkBanner) NamespacedID() string
type PinkBed ¶
type PinkBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (PinkBed) NamespacedID ¶
type PinkCarpet ¶
type PinkCarpet struct { }
func (PinkCarpet) ID ¶
func (b PinkCarpet) ID() int32
func (PinkCarpet) NamespacedID ¶
func (b PinkCarpet) NamespacedID() string
type PinkConcrete ¶
type PinkConcrete struct { }
func (PinkConcrete) ID ¶
func (b PinkConcrete) ID() int32
func (PinkConcrete) NamespacedID ¶
func (b PinkConcrete) NamespacedID() string
type PinkConcretePowder ¶
type PinkConcretePowder struct { }
func (PinkConcretePowder) ID ¶
func (b PinkConcretePowder) ID() int32
func (PinkConcretePowder) NamespacedID ¶
func (b PinkConcretePowder) NamespacedID() string
type PinkGlazedTerracotta ¶
type PinkGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (PinkGlazedTerracotta) ID ¶
func (b PinkGlazedTerracotta) ID() int32
func (PinkGlazedTerracotta) NamespacedID ¶
func (b PinkGlazedTerracotta) NamespacedID() string
type PinkShulkerBox ¶
type PinkShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (PinkShulkerBox) ID ¶
func (b PinkShulkerBox) ID() int32
func (PinkShulkerBox) NamespacedID ¶
func (b PinkShulkerBox) NamespacedID() string
type PinkStainedGlass ¶
type PinkStainedGlass struct { }
func (PinkStainedGlass) ID ¶
func (b PinkStainedGlass) ID() int32
func (PinkStainedGlass) NamespacedID ¶
func (b PinkStainedGlass) NamespacedID() string
type PinkStainedGlassPane ¶
type PinkStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (PinkStainedGlassPane) ID ¶
func (b PinkStainedGlassPane) ID() int32
func (PinkStainedGlassPane) NamespacedID ¶
func (b PinkStainedGlassPane) NamespacedID() string
type PinkTerracotta ¶
type PinkTerracotta struct { }
func (PinkTerracotta) ID ¶
func (b PinkTerracotta) ID() int32
func (PinkTerracotta) NamespacedID ¶
func (b PinkTerracotta) NamespacedID() string
type PinkWallBanner ¶
type PinkWallBanner struct { // Possible values: [north south west east] Facing string }
func (PinkWallBanner) ID ¶
func (b PinkWallBanner) ID() int32
func (PinkWallBanner) NamespacedID ¶
func (b PinkWallBanner) NamespacedID() string
type Piston ¶
type Piston struct { // Possible values: [true false] Extended bool // Possible values: [north east south west up down] Facing string }
func (Piston) NamespacedID ¶
type PistonHead ¶
type PistonHead struct { // Possible values: [north east south west up down] Facing string // Possible values: [true false] Short bool // Possible values: [normal sticky] Type string }
func (PistonHead) ID ¶
func (b PistonHead) ID() int32
func (PistonHead) NamespacedID ¶
func (b PistonHead) NamespacedID() string
type PlayerHead ¶
type PlayerHead struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (PlayerHead) ID ¶
func (b PlayerHead) ID() int32
func (PlayerHead) NamespacedID ¶
func (b PlayerHead) NamespacedID() string
type PlayerWallHead ¶
type PlayerWallHead struct { // Possible values: [north south west east] Facing string }
func (PlayerWallHead) ID ¶
func (b PlayerWallHead) ID() int32
func (PlayerWallHead) NamespacedID ¶
func (b PlayerWallHead) NamespacedID() string
type Podzol ¶
type Podzol struct { // Possible values: [true false] Snowy bool }
func (Podzol) NamespacedID ¶
type PolishedAndesite ¶
type PolishedAndesite struct { }
func (PolishedAndesite) ID ¶
func (b PolishedAndesite) ID() int32
func (PolishedAndesite) NamespacedID ¶
func (b PolishedAndesite) NamespacedID() string
type PolishedAndesiteSlab ¶
type PolishedAndesiteSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (PolishedAndesiteSlab) ID ¶
func (b PolishedAndesiteSlab) ID() int32
func (PolishedAndesiteSlab) NamespacedID ¶
func (b PolishedAndesiteSlab) NamespacedID() string
type PolishedAndesiteStairs ¶
type PolishedAndesiteStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (PolishedAndesiteStairs) ID ¶
func (b PolishedAndesiteStairs) ID() int32
func (PolishedAndesiteStairs) NamespacedID ¶
func (b PolishedAndesiteStairs) NamespacedID() string
type PolishedDiorite ¶
type PolishedDiorite struct { }
func (PolishedDiorite) ID ¶
func (b PolishedDiorite) ID() int32
func (PolishedDiorite) NamespacedID ¶
func (b PolishedDiorite) NamespacedID() string
type PolishedDioriteSlab ¶
type PolishedDioriteSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (PolishedDioriteSlab) ID ¶
func (b PolishedDioriteSlab) ID() int32
func (PolishedDioriteSlab) NamespacedID ¶
func (b PolishedDioriteSlab) NamespacedID() string
type PolishedDioriteStairs ¶
type PolishedDioriteStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (PolishedDioriteStairs) ID ¶
func (b PolishedDioriteStairs) ID() int32
func (PolishedDioriteStairs) NamespacedID ¶
func (b PolishedDioriteStairs) NamespacedID() string
type PolishedGranite ¶
type PolishedGranite struct { }
func (PolishedGranite) ID ¶
func (b PolishedGranite) ID() int32
func (PolishedGranite) NamespacedID ¶
func (b PolishedGranite) NamespacedID() string
type PolishedGraniteSlab ¶
type PolishedGraniteSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (PolishedGraniteSlab) ID ¶
func (b PolishedGraniteSlab) ID() int32
func (PolishedGraniteSlab) NamespacedID ¶
func (b PolishedGraniteSlab) NamespacedID() string
type PolishedGraniteStairs ¶
type PolishedGraniteStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (PolishedGraniteStairs) ID ¶
func (b PolishedGraniteStairs) ID() int32
func (PolishedGraniteStairs) NamespacedID ¶
func (b PolishedGraniteStairs) NamespacedID() string
type Potatoes ¶
type Potatoes struct { // Possible values: [0 1 2 3 4 5 6 7] Age int }
func (Potatoes) NamespacedID ¶
type PottedAcaciaSapling ¶
type PottedAcaciaSapling struct { }
func (PottedAcaciaSapling) ID ¶
func (b PottedAcaciaSapling) ID() int32
func (PottedAcaciaSapling) NamespacedID ¶
func (b PottedAcaciaSapling) NamespacedID() string
type PottedAllium ¶
type PottedAllium struct { }
func (PottedAllium) ID ¶
func (b PottedAllium) ID() int32
func (PottedAllium) NamespacedID ¶
func (b PottedAllium) NamespacedID() string
type PottedAzureBluet ¶
type PottedAzureBluet struct { }
func (PottedAzureBluet) ID ¶
func (b PottedAzureBluet) ID() int32
func (PottedAzureBluet) NamespacedID ¶
func (b PottedAzureBluet) NamespacedID() string
type PottedBamboo ¶
type PottedBamboo struct { }
func (PottedBamboo) ID ¶
