Version: v0.0.0-...-8b1022e Latest Latest

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Published: Jun 17, 2016 License: Apache-2.0, Apache-2.0 Imports: 19 Imported by: 0




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const (
	LocalUIDir = "../../../../../../lantern-ui/app"
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const (
	// Determines the chunking size of messages used by gorilla
	MaxMessageSize = 1024


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var (
	Translations *tarfs.FileSystem


func Handle

func Handle(p string, handler http.Handler) string

func PreferProxiedUI

func PreferProxiedUI(val bool) (newAddr string, addrChanged bool)

func Show

func Show()

Show opens the UI in a browser. Note we know the UI server is *listening* at this point as long as Start is correctly called prior to this method. It may not be reading yet, but since we're the only ones reading from those incoming sockets the fact that reading starts asynchronously is not a problem.

func Start

func Start(requestedAddr string, allowRemote bool, extUrl string) (string, error)

func Unregister

func Unregister(t string)


type ConnectFunc

type ConnectFunc func(write func([]byte) error) error

type Envelope

type Envelope struct {
	Message interface{} `json:"message"`

Envelope is a struct that wraps messages and associates them with a type.

type EnvelopeType

type EnvelopeType struct {
	Type string `json:"type,inline"`

type Service

type Service struct {
	Type string
	In   <-chan interface{}
	Out  chan<- interface{}
	// contains filtered or unexported fields

func Register

func Register(t string, helloFn helloFnType) (*Service, error)

type UIChannel

type UIChannel struct {
	URL string
	In  <-chan []byte
	Out chan<- []byte
	// contains filtered or unexported fields

UIChannel represents a data channel to/from the UI. UIChannel will have one underlying websocket connection for each connected browser window. All messages from any browser window are available via In and all messages sent to Out will be published to all browser windows.

func NewChannel

func NewChannel(p string, onConnect ConnectFunc) *UIChannel

NewChannel establishes a new channel to the UI at the given path. When the UI connects to this path, we will establish a websocket to the UI to carry messages for this UIChannel. The given onConnect function is called anytime that the UI connects.

func (*UIChannel) Close

func (c *UIChannel) Close()

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