Documentation ¶
Overview ¶
Package structs contains the structs AbiosGaming/sdk uses to unmarshal JSON.
Index ¶
- type AccessTokenStruct
- type BracketPositionStruct
- type CasterStruct
- type CountryImagesStruct
- type CountryStruct
- type CsMatchSummary
- type CsPlayerPerformanceStruct
- type CsPlayerStats
- type CsScoreBoardEntry
- type CsSeriesSummary
- type CsTeamCommonStatsStruct
- type CsTeamStats
- type DefaultRosterStruct
- type DotaDmg
- type DotaHeroWithWinsStruct
- type DotaItemStruct
- type DotaMatchSummary
- type DotaPlayerAgainstStruct
- type DotaPlayerPerformanceStruct
- type DotaPlayerStats
- type DotaSeriesSummary
- type DotaTeamStats
- type ErrorStruct
- type ForfeitStruct
- type GameImagesStruct
- type GameStruct
- type GameStructPaginated
- type HeroStruct
- type IncidentStruct
- type IncidentStructPaginated
- type LinksStruct
- type LolDmgStruct
- type LolEventStruct
- type LolItemStruct
- type LolLaneEventStruct
- type LolMatchSummary
- type LolPlayerAgainstStruct
- type LolPlayerStats
- type LolPlayerStruct
- type LolSeriesSummary
- type LolTeamAgainstStruct
- type LolTeamStats
- type MapStruct
- type MatchPerformanceStruct
- type MatchStruct
- type MatchSummaryStruct
- type MatchWinrateOverallStruct
- type MatchWinratePerMapStruct
- type MatchWinrateStruct
- type MoneylineStruct
- type OrganisationStruct
- type OrganisationStructPaginated
- type PlatformImagesStruct
- type PlatformStruct
- type PlayerAgainstStruct
- type PlayerImagesStruct
- type PlayerPlayByPlayStatsStruct
- type PlayerStatsStruct
- type PlayerStruct
- type PlayerStructPaginated
- type PosStruct
- type PrizepoolStruct
- type RaceImagesStruct
- type RaceStruct
- type RoleStruct
- type RosterStatsStruct
- type RosterStruct
- type RoundPlayerStatsStruct
- type ScoresStruct
- type SearchResultStruct
- type SeedingStruct
- type SeriesIncidentsStruct
- type SeriesPerformanceStruct
- type SeriesStruct
- type SeriesStructPaginated
- type SeriesSummary
- type SinglePlayerStatsStruct
- type SocialMediaAccountStruct
- type SportsbookOddsStruct
- type StageStruct
- type StandingsStruct
- type StreakScopeStruct
- type StreamImagesStruct
- type StreamStruct
- type SubstageRulesStruct
- type SubstageStruct
- type TeamAgainstStruct
- type TeamImagesStruct
- type TeamPlayByPlayStats
- type TeamStatsStruct
- type TeamStruct
- type TeamStructPaginated
- type TournamentImagesStruct
- type TournamentStruct
- type TournamentStructPaginated
- type WeaponStruct
- type WinrateMatchScopeStruct
- type WinratePerFormatStruct
- type WinratePerMapStruct
- type WinrateSeriesScopeStruct
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AccessTokenStruct ¶
type AccessTokenStruct struct { AccessToken string `json:"access_token"` TokenType string `json:"token_type"` ExpiresIn int64 `json:"expires_in"` }
AccessTokenStruct holds information about an access token.
type BracketPositionStruct ¶
type BracketPositionStruct struct { Part string `json:"part,omitempty"` Col int64 `json:"col"` Offset int64 `json:"offset"` Seeding SeedingStruct `json:"seeding,omitempty"` }
BracketPosition represents a Series position in a Substages bracket.
type CasterStruct ¶
type CasterStruct struct { Name string `json:"name,omitempty"` Type *int64 `json:"type,omitempty"` Url string `json:"url,omitempty"` Stream *StreamStruct `json:"stream,omitempty"` Country CountryStruct `json:"country,omitempty"` }
CasterStruct represents an individual shoutcaster, casting a Series.
type CountryImagesStruct ¶
type CountryImagesStruct struct { Default string `json:"default,omitempty"` Thumbnail string `json:"thumbnail,omitempty"` }
CountryImagesStruct represents the different keys for images a CountryStruct can contain
type CountryStruct ¶
type CountryStruct struct { Name string `json:"name,omitempty"` ShortName string `json:"short_name,omitempty"` Images CountryImagesStruct `json:"images,omitempty"` }
CountryStruct hold information about a country, nationality or language * associated with a resource.
type CsMatchSummary ¶
type CsMatchSummary struct { Home int64 `json:"home"` Away int64 `json:"away"` MatchLength int64 `json:"match_length"` ScoreBoard struct { Home []CsScoreBoardEntry `json:"home"` Away []CsScoreBoardEntry `json:"away"` } `json:"scoreboard"` Rounds []struct { RoundNr int64 `json:"round_nr"` TSide int64 `json:"t_side"` CtSide int64 `json:"ct_side"` Winner int64 `json:"winner"` WinReason string `json:"win_reason"` BombEvents []struct { Type string `json:"type"` PlayerId int64 `json:"player_id"` RoundClock int64 `json:"round_clock"` Pos PosStruct `json:"pos"` } `json:"bomb_events"` Kills []struct { RoundClock int64 `json:"round_clock"` Damage int64 `json:"damage"` Attacker struct { PlayerId int64 `json:"player_id"` Pos PosStruct `json:"pos"` } `json:"attacker"` Victim struct { PlayerId int64 `json:"player_id"` Pos PosStruct `json:"pos"` } `json:"victim"` Assists *int64 `json:"assist"` Weapon WeaponStruct `json:"weapon"` HitGroup string `json:"hit_group"` } `json:"kills"` PlayerStats struct { TSide []RoundPlayerStatsStruct `json:"t_side"` CtSide []RoundPlayerStatsStruct `json:"ct_side"` } `json:"player_stats"` } `json:"rounds"` }
CsMatchSummaryStruct is the summarization of a CS:GO match.
type CsPlayerPerformanceStruct ¶
type CsPlayerPerformanceStruct struct { Kills float64 `json:"kills"` Assists float64 `json:"assists"` Deaths float64 `json:"deaths"` DamageGiven float64 `json:"dmg_given"` DamageTaken float64 `json:"dmg_taken"` History int64 `json:"history"` Accuracy struct { General float64 `json:"general"` Headshot float64 `json:"head_shot"` } `json:"accuracy"` }
CsPlayerPerformanceStruct holds some general data about a players performance. This struct is re-used for different levels data (e.g per_map and over_all).
type CsPlayerStats ¶
type CsPlayerStats struct { Overall struct { CsPlayerPerformanceStruct Plants float64 `json:"plants"` Defuses float64 `json:"defuses"` } `json:"over_all"` PerMap []struct { Map MapStruct `json:"map"` CtSide struct { CsPlayerPerformanceStruct Defuses float64 `json:"defuses"` } `json:"ct_side"` TSide struct { CsPlayerPerformanceStruct Plants float64 `json:"plants"` } `json:"t_side"` Overall struct { CsPlayerPerformanceStruct } `json:"over_all"` } `json:"per_map"` PerWeapon []struct { Weapon WeaponStruct `json:"weapon"` DmgGivenRound int64 `json:"dmg_given_round"` Accuracy struct { General float64 `json:"general"` Headshot float64 `json:"head_shot"` } `json:"accuracy"` History int64 `json:"history"` } `json:"per_weapon"` }
CsPlayerByPlayStatsStruct holds play by play stats for cs players
type CsScoreBoardEntry ¶
type CsScoreBoardEntry struct { PlayerId int64 `json:"player_id"` Kills int64 `json:"kills"` Assists int64 `json:"assists"` Deaths int64 `json:"deaths"` Adr float64 `json:"adr"` }
CsScoreBoardEntry reflects a CS:GO scoreboard entry.