func (b PottedBamboo) ID() int32
func (PottedBamboo) NamespacedID ¶
func (b PottedBamboo) NamespacedID() string
type PottedBirchSapling ¶
type PottedBirchSapling struct { }
func (PottedBirchSapling) ID ¶
func (b PottedBirchSapling) ID() int32
func (PottedBirchSapling) NamespacedID ¶
func (b PottedBirchSapling) NamespacedID() string
type PottedBlueOrchid ¶
type PottedBlueOrchid struct { }
func (PottedBlueOrchid) ID ¶
func (b PottedBlueOrchid) ID() int32
func (PottedBlueOrchid) NamespacedID ¶
func (b PottedBlueOrchid) NamespacedID() string
type PottedBrownMushroom ¶
type PottedBrownMushroom struct { }
func (PottedBrownMushroom) ID ¶
func (b PottedBrownMushroom) ID() int32
func (PottedBrownMushroom) NamespacedID ¶
func (b PottedBrownMushroom) NamespacedID() string
type PottedCactus ¶
type PottedCactus struct { }
func (PottedCactus) ID ¶
func (b PottedCactus) ID() int32
func (PottedCactus) NamespacedID ¶
func (b PottedCactus) NamespacedID() string
type PottedCornflower ¶
type PottedCornflower struct { }
func (PottedCornflower) ID ¶
func (b PottedCornflower) ID() int32
func (PottedCornflower) NamespacedID ¶
func (b PottedCornflower) NamespacedID() string
type PottedDandelion ¶
type PottedDandelion struct { }
func (PottedDandelion) ID ¶
func (b PottedDandelion) ID() int32
func (PottedDandelion) NamespacedID ¶
func (b PottedDandelion) NamespacedID() string
type PottedDarkOakSapling ¶
type PottedDarkOakSapling struct { }
func (PottedDarkOakSapling) ID ¶
func (b PottedDarkOakSapling) ID() int32
func (PottedDarkOakSapling) NamespacedID ¶
func (b PottedDarkOakSapling) NamespacedID() string
type PottedDeadBush ¶
type PottedDeadBush struct { }
func (PottedDeadBush) ID ¶
func (b PottedDeadBush) ID() int32
func (PottedDeadBush) NamespacedID ¶
func (b PottedDeadBush) NamespacedID() string
type PottedFern ¶
type PottedFern struct { }
func (PottedFern) ID ¶
func (b PottedFern) ID() int32
func (PottedFern) NamespacedID ¶
func (b PottedFern) NamespacedID() string
type PottedJungleSapling ¶
type PottedJungleSapling struct { }
func (PottedJungleSapling) ID ¶
func (b PottedJungleSapling) ID() int32
func (PottedJungleSapling) NamespacedID ¶
func (b PottedJungleSapling) NamespacedID() string
type PottedLilyOfTheValley ¶
type PottedLilyOfTheValley struct { }
func (PottedLilyOfTheValley) ID ¶
func (b PottedLilyOfTheValley) ID() int32
func (PottedLilyOfTheValley) NamespacedID ¶
func (b PottedLilyOfTheValley) NamespacedID() string
type PottedOakSapling ¶
type PottedOakSapling struct { }
func (PottedOakSapling) ID ¶
func (b PottedOakSapling) ID() int32
func (PottedOakSapling) NamespacedID ¶
func (b PottedOakSapling) NamespacedID() string
type PottedOrangeTulip ¶
type PottedOrangeTulip struct { }
func (PottedOrangeTulip) ID ¶
func (b PottedOrangeTulip) ID() int32
func (PottedOrangeTulip) NamespacedID ¶
func (b PottedOrangeTulip) NamespacedID() string
type PottedOxeyeDaisy ¶
type PottedOxeyeDaisy struct { }
func (PottedOxeyeDaisy) ID ¶
func (b PottedOxeyeDaisy) ID() int32
func (PottedOxeyeDaisy) NamespacedID ¶
func (b PottedOxeyeDaisy) NamespacedID() string
type PottedPinkTulip ¶
type PottedPinkTulip struct { }
func (PottedPinkTulip) ID ¶
func (b PottedPinkTulip) ID() int32
func (PottedPinkTulip) NamespacedID ¶
func (b PottedPinkTulip) NamespacedID() string
type PottedPoppy ¶
type PottedPoppy struct { }
func (PottedPoppy) ID ¶
func (b PottedPoppy) ID() int32
func (PottedPoppy) NamespacedID ¶
func (b PottedPoppy) NamespacedID() string
type PottedRedMushroom ¶
type PottedRedMushroom struct { }
func (PottedRedMushroom) ID ¶
func (b PottedRedMushroom) ID() int32
func (PottedRedMushroom) NamespacedID ¶
func (b PottedRedMushroom) NamespacedID() string
type PottedRedTulip ¶
type PottedRedTulip struct { }
func (PottedRedTulip) ID ¶
func (b PottedRedTulip) ID() int32
func (PottedRedTulip) NamespacedID ¶
func (b PottedRedTulip) NamespacedID() string
type PottedSpruceSapling ¶
type PottedSpruceSapling struct { }
func (PottedSpruceSapling) ID ¶
func (b PottedSpruceSapling) ID() int32
func (PottedSpruceSapling) NamespacedID ¶
func (b PottedSpruceSapling) NamespacedID() string
type PottedWhiteTulip ¶
type PottedWhiteTulip struct { }
func (PottedWhiteTulip) ID ¶
func (b PottedWhiteTulip) ID() int32
func (PottedWhiteTulip) NamespacedID ¶
func (b PottedWhiteTulip) NamespacedID() string
type PottedWitherRose ¶
type PottedWitherRose struct { }
func (PottedWitherRose) ID ¶
func (b PottedWitherRose) ID() int32
func (PottedWitherRose) NamespacedID ¶
func (b PottedWitherRose) NamespacedID() string
type PoweredRail ¶
type PoweredRail struct { // Possible values: [true false] Powered bool // Possible values: [north_south east_west ascending_east ascending_west ascending_north ascending_south] Shape string }
func (PoweredRail) ID ¶
func (b PoweredRail) ID() int32
func (PoweredRail) NamespacedID ¶
func (b PoweredRail) NamespacedID() string
type Prismarine ¶
type Prismarine struct { }
func (Prismarine) ID ¶
func (b Prismarine) ID() int32
func (Prismarine) NamespacedID ¶
func (b Prismarine) NamespacedID() string
type PrismarineBrickSlab ¶
type PrismarineBrickSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (PrismarineBrickSlab) ID ¶
func (b PrismarineBrickSlab) ID() int32
func (PrismarineBrickSlab) NamespacedID ¶
func (b PrismarineBrickSlab) NamespacedID() string
type PrismarineBrickStairs ¶
type PrismarineBrickStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (PrismarineBrickStairs) ID ¶
func (b PrismarineBrickStairs) ID() int32
func (PrismarineBrickStairs) NamespacedID ¶
func (b PrismarineBrickStairs) NamespacedID() string
type PrismarineBricks ¶
type PrismarineBricks struct { }
func (PrismarineBricks) ID ¶
func (b PrismarineBricks) ID() int32
func (PrismarineBricks) NamespacedID ¶
func (b PrismarineBricks) NamespacedID() string
type PrismarineSlab ¶
type PrismarineSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (PrismarineSlab) ID ¶
func (b PrismarineSlab) ID() int32
func (PrismarineSlab) NamespacedID ¶
func (b PrismarineSlab) NamespacedID() string
type PrismarineStairs ¶
type PrismarineStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (PrismarineStairs) ID ¶
func (b PrismarineStairs) ID() int32
func (PrismarineStairs) NamespacedID ¶
func (b PrismarineStairs) NamespacedID() string
