Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Adapters ¶
type Adapters interface { //TextureLoader returns the adapter that is used to load textures TextureLoader() TextureLoader //TextureCreator returns the adapter that is used to create simple unicolored textures TextureCreator() TextureCreator //FontLoader returns the adapter that is used to load fonts FontLoader() FontLoader //WindowAdapter returns the adapter that is used to open and close the game window WindowAdapter() WindowAdapter //ScreenPresenter returns the adapter that is used to update the screen ScreenPresenter() ScreenPresenter }
Adapters gives access to all graphics adapters
type FontLoader ¶
type FontLoader interface { //Loads a font from the filesystem and returns a TextCreator Load(fileName string, size int) (TextCreator, error) }
FontLoader is the adapter that is used to load fonts
type ScreenPresenter ¶
type ScreenPresenter interface { //Present updates the screen from the screen buffer Present() error //Clear deletes the screen buffer Clear() error }
ScreenPresenter is the adapter that is used to update the game screen
type TextCreator ¶
type TextCreator interface { //Create returns a drawable text Create(text string, color primitives.Color) (TextDrawer, error) }
TextCreator is the adapter that is returned by FontLoader. It is used to create a text with the loaded font
type TextDrawer ¶
type TextDrawer interface { //Draw renders the text in its original size to the defined position Draw(position *primitives.Point) error //DrawScaled draws the text into the defined destRect DrawScaled(destRect *primitives.Rectangle) error //DrawF renders the text in its original size to the defined position DrawF(position *primitives.PointF) error //DrawScaledF draws the text into the defined destRect DrawScaledF(destRect *primitives.RectangleF) error //Dimensions returns the size of the text Dimensions() primitives.Dimensions }
TextDrawer is the adapter that is used to draw text
type Texture ¶
type Texture interface { TextureDrawer Dimensions() primitives.Dimensions }
type TextureCreator ¶
type TextureCreator interface {
Create(dimensions *primitives.Dimensions, color *primitives.Color) (Texture, error)
}
type TextureDrawer ¶
type TextureDrawer interface { //Draw draws the part of the texture, that is defined by source to the location defined by dest //Pass source == nil to draw the whole texture Draw(source, dest *primitives.Rectangle) error //DrawF draws the part of the texture, that is defined by source to the location defined by dest //Pass source == nil to draw the whole texture DrawF(source *primitives.Rectangle, dest *primitives.RectangleF) error }
TextureDrawer is the adapter that draws a texture to the screen
type TextureLoader ¶
TextureLoader is the adapter that is used to draw a texture
type WindowAdapter ¶
type WindowAdapter interface { //OpenWindow opens a game window OpenWindow(windowSettings *WindowSettings) error //IsOpen returns true if the window was opened IsOpen() bool //Size returns the window's dimensions Size() primitives.Dimensions }
WindowAdapter is to be implemented by the graphics adapter
type WindowSettings ¶
type WindowSettings struct { //Fullscreen defines if the game window should use the whole screen. //The size of the game window is the Resolution, if Fullscreen is false Fullscreen bool //Resolution defines the resolution of the game window Resolution primitives.Dimensions //Title is the game's title that is used as the window title Title string }
WindowSettings contains all the settings needed to show the game window
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