type CsSeriesSummary ¶
type CsTeamCommonStatsStruct ¶
type CsTeamCommonStatsStruct struct { NrMatches int64 `json:"nr_matches"` CtRounds int64 `json:"ct_rounds"` CtWins int64 `json:"ct_wins"` TRounds int64 `json:"t_rounds"` TWins int64 `json:"t_wins"` PistolRounds int64 `json:"pistol_rounds"` PistolWins int64 `json:"pistol_wins"` FirstKillRate float64 `json:"first_kill_rate"` FirstDeathRate float64 `json:"first_death_rate"` }
CsTeamCommonStatsStruct holds information common to multiple JSON objects.
type CsTeamStats ¶
type CsTeamStats struct { Totals struct { Kills int64 `json:"kills"` Deaths int64 `json:"deaths"` CsTeamCommonStatsStruct } `json:"totals"` Maps []struct { Map MapStruct `json:"map"` CsTeamCommonStatsStruct } `json:"maps"` Marksman []struct { PlayerId int64 `json:"player_id"` Adr float64 `json:"adr"` Weapon WeaponStruct `json:"weapon"` } `json:"marksman"` TopStats struct { Kills struct { PlayerAgainstStruct Kills int64 `json:"kills"` } `json:"kills"` Adr struct { PlayerAgainstStruct Adr float64 `json:"adr"` } `json:"adr"` Assists struct { PlayerAgainstStruct Assists int64 `json:"assists"` } `json:"assists"` Plants struct { PlayerAgainstStruct Plants int64 `json:"plants"` } `json:"plants"` Defuses struct { PlayerAgainstStruct Defuses int64 `json:"defuses"` } `json:"defuses"` } `json:"top_stats"` TopMatches struct { BiggestLoss struct { TeamAgainstStruct Rounds int64 `json:"rounds"` } `json:"biggest_loss"` BiggestWin struct { TeamAgainstStruct Rounds int64 `json:"rounds"` } `json:"biggest_win"` MostRounds struct { TeamAgainstStruct Rounds int64 `json:"rounds"` } `json:"most_rounds"` } `json:"top_matches"` }
CsTeamStats holds data about a team play by play stats for cs
type DefaultRosterStruct ¶
type DefaultRosterStruct struct { From string `json:"from,omitempty"` To *string `json:"to,omitempty"` Roster RosterStruct `json:"roster,omitempty"` }
DefaultRosterStruct represents the time period(s) when a Roster has been a Team's * main roster or line-up.
type DotaDmg ¶
type DotaDmg struct { HpRemoval int64 `json:"hp_removal"` MagicalDmg int64 `json:"magical_dmg"` PhysicalDmg int64 `json:"physical_dmg"` PureDmg int64 `json:"pure_dmg"` }
DotaDmg is a collection of different types of damages given/taken in dota.
type DotaHeroWithWinsStruct ¶
type DotaHeroWithWinsStruct struct { Amount int64 `json:"amount"` Wins int64 `json:"wins"` Hero HeroStruct `json:"hero"` }
DotaHeroWithAmountStruct holds information about a Dota Hero and an integer representing and amount (e.g amount of times picked).
type DotaItemStruct ¶
type DotaMatchSummary ¶
type DotaMatchSummary struct { RadiantRoster int64 `json:"radiant_roster"` DireRoster int64 `json:"dire_roster"` MatchLength int64 `json:"match_length"` DraftSeq []struct { Order int64 `json:"order"` Type string `json:"type"` RosterId int64 `json:"roster_id"` Hero HeroStruct `json:"hero"` } `json:"draft_seq"` FirstBlood struct { Killer int64 `json:"killer"` Victim int64 `json:"victim"` AtTime int64 `json:"at_time"` } `json:"first_blood"` Kills []struct { Killer int64 `json:"killer"` Victim int64 `json:"victim"` AtTime int64 `json:"at_time"` Assists []int64 `json:"assists"` } `json:"kills"` StructureDest []struct { Killer int64 `json:"killer"` StructureType string `json:"structure_type"` StructurePos string `json:"structure_pos"` AtTime int64 `json:"at_time"` } `json:"structure_dest"` PlayerStats []struct { PlayerId int64 `json:"player_id"` Hero HeroStruct `json:"hero"` Kills int64 `json:"kills"` Deaths int64 `json:"deaths"` Assists int64 `json:"assists"` Gpm float64 `json:"gpm"` Xpm float64 `json:"xpm"` Levels map[string]int64 `json:"levels"` CreepKills int64 `json:"creep_kills"` CreepDenies int64 `json:"creep_denies"` HeroDmg struct { Given struct { ByHero DotaDmg `json:"by_hero"` ByMobs DotaDmg `json:"by_mobs"` } `json:"given"` Taken struct { FromHeroes DotaDmg `json:"from_heroes"` FromMobs DotaDmg `json:"from_mobs"` } `json:"taken"` } `json:"hero_dmg"` HeroHealing struct { Given struct { ByHero int64 `json:"by_hero"` ByMobs int64 `json:"by_mobs"` } `json:"given"` Taken struct { FromHeroes int64 `json:"from_heroes"` FromMobs int64 `json:"from_mobs"` } `json:"taken"` } `json:"hero_healing"` Items struct { Inventory struct { Slot1 DotaItemStruct `json:"slot_1"` Slot2 DotaItemStruct `json:"slot_2"` Slot3 DotaItemStruct `json:"slot_3"` Slot4 DotaItemStruct `json:"slot_4"` Slot5 DotaItemStruct `json:"slot_5"` Slot6 DotaItemStruct `json:"slot_6"` } `json:"inventory"` Backpack struct { Slot1 DotaItemStruct `json:"slot_1"` Slot2 DotaItemStruct `json:"slot_2"` Slot3 DotaItemStruct `json:"slot_3"` } `json:"backpack"` Stash struct { Slot1 DotaItemStruct `json:"slot_1"` Slot2 DotaItemStruct `json:"slot_2"` Slot3 DotaItemStruct `json:"slot_3"` Slot4 DotaItemStruct `json:"slot_4"` Slot5 DotaItemStruct `json:"slot_5"` Slot6 DotaItemStruct `json:"slot_6"` } `json:"stash"` } `json:"items"` } `json:"player_stats"` RoshanEvents []struct { Type string `json:"type"` Killer int64 `json:"killer"` AtTime int64 `json:"at_time"` } `json:"roshan_events"` }
DotaMatchSummaryStruct is the summarization of a Dota match.