type PrismarineWall ¶
type PrismarineWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (PrismarineWall) ID ¶
func (b PrismarineWall) ID() int32
func (PrismarineWall) NamespacedID ¶
func (b PrismarineWall) NamespacedID() string
type PumpkinStem ¶
type PumpkinStem struct { // Possible values: [0 1 2 3 4 5 6 7] Age int }
func (PumpkinStem) ID ¶
func (b PumpkinStem) ID() int32
func (PumpkinStem) NamespacedID ¶
func (b PumpkinStem) NamespacedID() string
type PurpleBanner ¶
type PurpleBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (PurpleBanner) ID ¶
func (b PurpleBanner) ID() int32
func (PurpleBanner) NamespacedID ¶
func (b PurpleBanner) NamespacedID() string
type PurpleBed ¶
type PurpleBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (PurpleBed) NamespacedID ¶
type PurpleCarpet ¶
type PurpleCarpet struct { }
func (PurpleCarpet) ID ¶
func (b PurpleCarpet) ID() int32
func (PurpleCarpet) NamespacedID ¶
func (b PurpleCarpet) NamespacedID() string
type PurpleConcrete ¶
type PurpleConcrete struct { }
func (PurpleConcrete) ID ¶
func (b PurpleConcrete) ID() int32
func (PurpleConcrete) NamespacedID ¶
func (b PurpleConcrete) NamespacedID() string
type PurpleConcretePowder ¶
type PurpleConcretePowder struct { }
func (PurpleConcretePowder) ID ¶
func (b PurpleConcretePowder) ID() int32
func (PurpleConcretePowder) NamespacedID ¶
func (b PurpleConcretePowder) NamespacedID() string
type PurpleGlazedTerracotta ¶
type PurpleGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (PurpleGlazedTerracotta) ID ¶
func (b PurpleGlazedTerracotta) ID() int32
func (PurpleGlazedTerracotta) NamespacedID ¶
func (b PurpleGlazedTerracotta) NamespacedID() string
type PurpleShulkerBox ¶
type PurpleShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (PurpleShulkerBox) ID ¶
func (b PurpleShulkerBox) ID() int32
func (PurpleShulkerBox) NamespacedID ¶
func (b PurpleShulkerBox) NamespacedID() string
type PurpleStainedGlass ¶
type PurpleStainedGlass struct { }
func (PurpleStainedGlass) ID ¶
func (b PurpleStainedGlass) ID() int32
func (PurpleStainedGlass) NamespacedID ¶
func (b PurpleStainedGlass) NamespacedID() string
type PurpleStainedGlassPane ¶
type PurpleStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (PurpleStainedGlassPane) ID ¶
func (b PurpleStainedGlassPane) ID() int32
func (PurpleStainedGlassPane) NamespacedID ¶
func (b PurpleStainedGlassPane) NamespacedID() string
type PurpleTerracotta ¶
type PurpleTerracotta struct { }
func (PurpleTerracotta) ID ¶
func (b PurpleTerracotta) ID() int32
func (PurpleTerracotta) NamespacedID ¶
func (b PurpleTerracotta) NamespacedID() string
type PurpleWallBanner ¶
type PurpleWallBanner struct { // Possible values: [north south west east] Facing string }
func (PurpleWallBanner) ID ¶
func (b PurpleWallBanner) ID() int32
func (PurpleWallBanner) NamespacedID ¶
func (b PurpleWallBanner) NamespacedID() string
type PurpleWool ¶
type PurpleWool struct { }
func (PurpleWool) ID ¶
func (b PurpleWool) ID() int32
func (PurpleWool) NamespacedID ¶
func (b PurpleWool) NamespacedID() string
type PurpurBlock ¶
type PurpurBlock struct { }
func (PurpurBlock) ID ¶
func (b PurpurBlock) ID() int32
func (PurpurBlock) NamespacedID ¶
func (b PurpurBlock) NamespacedID() string
type PurpurPillar ¶
type PurpurPillar struct { // Possible values: [x y z] Axis string }
func (PurpurPillar) ID ¶
func (b PurpurPillar) ID() int32
func (PurpurPillar) NamespacedID ¶
func (b PurpurPillar) NamespacedID() string
type PurpurSlab ¶
type PurpurSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (PurpurSlab) ID ¶
func (b PurpurSlab) ID() int32
func (PurpurSlab) NamespacedID ¶
func (b PurpurSlab) NamespacedID() string
type PurpurStairs ¶
type PurpurStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (PurpurStairs) ID ¶
func (b PurpurStairs) ID() int32
func (PurpurStairs) NamespacedID ¶
func (b PurpurStairs) NamespacedID() string
type QuartzBlock ¶
type QuartzBlock struct { }
func (QuartzBlock) ID ¶
func (b QuartzBlock) ID() int32
func (QuartzBlock) NamespacedID ¶
func (b QuartzBlock) NamespacedID() string
type QuartzPillar ¶
type QuartzPillar struct { // Possible values: [x y z] Axis string }
func (QuartzPillar) ID ¶
func (b QuartzPillar) ID() int32
func (QuartzPillar) NamespacedID ¶
func (b QuartzPillar) NamespacedID() string
type QuartzSlab ¶
type QuartzSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (QuartzSlab) ID ¶
func (b QuartzSlab) ID() int32
func (QuartzSlab) NamespacedID ¶
func (b QuartzSlab) NamespacedID() string
type QuartzStairs ¶
type QuartzStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (QuartzStairs) ID ¶
func (b QuartzStairs) ID() int32
func (QuartzStairs) NamespacedID ¶
func (b QuartzStairs) NamespacedID() string
type Rail ¶
type Rail struct { // Possible values: [north_south east_west ascending_east ascending_west ascending_north ascending_south south_east south_west north_west north_east] Shape string }
func (Rail) NamespacedID ¶
type RedBanner ¶
type RedBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (RedBanner) NamespacedID ¶
type RedBed ¶
type RedBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (RedBed) NamespacedID ¶
type RedConcrete ¶
type RedConcrete struct { }
func (RedConcrete) ID ¶
func (b RedConcrete) ID() int32
func (RedConcrete) NamespacedID ¶
func (b RedConcrete) NamespacedID() string
type RedConcretePowder ¶
type RedConcretePowder struct { }
func (RedConcretePowder) ID ¶
func (b RedConcretePowder) ID() int32
func (RedConcretePowder) NamespacedID ¶
func (b RedConcretePowder) NamespacedID() string
type RedGlazedTerracotta ¶
type RedGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (RedGlazedTerracotta) ID ¶
func (b RedGlazedTerracotta) ID() int32
func (RedGlazedTerracotta) NamespacedID ¶
func (b RedGlazedTerracotta) NamespacedID() string
type RedMushroom ¶
type RedMushroom struct { }
func (RedMushroom) ID ¶
func (b RedMushroom) ID() int32
func (RedMushroom) NamespacedID ¶
func (b RedMushroom) NamespacedID() string
type RedMushroomBlock ¶
type RedMushroomBlock struct { // Possible values: [true false] Down bool // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] West bool }
func (RedMushroomBlock) ID ¶
func (b RedMushroomBlock) ID() int32
func (RedMushroomBlock) NamespacedID ¶
