Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
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var DispatcherType = struct { Monitor DispatcherTypeID Recorder DispatcherTypeID }{ Monitor: 100, Recorder: 200, }
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var EventType = struct { AddMonitor EventTypeID RemoveMonitor EventTypeID AddRecorder EventTypeID RemoveRecorder EventTypeID }{ AddMonitor: 101, RemoveMonitor: 102, AddRecorder: 201, RemoveRecorder: 202, }
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var ShowTaskStatus = struct { Absent ShowTaskStatusID Monitoring ShowTaskStatusID Recording ShowTaskStatusID }{ Absent: 0, Monitoring: 1, Recording: 2, }
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var Status = struct { Starting StatusID Pending StatusID Running StatusID Stopping StatusID }{ Starting: 0, Pending: 1, Running: 2, Stopping: 3, }
Functions ¶
This section is empty.
Types ¶
type DispatcherTypeID ¶
type DispatcherTypeID uint32
type EventTypeID ¶
type EventTypeID uint32
func (EventTypeID) String ¶
func (et EventTypeID) String() string
type ShowTaskStatusID ¶
type ShowTaskStatusID = uint32
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