Documentation
¶
Index ¶
- type Advanced
- type Any
- type AxisFlag
- type Extension
- func (o *Extension[T]) Active() bool
- func (o *Extension[T]) AddGizmo(gizmo Node3DGizmo.Instance)
- func (o *Extension[T]) AsBoneConstraint3D() BoneConstraint3D.Instance
- func (o *Extension[T]) AsCopyTransformModifier3D() Instance
- func (o *Extension[T]) AsNode() Node.Instance
- func (o *Extension[T]) AsNode3D() Node3D.Instance
- func (o *Extension[T]) AsObject() [1]gdreference.Object
- func (o *Extension[T]) AsSkeletonModifier3D() SkeletonModifier3D.Instance
- func (o *Extension[T]) AutoTranslateMode() Node.AutoTranslateMode
- func (o *Extension[T]) Basis() Basis.XYZ
- func (o *Extension[T]) CanAutoTranslate() bool
- func (o *Extension[T]) CanProcess() bool
- func (o *Extension[T]) ClearGizmos()
- func (o *Extension[T]) ClearSetting()
- func (o *Extension[T]) ClearSubgizmoSelection()
- func (o *Extension[T]) CreateTween() Tween.Instance
- func (o *Extension[T]) EditorDescription() string
- func (o *Extension[T]) FindParent(pattern string) Node.Instance
- func (o *Extension[T]) ForceUpdateTransform()
- func (o *Extension[T]) GetAccessibilityElement() RID.AccessibilityElement
- func (o *Extension[T]) GetAmount(index int) Float.X
- func (o *Extension[T]) GetApplyBone(index int) int
- func (o *Extension[T]) GetApplyBoneName(index int) string
- func (o *Extension[T]) GetAxisFlags(index int) AxisFlag
- func (o *Extension[T]) GetCopyFlags(index int) TransformFlag
- func (o *Extension[T]) GetGizmos() []Node3DGizmo.Instance
- func (o *Extension[T]) GetGlobalTransformInterpolated() Transform3D.BasisOrigin
- func (o *Extension[T]) GetGroups() []string
- func (o *Extension[T]) GetInvertFlags(index int) AxisFlag
- func (o *Extension[T]) GetMultiplayerAuthority() int
- func (o *Extension[T]) GetNode(path string) Node.Instance
- func (o *Extension[T]) GetNodeOrNull(path string) Node.Instance
- func (o *Extension[T]) GetNodeRpcConfig() any
- func (o *Extension[T]) GetParent() Node.Instance
- func (o *Extension[T]) GetParentNode3d() Node3D.Instance
- func (o *Extension[T]) GetPath() string
- func (o *Extension[T]) GetPhysicsProcessDeltaTime() Float.X
- func (o *Extension[T]) GetProcessDeltaTime() Float.X
- func (o *Extension[T]) GetReferenceBone(index int) int
- func (o *Extension[T]) GetReferenceBoneName(index int) string
- func (o *Extension[T]) GetReferenceNode(index int) string
- func (o *Extension[T]) GetReferenceType(index int) BoneConstraint3D.ReferenceType
- func (o *Extension[T]) GetSceneInstanceLoadPlaceholder() bool
- func (o *Extension[T]) GetSettingCount() int
- func (o *Extension[T]) GetSkeleton() Skeleton3D.Instance
- func (o *Extension[T]) GetTreeString() string
- func (o *Extension[T]) GetTreeStringPretty() string
- func (o *Extension[T]) GetWorld3d() World3D.Instance
- func (o *Extension[T]) GlobalBasis() Basis.XYZ
- func (o *Extension[T]) GlobalPosition() Vector3.XYZ
- func (o *Extension[T]) GlobalRotate(axis Vector3.XYZ, angle Angle.Radians)
- func (o *Extension[T]) GlobalRotation() Euler.Radians
- func (o *Extension[T]) GlobalRotationDegrees() Euler.Degrees
- func (o *Extension[T]) GlobalScale(scale Vector3.XYZ)
- func (o *Extension[T]) GlobalTransform() Transform3D.BasisOrigin
- func (o *Extension[T]) GlobalTranslate(offset Vector3.XYZ)
- func (o *Extension[T]) HasNode(path string) bool
- func (o *Extension[T]) HasNodeAndResource(path string) bool
- func (o *Extension[T]) Hide()
- func (o *Extension[T]) Influence() Float.X
- func (o *Extension[T]) IsAdditive(index int) bool
- func (o *Extension[T]) IsAncestorOf(node Node.Instance) bool
- func (o *Extension[T]) IsAxisXEnabled(index int) bool
- func (o *Extension[T]) IsAxisXInverted(index int) bool
- func (o *Extension[T]) IsAxisYEnabled(index int) bool
- func (o *Extension[T]) IsAxisYInverted(index int) bool
- func (o *Extension[T]) IsAxisZEnabled(index int) bool
- func (o *Extension[T]) IsAxisZInverted(index int) bool
- func (o *Extension[T]) IsDisplayedFolded() bool
- func (o *Extension[T]) IsEditableInstance(node Node.Instance) bool
- func (o *Extension[T]) IsGreaterThan(node Node.Instance) bool
- func (o *Extension[T]) IsInGroup(group string) bool
- func (o *Extension[T]) IsInsideTree() bool
- func (o *Extension[T]) IsLocalTransformNotificationEnabled() bool
- func (o *Extension[T]) IsMultiplayerAuthority() bool
- func (o *Extension[T]) IsNodeReady() bool
- func (o *Extension[T]) IsPartOfEditedScene() bool
- func (o *Extension[T]) IsPhysicsInterpolated() bool
- func (o *Extension[T]) IsPhysicsInterpolatedAndEnabled() bool
- func (o *Extension[T]) IsPhysicsProcessing() bool
- func (o *Extension[T]) IsPhysicsProcessingInternal() bool
- func (o *Extension[T]) IsPositionCopying(index int) bool
- func (o *Extension[T]) IsProcessing() bool
- func (o *Extension[T]) IsProcessingInput() bool
- func (o *Extension[T]) IsProcessingInternal() bool
- func (o *Extension[T]) IsProcessingShortcutInput() bool
- func (o *Extension[T]) IsProcessingUnhandledInput() bool
- func (o *Extension[T]) IsProcessingUnhandledKeyInput() bool
- func (o *Extension[T]) IsRelative(index int) bool
- func (o *Extension[T]) IsRotationCopying(index int) bool
- func (o *Extension[T]) IsScaleCopying(index int) bool
- func (o *Extension[T]) IsScaleDisabled() bool
- func (o *Extension[T]) IsTransformNotificationEnabled() bool
- func (o *Extension[T]) IsVisibleInTree() bool
- func (o *Extension[T]) MoveChild(child_node Node.Instance, to_index int)
- func (o *Extension[T]) Multiplayer() MultiplayerAPI.Instance
- func (o *Extension[T]) Name() string
- func (o *Extension[T]) NotifyDeferredThreadGroup(what int)
- func (o *Extension[T]) NotifyThreadSafe(what int)
- func (o *Extension[T]) OnChildEnteredTree(cb func(node Node.Instance), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) OnChildExitingTree(cb func(node Node.Instance), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) OnChildOrderChanged(cb func(), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) OnEditorDescriptionChanged(cb func(node Node.Instance), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) OnEditorStateChanged(cb func(), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) OnModificationProcessed(cb func(), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) OnReady(cb func(), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) OnRenamed(cb func(), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) OnReplacingBy(cb func(node Node.Instance), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) OnTreeEntered(cb func(), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) OnTreeExited(cb func(), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) OnTreeExiting(cb func(), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) OnVisibilityChanged(cb func(), flags ...Signal.Flags) *Extension[T]
- func (o *Extension[T]) Orthonormalize()
- func (o *Extension[T]) Owner() Node.Instance
- func (o *Extension[T]) PhysicsInterpolationMode() Node.PhysicsInterpolationMode
- func (o *Extension[T]) Position() Vector3.XYZ
- func (o *Extension[T]) PrintTree()
- func (o *Extension[T]) PrintTreePretty()
- func (o *Extension[T]) ProcessMode() Node.ProcessMode
- func (o *Extension[T]) ProcessPhysicsPriority() int
- func (o *Extension[T]) ProcessPriority() int
- func (o *Extension[T]) ProcessThreadGroup() Node.ProcessThreadGroup
- func (o *Extension[T]) ProcessThreadGroupOrder() int
- func (o *Extension[T]) ProcessThreadMessages() Node.ProcessThreadMessages
- func (o *Extension[T]) PropagateNotification(what int)
- func (o *Extension[T]) Quaternion() Quaternion.IJKX
- func (o *Extension[T]) QueueAccessibilityUpdate()
- func (o *Extension[T]) QueueFree()
- func (o *Extension[T]) RemoveChild(node Node.Instance)
- func (o *Extension[T]) RemoveFromGroup(group string)
- func (o *Extension[T]) RequestReady()
- func (o *Extension[T]) ResetPhysicsInterpolation()
- func (o *Extension[T]) Rotate(axis Vector3.XYZ, angle Angle.Radians)
- func (o *Extension[T]) RotateObjectLocal(axis Vector3.XYZ, angle Angle.Radians)
- func (o *Extension[T]) RotateX(angle Angle.Radians)
- func (o *Extension[T]) RotateY(angle Angle.Radians)
- func (o *Extension[T]) RotateZ(angle Angle.Radians)
- func (o *Extension[T]) Rotation() Euler.Radians
- func (o *Extension[T]) RotationDegrees() Euler.Degrees
- func (o *Extension[T]) RotationEditMode() Node3D.RotationEditMode
- func (o *Extension[T]) RotationOrder() Angle.Order
- func (o *Extension[T]) RpcConfig(method string, config any)
- func (o *Extension[T]) Scale() Vector3.XYZ
- func (o *Extension[T]) ScaleObjectLocal(scale Vector3.XYZ)
- func (o *Extension[T]) SceneFilePath() string
- func (o *Extension[T]) SetActive(value bool) *Extension[T]
- func (o *Extension[T]) SetAdditive(index int, enabled bool) *Extension[T]
- func (o *Extension[T]) SetAmount(index int, amount Float.X) *Extension[T]
- func (o *Extension[T]) SetApplyBone(index int, bone int) *Extension[T]
- func (o *Extension[T]) SetApplyBoneName(index int, bone_name string) *Extension[T]
- func (o *Extension[T]) SetAutoTranslateMode(value Node.AutoTranslateMode) *Extension[T]
- func (o *Extension[T]) SetAxisFlags(index int, axis_flags AxisFlag) *Extension[T]
- func (o *Extension[T]) SetAxisXEnabled(index int, enabled bool) *Extension[T]
- func (o *Extension[T]) SetAxisXInverted(index int, enabled bool) *Extension[T]
- func (o *Extension[T]) SetAxisYEnabled(index int, enabled bool) *Extension[T]
- func (o *Extension[T]) SetAxisYInverted(index int, enabled bool) *Extension[T]
- func (o *Extension[T]) SetAxisZEnabled(index int, enabled bool) *Extension[T]
- func (o *Extension[T]) SetAxisZInverted(index int, enabled bool) *Extension[T]
- func (o *Extension[T]) SetBasis(value Basis.XYZ) *Extension[T]
- func (o *Extension[T]) SetCopyFlags(index int, copy_flags TransformFlag) *Extension[T]
- func (o *Extension[T]) SetCopyPosition(index int, enabled bool) *Extension[T]