func (b RedMushroomBlock) NamespacedID() string
type RedNetherBrickSlab ¶
type RedNetherBrickSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (RedNetherBrickSlab) ID ¶
func (b RedNetherBrickSlab) ID() int32
func (RedNetherBrickSlab) NamespacedID ¶
func (b RedNetherBrickSlab) NamespacedID() string
type RedNetherBrickStairs ¶
type RedNetherBrickStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (RedNetherBrickStairs) ID ¶
func (b RedNetherBrickStairs) ID() int32
func (RedNetherBrickStairs) NamespacedID ¶
func (b RedNetherBrickStairs) NamespacedID() string
type RedNetherBrickWall ¶
type RedNetherBrickWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (RedNetherBrickWall) ID ¶
func (b RedNetherBrickWall) ID() int32
func (RedNetherBrickWall) NamespacedID ¶
func (b RedNetherBrickWall) NamespacedID() string
type RedNetherBricks ¶
type RedNetherBricks struct { }
func (RedNetherBricks) ID ¶
func (b RedNetherBricks) ID() int32
func (RedNetherBricks) NamespacedID ¶
func (b RedNetherBricks) NamespacedID() string
type RedSandstone ¶
type RedSandstone struct { }
func (RedSandstone) ID ¶
func (b RedSandstone) ID() int32
func (RedSandstone) NamespacedID ¶
func (b RedSandstone) NamespacedID() string
type RedSandstoneSlab ¶
type RedSandstoneSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (RedSandstoneSlab) ID ¶
func (b RedSandstoneSlab) ID() int32
func (RedSandstoneSlab) NamespacedID ¶
func (b RedSandstoneSlab) NamespacedID() string
type RedSandstoneStairs ¶
type RedSandstoneStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (RedSandstoneStairs) ID ¶
func (b RedSandstoneStairs) ID() int32
func (RedSandstoneStairs) NamespacedID ¶
func (b RedSandstoneStairs) NamespacedID() string
type RedSandstoneWall ¶
type RedSandstoneWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (RedSandstoneWall) ID ¶
func (b RedSandstoneWall) ID() int32
func (RedSandstoneWall) NamespacedID ¶
func (b RedSandstoneWall) NamespacedID() string
type RedShulkerBox ¶
type RedShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (RedShulkerBox) ID ¶
func (b RedShulkerBox) ID() int32
func (RedShulkerBox) NamespacedID ¶
func (b RedShulkerBox) NamespacedID() string
type RedStainedGlass ¶
type RedStainedGlass struct { }
func (RedStainedGlass) ID ¶
func (b RedStainedGlass) ID() int32
func (RedStainedGlass) NamespacedID ¶
func (b RedStainedGlass) NamespacedID() string
type RedStainedGlassPane ¶
type RedStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (RedStainedGlassPane) ID ¶
func (b RedStainedGlassPane) ID() int32
func (RedStainedGlassPane) NamespacedID ¶
func (b RedStainedGlassPane) NamespacedID() string
type RedTerracotta ¶
type RedTerracotta struct { }
func (RedTerracotta) ID ¶
func (b RedTerracotta) ID() int32
func (RedTerracotta) NamespacedID ¶
func (b RedTerracotta) NamespacedID() string
type RedWallBanner ¶
type RedWallBanner struct { // Possible values: [north south west east] Facing string }
func (RedWallBanner) ID ¶
func (b RedWallBanner) ID() int32
func (RedWallBanner) NamespacedID ¶
func (b RedWallBanner) NamespacedID() string
type RedstoneBlock ¶
type RedstoneBlock struct { }
func (RedstoneBlock) ID ¶
func (b RedstoneBlock) ID() int32
func (RedstoneBlock) NamespacedID ¶
func (b RedstoneBlock) NamespacedID() string
type RedstoneLamp ¶
type RedstoneLamp struct { // Possible values: [true false] Lit bool }
func (RedstoneLamp) ID ¶
func (b RedstoneLamp) ID() int32
func (RedstoneLamp) NamespacedID ¶
func (b RedstoneLamp) NamespacedID() string
type RedstoneOre ¶
type RedstoneOre struct { // Possible values: [true false] Lit bool }
func (RedstoneOre) ID ¶
func (b RedstoneOre) ID() int32
func (RedstoneOre) NamespacedID ¶
func (b RedstoneOre) NamespacedID() string
type RedstoneTorch ¶
type RedstoneTorch struct { // Possible values: [true false] Lit bool }
func (RedstoneTorch) ID ¶
func (b RedstoneTorch) ID() int32
func (RedstoneTorch) NamespacedID ¶
func (b RedstoneTorch) NamespacedID() string
type RedstoneWallTorch ¶
type RedstoneWallTorch struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Lit bool }
func (RedstoneWallTorch) ID ¶
func (b RedstoneWallTorch) ID() int32
func (RedstoneWallTorch) NamespacedID ¶
func (b RedstoneWallTorch) NamespacedID() string
type RedstoneWire ¶
type RedstoneWire struct { // Possible values: [up side none] East string // Possible values: [up side none] North string // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Power int // Possible values: [up side none] South string // Possible values: [up side none] West string }
func (RedstoneWire) ID ¶
func (b RedstoneWire) ID() int32
func (RedstoneWire) NamespacedID ¶
func (b RedstoneWire) NamespacedID() string
type Repeater ¶
type Repeater struct { // Possible values: [1 2 3 4] Delay int // Possible values: [north south west east] Facing string // Possible values: [true false] Locked bool // Possible values: [true false] Powered bool }
func (Repeater) NamespacedID ¶
type RepeatingCommandBlock ¶
type RepeatingCommandBlock struct { // Possible values: [true false] Conditional bool // Possible values: [north east south west up down] Facing string }
func (RepeatingCommandBlock) ID ¶
func (b RepeatingCommandBlock) ID() int32
func (RepeatingCommandBlock) NamespacedID ¶
func (b RepeatingCommandBlock) NamespacedID() string
type RoseBush ¶
type RoseBush struct { // Possible values: [upper lower] Half string }
func (RoseBush) NamespacedID ¶
type SandstoneSlab ¶
type SandstoneSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (SandstoneSlab) ID ¶
func (b SandstoneSlab) ID() int32
func (SandstoneSlab) NamespacedID ¶
func (b SandstoneSlab) NamespacedID() string
type SandstoneStairs ¶
type SandstoneStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (SandstoneStairs) ID ¶
func (b SandstoneStairs) ID() int32
func (SandstoneStairs) NamespacedID ¶
func (b SandstoneStairs) NamespacedID() string
type SandstoneWall ¶
type SandstoneWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (SandstoneWall) ID ¶
func (b SandstoneWall) ID() int32
func (SandstoneWall) NamespacedID ¶
func (b SandstoneWall) NamespacedID() string
type Scaffolding ¶
type Scaffolding struct { // Possible values: [true false] Bottom bool // Possible values: [0 1 2 3 4 5 6 7] Distance int // Possible values: [true false] Waterlogged bool }
