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Index ¶
Constants ¶
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const ( PacketMotion uint8 = 0 // Contains all motion data for player’s car – only sent while player is in control PacketSession uint8 = 1 // Data about the session – track, time left PacketLap uint8 = 2 // Data about all the lap times of cars in the session PacketEvent uint8 = 3 // Various notable events that happen during a session PacketParticipants uint8 = 4 // List of participants in the session, mostly relevant for multiplayer PacketCarSetup uint8 = 5 // Packet detailing car setups for cars in the race PacketCarTelemetry uint8 = 6 // Telemetry data for all cars PacketCarStatus uint8 = 7 // Status data for all cars such as damage PacketFinalClassification uint8 = 8 // Final classification confirmation at the end of a race PacketLobbyInfo uint8 = 9 // Information about players in a multiplayer lobby PacketCarDamage uint8 = 10 // Damage status for all cars PacketSessionHistory uint8 = 11 // Lap and tyre data for session )
Packet IDs
Variables ¶
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Functions ¶
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Types ¶
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