- func (o *Extension[T]) SetCopyRotation(index int, enabled bool) *Extension[T]
- func (o *Extension[T]) SetCopyScale(index int, enabled bool) *Extension[T]
- func (o *Extension[T]) SetDeferredThreadGroup(property string, value any) *Extension[T]
- func (o *Extension[T]) SetDisableScale(disable bool) *Extension[T]
- func (o *Extension[T]) SetDisplayFolded(fold bool) *Extension[T]
- func (o *Extension[T]) SetEditableInstance(node Node.Instance, is_editable bool) *Extension[T]
- func (o *Extension[T]) SetEditorDescription(value string) *Extension[T]
- func (o *Extension[T]) SetGlobalBasis(value Basis.XYZ) *Extension[T]
- func (o *Extension[T]) SetGlobalPosition(value Vector3.XYZ) *Extension[T]
- func (o *Extension[T]) SetGlobalRotation(value Euler.Radians) *Extension[T]
- func (o *Extension[T]) SetGlobalRotationDegrees(value Euler.Degrees) *Extension[T]
- func (o *Extension[T]) SetGlobalTransform(value Transform3D.BasisOrigin) *Extension[T]
- func (o *Extension[T]) SetIdentity() *Extension[T]
- func (o *Extension[T]) SetIgnoreTransformNotification(enabled bool) *Extension[T]
- func (o *Extension[T]) SetInfluence(value Float.X) *Extension[T]
- func (o *Extension[T]) SetInvertFlags(index int, axis_flags AxisFlag) *Extension[T]
- func (o *Extension[T]) SetName(value string) *Extension[T]
- func (o *Extension[T]) SetNotifyLocalTransform(enable bool) *Extension[T]
- func (o *Extension[T]) SetNotifyTransform(enable bool) *Extension[T]
- func (o *Extension[T]) SetOwner(value Node.Instance) *Extension[T]
- func (o *Extension[T]) SetPhysicsInterpolationMode(value Node.PhysicsInterpolationMode) *Extension[T]
- func (o *Extension[T]) SetPhysicsProcess(enable bool) *Extension[T]
- func (o *Extension[T]) SetPhysicsProcessInternal(enable bool) *Extension[T]
- func (o *Extension[T]) SetPosition(value Vector3.XYZ) *Extension[T]
- func (o *Extension[T]) SetProcess(enable bool) *Extension[T]
- func (o *Extension[T]) SetProcessInput(enable bool) *Extension[T]
- func (o *Extension[T]) SetProcessInternal(enable bool) *Extension[T]
- func (o *Extension[T]) SetProcessMode(value Node.ProcessMode) *Extension[T]
- func (o *Extension[T]) SetProcessPhysicsPriority(value int) *Extension[T]
- func (o *Extension[T]) SetProcessPriority(value int) *Extension[T]
- func (o *Extension[T]) SetProcessShortcutInput(enable bool) *Extension[T]
- func (o *Extension[T]) SetProcessThreadGroup(value Node.ProcessThreadGroup) *Extension[T]
- func (o *Extension[T]) SetProcessThreadGroupOrder(value int) *Extension[T]
- func (o *Extension[T]) SetProcessThreadMessages(value Node.ProcessThreadMessages) *Extension[T]
- func (o *Extension[T]) SetProcessUnhandledInput(enable bool) *Extension[T]
- func (o *Extension[T]) SetProcessUnhandledKeyInput(enable bool) *Extension[T]
- func (o *Extension[T]) SetQuaternion(value Quaternion.IJKX) *Extension[T]
- func (o *Extension[T]) SetReferenceBone(index int, bone int) *Extension[T]
- func (o *Extension[T]) SetReferenceBoneName(index int, bone_name string) *Extension[T]
- func (o *Extension[T]) SetReferenceNode(index int, node string) *Extension[T]
- func (o *Extension[T]) SetReferenceType(index int, atype BoneConstraint3D.ReferenceType) *Extension[T]
- func (o *Extension[T]) SetRelative(index int, enabled bool) *Extension[T]
- func (o *Extension[T]) SetRotation(value Euler.Radians) *Extension[T]
- func (o *Extension[T]) SetRotationDegrees(value Euler.Degrees) *Extension[T]
- func (o *Extension[T]) SetRotationEditMode(value Node3D.RotationEditMode) *Extension[T]
- func (o *Extension[T]) SetRotationOrder(value Angle.Order) *Extension[T]
- func (o *Extension[T]) SetScale(value Vector3.XYZ) *Extension[T]
- func (o *Extension[T]) SetSceneFilePath(value string) *Extension[T]
- func (o *Extension[T]) SetSceneInstanceLoadPlaceholder(load_placeholder bool) *Extension[T]
- func (o *Extension[T]) SetSettingCount(count int) *Extension[T]
- func (o *Extension[T]) SetSubgizmoSelection(gizmo Node3DGizmo.Instance, id int, transform Transform3D.BasisOrigin) *Extension[T]
- func (o *Extension[T]) SetThreadSafe(property string, value any) *Extension[T]
- func (o *Extension[T]) SetTopLevel(value bool) *Extension[T]
- func (o *Extension[T]) SetTransform(value Transform3D.BasisOrigin) *Extension[T]
- func (o *Extension[T]) SetTranslationDomainInherited() *Extension[T]
- func (o *Extension[T]) SetUniqueNameInOwner(value bool) *Extension[T]
- func (o *Extension[T]) SetVisibilityParent(value string) *Extension[T]
- func (o *Extension[T]) SetVisible(value bool) *Extension[T]
- func (o *Extension[T]) Show()
- func (o *Extension[T]) ToGlobal(local_point Vector3.XYZ) Vector3.XYZ
- func (o *Extension[T]) ToLocal(global_point Vector3.XYZ) Vector3.XYZ
- func (o *Extension[T]) TopLevel() bool
- func (o *Extension[T]) Transform() Transform3D.BasisOrigin
- func (o *Extension[T]) Translate(offset Vector3.XYZ)
- func (o *Extension[T]) TranslateObjectLocal(offset Vector3.XYZ)
- func (o *Extension[T]) UniqueNameInOwner() bool
- func (o *Extension[T]) UpdateConfigurationWarnings()
- func (o *Extension[T]) UpdateGizmos()
- func (o *Extension[T]) VisibilityParent() string
- func (o *Extension[T]) Visible() bool
- type ID
- type Instance
- func (self Instance) Active() bool
- func (self Instance) AddGizmo(gizmo Node3DGizmo.Instance)
- func (o Instance) AsBoneConstraint3D() BoneConstraint3D.Instance
- func (o Instance) AsCopyTransformModifier3D() Instance
- func (o Instance) AsNode() Node.Instance
- func (o Instance) AsNode3D() Node3D.Instance
- func (o Instance) AsObject() [1]gdreference.Object
- func (o Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance
- func (self Instance) AutoTranslateMode() Node.AutoTranslateMode
- func (self Instance) Basis() Basis.XYZ
- func (self Instance) CanAutoTranslate() bool
- func (self Instance) CanProcess() bool
- func (self Instance) ClearGizmos()
- func (self Instance) ClearSetting()
- func (self Instance) ClearSubgizmoSelection()
- func (self Instance) CreateTween() Tween.Instance
- func (self Instance) EditorDescription() string
- func (self Instance) FindParent(pattern string) Node.Instance
- func (self Instance) ForceUpdateTransform()
- func (self Instance) GetAccessibilityElement() RID.AccessibilityElement
- func (self Instance) GetAmount(index int) Float.X
- func (self Instance) GetApplyBone(index int) int
- func (self Instance) GetApplyBoneName(index int) string
- func (self Instance) GetAxisFlags(index int) AxisFlag
- func (self Instance) GetCopyFlags(index int) TransformFlag
- func (self Instance) GetGizmos() []Node3DGizmo.Instance
- func (self Instance) GetGlobalTransformInterpolated() Transform3D.BasisOrigin
- func (self Instance) GetGroups() []string
- func (self Instance) GetInvertFlags(index int) AxisFlag
- func (self Instance) GetMultiplayerAuthority() int
- func (self Instance) GetNode(path string) Node.Instance
- func (self Instance) GetNodeOrNull(path string) Node.Instance
- func (self Instance) GetNodeRpcConfig() any
- func (self Instance) GetParent() Node.Instance
- func (self Instance) GetParentNode3d() Node3D.Instance
- func (self Instance) GetPath() string
- func (self Instance) GetPhysicsProcessDeltaTime() Float.X
- func (self Instance) GetProcessDeltaTime() Float.X
- func (self Instance) GetReferenceBone(index int) int
- func (self Instance) GetReferenceBoneName(index int) string
- func (self Instance) GetReferenceNode(index int) string
- func (self Instance) GetReferenceType(index int) BoneConstraint3D.ReferenceType
- func (self Instance) GetSceneInstanceLoadPlaceholder() bool
- func (self Instance) GetSettingCount() int
- func (self Instance) GetSkeleton() Skeleton3D.Instance
- func (self Instance) GetTreeString() string
- func (self Instance) GetTreeStringPretty() string
- func (self Instance) GetWorld3d() World3D.Instance
- func (self Instance) GlobalBasis() Basis.XYZ
- func (self Instance) GlobalPosition() Vector3.XYZ
- func (self Instance) GlobalRotate(axis Vector3.XYZ, angle Angle.Radians)
- func (self Instance) GlobalRotation() Euler.Radians
- func (self Instance) GlobalRotationDegrees() Euler.Degrees
- func (self Instance) GlobalScale(scale Vector3.XYZ)
- func (self Instance) GlobalTransform() Transform3D.BasisOrigin
- func (self Instance) GlobalTranslate(offset Vector3.XYZ)
- func (self Instance) HasNode(path string) bool
- func (self Instance) HasNodeAndResource(path string) bool
- func (self Instance) Hide()
- func (self Instance) ID() ID
- func (self Instance) Influence() Float.X
- func (self Instance) IsAdditive(index int) bool
- func (self Instance) IsAncestorOf(node Node.Instance) bool
- func (self Instance) IsAxisXEnabled(index int) bool
- func (self Instance) IsAxisXInverted(index int) bool
- func (self Instance) IsAxisYEnabled(index int) bool
- func (self Instance) IsAxisYInverted(index int) bool
- func (self Instance) IsAxisZEnabled(index int) bool
- func (self Instance) IsAxisZInverted(index int) bool
- func (self Instance) IsDisplayedFolded() bool
- func (self Instance) IsEditableInstance(node Node.Instance) bool
- func (self Instance) IsGreaterThan(node Node.Instance) bool
- func (self Instance) IsInGroup(group string) bool
- func (self Instance) IsInsideTree() bool
- func (self Instance) IsLocalTransformNotificationEnabled() bool
- func (self Instance) IsMultiplayerAuthority() bool
- func (self Instance) IsNodeReady() bool
- func (self Instance) IsPartOfEditedScene() bool
- func (self Instance) IsPhysicsInterpolated() bool
- func (self Instance) IsPhysicsInterpolatedAndEnabled() bool
- func (self Instance) IsPhysicsProcessing() bool
- func (self Instance) IsPhysicsProcessingInternal() bool
- func (self Instance) IsPositionCopying(index int) bool
- func (self Instance) IsProcessing() bool
- func (self Instance) IsProcessingInput() bool
- func (self Instance) IsProcessingInternal() bool
- func (self Instance) IsProcessingShortcutInput() bool
- func (self Instance) IsProcessingUnhandledInput() bool