type DotaPlayerAgainstStruct ¶
type DotaPlayerAgainstStruct struct { PlayerAgainstStruct Hero HeroStruct `json:"hero"` }
DotaPlayerAgainstStruct is a grouping of PlayerAgainstStruct and a HeroStruct
type DotaPlayerPerformanceStruct ¶
type DotaPlayerPerformanceStruct struct { Matches int64 `json:"matches"` Wins int64 `json:"wins"` AvgKills float64 `json:"avg_kills"` AvgDeaths float64 `json:"avg_deaths"` AvgAssists float64 `json:"avg_assists"` AvgCreepKills float64 `json:"avg_creep_kills"` AvgCreepDenies float64 `json:"avg_creep_denies"` AvgGpm float64 `json:"avg_gpm"` AvgXpm float64 `json:"avg_xpm"` }
DotaPlayerPerformanceStruct holds some data about a a players performance. This struct is re-used for different levels of data (e.g hero_stats and top_hero)
type DotaPlayerStats ¶
type DotaPlayerStats struct { Stats DotaPlayerPerformanceStruct `json:"stats"` HeroStats struct { Attribute struct { Strength DotaPlayerPerformanceStruct `json:"strength"` Agility DotaPlayerPerformanceStruct `json:"agility"` Intelligence DotaPlayerPerformanceStruct `json:"intelligence"` } `json:"attribute"` TopHeroes []struct { Hero HeroStruct `json:"hero"` DotaPlayerPerformanceStruct } `json:"top_heroes"` } `json:"hero_stats"` FactionStats struct { Radiant struct { Matches int64 `json:"matches"` Wins int64 `json:"wins"` } `json:"radiant"` Dire struct { Matches int64 `json:"matches"` Wins int64 `json:"wins"` } `json:"dire"` } `json:"faction_stats"` }
DotaPlayerByPlayStatsStruct holds play by play stats for dota players
type DotaSeriesSummary ¶
type DotaSeriesSummary struct { Scoreboard map[string][]struct { PlayerID int64 `json:"player_id"` MatchesPlayed int64 `json:"matches_played"` Kills int64 `json:"kills"` Deaths int64 `json:"deaths"` Assists int64 `json:"assists"` Gpm float64 `json:"gpm"` Xpm float64 `json:"xpm"` CreepKills int64 `json:"creep_kills"` CreepDenies int64 `json:"creep_denies"` HeroDmg struct { Given struct { ByHero struct { HpRemoval int64 `json:"hp_removal"` MagicalDmg int64 `json:"magical_dmg"` PhysicalDmg int64 `json:"physical_dmg"` PureDmg int64 `json:"pure_dmg"` } `json:"by_hero"` ByMobs struct { HpRemoval int64 `json:"hp_removal"` MagicalDmg int64 `json:"magical_dmg"` PhysicalDmg int64 `json:"physical_dmg"` PureDmg int64 `json:"pure_dmg"` } `json:"by_mobs"` } `json:"given"` Taken struct { FromHeroes struct { HpRemoval int64 `json:"hp_removal"` MagicalDmg int64 `json:"magical_dmg"` PhysicalDmg int64 `json:"physical_dmg"` PureDmg int64 `json:"pure_dmg"` } `json:"from_heroes"` FromMobs struct { HpRemoval int64 `json:"hp_removal"` MagicalDmg int64 `json:"magical_dmg"` PhysicalDmg int64 `json:"physical_dmg"` PureDmg int64 `json:"pure_dmg"` } `json:"from_mobs"` } `json:"taken"` } `json:"hero_dmg"` } `json:"scoreboard"` }
type DotaTeamStats ¶
type DotaTeamStats struct { FactionStats struct { Radiant struct { Matches int64 `json:"matches"` Wins int64 `json:"wins"` } `json:"radiant"` Dire struct { Matches int64 `json:"matches"` Wins int64 `json:"wins"` } `json:"dire"` } `json:"faction_stats"` Drafts struct { Own struct { MostPicked []DotaHeroWithWinsStruct `json:"most_picked"` MostBanned []DotaHeroWithWinsStruct `json:"most_banned"` } `json:"own"` Opponenents struct { MostPicked []DotaHeroWithWinsStruct `json:"most_picked"` MostBanned []DotaHeroWithWinsStruct `json:"most_banned"` } `json:"opponents"` } `json:"drafts"` TopStats struct { Kills struct { DotaPlayerAgainstStruct Kills int64 `json:"kills"` } `json:"kills"` Gpm struct { DotaPlayerAgainstStruct Gpm float64 `json:"gpm"` } `json:"gpm"` Xpm struct { DotaPlayerAgainstStruct Xpm float64 `json:"xpm"` } `json:"xpm"` DmgGiven struct { DotaPlayerAgainstStruct DmgGiven float64 `json:"dmg_given"` } `json:"dmg_given"` CreepKills struct { DotaPlayerAgainstStruct LastHits int64 `json:"last_hits"` } `json:"creep_kills"` CreepDenies struct { DotaPlayerAgainstStruct Denies int64 `json:"denies"` } `json:"creep_denies"` } `json:"top_stats"` TopMatches struct { AvgLength float64 `json:"avg_length"` Longest struct { Won struct { TeamAgainstStruct Length int64 `json:"length"` } `json:"won"` Lost struct { TeamAgainstStruct Length int64 `json:"length"` } `json:"lost"` } `json:"longest"` Shortest struct { Won struct { TeamAgainstStruct Length int64 `json:"length"` } `json:"won"` Lost struct { TeamAgainstStruct Length int64 `json:"length"` } `json:"lost"` } `json:"shortest"` AvgKpm float64 `json:"avg_kpm"` Kpm struct { Highest struct { Kpm float64 `json:"kpm"` TeamAgainstStruct } `json:"highest"` Lowest struct { Kpm float64 `json:"kpm"` TeamAgainstStruct } `json:"lowest"` } `json:"kpm"` } `json:"top_matches"` }
DotaTeamStats holds data about a teams play by play stats for dota
type ErrorStruct ¶
type ErrorStruct struct { Error string `json:"error,omitempty"` ErrorCode int64 `json:"error_code,omitempty"` ErrorDescription string `json:"error_description,omitempty"` }
ErrorStruct represents an error response from the API.
func (ErrorStruct) String ¶
func (e ErrorStruct) String() (s string)
type ForfeitStruct ¶
ForfeitStruct contains two items with roster ids as keys mapping to a boolean value * describing whether the roster has forfeited or not.
type GameImagesStruct ¶
type GameImagesStruct struct { Square string `json:"square,omitempty"` Circle string `json:"circle,omitempty"` Rectangle string `json:"rectangle,omitempty"` }
GameImagesStruct represents the different keys for images a GameStruct can contain
type GameStruct ¶
type GameStruct struct { Id int64 `json:"id,omitempty"` Title string `json:"title,omitempty"` LongTitle string `json:"long_title,omitempty"` DeletedAt *string `json:"deleted_at"` // Datettime Images GameImagesStruct `json:"images,omitempty"` Color string `json:"color,omitempty"` }
GameStruct represents the actual game being played in a Series
type GameStructPaginated ¶
type GameStructPaginated struct { LastPage int64 `json:"last_page,omitempty"` CurrentPage int64 `json:"current_page,omitempty"` Data []GameStruct `json:"data,omitempty"` }
GameStructPaginated holds a list of GameStruct as well as information about pages.
type HeroStruct ¶
type IncidentStruct ¶
type IncidentStruct struct { SeriesId int64 `json:"series_id,omitempty"` MatchId *int64 `json:"match_id,omitempty"` Comment string `json:"comment,omitempty"` CreatedAt string `json:"created_at,omitempty"` UpdatedAt *string `json:"updated_at"` IncidentId int64 `json:"incident_id,omitempty"` }
IncidentStruct represents an incident.
type IncidentStructPaginated ¶
type IncidentStructPaginated struct { LastPage int64 `json:"last_page,omitempty"` CurrentPage int64 `json:"current_page,omitempty"` Data []IncidentStruct `json:"data"` }
IncidentStructPaginated holds a list of IncidentStruct as well as information about pages
type LinksStruct ¶
LinksStruct holds information about links relevant to a Tournament.
