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Overview ¶
Code generated by gen_particles.go DO NOT EDIT. Package particles stores information about particles in Minecraft.
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var ( Explode = Particle{ ID: 0, Name: "explode", } Largeexplode = Particle{ ID: 1, Name: "largeexplode", } Hugeexplosion = Particle{ ID: 2, Name: "hugeexplosion", } FireworksSpark = Particle{ ID: 3, Name: "fireworksSpark", } Bubble = Particle{ ID: 4, Name: "bubble", } Splash = Particle{ ID: 5, Name: "splash", } Wake = Particle{ ID: 6, Name: "wake", } Suspended = Particle{ ID: 7, Name: "suspended", } Depthsuspend = Particle{ ID: 8, Name: "depthsuspend", } Crit = Particle{ ID: 9, Name: "crit", } MagicCrit = Particle{ ID: 10, Name: "magicCrit", } Smoke = Particle{ ID: 11, Name: "smoke", } Largesmoke = Particle{ ID: 12, Name: "largesmoke", } Spell = Particle{ ID: 13, Name: "spell", } InstantSpell = Particle{ ID: 14, Name: "instantSpell", } MobSpell = Particle{ ID: 15, Name: "mobSpell", } MobSpellAmbient = Particle{ ID: 16, Name: "mobSpellAmbient", } WitchMagic = Particle{ ID: 17, Name: "witchMagic", } DripWater = Particle{ ID: 18, Name: "dripWater", } DripLava = Particle{ ID: 19, Name: "dripLava", } AngryVillager = Particle{ ID: 20, Name: "angryVillager", } HappyVillager = Particle{ ID: 21, Name: "happyVillager", } Townaura = Particle{ ID: 22, Name: "townaura", } Note = Particle{ ID: 23, Name: "note", } Portal = Particle{ ID: 24, Name: "portal", } Enchantmenttable = Particle{ ID: 25, Name: "enchantmenttable", } Flame = Particle{ ID: 26, Name: "flame", } Lava = Particle{ ID: 27, Name: "lava", } Footstep = Particle{ ID: 28, Name: "footstep", } Cloud = Particle{ ID: 29, Name: "cloud", } Reddust = Particle{ ID: 30, Name: "reddust", } Snowballpoof = Particle{ ID: 31, Name: "snowballpoof", } Snowshovel = Particle{ ID: 32, Name: "snowshovel", } Slime = Particle{ ID: 33, Name: "slime", } Heart = Particle{ ID: 34, Name: "heart", } Barrier = Particle{ ID: 35, Name: "barrier", } Iconcrack = Particle{ ID: 36, Name: "iconcrack", } Blockcrack = Particle{ ID: 37, Name: "blockcrack", } Blockdust = Particle{ ID: 38, Name: "blockdust", } Droplet = Particle{ ID: 39, Name: "droplet", } Take = Particle{ ID: 40, Name: "take", } Mobappearance = Particle{ ID: 41, Name: "mobappearance", } Dragonbreath = Particle{ ID: 42, Name: "dragonbreath", } EndRod = Particle{ ID: 43, Name: "endRod", } DamageIndicator = Particle{ ID: 44, Name: "damageIndicator", } SweepAttack = Particle{ ID: 45, Name: "sweepAttack", } Fallingdust = Particle{ ID: 46, Name: "fallingdust", } Totem = Particle{ ID: 47, Name: "totem", } Spit = Particle{ ID: 48, Name: "spit", } )
View Source
var ByID = map[ID]*Particle{ 0: &Explode, 1: &Largeexplode, 2: &Hugeexplosion, 3: &FireworksSpark, 4: &Bubble, 5: &Splash, 6: &Wake, 7: &Suspended, 8: &Depthsuspend, 9: &Crit, 10: &MagicCrit, 11: &Smoke, 12: &Largesmoke, 13: &Spell, 14: &InstantSpell, 15: &MobSpell, 16: &MobSpellAmbient, 17: &WitchMagic, 18: &DripWater, 19: &DripLava, 20: &AngryVillager, 21: &HappyVillager, 22: &Townaura, 23: &Note, 24: &Portal, 25: &Enchantmenttable, 26: &Flame, 27: &Lava, 28: &Footstep, 29: &Cloud, 30: &Reddust, 31: &Snowballpoof, 32: &Snowshovel, 33: &Slime, 34: &Heart, 35: &Barrier, 36: &Iconcrack, 37: &Blockcrack, 38: &Blockdust, 39: &Droplet, 40: &Take, 41: &Mobappearance, 42: &Dragonbreath, 43: &EndRod, 44: &DamageIndicator, 45: &SweepAttack, 46: &Fallingdust, 47: &Totem, 48: &Spit, }
ByID is an index of minecraft instruments by their ID.
Functions ¶
This section is empty.
Types ¶
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