- func (self Instance) IsProcessingUnhandledKeyInput() bool
- func (self Instance) IsRelative(index int) bool
- func (self Instance) IsRotationCopying(index int) bool
- func (self Instance) IsScaleCopying(index int) bool
- func (self Instance) IsScaleDisabled() bool
- func (self Instance) IsTransformNotificationEnabled() bool
- func (self Instance) IsVisibleInTree() bool
- func (self Instance) MoveChild(child_node Node.Instance, to_index int)
- func (self Instance) Multiplayer() MultiplayerAPI.Instance
- func (self Instance) Name() string
- func (self Instance) NotifyDeferredThreadGroup(what int)
- func (self Instance) NotifyThreadSafe(what int)
- func (self Instance) OnChildEnteredTree(cb func(node Node.Instance), flags ...Signal.Flags) Instance
- func (self Instance) OnChildExitingTree(cb func(node Node.Instance), flags ...Signal.Flags) Instance
- func (self Instance) OnChildOrderChanged(cb func(), flags ...Signal.Flags) Instance
- func (self Instance) OnEditorDescriptionChanged(cb func(node Node.Instance), flags ...Signal.Flags) Instance
- func (self Instance) OnEditorStateChanged(cb func(), flags ...Signal.Flags) Instance
- func (self Instance) OnModificationProcessed(cb func(), flags ...Signal.Flags) Instance
- func (self Instance) OnReady(cb func(), flags ...Signal.Flags) Instance
- func (self Instance) OnRenamed(cb func(), flags ...Signal.Flags) Instance
- func (self Instance) OnReplacingBy(cb func(node Node.Instance), flags ...Signal.Flags) Instance
- func (self Instance) OnTreeEntered(cb func(), flags ...Signal.Flags) Instance
- func (self Instance) OnTreeExited(cb func(), flags ...Signal.Flags) Instance
- func (self Instance) OnTreeExiting(cb func(), flags ...Signal.Flags) Instance
- func (self Instance) OnVisibilityChanged(cb func(), flags ...Signal.Flags) Instance
- func (self Instance) Orthonormalize()
- func (self Instance) Owner() Node.Instance
- func (self Instance) PhysicsInterpolationMode() Node.PhysicsInterpolationMode
- func (self Instance) Position() Vector3.XYZ
- func (self Instance) PrintTree()
- func (self Instance) PrintTreePretty()
- func (self Instance) ProcessMode() Node.ProcessMode
- func (self Instance) ProcessPhysicsPriority() int
- func (self Instance) ProcessPriority() int
- func (self Instance) ProcessThreadGroup() Node.ProcessThreadGroup
- func (self Instance) ProcessThreadGroupOrder() int
- func (self Instance) ProcessThreadMessages() Node.ProcessThreadMessages
- func (self Instance) PropagateNotification(what int)
- func (self Instance) Quaternion() Quaternion.IJKX
- func (self Instance) QueueAccessibilityUpdate()
- func (self Instance) QueueFree()
- func (self Instance) RemoveChild(node Node.Instance)
- func (self Instance) RemoveFromGroup(group string)
- func (self Instance) RequestReady()
- func (self Instance) ResetPhysicsInterpolation()
- func (self Instance) Rotate(axis Vector3.XYZ, angle Angle.Radians)
- func (self Instance) RotateObjectLocal(axis Vector3.XYZ, angle Angle.Radians)
- func (self Instance) RotateX(angle Angle.Radians)
- func (self Instance) RotateY(angle Angle.Radians)
- func (self Instance) RotateZ(angle Angle.Radians)
- func (self Instance) Rotation() Euler.Radians
- func (self Instance) RotationDegrees() Euler.Degrees
- func (self Instance) RotationEditMode() Node3D.RotationEditMode
- func (self Instance) RotationOrder() Angle.Order
- func (self Instance) RpcConfig(method string, config any)
- func (self Instance) Scale() Vector3.XYZ
- func (self Instance) ScaleObjectLocal(scale Vector3.XYZ)
- func (self Instance) SceneFilePath() string
- func (self Instance) SetActive(value bool) Instance
- func (self Instance) SetAdditive(index int, enabled bool) Instance
- func (self Instance) SetAmount(index int, amount Float.X) Instance
- func (self Instance) SetApplyBone(index int, bone int) Instance
- func (self Instance) SetApplyBoneName(index int, bone_name string) Instance
- func (self Instance) SetAutoTranslateMode(value Node.AutoTranslateMode) Instance
- func (self Instance) SetAxisFlags(index int, axis_flags AxisFlag) Instance
- func (self Instance) SetAxisXEnabled(index int, enabled bool) Instance
- func (self Instance) SetAxisXInverted(index int, enabled bool) Instance
- func (self Instance) SetAxisYEnabled(index int, enabled bool) Instance
- func (self Instance) SetAxisYInverted(index int, enabled bool) Instance
- func (self Instance) SetAxisZEnabled(index int, enabled bool) Instance
- func (self Instance) SetAxisZInverted(index int, enabled bool) Instance
- func (self Instance) SetBasis(value Basis.XYZ) Instance
- func (self Instance) SetCopyFlags(index int, copy_flags TransformFlag) Instance
- func (self Instance) SetCopyPosition(index int, enabled bool) Instance
- func (self Instance) SetCopyRotation(index int, enabled bool) Instance
- func (self Instance) SetCopyScale(index int, enabled bool) Instance
- func (self Instance) SetDeferredThreadGroup(property string, value any) Instance
- func (self Instance) SetDisableScale(disable bool) Instance
- func (self Instance) SetDisplayFolded(fold bool) Instance
- func (self Instance) SetEditableInstance(node Node.Instance, is_editable bool) Instance
- func (self Instance) SetEditorDescription(value string) Instance
- func (self Instance) SetGlobalBasis(value Basis.XYZ) Instance
- func (self Instance) SetGlobalPosition(value Vector3.XYZ) Instance
- func (self Instance) SetGlobalRotation(value Euler.Radians) Instance
- func (self Instance) SetGlobalRotationDegrees(value Euler.Degrees) Instance
- func (self Instance) SetGlobalTransform(value Transform3D.BasisOrigin) Instance
- func (self Instance) SetIdentity() Instance
- func (self Instance) SetIgnoreTransformNotification(enabled bool) Instance
- func (self Instance) SetInfluence(value Float.X) Instance
- func (self Instance) SetInvertFlags(index int, axis_flags AxisFlag) Instance
- func (self Instance) SetName(value string) Instance
- func (self Instance) SetNotifyLocalTransform(enable bool) Instance
- func (self Instance) SetNotifyTransform(enable bool) Instance
- func (self *Instance) SetObject(obj [1]gdreference.Object) bool
- func (self Instance) SetOwner(value Node.Instance) Instance
- func (self Instance) SetPhysicsInterpolationMode(value Node.PhysicsInterpolationMode) Instance
- func (self Instance) SetPhysicsProcess(enable bool) Instance
- func (self Instance) SetPhysicsProcessInternal(enable bool) Instance
- func (self Instance) SetPosition(value Vector3.XYZ) Instance
- func (self Instance) SetProcess(enable bool) Instance
- func (self Instance) SetProcessInput(enable bool) Instance
- func (self Instance) SetProcessInternal(enable bool) Instance
- func (self Instance) SetProcessMode(value Node.ProcessMode) Instance
- func (self Instance) SetProcessPhysicsPriority(value int) Instance
- func (self Instance) SetProcessPriority(value int) Instance
- func (self Instance) SetProcessShortcutInput(enable bool) Instance
- func (self Instance) SetProcessThreadGroup(value Node.ProcessThreadGroup) Instance
- func (self Instance) SetProcessThreadGroupOrder(value int) Instance
- func (self Instance) SetProcessThreadMessages(value Node.ProcessThreadMessages) Instance
- func (self Instance) SetProcessUnhandledInput(enable bool) Instance
- func (self Instance) SetProcessUnhandledKeyInput(enable bool) Instance
- func (self Instance) SetQuaternion(value Quaternion.IJKX) Instance
- func (self Instance) SetReferenceBone(index int, bone int) Instance
- func (self Instance) SetReferenceBoneName(index int, bone_name string) Instance
- func (self Instance) SetReferenceNode(index int, node string) Instance
- func (self Instance) SetReferenceType(index int, atype BoneConstraint3D.ReferenceType) Instance
- func (self Instance) SetRelative(index int, enabled bool) Instance
- func (self Instance) SetRotation(value Euler.Radians) Instance
- func (self Instance) SetRotationDegrees(value Euler.Degrees) Instance
- func (self Instance) SetRotationEditMode(value Node3D.RotationEditMode) Instance
- func (self Instance) SetRotationOrder(value Angle.Order) Instance
- func (self Instance) SetScale(value Vector3.XYZ) Instance
- func (self Instance) SetSceneFilePath(value string) Instance
- func (self Instance) SetSceneInstanceLoadPlaceholder(load_placeholder bool) Instance
- func (self Instance) SetSettingCount(count int) Instance
- func (self Instance) SetSubgizmoSelection(gizmo Node3DGizmo.Instance, id int, transform Transform3D.BasisOrigin) Instance
- func (self Instance) SetThreadSafe(property string, value any) Instance
- func (self Instance) SetTopLevel(value bool) Instance
- func (self Instance) SetTransform(value Transform3D.BasisOrigin) Instance
- func (self Instance) SetTranslationDomainInherited() Instance
- func (self Instance) SetUniqueNameInOwner(value bool) Instance
- func (self Instance) SetVisibilityParent(value string) Instance
- func (self Instance) SetVisible(value bool) Instance
- func (self Instance) Show()
- func (self Instance) ToGlobal(local_point Vector3.XYZ) Vector3.XYZ
- func (self Instance) ToLocal(global_point Vector3.XYZ) Vector3.XYZ
- func (self Instance) TopLevel() bool
- func (self Instance) Transform() Transform3D.BasisOrigin
- func (self Instance) Translate(offset Vector3.XYZ)
- func (self Instance) TranslateObjectLocal(offset Vector3.XYZ)
- func (self Instance) UniqueNameInOwner() bool
- func (self Instance) UpdateConfigurationWarnings()
- func (self Instance) UpdateGizmos()
- func (self Instance) Virtual(name string) reflect.Value
- func (self Instance) VisibilityParent() string
- func (self Instance) Visible() bool
- type Singleton
- type TransformFlag
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Advanced ¶
type Advanced = class
Advanced exposes a 1:1 low-level instance of the class, undocumented, for those who know what they are doing.
type Extension ¶
Extension can be embedded in a new struct to create a Go extension of this class.