type LolDmgStruct ¶
type LolEventStruct ¶
type LolItemStruct ¶
type LolLaneEventStruct ¶
type LolLaneEventStruct struct { Lane string `json:"lane"` LolEventStruct }
type LolMatchSummary ¶
type LolMatchSummary struct { MatchLength int64 `json:"match_length"` BlueRoster struct { Id int64 `json:"id"` Players []LolPlayerStruct `json:"players"` } `json:"blue_roster"` PurpleRoster struct { Id int64 `json:"id"` Players []LolPlayerStruct `json:"players"` } `json:"purple_roster"` Firsts struct { FirstBlood struct { PlayerId int64 `json:"player_id"` Timestamp int64 `json:"timestamp"` Team string `json:"team"` } `json:"first_blood"` FirstTower struct { PlayerId int64 `json:"player_id"` Timestamp int64 `json:"timestamp"` Team string `json:"team"` } `json:"first_tower"` FirstInhibitor struct { PlayerId int64 `json:"player_id"` Timestamp int64 `json:"timestamp"` Team string `json:"team"` } `json:"first_inhibitor"` FirstBaron struct { PlayerId int64 `json:"player_id"` Timestamp int64 `json:"timestamp"` Team string `json:"team"` } `json:"first_baron"` FirstDragon struct { PlayerId int64 `json:"player_id"` Timestamp int64 `json:"timestamp"` Team string `json:"team"` } `json:"first_dragon"` FirstRiftHerald struct { PlayerId int64 `json:"player_id"` Timestamp int64 `json:"timestamp"` Team string `json:"team"` } `json:"first_rift_herald"` } `json:"firsts"` Wards []struct { EventType string `json:"event_type"` Type string `json:"type"` PlayerId int64 `json:"player_id"` Timestamp int64 `json:"timestamp"` } `json:"wards"` KillTimeline []struct { Timestamp int64 `json:"timestamp"` Position PosStruct `json:"position"` KillerId int64 `json:"killer_id"` VictimId int64 `json:"victim_id"` Assists []int64 `json:"assists"` } `json:"kill_timeline"` ObjectiveEvents struct { Towers []struct { Type string `json:"type"` Assists []int64 `json:"assists"` LolLaneEventStruct } `json:"towers"` Inihibitors []struct { LolLaneEventStruct Assists []int64 `json:"assists"` } `json:"inhibitors"` Barons []LolEventStruct `json:"barons"` Dragons []struct { Type string `json:"type"` LolEventStruct } `json:"dragons"` RiftHeralds []LolEventStruct `json:"rift_heralds"` } `json:"objective_events"` Draft []struct { RosterId int64 `json:"roster_id"` Champion struct { Name string `json:"name"` ExternalId int64 `json:"external_id"` } `json:"champion"` Order *int64 `json:"order"` Type string `json:"type"` } `json:"draft"` }
type LolPlayerAgainstStruct ¶
type LolPlayerAgainstStruct struct { Value float64 `json:"value"` PlayerId int64 `json:"player_id"` MatchId int64 `json:"match_id"` Champion struct { Name string `json:"name"` } `json:"champion"` Against RosterStruct `json:"against"` }
type LolPlayerStats ¶
type LolPlayerStats struct { NrMatches int64 `json:"nr_matches"` NrWins int64 `json:"nr_wins"` AvgStats struct { Kills float64 `json:"kills"` Deaths float64 `json:"deaths"` Assists float64 `json:"assists"` Gpm float64 `json:"gpm"` Xpm float64 `json:"xpm"` MinionKills struct { Total float64 `json:"total"` NeutralMinions float64 `json:"neutral_minions"` NeutralJungle float64 `json:"neutral_jungle"` NeutralEnemyJungle float64 `json:"neutral_enemy_jungle"` } `json:"minion_kills"` Wards []struct { Placed float64 `json:"placed"` Destroyed float64 `json:"destroyed"` Type string `json:"type"` } `json:"wards"` } `json:"avg_stats"` LargestCombo struct { Double int64 `json:"double"` Triple int64 `json:"triple"` Quadra int64 `json:"quadra"` Penta int64 `json:"penta"` Unreal int64 `json:"unreal"` LargestKillingSpree int64 `json:"largest_killing_spree"` LargestMultiKill int64 `json:"largest_multi_kill"` KillingSprees int64 `json:"killing_sprees"` } `json:"largest_combos"` MostPlayedChampion []struct { Champion struct { Name string `json:"name"` } `json:"champion"` NrMatches int64 `json:"nr_matches"` NrWins int64 `json:"nr_wins"` AvgKills float64 `json:"avg_kills"` AvgDeaths float64 `json:"avg_deaths"` AvgAssists float64 `json:"avg_assists"` AvgGpm float64 `json:"avg_gpm"` AvgXpm float64 `json:"avg_xpm"` } `json:"most_played_champions"` SideStats struct { Purple struct { NrMatches int64 `json:"nr_matches"` NrWins int64 `json:"nr_wins"` } `json:"purple"` Blue struct { NrMatches int64 `json:"nr_matches"` NrWins int64 `json:"nr_wins"` } `json:"blue"` } `json:"side_stats"` }
type LolPlayerStruct ¶
type LolPlayerStruct struct { PlayerId int64 `json:"player_id"` Role string `json:"role"` Lane string `json:"lane"` Kills int64 `json:"kills"` Deaths int64 `json:"deaths"` Assists int64 `json:"assists"` GoldEarned int64 `json:"gold_earned"` GoldSpent int64 `json:"gold_spent"` Gpm float64 `json:"gpm"` TotalXp int64 `json:"total_xp"` Xpm float64 `json:"xpm"` Champion struct { Name string `json:"name"` ExternalId int64 `json:"external_id"` } `json:"champion"` KillCombos struct { Double int64 `json:"double"` Triple int64 `json:"triple"` Quadra int64 `json:"quadra"` Penta int64 `json:"penta"` Unreal int64 `json:"unreal"` LargestKillingSpree int64 `json:"largest_killing_spree"` LargestMultiKill int64 `json:"largest_multi_kill"` KillingSprees int64 `json:"killing_sprees"` } `json:"kill_combos"` Items struct { Inventory struct { Slot1 LolItemStruct `json:"slot_1"` Slot2 LolItemStruct `json:"slot_2"` Slot3 LolItemStruct `json:"slot_3"` Slot4 LolItemStruct `json:"slot_4"` Slot5 LolItemStruct `json:"slot_5"` Slot6 LolItemStruct `json:"slot_6"` Slot7 LolItemStruct `json:"slot_7"` } `json:"inventory"` } `json:"items"` Damage struct { Total LolDmgStruct `json:"total"` ToHeroes LolDmgStruct `json:"to_heroes"` DamageTaken LolDmgStruct `json:"damage_taken"` LargestCrit int64 `json:"largest_crit"` ToObjectives int64 `json:"to_objectives"` ToTurrets int64 `json:"to_turrets"` } `json:"damage"` Support struct { AmountHealed int64 `json:"amount_healed"` UnitsHealed int64 `json:"units_healed"` CrowdControlTime int64 `json:"crowd_control_time"` } `json:"support"` MinionKills struct { Total int64 `json:"total"` NeutralJungle int64 `json:"neutral_jungle"` NeutralEnemyJungle int64 `json:"neutral_enemy_jungle"` } `json:"minion_kills"` Wards []struct { Type string `json:"type"` Destroyed int64 `json:"destroyed"` Placed int64 `json:"placed"` } `json:"wards"` ChampionSpells map[string]struct { Name string `json:"name"` } `json:"champion_spells"` Masteries []struct { Name string `json:"name"` Rank int64 `json:"rank"` } `json:"masteries"` Runes []struct { Name string `json:"name"` Rank int64 `json:"rank"` } `json:"runes"` RunesReforged struct { PrimaryPath struct { Path struct { Name string `json:"name"` ExternalId int64 `json:"external_id"` } `json:"path"` Keystone struct { Name string `json:"name"` ExternalId int64 `json:"external_id"` } `json:"keystone"` Rune1 struct { Name string `json:"name"` ExternalId int64 `json:"external_id"` } `json:"rune_1"` Rune2 struct { Name string `json:"name"` ExternalId int64 `json:"external_id"` } `json:"rune_2"` Rune3 struct { Name string `json:"name"` ExternalId int64 `json:"external_id"` } `json:"rune_3"` } `json:"primary_path"` SecondaryPath struct { Path struct { Name string `json:"name"` ExternalId int64 `json:"external_id"` } `json:"path"` Rune1 struct { Name string `json:"name"` ExternalId int64 `json:"external_id"` } `json:"rune_1"` Rune2 struct { Name string `json:"name"` ExternalId int64 `json:"external_id"` } `json:"rune_2"` } `json:"secondary_path"` } `json:"runes_reforged"` Skillups []struct { Time int64 `json:"time"` AbilitySlot int64 `json:"ability_slot"` Type string `json:"type"` } `json:"skillups"` }
type LolSeriesSummary ¶
type LolSeriesSummary struct { Scoreboard map[string][]struct { PlayerID int64 `json:"player_id"` MatchesPlayed int64 `json:"matches_played"` Kills int64 `json:"kills"` Deaths int64 `json:"deaths"` Assists int64 `json:"assists"` GoldEarned int64 `json:"gold_earned"` GoldSpent int64 `json:"gold_spent"` TotalXp int64 `json:"total_xp"` Xpm float64 `json:"xpm"` Gpm float64 `json:"gpm"` KillCombos struct { Double int64 `json:"double"` Triple int64 `json:"triple"` Quadra int64 `json:"quadra"` Penta int64 `json:"penta"` Unreal int64 `json:"unreal"` LargestKillingSpree int64 `json:"largest_killing_spree"` LargestMultiKill int64 `json:"largest_multi_kill"` KillingSprees int64 `json:"killing_sprees"` } `json:"kill_combos"` MinionKills struct { Total int64 `json:"total"` NeutralJungle int64 `json:"neutral_jungle"` NeutralEnemyJungle int64 `json:"neutral_enemy_jungle"` } `json:"minion_kills"` Damage struct { Total struct { Magic int64 `json:"magic"` Physical int64 `json:"physical"` True int64 `json:"true"` } `json:"total"` ToHeroes struct { Magic int64 `json:"magic"` Physical int64 `json:"physical"` True int64 `json:"true"` } `json:"to_heroes"` DamageTaken struct { Magic int64 `json:"magic"` Physical int64 `json:"physical"` True int64 `json:"true"` } `json:"damage_taken"` LargestCrit int64 `json:"largest_crit"` ToObjectives int64 `json:"to_objectives"` ToTurrets int64 `json:"to_turrets"` } `json:"damage"` Support struct { AmountHealed int64 `json:"amount_healed"` UnitsHealed int64 `json:"units_healed"` CrowdControlTime int64 `json:"crowd_control_time"` } `json:"support"` } }
type LolTeamAgainstStruct ¶
type LolTeamAgainstStruct struct { Value float64 `json:"value"` MatchId int64 `json:"match_id"` Against RosterStruct `json:"against"` }
type LolTeamStats ¶
type LolTeamStats struct { NrMatches int64 `json:"nr_matches"` NrWins int64 `json:"nr_wins"` SideStats struct { Purple struct { NrMatches int64 `json:"nr_matches"` NrWins int64 `json:"nr_wins"` } `json:"purple"` Blue struct { NrMatches int64 `json:"nr_matches"` NrWins int64 `json:"nr_wins"` } `json:"blue"` } `json:"side_stats"` Champions []struct { NrMatches int64 `json:"nr_matches"` NrWins int64 `json:"nr_wins"` Champions struct { Name string `json:"name"` } `json:"champion"` } `json:"champions"` TopStats struct { Kills LolPlayerAgainstStruct `json:"kills"` Gpm LolPlayerAgainstStruct `json:"gpm"` Xpm LolPlayerAgainstStruct `json:"xpm"` DoubleKills *LolPlayerAgainstStruct `json:"double_kills"` TripleKills *LolPlayerAgainstStruct `json:"triple_kills"` QuadraKills *LolPlayerAgainstStruct `json:"quadra_kills"` PentaKills *LolPlayerAgainstStruct `json:"Penta_kills"` UnrealKills *LolPlayerAgainstStruct `json:"Unreal_kills"` LargestKillingSpree *LolPlayerAgainstStruct `json:"largest_killing_spree"` LargestMultiKill *LolPlayerAgainstStruct `json:"largest_multi_kill"` } `json:"top_stats"` TopMatches struct { Kpm struct { Avg float64 `json:"avg"` // Only lol Highest struct { LolTeamAgainstStruct } `json:"highest"` Lowest struct { LolTeamAgainstStruct } `json:"lowest"` } `json:"kpm"` Length struct { Avg float64 `json:"avg"` Longest struct { Won LolTeamAgainstStruct `json:"won"` Lost LolTeamAgainstStruct `json:"lost"` } `json:"longest"` Shortest struct { Won LolTeamAgainstStruct `json:"won"` Lost LolTeamAgainstStruct `json:"lost"` } `json:"shortest"` } `json:"length"` } `json:"top_matches"` }
type MapStruct ¶
type MapStruct struct { Id int64 `json:"id"` Name string `json:"name,omitempty"` Game GameStruct `json:"game,omitempty"` }
MapStruct represents the map being played in a Match
type MatchPerformanceStruct ¶
type MatchPerformanceStruct struct {
Winrate MatchWinrateStruct `json:"winrate,omitempty"`
}
MatchPerformanceStruct is associated with a Match and contains performance information about the Rosters with respect to the specific map.
type MatchStruct ¶
type MatchStruct struct { Id int64 `json:"id,omitempty"` Order int64 `json:"order,omitempty"` Winner *int64 `json:"winner"` Map *MapStruct `json:"map,omitempty"` DeletedAt *string `json:"deleted_at"` Game GameStruct `json:"game"` HasPbpStats bool `json:"has_pbpstats"` Scores *ScoresStruct `json:"scores"` Forfeit ForfeitStruct `json:"forfeit,omitempty"` Seeding SeedingStruct `json:"seeding,omitempty"` Rosters []RosterStruct `json:"rosters"` Performance MatchPerformanceStruct `json:"performance,omitempty"` MatchSummary MatchSummaryStruct `json:"match_summary"` // Play by Play }
MatchStruct represents an actual map being played between two rosters.
func (*MatchStruct) UnmarshalJSON ¶
func (m *MatchStruct) UnmarshalJSON(data []byte) error
We need to unmarshal match_summary into the game-specific struct
type MatchSummaryStruct ¶
type MatchSummaryStruct interface{}
MatchSummaryStruct holds information about play by play statistics for a certain match.
type MatchWinrateOverallStruct ¶
type MatchWinrateOverallStruct struct { History int64 `json:"history,omitempty"` Rosters map[string]float64 `json:"-"` }
MatchWinrateOverallStruct holds information about the summarized performance statistics.
