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Published: Aug 2, 2026 License: Apache-2.0

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Package heuristic implements a deterministic, no-randomness Gismo player: each own tank engages the nearest visible enemy (turning hull and turret toward it, firing once aligned and in range), or — with no enemy in sight — advances toward the nearest Forest cell for concealment, using the terrain map get_state now delivers in full every impulse.
Package heuristic implements a deterministic, no-randomness Gismo player: each own tank engages the nearest visible enemy (turning hull and turret toward it, firing once aligned and in range), or — with no enemy in sight — advances toward the nearest Forest cell for concealment, using the terrain map get_state now delivers in full every impulse.
cmd command
Command heuristic runs the gismo-agent-go heuristic reference agent: an MCP server that engages the nearest visible enemy and otherwise seeks cover in the nearest Forest cell.
Command heuristic runs the gismo-agent-go heuristic reference agent: an MCP server that engages the nearest visible enemy and otherwise seeks cover in the nearest Forest cell.
Package random implements the simplest legal Gismo player: every impulse, each own tank picks a random legal heading/speed step and, if an enemy is visible, sometimes fires at one.
Package random implements the simplest legal Gismo player: every impulse, each own tank picks a random legal heading/speed step and, if an enemy is visible, sometimes fires at one.
cmd command
Command random runs the gismo-agent-go random reference agent: an MCP server that plays every own tank with a random legal order each impulse.
Command random runs the gismo-agent-go random reference agent: an MCP server that plays every own tank with a random legal order each impulse.

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