agones

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Published: Oct 9, 2018 License: Apache-2.0 Imports: 0 Imported by: 0

README

Agones

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Agones is a library for hosting, running and scaling dedicated game servers on Kubernetes.

Agones, is derived from the Greek word agōn which roughly translates to “contest”, “competition at games” and “gathering”. (source)

Disclaimer

This software is currently alpha, and subject to change. Not to be used in production systems.

Major Features

  • Be able to define a GameServer within Kubernetes - either through yaml or via the API
  • Manage GameServer lifecycles - including health checking and connection information.
  • Client SDKs for integration with dedicated game servers to work with Agones.

Why does this project exist?

For more details on why this project was written, read the announcement blog post.

Requirements

Installation

Follow these instructions to create a cluster on Google Kubernetes Engine (GKE), Minikube or Azure Kubernetes Service (AKS), and install Agones.

Usage

Documentation and usage guides on how to develop and host dedicated game servers on top of Agones.

Quickstarts:
Guides
Tutorials
Reference
Examples

Get involved

Code of Conduct

Participation in this project comes under the Contributor Covenant Code of Conduct

Development and Contribution

Please read the contributing guide for directions on submitting Pull Requests to Agones.

See the Developing, Testing and Building Agones documentation for developing, testing and building Agones from source.

The Release Process documentation displays the project's upcoming release calendar and release process.

Agones is in active development - we would love your help in shaping its future!

This all sounds great, but can you explain Docker and/or Kubernetes to me?

Docker
Kubernetes

Licence

Apache 2.0

Documentation

Overview

Package agones is a library for hosting, running and scaling dedicated game servers on Kubernetes.

Directories

Path Synopsis
cmd
controller
Controller for gameservers
Controller for gameservers
sdk-server
sidecar for the game server that the sdk connects to
sidecar for the game server that the sdk connects to
examples
simple-udp
Package main is a very simple echo UDP server
Package main is a very simple echo UDP server
pkg
apis
Package apis contains all the types for the Custom Resource Definitions
Package apis contains all the types for the Custom Resource Definitions
apis/stable/v1alpha1
Package v1alpha1 is the v1alpha1 version of the API.
Package v1alpha1 is the v1alpha1 version of the API.
client
Package client contains the generated client for the Custom Resource Definitions
Package client contains the generated client for the Custom Resource Definitions
client/clientset/versioned
This package has the automatically generated clientset.
This package has the automatically generated clientset.
client/clientset/versioned/fake
This package has the automatically generated fake clientset.
This package has the automatically generated fake clientset.
client/clientset/versioned/scheme
This package contains the scheme of the automatically generated clientset.
This package contains the scheme of the automatically generated clientset.
client/clientset/versioned/typed/stable/v1alpha1
This package has the automatically generated typed clients.
This package has the automatically generated typed clients.
client/clientset/versioned/typed/stable/v1alpha1/fake
Package fake has the automatically generated clients.
Package fake has the automatically generated clients.
fleetallocation
Package fleetallocation handles management of allocation GameServers from running Fleets
Package fleetallocation handles management of allocation GameServers from running Fleets
fleetautoscalers
Package fleetautoscalers handles management of the Fleet Custom Resource Definition
Package fleetautoscalers handles management of the Fleet Custom Resource Definition
fleets
Package fleets handles management of the Fleet Custom Resource Definition
Package fleets handles management of the Fleet Custom Resource Definition
gameservers
Package gameservers handles management of the GameServer Custom Resource Definition
Package gameservers handles management of the GameServer Custom Resource Definition
gameserversets
Package gameserversets handles management of the GameServerSet Custom Resource Definition
Package gameserversets handles management of the GameServerSet Custom Resource Definition
sdk
Package sdk is a reverse proxy.
Package sdk is a reverse proxy.
testing
Package testing is for project wide testing utilities.
Package testing is for project wide testing utilities.
util
Package util is for general libraries that aren't specific to Agones
Package util is for general libraries that aren't specific to Agones
util/crd
Package crd contains utilities for working with CustomResourceDefinitions.
Package crd contains utilities for working with CustomResourceDefinitions.
util/runtime
Package runtime handles runtime errors Wraps and reconfigures functionality in apimachinery/pkg/runtime
Package runtime handles runtime errors Wraps and reconfigures functionality in apimachinery/pkg/runtime
util/signals
Package signals contains utilities for managing process signals, particularly around stopping processes
Package signals contains utilities for managing process signals, particularly around stopping processes
util/webhooks
Package webhooks manages and receives Kubernetes Webhooks
Package webhooks manages and receives Kubernetes Webhooks
util/workerqueue
Package workerqueue extends client-go's workqueue functionality into an opinionated queue + worker model that is reusable
Package workerqueue extends client-go's workqueue functionality into an opinionated queue + worker model that is reusable
sdks
go
Package sdk is the Go game server sdk
Package sdk is the Go game server sdk
test
e2e/framework
Package framework is a package helping setting up end-to-end testing across a Kubernetes cluster.
Package framework is a package helping setting up end-to-end testing across a Kubernetes cluster.

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