func (*MatchWinrateOverallStruct) UnmarshalJSON ¶
func (m *MatchWinrateOverallStruct) UnmarshalJSON(b []byte) (err error)
type MatchWinratePerMapStruct ¶
type MatchWinratePerMapStruct struct { Map MapStruct `json:"map,omitempty"` History int64 `json:"history,omitempty"` Rosters map[string]float64 `json:"-"` }
MatchWinratePerMapStruct breaks down the winrate statistics per Map.
func (*MatchWinratePerMapStruct) UnmarshalJSON ¶
func (m *MatchWinratePerMapStruct) UnmarshalJSON(b []byte) (err error)
type MatchWinrateStruct ¶
type MatchWinrateStruct struct { Overall *MatchWinrateOverallStruct `json:"over_all"` PerMap []MatchWinratePerMapStruct `json:"per_map"` }
MatchWinrateStruct holds the top-level keys for winrate statistics.
type MoneylineStruct ¶
type MoneylineStruct struct { Home float64 `json:"home"` HomeBetSlip *string `json:"home_bet_slip"` Away float64 `json:"away"` AwayBetSlip *string `json:"away_bet_slip"` Draw *float64 `json:"draw"` DrawBetSlip *string `json:"draw_bet_slip"` }
MoneylineStruct holds information about the mouneyline for a particular sportsbook.
type OrganisationStruct ¶
type OrganisationStruct struct { Id int64 `json:"id,omitempty"` Name string `json:"name,omitempty"` Teams []TeamStruct `json:"teams"` }
OrganisationStruct represents a logical grouping of Teams across different Games
type OrganisationStructPaginated ¶
type OrganisationStructPaginated struct { LastPage int64 `json:"last_page,omitempty"` CurrentPage int64 `json:"current_page,omitempty"` Data []OrganisationStruct `json:"data,omitempty"` }
OrganisationStructPaginated holds a list of TeamStruct as well as information about pages.
type PlatformImagesStruct ¶
type PlatformImagesStruct struct {
Default string `json:"default,omitempty"`
}
PlatformImagesStruct represents the different keys for images a PlatformStruct can contain
type PlatformStruct ¶
type PlatformStruct struct { Id int64 `json:"id,omitempty"` Name string `json:"name,omitempty"` Color string `json:"color,omitempty"` Images PlatformImagesStruct `json:"images,omitempty"` }
PlatformStruct represents a third party streaming platform.
type PlayerAgainstStruct ¶
type PlayerAgainstStruct struct { PlayerId int64 `json:"player_id"` Against *TeamStruct `json:"against"` // Declared as pointer to avoid invalid recursive type MatchId int64 `json:"match_id"` }
PlayerAgainstStruct is a collection of common data when examining specific stats. It is grouped with the specific stat in another struct.
type PlayerImagesStruct ¶
type PlayerImagesStruct struct { Default string `json:"default,omitempty"` Thumbnail string `json:"thumbnail,omitempty"` Fallback bool `json:"fallback"` }
PlayerImagesStruct represents the different keys for images a PlayerStruct can contain
type PlayerPlayByPlayStatsStruct ¶
type PlayerPlayByPlayStatsStruct interface{}
PlayByPlayStatsStruct holds information about play by play statistics for a certain player.
type PlayerStatsStruct ¶
type PlayerStatsStruct struct { SinglePlayer *SinglePlayerStatsStruct `json:"single_player,omitempty"` // Null when player does not play single player game. Otherwise format is equal to stats for a team PlayByPlay PlayerPlayByPlayStatsStruct `json:"play_by_play"` }
PlayerStatsStruct hold performance statistics about a particular Player.
func (*PlayerStatsStruct) UnmarshalJSON ¶
func (p *PlayerStatsStruct) UnmarshalJSON(data []byte) error
type PlayerStruct ¶
type PlayerStruct struct { Id int64 `json:"id,omitempty"` FirstName string `json:"first_name"` LastName string `json:"last_name"` Nickname string `json:"nick_name,omitempty"` DeletedAt *string `json:"deleted_at"` Images PlayerImagesStruct `json:"images,omitempty"` Country *CountryStruct `json:"country,omitempty"` Roles []RoleStruct `json:"roles"` Race *RaceStruct `json:"race,omitempty"` Team *TeamStruct `json:"team,omitempty"` PlayerStats PlayerStatsStruct `json:"player_stats,omitempty"` Rosters []DefaultRosterStruct `json:"rosters,omitempty"` Game GameStruct `json:"game,omitempty"` SocialMediaAccounts []SocialMediaAccountStruct `json:"social_media_accounts,omitempty"` }
PlayerStruct represents a player that competes in Series' and Matches.
type PlayerStructPaginated ¶
type PlayerStructPaginated struct { LastPage int64 `json:"last_page,omitempty"` CurrentPage int64 `json:"current_page,omitempty"` Data []PlayerStruct `json:"data,omitempty"` }
PlayerStructPaginated holds a list of PlayerStruct as well as information about pages.
type PrizepoolStruct ¶
type PrizepoolStruct struct { Total string `json:"total,omitempty"` First string `json:"first,omitempty"` Second string `json:"second,omitempty"` Third string `json:"third,omitempty"` }
PrizepoolStruct holds information about a Tournament's prizepool.
type RaceImagesStruct ¶
type RaceImagesStruct struct { Default string `json:"default,omitempty"` Thumbnail string `json:"thumbnail,omitempty"` }
RaceImagesStruct represents the different keys for images a RaceStruct can contain
type RaceStruct ¶
type RaceStruct struct { Id int64 `json:"id,omitempty"` GameId int64 `json:"game_id,omitempty"` Name string `json:"name,omitempty"` Images RaceImagesStruct `json:"images,omitempty"` }
RaceStruct represents a race, faction, class etc. in a Game.
type RoleStruct ¶
type RosterStatsStruct ¶
type RosterStatsStruct struct { Streak struct { Match struct { StreakScopeStruct // defined in stats.go } `json:"match,omitempty"` } `json:"streak,omitempty"` Winrate struct { Match struct { WinrateMatchScopeStruct // defined in stats.go } `json:"match,omitempty"` } `json:"winrate,omitempty"` Nemesis *struct { Match struct { Roster RosterStruct `json:"roster"` Losses int64 `json:"losses"` } `json:"match,omitempty"` } `json:"nemesis"` Dominating *struct { Match struct { Roster RosterStruct `json:"roster"` Wins int64 `json:"wins"` } `json:"match,omitempty"` } `json:"dominating"` }
RosterStatsStruct hold performance information about a particular Roster.
type RosterStruct ¶
type RosterStruct struct { Id int64 `json:"id,omitempty"` Teams []TeamStruct `json:"teams,omitempty"` Players []PlayerStruct `json:"players,omitempty"` RosterStats *RosterStatsStruct `json:"roster_stats"` Game GameStruct `json:"game"` }
RosterStruct represents a roster (or line-up) in a team game.
type RoundPlayerStatsStruct ¶
type RoundPlayerStatsStruct struct { PlayerId int64 `json:"player_id"` DmgGiven float64 `json:"dmg_given"` DmgTaken float64 `json:"dmg_taken"` Kills int64 `json:"kills"` Assists int64 `json:"assists"` Died bool `json:"died"` Accuracy struct { General float64 `json:"general"` Headshot float64 `json:"head_shot"` } `json:"accuracy"` }
RoundPlayerStatsStruct reflects how well a player performed in a round.
type ScoresStruct ¶
ScoresStruct holds informaton about the scores of a particular Match or Series.
