Documentation
¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Scene ¶
type Scene struct {
ObjectTree *object.ObjectTree `json:"object_tree"`
Cameras map[string]camera.RayCamera `json:"cameras"`
Space geometry.SceneSpace `json:"-"`
MaxArc float64 `json:"-"` // 0 ⇒ unbounded
}
func NewScene ¶
func NewScene(space geometry.SceneSpace) *Scene
Click to show internal directories.
Click to hide internal directories.