T must be a type that is embedding this Extension as the first field. It is unsafe and invalid to use this type directly, or embedded in any other way.
func (*Extension[T]) AddGizmo ¶
func (o *Extension[T]) AddGizmo(gizmo Node3DGizmo.Instance)
AddGizmo is promoted from Node3D.Instance.AddGizmo.
func (*Extension[T]) AsBoneConstraint3D ¶
func (o *Extension[T]) AsBoneConstraint3D() BoneConstraint3D.Instance
func (*Extension[T]) AsCopyTransformModifier3D ¶
func (*Extension[T]) AsObject ¶
func (o *Extension[T]) AsObject() [1]gdreference.Object
func (*Extension[T]) AsSkeletonModifier3D ¶
func (o *Extension[T]) AsSkeletonModifier3D() SkeletonModifier3D.Instance
func (*Extension[T]) AutoTranslateMode ¶
func (o *Extension[T]) AutoTranslateMode() Node.AutoTranslateMode
func (*Extension[T]) CanAutoTranslate ¶
CanAutoTranslate is promoted from Node.Instance.CanAutoTranslate.
func (*Extension[T]) CanProcess ¶
CanProcess is promoted from Node.Instance.CanProcess.
func (*Extension[T]) ClearGizmos ¶
func (o *Extension[T]) ClearGizmos()
ClearGizmos is promoted from Node3D.Instance.ClearGizmos.
func (*Extension[T]) ClearSetting ¶
func (o *Extension[T]) ClearSetting()
ClearSetting is promoted from BoneConstraint3D.Instance.ClearSetting.
func (*Extension[T]) ClearSubgizmoSelection ¶
func (o *Extension[T]) ClearSubgizmoSelection()
ClearSubgizmoSelection is promoted from Node3D.Instance.ClearSubgizmoSelection.
func (*Extension[T]) CreateTween ¶
CreateTween is promoted from Node.Instance.CreateTween.
func (*Extension[T]) EditorDescription ¶
func (*Extension[T]) FindParent ¶
FindParent is promoted from Node.Instance.FindParent.
func (*Extension[T]) ForceUpdateTransform ¶
func (o *Extension[T]) ForceUpdateTransform()
ForceUpdateTransform is promoted from Node3D.Instance.ForceUpdateTransform.
func (*Extension[T]) GetAccessibilityElement ¶
func (o *Extension[T]) GetAccessibilityElement() RID.AccessibilityElement
GetAccessibilityElement is promoted from Node.Instance.GetAccessibilityElement.
func (*Extension[T]) GetAmount ¶
GetAmount is promoted from BoneConstraint3D.Instance.GetAmount.
func (*Extension[T]) GetApplyBone ¶
GetApplyBone is promoted from BoneConstraint3D.Instance.GetApplyBone.
func (*Extension[T]) GetApplyBoneName ¶
GetApplyBoneName is promoted from BoneConstraint3D.Instance.GetApplyBoneName.
func (*Extension[T]) GetAxisFlags ¶
func (*Extension[T]) GetCopyFlags ¶
func (o *Extension[T]) GetCopyFlags(index int) TransformFlag
func (*Extension[T]) GetGizmos ¶
func (o *Extension[T]) GetGizmos() []Node3DGizmo.Instance
GetGizmos is promoted from Node3D.Instance.GetGizmos.
func (*Extension[T]) GetGlobalTransformInterpolated ¶
func (o *Extension[T]) GetGlobalTransformInterpolated() Transform3D.BasisOrigin
GetGlobalTransformInterpolated is promoted from Node3D.Instance.GetGlobalTransformInterpolated.
func (*Extension[T]) GetGroups ¶
GetGroups is promoted from Node.Instance.GetGroups.
func (*Extension[T]) GetInvertFlags ¶
func (*Extension[T]) GetMultiplayerAuthority ¶
GetMultiplayerAuthority is promoted from Node.Instance.GetMultiplayerAuthority.
func (*Extension[T]) GetNode ¶
GetNode is promoted from Node.Instance.GetNode.
func (*Extension[T]) GetNodeOrNull ¶
GetNodeOrNull is promoted from Node.Instance.GetNodeOrNull.
func (*Extension[T]) GetNodeRpcConfig ¶
GetNodeRpcConfig is promoted from Node.Instance.GetNodeRpcConfig.
func (*Extension[T]) GetParent ¶
GetParent is promoted from Node.Instance.GetParent.
func (*Extension[T]) GetParentNode3d ¶
GetParentNode3d is promoted from Node3D.Instance.GetParentNode3d.
func (*Extension[T]) GetPath ¶
GetPath is promoted from Node.Instance.GetPath.
func (*Extension[T]) GetPhysicsProcessDeltaTime ¶
GetPhysicsProcessDeltaTime is promoted from Node.Instance.GetPhysicsProcessDeltaTime.
func (*Extension[T]) GetProcessDeltaTime ¶
GetProcessDeltaTime is promoted from Node.Instance.GetProcessDeltaTime.
func (*Extension[T]) GetReferenceBone ¶
GetReferenceBone is promoted from BoneConstraint3D.Instance.GetReferenceBone.
func (*Extension[T]) GetReferenceBoneName ¶
GetReferenceBoneName is promoted from BoneConstraint3D.Instance.GetReferenceBoneName.
func (*Extension[T]) GetReferenceNode ¶
GetReferenceNode is promoted from BoneConstraint3D.Instance.GetReferenceNode.
func (*Extension[T]) GetReferenceType ¶
func (o *Extension[T]) GetReferenceType(index int) BoneConstraint3D.ReferenceType
GetReferenceType is promoted from BoneConstraint3D.Instance.GetReferenceType.
func (*Extension[T]) GetSceneInstanceLoadPlaceholder ¶
GetSceneInstanceLoadPlaceholder is promoted from Node.Instance.GetSceneInstanceLoadPlaceholder.
func (*Extension[T]) GetSettingCount ¶
GetSettingCount is promoted from BoneConstraint3D.Instance.GetSettingCount.
func (*Extension[T]) GetSkeleton ¶
func (o *Extension[T]) GetSkeleton() Skeleton3D.Instance
GetSkeleton is promoted from SkeletonModifier3D.Instance.GetSkeleton.
func (*Extension[T]) GetTreeString ¶
GetTreeString is promoted from Node.Instance.GetTreeString.
func (*Extension[T]) GetTreeStringPretty ¶
GetTreeStringPretty is promoted from Node.Instance.GetTreeStringPretty.
func (*Extension[T]) GetWorld3d ¶
GetWorld3d is promoted from Node3D.Instance.GetWorld3d.
func (*Extension[T]) GlobalBasis ¶
func (*Extension[T]) GlobalPosition ¶
func (*Extension[T]) GlobalRotate ¶
GlobalRotate is promoted from Node3D.Instance.GlobalRotate.
func (*Extension[T]) GlobalRotation ¶
func (*Extension[T]) GlobalRotationDegrees ¶
func (*Extension[T]) GlobalScale ¶
GlobalScale is promoted from Node3D.Instance.GlobalScale.
func (*Extension[T]) GlobalTransform ¶
func (o *Extension[T]) GlobalTransform() Transform3D.BasisOrigin
func (*Extension[T]) GlobalTranslate ¶
GlobalTranslate is promoted from Node3D.Instance.GlobalTranslate.
func (*Extension[T]) HasNode ¶
HasNode is promoted from Node.Instance.HasNode.
func (*Extension[T]) HasNodeAndResource ¶
HasNodeAndResource is promoted from Node.Instance.HasNodeAndResource.
func (*Extension[T]) Hide ¶
func (o *Extension[T]) Hide()
Hide is promoted from Node3D.Instance.Hide.
func (*Extension[T]) IsAdditive ¶
func (*Extension[T]) IsAncestorOf ¶
IsAncestorOf is promoted from Node.Instance.IsAncestorOf.
func (*Extension[T]) IsAxisXEnabled ¶
func (*Extension[T]) IsAxisXInverted ¶
func (*Extension[T]) IsAxisYEnabled ¶
func (*Extension[T]) IsAxisYInverted ¶
func (*Extension[T]) IsAxisZEnabled ¶
func (*Extension[T]) IsAxisZInverted ¶
func (*Extension[T]) IsDisplayedFolded ¶
IsDisplayedFolded is promoted from Node.Instance.IsDisplayedFolded.
func (*Extension[T]) IsEditableInstance ¶
IsEditableInstance is promoted from Node.Instance.IsEditableInstance.
func (*Extension[T]) IsGreaterThan ¶
IsGreaterThan is promoted from Node.Instance.IsGreaterThan.
func (*Extension[T]) IsInGroup ¶
IsInGroup is promoted from Node.Instance.IsInGroup.
func (*Extension[T]) IsInsideTree ¶
IsInsideTree is promoted from Node.Instance.IsInsideTree.
func (*Extension[T]) IsLocalTransformNotificationEnabled ¶
IsLocalTransformNotificationEnabled is promoted from Node3D.Instance.IsLocalTransformNotificationEnabled.
func (*Extension[T]) IsMultiplayerAuthority ¶
IsMultiplayerAuthority is promoted from Node.Instance.IsMultiplayerAuthority.
func (*Extension[T]) IsNodeReady ¶
IsNodeReady is promoted from Node.Instance.IsNodeReady.
func (*Extension[T]) IsPartOfEditedScene ¶
IsPartOfEditedScene is promoted from Node.Instance.IsPartOfEditedScene.
func (*Extension[T]) IsPhysicsInterpolated ¶
IsPhysicsInterpolated is promoted from Node.Instance.IsPhysicsInterpolated.
func (*Extension[T]) IsPhysicsInterpolatedAndEnabled ¶
IsPhysicsInterpolatedAndEnabled is promoted from Node.Instance.IsPhysicsInterpolatedAndEnabled.
func (*Extension[T]) IsPhysicsProcessing ¶
IsPhysicsProcessing is promoted from Node.Instance.IsPhysicsProcessing.
func (*Extension[T]) IsPhysicsProcessingInternal ¶
IsPhysicsProcessingInternal is promoted from Node.Instance.IsPhysicsProcessingInternal.
func (*Extension[T]) IsPositionCopying ¶
func (*Extension[T]) IsProcessing ¶
IsProcessing is promoted from Node.Instance.IsProcessing.
func (*Extension[T]) IsProcessingInput ¶
IsProcessingInput is promoted from Node.Instance.IsProcessingInput.
func (*Extension[T]) IsProcessingInternal ¶
IsProcessingInternal is promoted from Node.Instance.IsProcessingInternal.
func (*Extension[T]) IsProcessingShortcutInput ¶
IsProcessingShortcutInput is promoted from Node.Instance.IsProcessingShortcutInput.
func (*Extension[T]) IsProcessingUnhandledInput ¶
IsProcessingUnhandledInput is promoted from Node.Instance.IsProcessingUnhandledInput.
func (*Extension[T]) IsProcessingUnhandledKeyInput ¶
IsProcessingUnhandledKeyInput is promoted from Node.Instance.IsProcessingUnhandledKeyInput.
func (*Extension[T]) IsRelative ¶
func (*Extension[T]) IsRotationCopying ¶
func (*Extension[T]) IsScaleCopying ¶
func (*Extension[T]) IsScaleDisabled ¶
IsScaleDisabled is promoted from Node3D.Instance.IsScaleDisabled.
func (*Extension[T]) IsTransformNotificationEnabled ¶
IsTransformNotificationEnabled is promoted from Node3D.Instance.IsTransformNotificationEnabled.
func (*Extension[T]) IsVisibleInTree ¶
IsVisibleInTree is promoted from Node3D.Instance.IsVisibleInTree.
func (*Extension[T]) MoveChild ¶
MoveChild is promoted from Node.Instance.MoveChild.
