Documentation ¶
Index ¶
- func LoadFace(file string, dpi float64, size float64) (font.Face, error)
- type ChangeScrollingRegionSeq
- type ConcurrentRW
- type CursorBackSeq
- type CursorDownSeq
- type CursorForwardSeq
- type CursorHorizontalSeq
- type CursorNextLineSeq
- type CursorPositionSeq
- type CursorPreviousLineSeq
- type CursorUpSeq
- type DeleteLineSeq
- type EmptyAdapter
- type EraseDisplaySeq
- type EraseLineSeq
- type FontWeight
- type Fonts
- type GridCell
- type InputAdapter
- type InsertLineSeq
- type KeyPress
- type MouseButton
- type MouseMotion
- type MouseWheel
- type RestoreCursorPositionSeq
- type SGRBgTrueColor
- type SGRBold
- type SGRFgTrueColor
- type SGRItalic
- type SGRReset
- type SGRUnsetBold
- type SGRUnsetItalic
- type SaveCursorPositionSeq
- type ScrollDownSeq
- type ScrollUpSeq
- type Window
- func (g *Window) Draw(screen *ebiten.Image)
- func (g *Window) Kill()
- func (g *Window) Layout(outsideWidth, outsideHeight int) (int, int)
- func (g *Window) PrintChar(r rune, fg, bg color.Color, weight FontWeight)
- func (g *Window) RecalculateBackgrounds()
- func (g *Window) ResetSGR()
- func (g *Window) Run(title string) error
- func (g *Window) SetBgPixels(x, y int, c color.Color)
- func (g *Window) SetShader(shader shader.Shader)
- func (g *Window) ShowTPS(val bool)
- func (g *Window) Update() error
- type WindowSize
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type ConcurrentRW ¶
type ConcurrentRW struct {
// contains filtered or unexported fields
}
ConcurrentRW is a concurrent read/write buffer via channels.
func NewConcurrentRW ¶
func NewConcurrentRW() *ConcurrentRW
NewConcurrentRW creates a new concurrent read/write buffer.
func (*ConcurrentRW) Read ¶
func (rw *ConcurrentRW) Read(p []byte) (n int, err error)
Read reads data from the buffer.
func (*ConcurrentRW) Run ¶
func (rw *ConcurrentRW) Run()
Run starts the concurrent read/write buffer.
type CursorBackSeq ¶
type CursorBackSeq struct {
Count int
}
type CursorDownSeq ¶
type CursorDownSeq struct {
Count int
}
type CursorForwardSeq ¶
type CursorForwardSeq struct {
Count int
}
type CursorHorizontalSeq ¶
type CursorHorizontalSeq struct {
Count int
}
type CursorNextLineSeq ¶
type CursorNextLineSeq struct {
Count int
}
type CursorPositionSeq ¶
type CursorPreviousLineSeq ¶
type CursorPreviousLineSeq struct {
Count int
}
type CursorUpSeq ¶
type CursorUpSeq struct {
Count int
}
type DeleteLineSeq ¶
type DeleteLineSeq struct {
Count int
}
type EmptyAdapter ¶
type EmptyAdapter struct{}
func NewEmptyAdapter ¶
func NewEmptyAdapter() *EmptyAdapter
func (*EmptyAdapter) HandleKeyPress ¶
func (e *EmptyAdapter) HandleKeyPress()
func (*EmptyAdapter) HandleMouseButton ¶
func (e *EmptyAdapter) HandleMouseButton(button MouseButton)
func (*EmptyAdapter) HandleMouseMotion ¶
func (e *EmptyAdapter) HandleMouseMotion(motion MouseMotion)
func (*EmptyAdapter) HandleMouseWheel ¶
func (e *EmptyAdapter) HandleMouseWheel(wheel MouseWheel)
func (*EmptyAdapter) HandleWindowSize ¶
func (e *EmptyAdapter) HandleWindowSize(size WindowSize)
type EraseDisplaySeq ¶
type EraseDisplaySeq struct {
Type int
}
type EraseLineSeq ¶
type EraseLineSeq struct {
Type int
}
type FontWeight ¶
type FontWeight byte
FontWeight is the weight of a font at a certain terminal cell.
const ( // FontWeightNormal is the default font weight. FontWeightNormal FontWeight = iota // FontWeightBold is a bold font weight. FontWeightBold // FontWeightItalic is an italic font weight. FontWeightItalic )
type InputAdapter ¶
type InputAdapter interface { HandleMouseButton(button MouseButton) HandleMouseMotion(motion MouseMotion) HandleMouseWheel(wheel MouseWheel) HandleKeyPress() HandleWindowSize(size WindowSize) }
type InsertLineSeq ¶
type InsertLineSeq struct {
Count int
}
type MouseButton ¶
type MouseMotion ¶
type MouseWheel ¶
type RestoreCursorPositionSeq ¶
type RestoreCursorPositionSeq struct{}
type SGRBgTrueColor ¶
type SGRBgTrueColor struct {
R, G, B byte
}
type SGRFgTrueColor ¶
type SGRFgTrueColor struct {
R, G, B byte
}
type SGRUnsetBold ¶
type SGRUnsetBold struct{}
type SGRUnsetItalic ¶
type SGRUnsetItalic struct{}
type SaveCursorPositionSeq ¶
type SaveCursorPositionSeq struct{}
type ScrollDownSeq ¶
type ScrollDownSeq struct {
Count int
}
type ScrollUpSeq ¶
type ScrollUpSeq struct {
Count int
}
type Window ¶
func NewGame ¶
func NewGame(width int, height int, fonts Fonts, tty io.Reader, adapter InputAdapter, defaultBg color.Color) (*Window, error)
NewGame creates a new terminal game with the given dimensions and font faces.
func (*Window) PrintChar ¶
func (g *Window) PrintChar(r rune, fg, bg color.Color, weight FontWeight)
PrintChar prints a character to the screen.
func (*Window) RecalculateBackgrounds ¶
func (g *Window) RecalculateBackgrounds()
func (*Window) ResetSGR ¶
func (g *Window) ResetSGR()
ResetSGR resets the SGR attributes to their default values.
func (*Window) SetBgPixels ¶
SetBgPixels sets a chunk of background pixels in the size of the cell.
func (*Window) SetShader ¶ added in v0.0.2
SetShader sets a shader that is applied to the whole screen.
type WindowSize ¶
Source Files ¶
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