Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Context ¶
type Context struct {
*Intersection
}
type Intersection ¶
type RenderMesh ¶
type RenderMesh struct { Original *mesh.TriangleMesh Space []d3.Pt Shader }
type SceneFrame ¶
type SceneFrame struct { scene.Camera *Scene Meshes []*RenderMesh }
func (*SceneFrame) Add ¶
func (sf *SceneFrame) Add(m *mesh.TriangleMesh, space *d3.T, shader Shader)
func (*SceneFrame) Image ¶
func (sf *SceneFrame) Image() *image.RGBA
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