func (*Extension[T]) Multiplayer ¶
func (o *Extension[T]) Multiplayer() MultiplayerAPI.Instance
func (*Extension[T]) NotifyDeferredThreadGroup ¶
NotifyDeferredThreadGroup is promoted from Node.Instance.NotifyDeferredThreadGroup.
func (*Extension[T]) NotifyThreadSafe ¶
NotifyThreadSafe is promoted from Node.Instance.NotifyThreadSafe.
func (*Extension[T]) OnChildEnteredTree ¶
func (o *Extension[T]) OnChildEnteredTree(cb func(node Node.Instance), flags ...Signal.Flags) *Extension[T]
OnChildEnteredTree is promoted from Node.Instance.OnChildEnteredTree.
func (*Extension[T]) OnChildExitingTree ¶
func (o *Extension[T]) OnChildExitingTree(cb func(node Node.Instance), flags ...Signal.Flags) *Extension[T]
OnChildExitingTree is promoted from Node.Instance.OnChildExitingTree.
func (*Extension[T]) OnChildOrderChanged ¶
OnChildOrderChanged is promoted from Node.Instance.OnChildOrderChanged.
func (*Extension[T]) OnEditorDescriptionChanged ¶
func (o *Extension[T]) OnEditorDescriptionChanged(cb func(node Node.Instance), flags ...Signal.Flags) *Extension[T]
OnEditorDescriptionChanged is promoted from Node.Instance.OnEditorDescriptionChanged.
func (*Extension[T]) OnEditorStateChanged ¶
OnEditorStateChanged is promoted from Node.Instance.OnEditorStateChanged.
func (*Extension[T]) OnModificationProcessed ¶
OnModificationProcessed is promoted from SkeletonModifier3D.Instance.OnModificationProcessed.
func (*Extension[T]) OnReady ¶
OnReady is promoted from Node.Instance.OnReady.
func (*Extension[T]) OnRenamed ¶
OnRenamed is promoted from Node.Instance.OnRenamed.
func (*Extension[T]) OnReplacingBy ¶
func (o *Extension[T]) OnReplacingBy(cb func(node Node.Instance), flags ...Signal.Flags) *Extension[T]
OnReplacingBy is promoted from Node.Instance.OnReplacingBy.
func (*Extension[T]) OnTreeEntered ¶
OnTreeEntered is promoted from Node.Instance.OnTreeEntered.
func (*Extension[T]) OnTreeExited ¶
OnTreeExited is promoted from Node.Instance.OnTreeExited.
func (*Extension[T]) OnTreeExiting ¶
OnTreeExiting is promoted from Node.Instance.OnTreeExiting.
func (*Extension[T]) OnVisibilityChanged ¶
OnVisibilityChanged is promoted from Node3D.Instance.OnVisibilityChanged.
func (*Extension[T]) Orthonormalize ¶
func (o *Extension[T]) Orthonormalize()
Orthonormalize is promoted from Node3D.Instance.Orthonormalize.
func (*Extension[T]) PhysicsInterpolationMode ¶
func (o *Extension[T]) PhysicsInterpolationMode() Node.PhysicsInterpolationMode
func (*Extension[T]) PrintTree ¶
func (o *Extension[T]) PrintTree()
PrintTree is promoted from Node.Instance.PrintTree.
func (*Extension[T]) PrintTreePretty ¶
func (o *Extension[T]) PrintTreePretty()
PrintTreePretty is promoted from Node.Instance.PrintTreePretty.
func (*Extension[T]) ProcessMode ¶
func (o *Extension[T]) ProcessMode() Node.ProcessMode
func (*Extension[T]) ProcessPhysicsPriority ¶
func (*Extension[T]) ProcessPriority ¶
func (*Extension[T]) ProcessThreadGroup ¶
func (o *Extension[T]) ProcessThreadGroup() Node.ProcessThreadGroup
func (*Extension[T]) ProcessThreadGroupOrder ¶
func (*Extension[T]) ProcessThreadMessages ¶
func (o *Extension[T]) ProcessThreadMessages() Node.ProcessThreadMessages
func (*Extension[T]) PropagateNotification ¶
PropagateNotification is promoted from Node.Instance.PropagateNotification.
func (*Extension[T]) Quaternion ¶
func (o *Extension[T]) Quaternion() Quaternion.IJKX
func (*Extension[T]) QueueAccessibilityUpdate ¶
func (o *Extension[T]) QueueAccessibilityUpdate()
QueueAccessibilityUpdate is promoted from Node.Instance.QueueAccessibilityUpdate.
func (*Extension[T]) QueueFree ¶
func (o *Extension[T]) QueueFree()
QueueFree is promoted from Node.Instance.QueueFree.
func (*Extension[T]) RemoveChild ¶
RemoveChild is promoted from Node.Instance.RemoveChild.
func (*Extension[T]) RemoveFromGroup ¶
RemoveFromGroup is promoted from Node.Instance.RemoveFromGroup.
func (*Extension[T]) RequestReady ¶
func (o *Extension[T]) RequestReady()
RequestReady is promoted from Node.Instance.RequestReady.
func (*Extension[T]) ResetPhysicsInterpolation ¶
func (o *Extension[T]) ResetPhysicsInterpolation()
ResetPhysicsInterpolation is promoted from Node.Instance.ResetPhysicsInterpolation.
func (*Extension[T]) Rotate ¶
Rotate is promoted from Node3D.Instance.Rotate.
func (*Extension[T]) RotateObjectLocal ¶
RotateObjectLocal is promoted from Node3D.Instance.RotateObjectLocal.
func (*Extension[T]) RotateX ¶
RotateX is promoted from Node3D.Instance.RotateX.
func (*Extension[T]) RotateY ¶
RotateY is promoted from Node3D.Instance.RotateY.
func (*Extension[T]) RotateZ ¶
RotateZ is promoted from Node3D.Instance.RotateZ.
func (*Extension[T]) RotationDegrees ¶
func (*Extension[T]) RotationEditMode ¶
func (o *Extension[T]) RotationEditMode() Node3D.RotationEditMode
func (*Extension[T]) RotationOrder ¶
func (*Extension[T]) RpcConfig ¶
RpcConfig is promoted from Node.Instance.RpcConfig.
func (*Extension[T]) ScaleObjectLocal ¶
ScaleObjectLocal is promoted from Node3D.Instance.ScaleObjectLocal.
func (*Extension[T]) SceneFilePath ¶
func (*Extension[T]) SetAdditive ¶
func (*Extension[T]) SetAmount ¶
SetAmount is promoted from BoneConstraint3D.Instance.SetAmount.
func (*Extension[T]) SetApplyBone ¶
SetApplyBone is promoted from BoneConstraint3D.Instance.SetApplyBone.
func (*Extension[T]) SetApplyBoneName ¶
SetApplyBoneName is promoted from BoneConstraint3D.Instance.SetApplyBoneName.
func (*Extension[T]) SetAutoTranslateMode ¶
func (o *Extension[T]) SetAutoTranslateMode(value Node.AutoTranslateMode) *Extension[T]
func (*Extension[T]) SetAxisFlags ¶
func (*Extension[T]) SetAxisXEnabled ¶
func (*Extension[T]) SetAxisXInverted ¶
func (*Extension[T]) SetAxisYEnabled ¶
func (*Extension[T]) SetAxisYInverted ¶
func (*Extension[T]) SetAxisZEnabled ¶
func (*Extension[T]) SetAxisZInverted ¶
func (*Extension[T]) SetCopyFlags ¶
func (o *Extension[T]) SetCopyFlags(index int, copy_flags TransformFlag) *Extension[T]
func (*Extension[T]) SetCopyPosition ¶
func (*Extension[T]) SetCopyRotation ¶
func (*Extension[T]) SetCopyScale ¶
func (*Extension[T]) SetDeferredThreadGroup ¶
SetDeferredThreadGroup is promoted from Node.Instance.SetDeferredThreadGroup.
func (*Extension[T]) SetDisableScale ¶
SetDisableScale is promoted from Node3D.Instance.SetDisableScale.
func (*Extension[T]) SetDisplayFolded ¶
SetDisplayFolded is promoted from Node.Instance.SetDisplayFolded.
func (*Extension[T]) SetEditableInstance ¶
SetEditableInstance is promoted from Node.Instance.SetEditableInstance.
func (*Extension[T]) SetEditorDescription ¶
func (*Extension[T]) SetGlobalBasis ¶
func (*Extension[T]) SetGlobalPosition ¶
func (*Extension[T]) SetGlobalRotation ¶
func (*Extension[T]) SetGlobalRotationDegrees ¶
func (*Extension[T]) SetGlobalTransform ¶
func (o *Extension[T]) SetGlobalTransform(value Transform3D.BasisOrigin) *Extension[T]
func (*Extension[T]) SetIdentity ¶
SetIdentity is promoted from Node3D.Instance.SetIdentity.
func (*Extension[T]) SetIgnoreTransformNotification ¶
SetIgnoreTransformNotification is promoted from Node3D.Instance.SetIgnoreTransformNotification.
func (*Extension[T]) SetInfluence ¶
func (*Extension[T]) SetInvertFlags ¶
func (*Extension[T]) SetNotifyLocalTransform ¶
SetNotifyLocalTransform is promoted from Node3D.Instance.SetNotifyLocalTransform.
func (*Extension[T]) SetNotifyTransform ¶
SetNotifyTransform is promoted from Node3D.Instance.SetNotifyTransform.
func (*Extension[T]) SetPhysicsInterpolationMode ¶
func (o *Extension[T]) SetPhysicsInterpolationMode(value Node.PhysicsInterpolationMode) *Extension[T]
func (*Extension[T]) SetPhysicsProcess ¶
SetPhysicsProcess is promoted from Node.Instance.SetPhysicsProcess.
func (*Extension[T]) SetPhysicsProcessInternal ¶
SetPhysicsProcessInternal is promoted from Node.Instance.SetPhysicsProcessInternal.
func (*Extension[T]) SetPosition ¶
func (*Extension[T]) SetProcess ¶
SetProcess is promoted from Node.Instance.SetProcess.
func (*Extension[T]) SetProcessInput ¶
SetProcessInput is promoted from Node.Instance.SetProcessInput.
func (*Extension[T]) SetProcessInternal ¶
SetProcessInternal is promoted from Node.Instance.SetProcessInternal.
func (*Extension[T]) SetProcessMode ¶
func (o *Extension[T]) SetProcessMode(value Node.ProcessMode) *Extension[T]
func (*Extension[T]) SetProcessPhysicsPriority ¶
func (*Extension[T]) SetProcessPriority ¶
func (*Extension[T]) SetProcessShortcutInput ¶
SetProcessShortcutInput is promoted from Node.Instance.SetProcessShortcutInput.
func (*Extension[T]) SetProcessThreadGroup ¶
func (o *Extension[T]) SetProcessThreadGroup(value Node.ProcessThreadGroup) *Extension[T]
func (*Extension[T]) SetProcessThreadGroupOrder ¶
func (*Extension[T]) SetProcessThreadMessages ¶
func (o *Extension[T]) SetProcessThreadMessages(value Node.ProcessThreadMessages) *Extension[T]
func (*Extension[T]) SetProcessUnhandledInput ¶
SetProcessUnhandledInput is promoted from Node.Instance.SetProcessUnhandledInput.