type SearchResultStruct ¶
type SearchResultStruct struct { Id int64 `json:"id,omitempty"` Matched string `json:"matched,omitempty"` AltLabel string `json:"alt_label,omitempty"` Type string `json:"type,omitempty"` Logo string `json:"logo,omitempty"` GameId int64 `json:"game_id,omitempty"` GameLogo *string `json:"game_logo"` }
SearchResultStruct represents a result from the /search endpoint.
type SeedingStruct ¶
SeedingStruct represents the seeding of all competitors in the related Series.
type SeriesIncidentsStruct ¶
type SeriesIncidentsStruct struct { SeriesIncidents []IncidentStruct `json:"series_incidents"` MatchIncidents []IncidentStruct `json:"match_incidents"` }
SeriesIncidentStruct holds information about all incidents associated with a Series and all it's Matches.
type SeriesPerformanceStruct ¶
type SeriesPerformanceStruct struct { PastEncounters []SeriesStruct `json:"past_encounters,omitempty"` RecentPerformance map[string][]SeriesStruct `json:"recent_performance,omitempty"` }
SeriesPerformanceStruct is associated with a Series and contains performance information about the Teams or Players participating in the Series.
type SeriesStruct ¶
type SeriesStruct struct { Id int64 `json:"id,omitempty"` Title string `json:"title,omitempty"` BestOf int64 `json:"bestOf,omitempty"` Tier *int64 `json:"tier"` Start *string `json:"start"` End *string `json:"end"` PostponedFrom *string `json:"postponed_from"` DeletedAt *string `json:"deleted_at"` Scores *ScoresStruct `json:"scores"` Forfeit ForfeitStruct `json:"forfeit,omitempty"` Streamed bool `json:"streamed"` Seeding SeedingStruct `json:"seeding,omitempty"` Rosters []RosterStruct `json:"rosters,omitempty"` Game GameStruct `json:"game,omitempty"` Matches []MatchStruct `json:"matches,omitempty"` Casters []CasterStruct `json:"casters,omitempty"` TournamentId int64 `json:"tournament_id,omitempty"` SubstageId int64 `json:"substage_id,omitempty"` BracketPosition *BracketPositionStruct `json:"bracket_pos"` Tournament TournamentStruct `json:"tournament,omitempty"` Performance SeriesPerformanceStruct `json:"performance,omitempty"` SportsbookOdds []SportsbookOddsStruct `json:"sportsbook_odds"` Chain *[]int64 `json:"chain"` Summary SeriesSummary `json:"summary"` }
SeriesStruct represents a Series of Matches.
func (*SeriesStruct) UnmarshalJSON ¶
func (s *SeriesStruct) UnmarshalJSON(data []byte) error
We need to unmarshal summary into the game-specific struct
type SeriesStructPaginated ¶
type SeriesStructPaginated struct { LastPage int64 `json:"last_page,omitempty"` CurrentPage int64 `json:"current_page,omitempty"` Data []SeriesStruct `json:"data,omitempty"` }
SeriesStructPaginated holds a list of SeriesStruct as well as information about pages.
type SeriesSummary ¶
type SeriesSummary interface{}
type SinglePlayerStatsStruct ¶
type SinglePlayerStatsStruct struct { Streak struct { Series struct { StreakScopeStruct // defined in stats.go } `json:"series,omitempty"` Match struct { StreakScopeStruct // defined in stats.go } `json:"match,omitempty"` } `json:"streak,omitempty"` Winrate struct { Series struct { WinrateSeriesScopeStruct // defined in stats.go } `json:"series,omitempty"` Match struct { WinrateMatchScopeStruct // defined in stats.go } `json:"match,omitempty"` } `json:"winrate,omitempty"` Nemesis *struct { Series struct { Competitor PlayerStruct `json:"competitor,omitempty"` // defined in stats.go Losses int64 `json:"losses"` } `json:"series,omitempty"` Match struct { Competitor PlayerStruct `json:"competitor,omitempty"` // defined in stats.go Losses int64 `json:"losses"` } `json:"match,omitempty"` } `json:"nemesis,omitempty"` Dominating *struct { Series struct { Competitor PlayerStruct `json:"competitor,omitempty"` // defined in stats.go Wins int64 `json:"wins"` } `json:"series,omitempty"` Match struct { Competitor PlayerStruct `json:"competitor,omitempty"` // defined in stats.go Wins int64 `json:"wins"` } `json:"match,omitempty"` } `json:"dominating,omitempty"` }
SinglePlayerStatsStruct hold information for players playing single-player games. For team games see the players corresponding Team and TeamStats.
type SocialMediaAccountStruct ¶
type SocialMediaAccountStruct struct { Name string `json:"name,omitemtpy"` Slug string `json:"slug,omitempty"` Url string `json:"url,omitmepty"` }
SocialMediaAccountStruct represents a social media account for a Player or Team
type SportsbookOddsStruct ¶
type SportsbookOddsStruct struct { Sportsbook string `json:"sportsbook"` Link string `json:"link"` Moneyline MoneylineStruct `json:"moneyline"` }
SportsbookOddsStruct is a top-level struct holding information about sportsbook odds.
type StageStruct ¶
type StageStruct struct { Id int64 `json:"id,omitempty"` Title string `json:"title,omitempty"` DeletedAt *string `json:"deleted_at"` Substages []SubstageStruct `json:"substages"` }
StageStruct represents a phase in a Tournament and a higher level grouping of Substages.
type StandingsStruct ¶
type StandingsStruct struct { RosterId int64 `json:"roster_id"` Points *int64 `json:"points"` Wins int64 `json:"wins"` Draws int64 `json:"draws"` Losses int64 `json:"losses"` }
StandsStruct represents the current standings in a substage.
type StreakScopeStruct ¶
type StreakScopeStruct struct { Current int64 `json:"current"` Best int64 `json:"best"` Worst int64 `json:"worst"` }
StreakScopeStruct is the second-level object holding streak statistics.
type StreamImagesStruct ¶
type StreamImagesStruct struct { UserLogo string `json:"user_logo,omitempty"` Preview string `json:"preview,omitempty"` }
StreamImagesStruct represents the different keys for images a StreamStruct can contain
type StreamStruct ¶
type StreamStruct struct { Id int64 `json:"id,omitempty"` Username string `json:"username,omitempty"` DisplayName string `json:"display_name,omitempty"` StatusText string `json:"status_text,omitempty"` ViewerCount int64 `json:"viewer_count"` Online int64 `json:"online"` LastOnline string `json:"last_online,omitempty"` Images StreamImagesStruct `json:"images,omitempty"` Url string `json:"url,omitempty"` Platform PlatformStruct `json:"platform,omitempty"` }
StreamStruct represents a broadcast on a third party platform.
type SubstageRulesStruct ¶
type SubstageRulesStruct struct { Advance struct { Number *int64 `json:"number"` SubstageId *int64 `json:"substage_id"` } `json:"advance"` Descend struct { Number *int64 `json:"number"` SubstageId *int64 `json:"substage_id"` } `json:"descend"` Points struct { Win *int64 `json:"win"` Draw *int64 `json:"draw"` Loss *int64 `json:"loss"` Scope string `json:"scope"` } }
SubstageRulesStruct hold information about the rules for a particular substage.
type SubstageStruct ¶
type SubstageStruct struct { TournamentId int64 `json:"tournament_id,omitempty"` StageId int64 `json:"stage_id,omitempty"` Id int64 `json:"id,omitempty"` Title string `json:"title,omitempty"` Tier int64 `json:"tier"` Type int64 `json:"type"` Order int64 `json:"order"` Rules SubstageRulesStruct `json:"rules"` Standing []StandingsStruct `json:"standings"` Series []SeriesStruct `json:"series,omitempty"` Rosters []RosterStruct `json:"rosters,omitempty"` DeletedAt *string `json:"deleted_at"` }
SubstageStruct is the lowest structure of a Tournament and is a grouping of Series.
