lymn
lymn is an IF engine which is scripted in YAML
Motivation
While working on a game for Ludum Dare 48, I started working on an engine for building interactive fiction (IF) games in YAML. While I didn't manage to write a game before the end of LD48, lymn
is the evolution of that engine.
Name
limn
to depict or describe in painting or words.
lymn
is an intentional misspelling of limn
to recognize that the scripting is done in YAML
, while also being a play on the fact that it "paints" the screen with text.
Goals
- Script IF in YAML:
- Scenes
- Events
- Conditional Events (Stats)
- Choices
- Character Stats
- Inventory (TBD)
- Built in Go on top of Ebiten
- Support fonts generated by Pixie
- Be as easy to use as possible
- A+ Rating on Report Card
Requirements
- Go 1.16 (for embed)
- OS-Specific Ebiten dependencies: See Here
- Make
Usage
Under Construction
License
Copyright 2021 Bryan T. Meyers root@datadrake.com
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.