func (*Extension[T]) SetProcessUnhandledKeyInput ¶
SetProcessUnhandledKeyInput is promoted from Node.Instance.SetProcessUnhandledKeyInput.
func (*Extension[T]) SetQuaternion ¶
func (o *Extension[T]) SetQuaternion(value Quaternion.IJKX) *Extension[T]
func (*Extension[T]) SetReferenceBone ¶
SetReferenceBone is promoted from BoneConstraint3D.Instance.SetReferenceBone.
func (*Extension[T]) SetReferenceBoneName ¶
SetReferenceBoneName is promoted from BoneConstraint3D.Instance.SetReferenceBoneName.
func (*Extension[T]) SetReferenceNode ¶
SetReferenceNode is promoted from BoneConstraint3D.Instance.SetReferenceNode.
func (*Extension[T]) SetReferenceType ¶
func (o *Extension[T]) SetReferenceType(index int, atype BoneConstraint3D.ReferenceType) *Extension[T]
SetReferenceType is promoted from BoneConstraint3D.Instance.SetReferenceType.
func (*Extension[T]) SetRelative ¶
func (*Extension[T]) SetRotation ¶
func (*Extension[T]) SetRotationDegrees ¶
func (*Extension[T]) SetRotationEditMode ¶
func (o *Extension[T]) SetRotationEditMode(value Node3D.RotationEditMode) *Extension[T]
func (*Extension[T]) SetRotationOrder ¶
func (*Extension[T]) SetSceneFilePath ¶
func (*Extension[T]) SetSceneInstanceLoadPlaceholder ¶
SetSceneInstanceLoadPlaceholder is promoted from Node.Instance.SetSceneInstanceLoadPlaceholder.
func (*Extension[T]) SetSettingCount ¶
SetSettingCount is promoted from BoneConstraint3D.Instance.SetSettingCount.
func (*Extension[T]) SetSubgizmoSelection ¶
func (o *Extension[T]) SetSubgizmoSelection(gizmo Node3DGizmo.Instance, id int, transform Transform3D.BasisOrigin) *Extension[T]
SetSubgizmoSelection is promoted from Node3D.Instance.SetSubgizmoSelection.
func (*Extension[T]) SetThreadSafe ¶
SetThreadSafe is promoted from Node.Instance.SetThreadSafe.
func (*Extension[T]) SetTopLevel ¶
func (*Extension[T]) SetTransform ¶
func (o *Extension[T]) SetTransform(value Transform3D.BasisOrigin) *Extension[T]
func (*Extension[T]) SetTranslationDomainInherited ¶
SetTranslationDomainInherited is promoted from Node.Instance.SetTranslationDomainInherited.
func (*Extension[T]) SetUniqueNameInOwner ¶
func (*Extension[T]) SetVisibilityParent ¶
func (*Extension[T]) SetVisible ¶
func (*Extension[T]) Show ¶
func (o *Extension[T]) Show()
Show is promoted from Node3D.Instance.Show.
func (*Extension[T]) ToGlobal ¶
ToGlobal is promoted from Node3D.Instance.ToGlobal.
func (*Extension[T]) ToLocal ¶
ToLocal is promoted from Node3D.Instance.ToLocal.
func (*Extension[T]) Transform ¶
func (o *Extension[T]) Transform() Transform3D.BasisOrigin
func (*Extension[T]) Translate ¶
Translate is promoted from Node3D.Instance.Translate.
func (*Extension[T]) TranslateObjectLocal ¶
TranslateObjectLocal is promoted from Node3D.Instance.TranslateObjectLocal.
func (*Extension[T]) UniqueNameInOwner ¶
func (*Extension[T]) UpdateConfigurationWarnings ¶
func (o *Extension[T]) UpdateConfigurationWarnings()
UpdateConfigurationWarnings is promoted from Node.Instance.UpdateConfigurationWarnings.
func (*Extension[T]) UpdateGizmos ¶
func (o *Extension[T]) UpdateGizmos()
UpdateGizmos is promoted from Node3D.Instance.UpdateGizmos.
func (*Extension[T]) VisibilityParent ¶
type ID ¶
ID is a typed object ID (reference) to an instance of this class, use it to store references to objects with unknown lifetimes, as an ID will not panic on use if the underlying object has been destroyed.
type Instance ¶
type Instance [1]gdclass.CopyTransformModifier3D
Instance of the class with convieniently typed arguments and results.
var Nil Instance
Nil is a nil/null instance of the class. Equivalent to the zero value.
func (Instance) Active ¶
Active is promoted from SkeletonModifier3D.Instance.Active.
func (Instance) AddGizmo ¶
func (self Instance) AddGizmo(gizmo Node3DGizmo.Instance)
AddGizmo is promoted from Node3D.Instance.AddGizmo.
func (Instance) AsBoneConstraint3D ¶
func (o Instance) AsBoneConstraint3D() BoneConstraint3D.Instance
func (Instance) AsCopyTransformModifier3D ¶
func (Instance) AsObject ¶
func (o Instance) AsObject() [1]gdreference.Object
func (Instance) AsSkeletonModifier3D ¶
func (o Instance) AsSkeletonModifier3D() SkeletonModifier3D.Instance
func (Instance) AutoTranslateMode ¶
func (self Instance) AutoTranslateMode() Node.AutoTranslateMode
AutoTranslateMode is promoted from Node.Instance.AutoTranslateMode.
func (Instance) Basis ¶
Basis is promoted from Node3D.Instance.Basis.
func (Instance) CanAutoTranslate ¶
CanAutoTranslate is promoted from Node.Instance.CanAutoTranslate.
func (Instance) CanProcess ¶
CanProcess is promoted from Node.Instance.CanProcess.
func (Instance) ClearGizmos ¶
func (self Instance) ClearGizmos()
ClearGizmos is promoted from Node3D.Instance.ClearGizmos.
func (Instance) ClearSetting ¶
func (self Instance) ClearSetting()
ClearSetting is promoted from BoneConstraint3D.Instance.ClearSetting.
func (Instance) ClearSubgizmoSelection ¶
func (self Instance) ClearSubgizmoSelection()
ClearSubgizmoSelection is promoted from Node3D.Instance.ClearSubgizmoSelection.
func (Instance) CreateTween ¶
CreateTween is promoted from Node.Instance.CreateTween.
func (Instance) EditorDescription ¶
EditorDescription is promoted from Node.Instance.EditorDescription.
func (Instance) FindParent ¶
FindParent is promoted from Node.Instance.FindParent.
func (Instance) ForceUpdateTransform ¶
func (self Instance) ForceUpdateTransform()
ForceUpdateTransform is promoted from Node3D.Instance.ForceUpdateTransform.
func (Instance) GetAccessibilityElement ¶
func (self Instance) GetAccessibilityElement() RID.AccessibilityElement
GetAccessibilityElement is promoted from Node.Instance.GetAccessibilityElement.
func (Instance) GetAmount ¶
GetAmount is promoted from BoneConstraint3D.Instance.GetAmount.
func (Instance) GetApplyBone ¶
GetApplyBone is promoted from BoneConstraint3D.Instance.GetApplyBone.
func (Instance) GetApplyBoneName ¶
GetApplyBoneName is promoted from BoneConstraint3D.Instance.GetApplyBoneName.
func (Instance) GetAxisFlags ¶
func (Instance) GetCopyFlags ¶
func (self Instance) GetCopyFlags(index int) TransformFlag
func (Instance) GetGizmos ¶
func (self Instance) GetGizmos() []Node3DGizmo.Instance
GetGizmos is promoted from Node3D.Instance.GetGizmos.
func (Instance) GetGlobalTransformInterpolated ¶
func (self Instance) GetGlobalTransformInterpolated() Transform3D.BasisOrigin
GetGlobalTransformInterpolated is promoted from Node3D.Instance.GetGlobalTransformInterpolated.
func (Instance) GetGroups ¶
GetGroups is promoted from Node.Instance.GetGroups.
func (Instance) GetInvertFlags ¶
func (Instance) GetMultiplayerAuthority ¶
GetMultiplayerAuthority is promoted from Node.Instance.GetMultiplayerAuthority.
func (Instance) GetNode ¶
GetNode is promoted from Node.Instance.GetNode.
func (Instance) GetNodeOrNull ¶
GetNodeOrNull is promoted from Node.Instance.GetNodeOrNull.
func (Instance) GetNodeRpcConfig ¶
GetNodeRpcConfig is promoted from Node.Instance.GetNodeRpcConfig.
func (Instance) GetParent ¶
GetParent is promoted from Node.Instance.GetParent.
func (Instance) GetParentNode3d ¶
GetParentNode3d is promoted from Node3D.Instance.GetParentNode3d.
func (Instance) GetPath ¶
GetPath is promoted from Node.Instance.GetPath.
func (Instance) GetPhysicsProcessDeltaTime ¶
GetPhysicsProcessDeltaTime is promoted from Node.Instance.GetPhysicsProcessDeltaTime.
func (Instance) GetProcessDeltaTime ¶
GetProcessDeltaTime is promoted from Node.Instance.GetProcessDeltaTime.
func (Instance) GetReferenceBone ¶
GetReferenceBone is promoted from BoneConstraint3D.Instance.GetReferenceBone.
func (Instance) GetReferenceBoneName ¶
GetReferenceBoneName is promoted from BoneConstraint3D.Instance.GetReferenceBoneName.
func (Instance) GetReferenceNode ¶
GetReferenceNode is promoted from BoneConstraint3D.Instance.GetReferenceNode.
func (Instance) GetReferenceType ¶
func (self Instance) GetReferenceType(index int) BoneConstraint3D.ReferenceType
GetReferenceType is promoted from BoneConstraint3D.Instance.GetReferenceType.
func (Instance) GetSceneInstanceLoadPlaceholder ¶
GetSceneInstanceLoadPlaceholder is promoted from Node.Instance.GetSceneInstanceLoadPlaceholder.
func (Instance) GetSettingCount ¶
GetSettingCount is promoted from BoneConstraint3D.Instance.GetSettingCount.
func (Instance) GetSkeleton ¶
func (self Instance) GetSkeleton() Skeleton3D.Instance
GetSkeleton is promoted from SkeletonModifier3D.Instance.GetSkeleton.
func (Instance) GetTreeString ¶
GetTreeString is promoted from Node.Instance.GetTreeString.
func (Instance) GetTreeStringPretty ¶
GetTreeStringPretty is promoted from Node.Instance.GetTreeStringPretty.
func (Instance) GetWorld3d ¶
GetWorld3d is promoted from Node3D.Instance.GetWorld3d.
func (Instance) GlobalBasis ¶
GlobalBasis is promoted from Node3D.Instance.GlobalBasis.
func (Instance) GlobalPosition ¶
GlobalPosition is promoted from Node3D.Instance.GlobalPosition.
func (Instance) GlobalRotate ¶
GlobalRotate is promoted from Node3D.Instance.GlobalRotate.
func (Instance) GlobalRotation ¶
GlobalRotation is promoted from Node3D.Instance.GlobalRotation.
func (Instance) GlobalRotationDegrees ¶
GlobalRotationDegrees is promoted from Node3D.Instance.GlobalRotationDegrees.
func (Instance) GlobalScale ¶
GlobalScale is promoted from Node3D.Instance.GlobalScale.
func (Instance) GlobalTransform ¶
func (self Instance) GlobalTransform() Transform3D.BasisOrigin
GlobalTransform is promoted from Node3D.Instance.GlobalTransform.