func (Scaffolding) ID ¶
func (b Scaffolding) ID() int32
func (Scaffolding) NamespacedID ¶
func (b Scaffolding) NamespacedID() string
type SeaLantern ¶
type SeaLantern struct { }
func (SeaLantern) ID ¶
func (b SeaLantern) ID() int32
func (SeaLantern) NamespacedID ¶
func (b SeaLantern) NamespacedID() string
type SeaPickle ¶
type SeaPickle struct { // Possible values: [1 2 3 4] Pickles int // Possible values: [true false] Waterlogged bool }
func (SeaPickle) NamespacedID ¶
type ShulkerBox ¶
type ShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (ShulkerBox) ID ¶
func (b ShulkerBox) ID() int32
func (ShulkerBox) NamespacedID ¶
func (b ShulkerBox) NamespacedID() string
type SkeletonSkull ¶
type SkeletonSkull struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (SkeletonSkull) ID ¶
func (b SkeletonSkull) ID() int32
func (SkeletonSkull) NamespacedID ¶
func (b SkeletonSkull) NamespacedID() string
type SkeletonWallSkull ¶
type SkeletonWallSkull struct { // Possible values: [north south west east] Facing string }
func (SkeletonWallSkull) ID ¶
func (b SkeletonWallSkull) ID() int32
func (SkeletonWallSkull) NamespacedID ¶
func (b SkeletonWallSkull) NamespacedID() string
type SlimeBlock ¶
type SlimeBlock struct { }
func (SlimeBlock) ID ¶
func (b SlimeBlock) ID() int32
func (SlimeBlock) NamespacedID ¶
func (b SlimeBlock) NamespacedID() string
type SmithingTable ¶
type SmithingTable struct { }
func (SmithingTable) ID ¶
func (b SmithingTable) ID() int32
func (SmithingTable) NamespacedID ¶
func (b SmithingTable) NamespacedID() string
type Smoker ¶
type Smoker struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Lit bool }
func (Smoker) NamespacedID ¶
type SmoothQuartz ¶
type SmoothQuartz struct { }
func (SmoothQuartz) ID ¶
func (b SmoothQuartz) ID() int32
func (SmoothQuartz) NamespacedID ¶
func (b SmoothQuartz) NamespacedID() string
type SmoothQuartzSlab ¶
type SmoothQuartzSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (SmoothQuartzSlab) ID ¶
func (b SmoothQuartzSlab) ID() int32
func (SmoothQuartzSlab) NamespacedID ¶
func (b SmoothQuartzSlab) NamespacedID() string
type SmoothQuartzStairs ¶
type SmoothQuartzStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (SmoothQuartzStairs) ID ¶
func (b SmoothQuartzStairs) ID() int32
func (SmoothQuartzStairs) NamespacedID ¶
func (b SmoothQuartzStairs) NamespacedID() string
type SmoothRedSandstone ¶
type SmoothRedSandstone struct { }
func (SmoothRedSandstone) ID ¶
func (b SmoothRedSandstone) ID() int32
func (SmoothRedSandstone) NamespacedID ¶
func (b SmoothRedSandstone) NamespacedID() string
type SmoothRedSandstoneSlab ¶
type SmoothRedSandstoneSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (SmoothRedSandstoneSlab) ID ¶
func (b SmoothRedSandstoneSlab) ID() int32
func (SmoothRedSandstoneSlab) NamespacedID ¶
func (b SmoothRedSandstoneSlab) NamespacedID() string
type SmoothRedSandstoneStairs ¶
type SmoothRedSandstoneStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (SmoothRedSandstoneStairs) ID ¶
func (b SmoothRedSandstoneStairs) ID() int32
func (SmoothRedSandstoneStairs) NamespacedID ¶
func (b SmoothRedSandstoneStairs) NamespacedID() string
type SmoothSandstone ¶
type SmoothSandstone struct { }
func (SmoothSandstone) ID ¶
func (b SmoothSandstone) ID() int32
func (SmoothSandstone) NamespacedID ¶
func (b SmoothSandstone) NamespacedID() string
type SmoothSandstoneSlab ¶
type SmoothSandstoneSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (SmoothSandstoneSlab) ID ¶
func (b SmoothSandstoneSlab) ID() int32
func (SmoothSandstoneSlab) NamespacedID ¶
func (b SmoothSandstoneSlab) NamespacedID() string
type SmoothSandstoneStairs ¶
type SmoothSandstoneStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (SmoothSandstoneStairs) ID ¶
func (b SmoothSandstoneStairs) ID() int32
func (SmoothSandstoneStairs) NamespacedID ¶
func (b SmoothSandstoneStairs) NamespacedID() string
type SmoothStone ¶
type SmoothStone struct { }
func (SmoothStone) ID ¶
func (b SmoothStone) ID() int32
func (SmoothStone) NamespacedID ¶
func (b SmoothStone) NamespacedID() string
type SmoothStoneSlab ¶
type SmoothStoneSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (SmoothStoneSlab) ID ¶
func (b SmoothStoneSlab) ID() int32
func (SmoothStoneSlab) NamespacedID ¶
func (b SmoothStoneSlab) NamespacedID() string
type Snow ¶
type Snow struct { // Possible values: [1 2 3 4 5 6 7 8] Layers int }
func (Snow) NamespacedID ¶
type SpruceButton ¶
type SpruceButton struct { // Possible values: [floor wall ceiling] Face string // Possible values: [north south west east] Facing string // Possible values: [true false] Powered bool }
func (SpruceButton) ID ¶
func (b SpruceButton) ID() int32
func (SpruceButton) NamespacedID ¶
func (b SpruceButton) NamespacedID() string
type SpruceDoor ¶
type SpruceDoor struct { // Possible values: [north south west east] Facing string // Possible values: [upper lower] Half string // Possible values: [left right] Hinge string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (SpruceDoor) ID ¶
func (b SpruceDoor) ID() int32
func (SpruceDoor) NamespacedID ¶
func (b SpruceDoor) NamespacedID() string
type SpruceFence ¶
type SpruceFence struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (SpruceFence) ID ¶
func (b SpruceFence) ID() int32
func (SpruceFence) NamespacedID ¶
func (b SpruceFence) NamespacedID() string
type SpruceFenceGate ¶
type SpruceFenceGate struct { // Possible values: [north south west east] Facing string // Possible values: [true false] In_wall bool // Possible values: [true false] Open bool // Possible values: [true false] Powered bool }
func (SpruceFenceGate) ID ¶
func (b SpruceFenceGate) ID() int32
func (SpruceFenceGate) NamespacedID ¶
func (b SpruceFenceGate) NamespacedID() string
type SpruceLeaves ¶
type SpruceLeaves struct { // Possible values: [1 2 3 4 5 6 7] Distance int // Possible values: [true false] Persistent bool }
func (SpruceLeaves) ID ¶
func (b SpruceLeaves) ID() int32
func (SpruceLeaves) NamespacedID ¶
func (b SpruceLeaves) NamespacedID() string
type SpruceLog ¶
type SpruceLog struct { // Possible values: [x y z] Axis string }
func (SpruceLog) NamespacedID ¶
type SprucePlanks ¶
type SprucePlanks struct { }
func (SprucePlanks) ID ¶
