Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( SizeBeginner = Size{ Rows: 9, Cols: 9, Mines: 10, } SizeIntermediate = Size{ Rows: 16, Cols: 16, Mines: 40, } SizeExpert = Size{ Rows: 16, Cols: 30, Mines: 99, } )
Premade difficulty levels
Functions ¶
This section is empty.
Types ¶
type Game ¶
type Game struct { Board *fyne.Container Tiles [][]*components.Tile Smiley *components.SmileyMan MineCounter *components.MineCounter TimeCounter *components.TimeCounter OpenCount int WinCount int IsRunning bool Size Size Win fyne.Window }
Game is a game damnit
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