type TeamAgainstStruct ¶
type TeamAgainstStruct struct { MatchId int64 `json:"match_id"` Against *TeamStruct `json:"against"` // Declared as pointer to avoid invalid recursive type }
TeamAgainstStruct is a collection of common data when examining specific stats. It is grouped with the specific stat in another struct.
type TeamImagesStruct ¶
type TeamImagesStruct struct { Default string `json:"default,omitempty"` Thumbnail string `json:"thumbnail,omitempty"` Fallback bool `json:"fallback"` }
TeamImagesStruct represents the different keys for images a TeamStruct can contain
type TeamPlayByPlayStats ¶
type TeamPlayByPlayStats interface{}
type TeamStatsStruct ¶
type TeamStatsStruct struct { Streak struct { Series struct { StreakScopeStruct // defined in stats.go } `json:"series,omitempty"` Match struct { StreakScopeStruct // defined in stats.go } `json:"match,omitempty"` } `json:"streak,omitempty"` Winrate struct { Series struct { WinrateSeriesScopeStruct // defined in stats.go } `json:"series,omitempty"` Match struct { WinrateMatchScopeStruct // defined in stats.go } `json:"match,omitempty"` } `json:"winrate,omitempty"` Nemesis *struct { Series struct { Competitor TeamStruct `json:"competitor,omitempty"` // defined in stats.go Losses int64 `json:"losses"` } `json:"series,omitempty"` Match struct { Competitor TeamStruct `json:"competitor,omitempty"` // defined in stats.go Losses int64 `json:"losses"` } `json:"match,omitempty"` } `json:"nemesis,omitempty"` Dominating *struct { Series struct { Competitor TeamStruct `json:"competitor,omitempty"` // defined in stats.go Wins int64 `json:"wins"` } `json:"series,omitempty"` Match struct { Competitor TeamStruct `json:"competitor,omitempty"` // defined in stats.go Wins int64 `json:"wins"` } `json:"match,omitempty"` } `json:"dominating,omitempty"` PlayByPlay TeamPlayByPlayStats `json:"play_by_play"` }
TeamStatsStruct holds performance statistics about a particular Team.
func (*TeamStatsStruct) UnmarshalJSON ¶
func (t *TeamStatsStruct) UnmarshalJSON(data []byte) error
type TeamStruct ¶
type TeamStruct struct { Id int64 `json:"id,omitempty"` Name string `json:"name,omitempty"` ShortName string `json:"short_name,omitempty"` DeletedAt *string `json:"deleted_at"` Images TeamImagesStruct `json:"images,omitempty"` Country *CountryStruct `json:"country"` TeamStats TeamStatsStruct `json:"team_stats,omitempty"` Players *[]PlayerStruct `json:"players,omitempty"` Rosters []DefaultRosterStruct `json:"rosters,omitempty"` UpcomingSeries []SeriesStruct `json:"upcoming_series"` RecentSeries []SeriesStruct `json:"recent_series"` Game GameStruct `json:"game,omitempty"` SocialMediaAccounts []SocialMediaAccountStruct `json:"social_media_accounts,omitempty"` }
TeamStruct represents a team that competes in Series' and Matches.
type TeamStructPaginated ¶
type TeamStructPaginated struct { LastPage int64 `json:"last_page,omitempty"` CurrentPage int64 `json:"current_page,omitempty"` Data []TeamStruct `json:"data,omitempty"` }
TeamStructPaginated holds a list of TeamStruct as well as information about pages.
type TournamentImagesStruct ¶
type TournamentImagesStruct struct { Default string `json:"default,omitempty"` Thumbnail string `json:"thumbnail,omitempty"` Banner string `json:"banner,omitempty"` Square string `json:"square,omitempty"` Fallback bool `json:"fallback"` }
TournamentImagesStruct represents the different keys for images a TournamentStruct can contain
type TournamentStruct ¶
type TournamentStruct struct { Id int64 `json:"id,omitempty"` Title string `json:"title,omitempty"` ShortTitle string `json:"short_title,omitempty"` Country CountryStruct `json:"country,omitempty"` City string `json:"city,omitempty"` Tier int64 `json:"tier"` Description string `json:"description,omitempty"` ShortDescription string `json:"short_description,omitempty"` Format string `json:"format,omitempty"` Start *string `json:"start"` // Datettime End *string `json:"end"` // Datettime DeletedAt *string `json:"deleted_at"` // Datettime Url string `json:"url,omitempty"` HasPbpStats bool `json:"has_pbpstats"` Images TournamentImagesStruct `json:"images,omitempty"` PrizepoolString PrizepoolStruct `json:"prizepool_string,omitempty"` Links LinksStruct `json:"links,omitempty"` NextSeries *SeriesStruct `json:"next_series"` Series []SeriesStruct `json:"series,omitempty"` // Optional Stages []StageStruct `json:"stages,omitempty"` // Optional Rosters []RosterStruct `json:"rosters,omitempty"` // Optional Game GameStruct `json:"game,omitempty"` Casters []CasterStruct `json:"casters"` }
TournamentStruct represents a tournament (i.e a structured group of Series').
type TournamentStructPaginated ¶
type TournamentStructPaginated struct { LastPage int64 `json:"last_page,omitempty"` CurrentPage int64 `json:"current_page,omitempty"` Data []TournamentStruct `json:"data,omitempty"` }
TournamentStructPaginated holds a list of TournamentStruct as well as information about pages
type WeaponStruct ¶
type WeaponStruct struct { Images struct { Small string `json:"small"` } `json:"images"` Name string `json:"name"` }
WeaponStruct holds information about a CS:GO weapon.
type WinrateMatchScopeStruct ¶
type WinrateMatchScopeStruct struct { Rate float64 `json:"rate"` History int64 `json:"history"` PerMap []WinratePerMapStruct `json:"per_map"` }
WinrateScopeStruct is a second-level object holding winrate statistics for matches.
type WinratePerFormatStruct ¶
type WinratePerFormatStruct struct { BestOf int64 `json:"best_of"` Rate float64 `json:"rate"` History int64 `json:"history"` }
WinratePerFormatStruct holds the innermost JSON about winrates related to a specific format.
type WinratePerMapStruct ¶
type WinratePerMapStruct struct { Map MapStruct `json:"map,omitempty"` Rate float64 `json:"rate"` History int64 `json:"history"` }
WinratePerMapStruct holds the innermost JSON about winrates related to a single map.
type WinrateSeriesScopeStruct ¶
type WinrateSeriesScopeStruct struct { Rate float64 `json:"rate"` History int64 `json:"history"` PerFormat []WinratePerFormatStruct `json:"per_format"` }
WinrateScopeStruct is a second-level object holding winrate statistics for series'.
Source Files ¶
- access_token.go
- bracket_position.go
- caster.go
- country.go
- default_roster.go
- error.go
- forfeit_struct.go
- game.go
- hero.go
- images.go
- incident.go
- item.go
- map.go
- match.go
- match_performance.go
- match_summary.go
- organisation.go
- platform.go
- player.go
- player_stats.go
- race.go
- role.go
- roster.go
- roster_stats.go
- scores_struct.go
- searchresult.go
- seeding.go
- series.go
- series_incident.go
- series_performance.go
- series_summary.go
- social_media_account.go
- sportsbook.go
- stage.go
- stats.go
- stream.go
- substage.go
- team.go
- team_stats.go
- tournament.go
- weapon.go