Directories
¶
| Path | Synopsis |
|---|---|
|
Package heuristic implements a deterministic, no-randomness Gismo player: each own tank engages the nearest visible enemy (turning hull and turret toward it, firing once aligned and in range), or — with no enemy in sight — advances toward the nearest Forest cell for concealment, using the terrain map get_state now delivers in full every impulse.
|
Package heuristic implements a deterministic, no-randomness Gismo player: each own tank engages the nearest visible enemy (turning hull and turret toward it, firing once aligned and in range), or — with no enemy in sight — advances toward the nearest Forest cell for concealment, using the terrain map get_state now delivers in full every impulse. |
|
cmd
command
Command heuristic runs the gismo-agent-go heuristic reference agent: an MCP server that engages the nearest visible enemy and otherwise seeks cover in the nearest Forest cell.
|
Command heuristic runs the gismo-agent-go heuristic reference agent: an MCP server that engages the nearest visible enemy and otherwise seeks cover in the nearest Forest cell. |
|
Package random implements the simplest legal Gismo player: every impulse, each own tank picks a random legal heading/speed step and, if an enemy is visible, sometimes fires at one.
|
Package random implements the simplest legal Gismo player: every impulse, each own tank picks a random legal heading/speed step and, if an enemy is visible, sometimes fires at one. |
|
cmd
command
Command random runs the gismo-agent-go random reference agent: an MCP server that plays every own tank with a random legal order each impulse.
|
Command random runs the gismo-agent-go random reference agent: an MCP server that plays every own tank with a random legal order each impulse. |
Click to show internal directories.
Click to hide internal directories.