func (Instance) GlobalTranslate ¶
GlobalTranslate is promoted from Node3D.Instance.GlobalTranslate.
func (Instance) HasNode ¶
HasNode is promoted from Node.Instance.HasNode.
func (Instance) HasNodeAndResource ¶
HasNodeAndResource is promoted from Node.Instance.HasNodeAndResource.
func (Instance) Influence ¶
Influence is promoted from SkeletonModifier3D.Instance.Influence.
func (Instance) IsAdditive ¶
func (Instance) IsAncestorOf ¶
IsAncestorOf is promoted from Node.Instance.IsAncestorOf.
func (Instance) IsAxisXEnabled ¶
func (Instance) IsAxisXInverted ¶
func (Instance) IsAxisYEnabled ¶
func (Instance) IsAxisYInverted ¶
func (Instance) IsAxisZEnabled ¶
func (Instance) IsAxisZInverted ¶
func (Instance) IsDisplayedFolded ¶
IsDisplayedFolded is promoted from Node.Instance.IsDisplayedFolded.
func (Instance) IsEditableInstance ¶
IsEditableInstance is promoted from Node.Instance.IsEditableInstance.
func (Instance) IsGreaterThan ¶
IsGreaterThan is promoted from Node.Instance.IsGreaterThan.
func (Instance) IsInGroup ¶
IsInGroup is promoted from Node.Instance.IsInGroup.
func (Instance) IsInsideTree ¶
IsInsideTree is promoted from Node.Instance.IsInsideTree.
func (Instance) IsLocalTransformNotificationEnabled ¶
IsLocalTransformNotificationEnabled is promoted from Node3D.Instance.IsLocalTransformNotificationEnabled.
func (Instance) IsMultiplayerAuthority ¶
IsMultiplayerAuthority is promoted from Node.Instance.IsMultiplayerAuthority.
func (Instance) IsNodeReady ¶
IsNodeReady is promoted from Node.Instance.IsNodeReady.
func (Instance) IsPartOfEditedScene ¶
IsPartOfEditedScene is promoted from Node.Instance.IsPartOfEditedScene.
func (Instance) IsPhysicsInterpolated ¶
IsPhysicsInterpolated is promoted from Node.Instance.IsPhysicsInterpolated.
func (Instance) IsPhysicsInterpolatedAndEnabled ¶
IsPhysicsInterpolatedAndEnabled is promoted from Node.Instance.IsPhysicsInterpolatedAndEnabled.
func (Instance) IsPhysicsProcessing ¶
IsPhysicsProcessing is promoted from Node.Instance.IsPhysicsProcessing.
func (Instance) IsPhysicsProcessingInternal ¶
IsPhysicsProcessingInternal is promoted from Node.Instance.IsPhysicsProcessingInternal.
func (Instance) IsPositionCopying ¶
func (Instance) IsProcessing ¶
IsProcessing is promoted from Node.Instance.IsProcessing.
func (Instance) IsProcessingInput ¶
IsProcessingInput is promoted from Node.Instance.IsProcessingInput.
func (Instance) IsProcessingInternal ¶
IsProcessingInternal is promoted from Node.Instance.IsProcessingInternal.
func (Instance) IsProcessingShortcutInput ¶
IsProcessingShortcutInput is promoted from Node.Instance.IsProcessingShortcutInput.
func (Instance) IsProcessingUnhandledInput ¶
IsProcessingUnhandledInput is promoted from Node.Instance.IsProcessingUnhandledInput.
func (Instance) IsProcessingUnhandledKeyInput ¶
IsProcessingUnhandledKeyInput is promoted from Node.Instance.IsProcessingUnhandledKeyInput.
func (Instance) IsRelative ¶
func (Instance) IsRotationCopying ¶
func (Instance) IsScaleCopying ¶
func (Instance) IsScaleDisabled ¶
IsScaleDisabled is promoted from Node3D.Instance.IsScaleDisabled.
func (Instance) IsTransformNotificationEnabled ¶
IsTransformNotificationEnabled is promoted from Node3D.Instance.IsTransformNotificationEnabled.
func (Instance) IsVisibleInTree ¶
IsVisibleInTree is promoted from Node3D.Instance.IsVisibleInTree.
func (Instance) MoveChild ¶
MoveChild is promoted from Node.Instance.MoveChild.
func (Instance) Multiplayer ¶
func (self Instance) Multiplayer() MultiplayerAPI.Instance
Multiplayer is promoted from Node.Instance.Multiplayer.
func (Instance) NotifyDeferredThreadGroup ¶
NotifyDeferredThreadGroup is promoted from Node.Instance.NotifyDeferredThreadGroup.
func (Instance) NotifyThreadSafe ¶
NotifyThreadSafe is promoted from Node.Instance.NotifyThreadSafe.
func (Instance) OnChildEnteredTree ¶
func (self Instance) OnChildEnteredTree(cb func(node Node.Instance), flags ...Signal.Flags) Instance
OnChildEnteredTree is promoted from Node.Instance.OnChildEnteredTree.
func (Instance) OnChildExitingTree ¶
func (self Instance) OnChildExitingTree(cb func(node Node.Instance), flags ...Signal.Flags) Instance
OnChildExitingTree is promoted from Node.Instance.OnChildExitingTree.
func (Instance) OnChildOrderChanged ¶
OnChildOrderChanged is promoted from Node.Instance.OnChildOrderChanged.
func (Instance) OnEditorDescriptionChanged ¶
func (self Instance) OnEditorDescriptionChanged(cb func(node Node.Instance), flags ...Signal.Flags) Instance
OnEditorDescriptionChanged is promoted from Node.Instance.OnEditorDescriptionChanged.
func (Instance) OnEditorStateChanged ¶
OnEditorStateChanged is promoted from Node.Instance.OnEditorStateChanged.
func (Instance) OnModificationProcessed ¶
OnModificationProcessed is promoted from SkeletonModifier3D.Instance.OnModificationProcessed.
func (Instance) OnReady ¶
OnReady is promoted from Node.Instance.OnReady.
func (Instance) OnRenamed ¶
OnRenamed is promoted from Node.Instance.OnRenamed.
func (Instance) OnReplacingBy ¶
OnReplacingBy is promoted from Node.Instance.OnReplacingBy.
func (Instance) OnTreeEntered ¶
OnTreeEntered is promoted from Node.Instance.OnTreeEntered.
func (Instance) OnTreeExited ¶
OnTreeExited is promoted from Node.Instance.OnTreeExited.
func (Instance) OnTreeExiting ¶
OnTreeExiting is promoted from Node.Instance.OnTreeExiting.
func (Instance) OnVisibilityChanged ¶
OnVisibilityChanged is promoted from Node3D.Instance.OnVisibilityChanged.
func (Instance) Orthonormalize ¶
func (self Instance) Orthonormalize()
Orthonormalize is promoted from Node3D.Instance.Orthonormalize.
func (Instance) Owner ¶
Owner is promoted from Node.Instance.Owner.
func (Instance) PhysicsInterpolationMode ¶
func (self Instance) PhysicsInterpolationMode() Node.PhysicsInterpolationMode
PhysicsInterpolationMode is promoted from Node.Instance.PhysicsInterpolationMode.
func (Instance) Position ¶
Position is promoted from Node3D.Instance.Position.
func (Instance) PrintTree ¶
func (self Instance) PrintTree()
PrintTree is promoted from Node.Instance.PrintTree.
func (Instance) PrintTreePretty ¶
func (self Instance) PrintTreePretty()
PrintTreePretty is promoted from Node.Instance.PrintTreePretty.
func (Instance) ProcessMode ¶
func (self Instance) ProcessMode() Node.ProcessMode
ProcessMode is promoted from Node.Instance.ProcessMode.
func (Instance) ProcessPhysicsPriority ¶
ProcessPhysicsPriority is promoted from Node.Instance.ProcessPhysicsPriority.
func (Instance) ProcessPriority ¶
ProcessPriority is promoted from Node.Instance.ProcessPriority.
func (Instance) ProcessThreadGroup ¶
func (self Instance) ProcessThreadGroup() Node.ProcessThreadGroup
ProcessThreadGroup is promoted from Node.Instance.ProcessThreadGroup.
func (Instance) ProcessThreadGroupOrder ¶
ProcessThreadGroupOrder is promoted from Node.Instance.ProcessThreadGroupOrder.
func (Instance) ProcessThreadMessages ¶
func (self Instance) ProcessThreadMessages() Node.ProcessThreadMessages
ProcessThreadMessages is promoted from Node.Instance.ProcessThreadMessages.
func (Instance) PropagateNotification ¶
PropagateNotification is promoted from Node.Instance.PropagateNotification.
func (Instance) Quaternion ¶
func (self Instance) Quaternion() Quaternion.IJKX
Quaternion is promoted from Node3D.Instance.Quaternion.
func (Instance) QueueAccessibilityUpdate ¶
func (self Instance) QueueAccessibilityUpdate()
QueueAccessibilityUpdate is promoted from Node.Instance.QueueAccessibilityUpdate.
func (Instance) QueueFree ¶
func (self Instance) QueueFree()
QueueFree is promoted from Node.Instance.QueueFree.
func (Instance) RemoveChild ¶
RemoveChild is promoted from Node.Instance.RemoveChild.
func (Instance) RemoveFromGroup ¶
RemoveFromGroup is promoted from Node.Instance.RemoveFromGroup.
func (Instance) RequestReady ¶
func (self Instance) RequestReady()
RequestReady is promoted from Node.Instance.RequestReady.
func (Instance) ResetPhysicsInterpolation ¶
func (self Instance) ResetPhysicsInterpolation()
ResetPhysicsInterpolation is promoted from Node.Instance.ResetPhysicsInterpolation.
func (Instance) Rotate ¶
Rotate is promoted from Node3D.Instance.Rotate.
func (Instance) RotateObjectLocal ¶
RotateObjectLocal is promoted from Node3D.Instance.RotateObjectLocal.
func (Instance) RotateX ¶
RotateX is promoted from Node3D.Instance.RotateX.
func (Instance) RotateY ¶
RotateY is promoted from Node3D.Instance.RotateY.
func (Instance) RotateZ ¶
RotateZ is promoted from Node3D.Instance.RotateZ.
func (Instance) Rotation ¶
Rotation is promoted from Node3D.Instance.Rotation.
func (Instance) RotationDegrees ¶
RotationDegrees is promoted from Node3D.Instance.RotationDegrees.
func (Instance) RotationEditMode ¶
func (self Instance) RotationEditMode() Node3D.RotationEditMode
RotationEditMode is promoted from Node3D.Instance.RotationEditMode.
func (Instance) RotationOrder ¶
RotationOrder is promoted from Node3D.Instance.RotationOrder.
func (Instance) RpcConfig ¶
RpcConfig is promoted from Node.Instance.RpcConfig.
func (Instance) Scale ¶
Scale is promoted from Node3D.Instance.Scale.
func (Instance) ScaleObjectLocal ¶
ScaleObjectLocal is promoted from Node3D.Instance.ScaleObjectLocal.
func (Instance) SceneFilePath ¶
SceneFilePath is promoted from Node.Instance.SceneFilePath.
func (Instance) SetActive ¶
SetActive is promoted from SkeletonModifier3D.Instance.SetActive.
