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Constants ¶
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const ( HeaderRoE uint32 = 14 HeaderAB uint32 = 21 HeaderSOD uint32 = 28 HeaderRoEName = "RoE" HeaderABName = "AB" HeaderSODName = "SoD" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type H3m ¶
type H3m struct {
Format string
HasHeroOnMap bool
MapSize uint32
HasUnderground bool
Name string
Description string
Difficulty byte
Players []*models.Player
VictoryCondition *models.VictoryCondition
LossCondition *models.LoseCondition
TeamColors *models.TeamColors
CustomHeroes []*models.CustomHeroes
Artifacts [18]byte
Rumors []*models.Rumor
Heroes []*models.Hero
LandMap []models.MapTile
UndergroundMap []models.MapTile
ObjectsDefinition []*models.MapObjectDefinition
}
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