func (b SprucePlanks) ID() int32
func (SprucePlanks) NamespacedID ¶
func (b SprucePlanks) NamespacedID() string
type SprucePressurePlate ¶
type SprucePressurePlate struct { // Possible values: [true false] Powered bool }
func (SprucePressurePlate) ID ¶
func (b SprucePressurePlate) ID() int32
func (SprucePressurePlate) NamespacedID ¶
func (b SprucePressurePlate) NamespacedID() string
type SpruceSapling ¶
type SpruceSapling struct { // Possible values: [0 1] Stage int }
func (SpruceSapling) ID ¶
func (b SpruceSapling) ID() int32
func (SpruceSapling) NamespacedID ¶
func (b SpruceSapling) NamespacedID() string
type SpruceSign ¶
type SpruceSign struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int // Possible values: [true false] Waterlogged bool }
func (SpruceSign) ID ¶
func (b SpruceSign) ID() int32
func (SpruceSign) NamespacedID ¶
func (b SpruceSign) NamespacedID() string
type SpruceSlab ¶
type SpruceSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (SpruceSlab) ID ¶
func (b SpruceSlab) ID() int32
func (SpruceSlab) NamespacedID ¶
func (b SpruceSlab) NamespacedID() string
type SpruceStairs ¶
type SpruceStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (SpruceStairs) ID ¶
func (b SpruceStairs) ID() int32
func (SpruceStairs) NamespacedID ¶
func (b SpruceStairs) NamespacedID() string
type SpruceTrapdoor ¶
type SpruceTrapdoor struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [true false] Open bool // Possible values: [true false] Powered bool // Possible values: [true false] Waterlogged bool }
func (SpruceTrapdoor) ID ¶
func (b SpruceTrapdoor) ID() int32
func (SpruceTrapdoor) NamespacedID ¶
func (b SpruceTrapdoor) NamespacedID() string
type SpruceWallSign ¶
type SpruceWallSign struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (SpruceWallSign) ID ¶
func (b SpruceWallSign) ID() int32
func (SpruceWallSign) NamespacedID ¶
func (b SpruceWallSign) NamespacedID() string
type SpruceWood ¶
type SpruceWood struct { // Possible values: [x y z] Axis string }
func (SpruceWood) ID ¶
func (b SpruceWood) ID() int32
func (SpruceWood) NamespacedID ¶
func (b SpruceWood) NamespacedID() string
type StickyPiston ¶
type StickyPiston struct { // Possible values: [true false] Extended bool // Possible values: [north east south west up down] Facing string }
func (StickyPiston) ID ¶
func (b StickyPiston) ID() int32
func (StickyPiston) NamespacedID ¶
func (b StickyPiston) NamespacedID() string
type StoneBrickSlab ¶
type StoneBrickSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (StoneBrickSlab) ID ¶
func (b StoneBrickSlab) ID() int32
func (StoneBrickSlab) NamespacedID ¶
func (b StoneBrickSlab) NamespacedID() string
type StoneBrickStairs ¶
type StoneBrickStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (StoneBrickStairs) ID ¶
func (b StoneBrickStairs) ID() int32
func (StoneBrickStairs) NamespacedID ¶
func (b StoneBrickStairs) NamespacedID() string
type StoneBrickWall ¶
type StoneBrickWall struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (StoneBrickWall) ID ¶
func (b StoneBrickWall) ID() int32
func (StoneBrickWall) NamespacedID ¶
func (b StoneBrickWall) NamespacedID() string
type StoneBricks ¶
type StoneBricks struct { }
func (StoneBricks) ID ¶
func (b StoneBricks) ID() int32
func (StoneBricks) NamespacedID ¶
func (b StoneBricks) NamespacedID() string
type StoneButton ¶
type StoneButton struct { // Possible values: [floor wall ceiling] Face string // Possible values: [north south west east] Facing string // Possible values: [true false] Powered bool }
func (StoneButton) ID ¶
func (b StoneButton) ID() int32
func (StoneButton) NamespacedID ¶
func (b StoneButton) NamespacedID() string
type StonePressurePlate ¶
type StonePressurePlate struct { // Possible values: [true false] Powered bool }
func (StonePressurePlate) ID ¶
func (b StonePressurePlate) ID() int32
func (StonePressurePlate) NamespacedID ¶
func (b StonePressurePlate) NamespacedID() string
type StoneSlab ¶
type StoneSlab struct { // Possible values: [top bottom double] Type string // Possible values: [true false] Waterlogged bool }
func (StoneSlab) NamespacedID ¶
type StoneStairs ¶
type StoneStairs struct { // Possible values: [north south west east] Facing string // Possible values: [top bottom] Half string // Possible values: [straight inner_left inner_right outer_left outer_right] Shape string // Possible values: [true false] Waterlogged bool }
func (StoneStairs) ID ¶
func (b StoneStairs) ID() int32
func (StoneStairs) NamespacedID ¶
func (b StoneStairs) NamespacedID() string
type Stonecutter ¶
type Stonecutter struct { // Possible values: [north south west east] Facing string }
func (Stonecutter) ID ¶
func (b Stonecutter) ID() int32
func (Stonecutter) NamespacedID ¶
func (b Stonecutter) NamespacedID() string
type StrippedAcaciaLog ¶
type StrippedAcaciaLog struct { // Possible values: [x y z] Axis string }
func (StrippedAcaciaLog) ID ¶
func (b StrippedAcaciaLog) ID() int32
func (StrippedAcaciaLog) NamespacedID ¶
func (b StrippedAcaciaLog) NamespacedID() string
type StrippedAcaciaWood ¶
type StrippedAcaciaWood struct { // Possible values: [x y z] Axis string }
func (StrippedAcaciaWood) ID ¶
func (b StrippedAcaciaWood) ID() int32
func (StrippedAcaciaWood) NamespacedID ¶
func (b StrippedAcaciaWood) NamespacedID() string
type StrippedBirchLog ¶
type StrippedBirchLog struct { // Possible values: [x y z] Axis string }
func (StrippedBirchLog) ID ¶
func (b StrippedBirchLog) ID() int32
func (StrippedBirchLog) NamespacedID ¶
func (b StrippedBirchLog) NamespacedID() string
type StrippedBirchWood ¶
type StrippedBirchWood struct { // Possible values: [x y z] Axis string }
func (StrippedBirchWood) ID ¶
func (b StrippedBirchWood) ID() int32
func (StrippedBirchWood) NamespacedID ¶
func (b StrippedBirchWood) NamespacedID() string
type StrippedDarkOakLog ¶
type StrippedDarkOakLog struct { // Possible values: [x y z] Axis string }
func (StrippedDarkOakLog) ID ¶
func (b StrippedDarkOakLog) ID() int32
func (StrippedDarkOakLog) NamespacedID ¶
func (b StrippedDarkOakLog) NamespacedID() string
type StrippedDarkOakWood ¶
type StrippedDarkOakWood struct { // Possible values: [x y z] Axis string }
func (StrippedDarkOakWood) ID ¶
func (b StrippedDarkOakWood) ID() int32
func (StrippedDarkOakWood) NamespacedID ¶
