Documentation ¶
Index ¶
- func NewUI(g *fabric.Graph, s fabric.Section) fabric.UI
- func NewVDGPoset(v *fabric.VDG) fabric.VPoset
- func NewVUI(g *fabric.Graph, s fabric.Section) fabric.UI
- func NewVirtual(vdg *fabric.VDG, space fabric.UI, pl *fabric.ProcedureList, priority int) fabric.Virtual
- type Node
- type UI
- func (u *UI) GetPriority() int
- func (u *UI) GetSection() fabric.Section
- func (u *UI) GetType() fabric.NodeType
- func (u *UI) ID() int
- func (u *UI) IsUnique() bool
- func (u *UI) IsVirtual() bool
- func (u *UI) ListProcedures() fabric.ProcedureList
- func (u *UI) ListSignalers() fabric.SignalingMap
- func (u *UI) ListSignals() fabric.SignalsMap
- func (u *UI) Signal(s fabric.NodeSignal)
- func (u *UI) UpdateSignaling(sm fabric.SignalingMap, s fabric.SignalsMap)
- type VDGPoset
- type Virtual
- func (v *Virtual) GetPriority() int
- func (v *Virtual) GetType() fabric.NodeType
- func (v *Virtual) ID() int
- func (v *Virtual) IsRoot() bool
- func (v *Virtual) ListProcedures() fabric.ProcedureList
- func (v *Virtual) ListSignalers() fabric.SignalingMap
- func (v *Virtual) ListSignals() fabric.SignalsMap
- func (v *Virtual) Signal(s fabric.NodeSignal)
- func (v *Virtual) Start()
- func (v *Virtual) Started() bool
- func (v *Virtual) Subspace() fabric.UI
- func (v *Virtual) UpdateSignaling(sm fabric.SignalingMap, s fabric.SignalsMap)
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Node ¶
type Node struct { Id int Priority int Type fabric.NodeType AccessProcedures *fabric.ProcedureList Signalers *fabric.SignalingMap Signals *fabric.SignalsMap }
Node ...
type UI ¶
UI ...
func (*UI) UpdateSignaling ¶
func (u *UI) UpdateSignaling(sm fabric.SignalingMap, s fabric.SignalsMap)
UpdateSignaling ...
type Virtual ¶
Virtual ...
func (*Virtual) ListProcedures ¶
func (v *Virtual) ListProcedures() fabric.ProcedureList
ListProcedures ...
func (*Virtual) ListSignalers ¶
func (v *Virtual) ListSignalers() fabric.SignalingMap
ListSignalers ...
func (*Virtual) UpdateSignaling ¶
func (v *Virtual) UpdateSignaling(sm fabric.SignalingMap, s fabric.SignalsMap)
UpdateSignaling ...
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