func (Instance) SetAmount ¶
SetAmount is promoted from BoneConstraint3D.Instance.SetAmount.
func (Instance) SetApplyBone ¶
SetApplyBone is promoted from BoneConstraint3D.Instance.SetApplyBone.
func (Instance) SetApplyBoneName ¶
SetApplyBoneName is promoted from BoneConstraint3D.Instance.SetApplyBoneName.
func (Instance) SetAutoTranslateMode ¶
func (self Instance) SetAutoTranslateMode(value Node.AutoTranslateMode) Instance
SetAutoTranslateMode is promoted from Node.Instance.SetAutoTranslateMode.
func (Instance) SetAxisFlags ¶
func (Instance) SetAxisXEnabled ¶
func (Instance) SetAxisXInverted ¶
func (Instance) SetAxisYEnabled ¶
func (Instance) SetAxisYInverted ¶
func (Instance) SetAxisZEnabled ¶
func (Instance) SetAxisZInverted ¶
func (Instance) SetBasis ¶
SetBasis is promoted from Node3D.Instance.SetBasis.
func (Instance) SetCopyFlags ¶
func (self Instance) SetCopyFlags(index int, copy_flags TransformFlag) Instance
func (Instance) SetCopyPosition ¶
func (Instance) SetCopyRotation ¶
func (Instance) SetDeferredThreadGroup ¶
SetDeferredThreadGroup is promoted from Node.Instance.SetDeferredThreadGroup.
func (Instance) SetDisableScale ¶
SetDisableScale is promoted from Node3D.Instance.SetDisableScale.
func (Instance) SetDisplayFolded ¶
SetDisplayFolded is promoted from Node.Instance.SetDisplayFolded.
func (Instance) SetEditableInstance ¶
SetEditableInstance is promoted from Node.Instance.SetEditableInstance.
func (Instance) SetEditorDescription ¶
SetEditorDescription is promoted from Node.Instance.SetEditorDescription.
func (Instance) SetGlobalBasis ¶
SetGlobalBasis is promoted from Node3D.Instance.SetGlobalBasis.
func (Instance) SetGlobalPosition ¶
SetGlobalPosition is promoted from Node3D.Instance.SetGlobalPosition.
func (Instance) SetGlobalRotation ¶
SetGlobalRotation is promoted from Node3D.Instance.SetGlobalRotation.
func (Instance) SetGlobalRotationDegrees ¶
SetGlobalRotationDegrees is promoted from Node3D.Instance.SetGlobalRotationDegrees.
func (Instance) SetGlobalTransform ¶
func (self Instance) SetGlobalTransform(value Transform3D.BasisOrigin) Instance
SetGlobalTransform is promoted from Node3D.Instance.SetGlobalTransform.
func (Instance) SetIdentity ¶
SetIdentity is promoted from Node3D.Instance.SetIdentity.
func (Instance) SetIgnoreTransformNotification ¶
SetIgnoreTransformNotification is promoted from Node3D.Instance.SetIgnoreTransformNotification.
func (Instance) SetInfluence ¶
SetInfluence is promoted from SkeletonModifier3D.Instance.SetInfluence.
func (Instance) SetInvertFlags ¶
func (Instance) SetName ¶
SetName is promoted from Node.Instance.SetName.
func (Instance) SetNotifyLocalTransform ¶
SetNotifyLocalTransform is promoted from Node3D.Instance.SetNotifyLocalTransform.
func (Instance) SetNotifyTransform ¶
SetNotifyTransform is promoted from Node3D.Instance.SetNotifyTransform.
func (Instance) SetOwner ¶
SetOwner is promoted from Node.Instance.SetOwner.
func (Instance) SetPhysicsInterpolationMode ¶
func (self Instance) SetPhysicsInterpolationMode(value Node.PhysicsInterpolationMode) Instance
SetPhysicsInterpolationMode is promoted from Node.Instance.SetPhysicsInterpolationMode.
func (Instance) SetPhysicsProcess ¶
SetPhysicsProcess is promoted from Node.Instance.SetPhysicsProcess.
func (Instance) SetPhysicsProcessInternal ¶
SetPhysicsProcessInternal is promoted from Node.Instance.SetPhysicsProcessInternal.
func (Instance) SetPosition ¶
SetPosition is promoted from Node3D.Instance.SetPosition.
func (Instance) SetProcess ¶
SetProcess is promoted from Node.Instance.SetProcess.
func (Instance) SetProcessInput ¶
SetProcessInput is promoted from Node.Instance.SetProcessInput.
func (Instance) SetProcessInternal ¶
SetProcessInternal is promoted from Node.Instance.SetProcessInternal.
func (Instance) SetProcessMode ¶
func (self Instance) SetProcessMode(value Node.ProcessMode) Instance
SetProcessMode is promoted from Node.Instance.SetProcessMode.
func (Instance) SetProcessPhysicsPriority ¶
SetProcessPhysicsPriority is promoted from Node.Instance.SetProcessPhysicsPriority.
func (Instance) SetProcessPriority ¶
SetProcessPriority is promoted from Node.Instance.SetProcessPriority.
func (Instance) SetProcessShortcutInput ¶
SetProcessShortcutInput is promoted from Node.Instance.SetProcessShortcutInput.
func (Instance) SetProcessThreadGroup ¶
func (self Instance) SetProcessThreadGroup(value Node.ProcessThreadGroup) Instance
SetProcessThreadGroup is promoted from Node.Instance.SetProcessThreadGroup.
func (Instance) SetProcessThreadGroupOrder ¶
SetProcessThreadGroupOrder is promoted from Node.Instance.SetProcessThreadGroupOrder.
func (Instance) SetProcessThreadMessages ¶
func (self Instance) SetProcessThreadMessages(value Node.ProcessThreadMessages) Instance
SetProcessThreadMessages is promoted from Node.Instance.SetProcessThreadMessages.
func (Instance) SetProcessUnhandledInput ¶
SetProcessUnhandledInput is promoted from Node.Instance.SetProcessUnhandledInput.
func (Instance) SetProcessUnhandledKeyInput ¶
SetProcessUnhandledKeyInput is promoted from Node.Instance.SetProcessUnhandledKeyInput.
func (Instance) SetQuaternion ¶
func (self Instance) SetQuaternion(value Quaternion.IJKX) Instance
SetQuaternion is promoted from Node3D.Instance.SetQuaternion.
func (Instance) SetReferenceBone ¶
SetReferenceBone is promoted from BoneConstraint3D.Instance.SetReferenceBone.
func (Instance) SetReferenceBoneName ¶
SetReferenceBoneName is promoted from BoneConstraint3D.Instance.SetReferenceBoneName.
func (Instance) SetReferenceNode ¶
SetReferenceNode is promoted from BoneConstraint3D.Instance.SetReferenceNode.
func (Instance) SetReferenceType ¶
func (self Instance) SetReferenceType(index int, atype BoneConstraint3D.ReferenceType) Instance
SetReferenceType is promoted from BoneConstraint3D.Instance.SetReferenceType.
func (Instance) SetRotation ¶
SetRotation is promoted from Node3D.Instance.SetRotation.
func (Instance) SetRotationDegrees ¶
SetRotationDegrees is promoted from Node3D.Instance.SetRotationDegrees.
func (Instance) SetRotationEditMode ¶
func (self Instance) SetRotationEditMode(value Node3D.RotationEditMode) Instance
SetRotationEditMode is promoted from Node3D.Instance.SetRotationEditMode.
func (Instance) SetRotationOrder ¶
SetRotationOrder is promoted from Node3D.Instance.SetRotationOrder.
func (Instance) SetScale ¶
SetScale is promoted from Node3D.Instance.SetScale.
func (Instance) SetSceneFilePath ¶
SetSceneFilePath is promoted from Node.Instance.SetSceneFilePath.
func (Instance) SetSceneInstanceLoadPlaceholder ¶
SetSceneInstanceLoadPlaceholder is promoted from Node.Instance.SetSceneInstanceLoadPlaceholder.
func (Instance) SetSettingCount ¶
SetSettingCount is promoted from BoneConstraint3D.Instance.SetSettingCount.
func (Instance) SetSubgizmoSelection ¶
func (self Instance) SetSubgizmoSelection(gizmo Node3DGizmo.Instance, id int, transform Transform3D.BasisOrigin) Instance
SetSubgizmoSelection is promoted from Node3D.Instance.SetSubgizmoSelection.
func (Instance) SetThreadSafe ¶
SetThreadSafe is promoted from Node.Instance.SetThreadSafe.
func (Instance) SetTopLevel ¶
SetTopLevel is promoted from Node3D.Instance.SetTopLevel.
func (Instance) SetTransform ¶
func (self Instance) SetTransform(value Transform3D.BasisOrigin) Instance
SetTransform is promoted from Node3D.Instance.SetTransform.
func (Instance) SetTranslationDomainInherited ¶
SetTranslationDomainInherited is promoted from Node.Instance.SetTranslationDomainInherited.
func (Instance) SetUniqueNameInOwner ¶
SetUniqueNameInOwner is promoted from Node.Instance.SetUniqueNameInOwner.
func (Instance) SetVisibilityParent ¶
SetVisibilityParent is promoted from Node3D.Instance.SetVisibilityParent.
func (Instance) SetVisible ¶
SetVisible is promoted from Node3D.Instance.SetVisible.
func (Instance) ToGlobal ¶
ToGlobal is promoted from Node3D.Instance.ToGlobal.
func (Instance) ToLocal ¶
ToLocal is promoted from Node3D.Instance.ToLocal.
func (Instance) TopLevel ¶
TopLevel is promoted from Node3D.Instance.TopLevel.
func (Instance) Transform ¶
func (self Instance) Transform() Transform3D.BasisOrigin
Transform is promoted from Node3D.Instance.Transform.
func (Instance) Translate ¶
Translate is promoted from Node3D.Instance.Translate.
func (Instance) TranslateObjectLocal ¶
TranslateObjectLocal is promoted from Node3D.Instance.TranslateObjectLocal.
func (Instance) UniqueNameInOwner ¶
UniqueNameInOwner is promoted from Node.Instance.UniqueNameInOwner.
func (Instance) UpdateConfigurationWarnings ¶
func (self Instance) UpdateConfigurationWarnings()
UpdateConfigurationWarnings is promoted from Node.Instance.UpdateConfigurationWarnings.
func (Instance) UpdateGizmos ¶
func (self Instance) UpdateGizmos()
UpdateGizmos is promoted from Node3D.Instance.UpdateGizmos.
func (Instance) VisibilityParent ¶
VisibilityParent is promoted from Node3D.Instance.VisibilityParent.
func (Instance) Visible ¶
Visible is promoted from Node3D.Instance.Visible.
type Singleton ¶
Singleton can be embedded in a new struct to create a Go singleton extension of the class.
It will become available as a global inside scripts and any any other Go Extension types will have any *T typed fields filled in to point at this singleton once they have been instantiated.
T must be a type that is embedding this Singleton as the first field. It is unsafe and invalid to use this type directly, or embedded in any other way.
type TransformFlag ¶
type TransformFlag int64 //gd:CopyTransformModifier3D.TransformFlag
const ( TransformFlagPosition TransformFlag = 1 TransformFlagRotation TransformFlag = 2 TransformFlagScale TransformFlag = 4 TransformFlagAll TransformFlag = 7 )