func (b StrippedDarkOakWood) NamespacedID() string
type StrippedJungleLog ¶
type StrippedJungleLog struct { // Possible values: [x y z] Axis string }
func (StrippedJungleLog) ID ¶
func (b StrippedJungleLog) ID() int32
func (StrippedJungleLog) NamespacedID ¶
func (b StrippedJungleLog) NamespacedID() string
type StrippedJungleWood ¶
type StrippedJungleWood struct { // Possible values: [x y z] Axis string }
func (StrippedJungleWood) ID ¶
func (b StrippedJungleWood) ID() int32
func (StrippedJungleWood) NamespacedID ¶
func (b StrippedJungleWood) NamespacedID() string
type StrippedOakLog ¶
type StrippedOakLog struct { // Possible values: [x y z] Axis string }
func (StrippedOakLog) ID ¶
func (b StrippedOakLog) ID() int32
func (StrippedOakLog) NamespacedID ¶
func (b StrippedOakLog) NamespacedID() string
type StrippedOakWood ¶
type StrippedOakWood struct { // Possible values: [x y z] Axis string }
func (StrippedOakWood) ID ¶
func (b StrippedOakWood) ID() int32
func (StrippedOakWood) NamespacedID ¶
func (b StrippedOakWood) NamespacedID() string
type StrippedSpruceLog ¶
type StrippedSpruceLog struct { // Possible values: [x y z] Axis string }
func (StrippedSpruceLog) ID ¶
func (b StrippedSpruceLog) ID() int32
func (StrippedSpruceLog) NamespacedID ¶
func (b StrippedSpruceLog) NamespacedID() string
type StrippedSpruceWood ¶
type StrippedSpruceWood struct { // Possible values: [x y z] Axis string }
func (StrippedSpruceWood) ID ¶
func (b StrippedSpruceWood) ID() int32
func (StrippedSpruceWood) NamespacedID ¶
func (b StrippedSpruceWood) NamespacedID() string
type StructureBlock ¶
type StructureBlock struct { // Possible values: [save load corner data] Mode string }
func (StructureBlock) ID ¶
func (b StructureBlock) ID() int32
func (StructureBlock) NamespacedID ¶
func (b StructureBlock) NamespacedID() string
type StructureVoid ¶
type StructureVoid struct { }
func (StructureVoid) ID ¶
func (b StructureVoid) ID() int32
func (StructureVoid) NamespacedID ¶
func (b StructureVoid) NamespacedID() string
type SugarCane ¶
type SugarCane struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Age int }
func (SugarCane) NamespacedID ¶
type Sunflower ¶
type Sunflower struct { // Possible values: [upper lower] Half string }
func (Sunflower) NamespacedID ¶
type SweetBerryBush ¶
type SweetBerryBush struct { // Possible values: [0 1 2 3] Age int }
func (SweetBerryBush) ID ¶
func (b SweetBerryBush) ID() int32
func (SweetBerryBush) NamespacedID ¶
func (b SweetBerryBush) NamespacedID() string
type TallGrass ¶
type TallGrass struct { // Possible values: [upper lower] Half string }
func (TallGrass) NamespacedID ¶
type TallSeagrass ¶
type TallSeagrass struct { // Possible values: [upper lower] Half string }
func (TallSeagrass) ID ¶
func (b TallSeagrass) ID() int32
func (TallSeagrass) NamespacedID ¶
func (b TallSeagrass) NamespacedID() string
type Terracotta ¶
type Terracotta struct { }
func (Terracotta) ID ¶
func (b Terracotta) ID() int32
func (Terracotta) NamespacedID ¶
func (b Terracotta) NamespacedID() string
type Tnt ¶
type Tnt struct { // Possible values: [true false] Unstable bool }
func (Tnt) NamespacedID ¶
type TrappedChest ¶
type TrappedChest struct { // Possible values: [north south west east] Facing string // Possible values: [single left right] Type string // Possible values: [true false] Waterlogged bool }
func (TrappedChest) ID ¶
func (b TrappedChest) ID() int32
func (TrappedChest) NamespacedID ¶
func (b TrappedChest) NamespacedID() string
type Tripwire ¶
type Tripwire struct { // Possible values: [true false] Attached bool // Possible values: [true false] Disarmed bool // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] Powered bool // Possible values: [true false] South bool // Possible values: [true false] West bool }
func (Tripwire) NamespacedID ¶
type TripwireHook ¶
type TripwireHook struct { // Possible values: [true false] Attached bool // Possible values: [north south west east] Facing string // Possible values: [true false] Powered bool }
func (TripwireHook) ID ¶
func (b TripwireHook) ID() int32
func (TripwireHook) NamespacedID ¶
func (b TripwireHook) NamespacedID() string
type TubeCoral ¶
type TubeCoral struct { // Possible values: [true false] Waterlogged bool }
func (TubeCoral) NamespacedID ¶
type TubeCoralBlock ¶
type TubeCoralBlock struct { }
func (TubeCoralBlock) ID ¶
func (b TubeCoralBlock) ID() int32
func (TubeCoralBlock) NamespacedID ¶
func (b TubeCoralBlock) NamespacedID() string
type TubeCoralFan ¶
type TubeCoralFan struct { // Possible values: [true false] Waterlogged bool }
func (TubeCoralFan) ID ¶
func (b TubeCoralFan) ID() int32
func (TubeCoralFan) NamespacedID ¶
func (b TubeCoralFan) NamespacedID() string
type TubeCoralWallFan ¶
type TubeCoralWallFan struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Waterlogged bool }
func (TubeCoralWallFan) ID ¶
func (b TubeCoralWallFan) ID() int32
func (TubeCoralWallFan) NamespacedID ¶
func (b TubeCoralWallFan) NamespacedID() string
type TurtleEgg ¶
type TurtleEgg struct { // Possible values: [1 2 3 4] Eggs int // Possible values: [0 1 2] Hatch int }
func (TurtleEgg) NamespacedID ¶
type Vine ¶
type Vine struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Up bool // Possible values: [true false] West bool }
func (Vine) NamespacedID ¶
type WallTorch ¶
type WallTorch struct { // Possible values: [north south west east] Facing string }
func (WallTorch) NamespacedID ¶
type Water ¶
type Water struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Level int }
func (Water) NamespacedID ¶
type Wheat ¶
type Wheat struct { // Possible values: [0 1 2 3 4 5 6 7] Age int }
func (Wheat) NamespacedID ¶
type WhiteBanner ¶
type WhiteBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (WhiteBanner) ID ¶
func (b WhiteBanner) ID() int32
func (WhiteBanner) NamespacedID ¶
func (b WhiteBanner) NamespacedID() string
type WhiteBed ¶
type WhiteBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (WhiteBed) NamespacedID ¶
type WhiteCarpet ¶
type WhiteCarpet struct { }
func (WhiteCarpet) ID ¶
func (b WhiteCarpet) ID() int32
func (WhiteCarpet) NamespacedID ¶
func (b WhiteCarpet) NamespacedID() string
type WhiteConcrete ¶
type WhiteConcrete struct { }
func (WhiteConcrete) ID ¶
func (b WhiteConcrete) ID() int32
