Documentation

Index

Constants

View Source
const (
	//GameCodeFt   = "xyft"
	GameCodePk10 = "bjpk10"
	GameCodeSsc  = "cqssc"
)

Variables

View Source
var (
	GetTime echo.HandlerFunc = func(c echo.Context) (err error) {
		return c.JSON(200, echo.Map{"serverTime": time.Now().UnixNano() / 1e6})
	}
)

Functions

func Asset

func Asset(name string) ([]byte, error)

    Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

    func AssetDir

    func AssetDir(name string) ([]string, error)

      AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

      data/
        foo.txt
        img/
          a.png
          b.png
      

      then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

      func AssetFS

      func AssetFS() *assetfs.AssetFS

      func AssetInfo

      func AssetInfo(name string) (os.FileInfo, error)

        AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

        func AssetNames

        func AssetNames() []string

          AssetNames returns the names of the assets.

          func GetLotteryBase

          func GetLotteryBase(openData OpenInf) echo.HandlerFunc

            go:generate go-bindata-assetfs -pkg video assets/...

            func MustAsset

            func MustAsset(name string) []byte

              MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

              func RestoreAsset

              func RestoreAsset(dir, name string) error

                RestoreAsset restores an asset under the given directory

                func RestoreAssets

                func RestoreAssets(dir, name string) error

                  RestoreAssets restores an asset under the given directory recursively

                  Types

                  type Base

                  type Base struct {
                  	Gid            int64  `json:"gid" query:"gid" validate:"required"`
                  	Issue          string `json:"issue"`
                  	PreIssue       string `json:"preIssue"`
                  	OpenNum        []int  `json:"openNum"`
                  	OpenDateTime   int64  `json:"openDateTime"`
                  	DragonTigerArr []int  `json:"dragonTigerArr"`
                  	SumArr         []int  `json:"sumArr"`
                  	GameCode       string `json:"gameCode"`
                  	ServerTime     int64  `json:"serverTime"`
                  	DailyTotal     int    `json:"dailyTotal"`
                  	OpenedCount    int    `json:"openedCount"`
                  }

                  type OpenInf

                  type OpenInf interface {
                  	//给base填充数据
                  	FillBase(bs *Base) (err error)
                  }

                  Source Files