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Constants ¶
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const ( PlatformUnknown = 0 PlatformXBL = 1 PlatformPSN = 2 PlatformPC = 3 )
Variables ¶
This section is empty.
Functions ¶
func GuessPlatform ¶
Types ¶
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
func (*Client) Authenticate ¶
func (*Client) DivisionStats ¶
func (c *Client) DivisionStats(platform int, uuid string) ([]DivisionStat, error)
type DivisionStat ¶
type DivisionStat struct { ID int `json:"id"` GameCode string `json:"gameCode"` GameModeID int `json:"gameModeId"` GameModeName string `json:"gameModeName"` GameName string `json:"gameName"` IconURL string `json:"iconUrl"` IsHighScore int `json:"isHighScore"` Name string `json:"name"` UnitLabel string `json:"unitLabel"` Value json.Number `json:"value"` }
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