func (WhiteConcrete) NamespacedID ¶
func (b WhiteConcrete) NamespacedID() string
type WhiteConcretePowder ¶
type WhiteConcretePowder struct { }
func (WhiteConcretePowder) ID ¶
func (b WhiteConcretePowder) ID() int32
func (WhiteConcretePowder) NamespacedID ¶
func (b WhiteConcretePowder) NamespacedID() string
type WhiteGlazedTerracotta ¶
type WhiteGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (WhiteGlazedTerracotta) ID ¶
func (b WhiteGlazedTerracotta) ID() int32
func (WhiteGlazedTerracotta) NamespacedID ¶
func (b WhiteGlazedTerracotta) NamespacedID() string
type WhiteShulkerBox ¶
type WhiteShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (WhiteShulkerBox) ID ¶
func (b WhiteShulkerBox) ID() int32
func (WhiteShulkerBox) NamespacedID ¶
func (b WhiteShulkerBox) NamespacedID() string
type WhiteStainedGlass ¶
type WhiteStainedGlass struct { }
func (WhiteStainedGlass) ID ¶
func (b WhiteStainedGlass) ID() int32
func (WhiteStainedGlass) NamespacedID ¶
func (b WhiteStainedGlass) NamespacedID() string
type WhiteStainedGlassPane ¶
type WhiteStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (WhiteStainedGlassPane) ID ¶
func (b WhiteStainedGlassPane) ID() int32
func (WhiteStainedGlassPane) NamespacedID ¶
func (b WhiteStainedGlassPane) NamespacedID() string
type WhiteTerracotta ¶
type WhiteTerracotta struct { }
func (WhiteTerracotta) ID ¶
func (b WhiteTerracotta) ID() int32
func (WhiteTerracotta) NamespacedID ¶
func (b WhiteTerracotta) NamespacedID() string
type WhiteTulip ¶
type WhiteTulip struct { }
func (WhiteTulip) ID ¶
func (b WhiteTulip) ID() int32
func (WhiteTulip) NamespacedID ¶
func (b WhiteTulip) NamespacedID() string
type WhiteWallBanner ¶
type WhiteWallBanner struct { // Possible values: [north south west east] Facing string }
func (WhiteWallBanner) ID ¶
func (b WhiteWallBanner) ID() int32
func (WhiteWallBanner) NamespacedID ¶
func (b WhiteWallBanner) NamespacedID() string
type WitherRose ¶
type WitherRose struct { }
func (WitherRose) ID ¶
func (b WitherRose) ID() int32
func (WitherRose) NamespacedID ¶
func (b WitherRose) NamespacedID() string
type WitherSkeletonSkull ¶
type WitherSkeletonSkull struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (WitherSkeletonSkull) ID ¶
func (b WitherSkeletonSkull) ID() int32
func (WitherSkeletonSkull) NamespacedID ¶
func (b WitherSkeletonSkull) NamespacedID() string
type WitherSkeletonWallSkull ¶
type WitherSkeletonWallSkull struct { // Possible values: [north south west east] Facing string }
func (WitherSkeletonWallSkull) ID ¶
func (b WitherSkeletonWallSkull) ID() int32
func (WitherSkeletonWallSkull) NamespacedID ¶
func (b WitherSkeletonWallSkull) NamespacedID() string
type YellowBanner ¶
type YellowBanner struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (YellowBanner) ID ¶
func (b YellowBanner) ID() int32
func (YellowBanner) NamespacedID ¶
func (b YellowBanner) NamespacedID() string
type YellowBed ¶
type YellowBed struct { // Possible values: [north south west east] Facing string // Possible values: [true false] Occupied bool // Possible values: [head foot] Part string }
func (YellowBed) NamespacedID ¶
type YellowCarpet ¶
type YellowCarpet struct { }
func (YellowCarpet) ID ¶
func (b YellowCarpet) ID() int32
func (YellowCarpet) NamespacedID ¶
func (b YellowCarpet) NamespacedID() string
type YellowConcrete ¶
type YellowConcrete struct { }
func (YellowConcrete) ID ¶
func (b YellowConcrete) ID() int32
func (YellowConcrete) NamespacedID ¶
func (b YellowConcrete) NamespacedID() string
type YellowConcretePowder ¶
type YellowConcretePowder struct { }
func (YellowConcretePowder) ID ¶
func (b YellowConcretePowder) ID() int32
func (YellowConcretePowder) NamespacedID ¶
func (b YellowConcretePowder) NamespacedID() string
type YellowGlazedTerracotta ¶
type YellowGlazedTerracotta struct { // Possible values: [north south west east] Facing string }
func (YellowGlazedTerracotta) ID ¶
func (b YellowGlazedTerracotta) ID() int32
func (YellowGlazedTerracotta) NamespacedID ¶
func (b YellowGlazedTerracotta) NamespacedID() string
type YellowShulkerBox ¶
type YellowShulkerBox struct { // Possible values: [north east south west up down] Facing string }
func (YellowShulkerBox) ID ¶
func (b YellowShulkerBox) ID() int32
func (YellowShulkerBox) NamespacedID ¶
func (b YellowShulkerBox) NamespacedID() string
type YellowStainedGlass ¶
type YellowStainedGlass struct { }
func (YellowStainedGlass) ID ¶
func (b YellowStainedGlass) ID() int32
func (YellowStainedGlass) NamespacedID ¶
func (b YellowStainedGlass) NamespacedID() string
type YellowStainedGlassPane ¶
type YellowStainedGlassPane struct { // Possible values: [true false] East bool // Possible values: [true false] North bool // Possible values: [true false] South bool // Possible values: [true false] Waterlogged bool // Possible values: [true false] West bool }
func (YellowStainedGlassPane) ID ¶
func (b YellowStainedGlassPane) ID() int32
func (YellowStainedGlassPane) NamespacedID ¶
func (b YellowStainedGlassPane) NamespacedID() string
type YellowTerracotta ¶
type YellowTerracotta struct { }
func (YellowTerracotta) ID ¶
func (b YellowTerracotta) ID() int32
func (YellowTerracotta) NamespacedID ¶
func (b YellowTerracotta) NamespacedID() string
type YellowWallBanner ¶
type YellowWallBanner struct { // Possible values: [north south west east] Facing string }
func (YellowWallBanner) ID ¶
func (b YellowWallBanner) ID() int32
func (YellowWallBanner) NamespacedID ¶
func (b YellowWallBanner) NamespacedID() string
type YellowWool ¶
type YellowWool struct { }
func (YellowWool) ID ¶
func (b YellowWool) ID() int32
func (YellowWool) NamespacedID ¶
func (b YellowWool) NamespacedID() string
type ZombieHead ¶
type ZombieHead struct { // Possible values: [0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15] Rotation int }
func (ZombieHead) ID ¶
func (b ZombieHead) ID() int32
func (ZombieHead) NamespacedID ¶
func (b ZombieHead) NamespacedID() string
type ZombieWallHead ¶
type ZombieWallHead struct { // Possible values: [north south west east] Facing string }
func (ZombieWallHead) ID ¶
func (b ZombieWallHead) ID() int32
func (ZombieWallHead) NamespacedID ¶
func (b ZombieWallHead) NamespacedID() string
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