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Index ¶
Constants ¶
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Functions ¶
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Types ¶
type TeamSwitchEvent ¶
type TeamSwitchEvent struct{}
TeamSwitchEvent signals that the teams have switched. See also: ValveMatchmakingTeamSwitchEmitter
type ValveMatchmakingTeamSwitchEmitter ¶
type ValveMatchmakingTeamSwitchEmitter struct {
// contains filtered or unexported fields
}
ValveMatchmakingTeamSwitchEmitter emits a TeamSwitchEvent for Valve MM demos. Sadly this WON'T work for Major games as it currently doesn't account for overtime. This is a beta feature and may be changed or replaced without notice. See also: github.com/markus-wa/demoinfocs-golang/ParserConfig.AdditionalEventEmitters
func (*ValveMatchmakingTeamSwitchEmitter) Register ¶
func (em *ValveMatchmakingTeamSwitchEmitter) Register(parser *dem.Parser, dispatch func(interface{}))
Register registers the emitter on the parser. It should only be used by the parser.
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