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Constants ¶
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const (
MAXCHANNELROOM = 0xFF
)
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const (
MAXSERVERROOM = 0xFFFF
)
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Room ¶
type Room struct { RoomId uint16 RoomNumber uint8 HostUserID uint32 HostUserName string CanSpec uint8 IsVipRoom uint8 VipRoomLevel uint8 //设置 RoomName string PassWd string GameModeID uint8 MapID uint8 MaxPlayers uint8 WinLimit uint8 KillLimit uint16 LevelLimit uint8 GameTime uint8 GameTimePerRound uint8 WeaponRestrictions uint8 Status uint8 HostagePunish uint8 StopTime uint8 BuyLimitTime uint8 ShowName uint8 ShowFlash uint8 ViewAngle uint8 EnableVoice uint8 LimitDeaths uint8 TeamBalanceType uint8 AreBotsEnabled uint8 BotDifficulty uint8 NumCtBots uint8 NumTrBots uint8 BotBalance uint8 StartMoney uint16 ChangeTeams uint8 RespawnTime uint8 NextMapEnabled uint8 Difficulty uint8 IsIngame uint8 ForceCamera uint8 DisableEnhancement uint8 BombCountdown uint8 FriendHurt uint8 CountingDown bool Countdown uint8 Users []uint32 ParentChannelServer uint8 ParentChannel uint8 CtScore uint8 TrScore uint8 CtKillNum uint32 TrKillNum uint32 WinnerTeam uint8 Cache []byte PageNum uint8 Unk RoomSettingUnk }
type RoomSettingUnk ¶
type RoomSettingUnk struct { Unk00 uint8 Unk01 uint8 Unk02 uint8 Unk03 uint8 Unk04 uint32 Unk14 uint8 Unk15 uint8 Unk16 uint8 Unk17 uint8 Unk18 uint8 Unk19 uint8 Unk23 []Unk23Struct Unk24 uint32 Unk25 string Unk26 uint8 Unk27 uint8 Unk28 uint8 Unk29 uint8 Unk36 uint8 Unk37 uint8 Unk38 uint8 Unk39 uint8 Unk40 []Unk40Struct Unk41 uint8 Unk42 uint8 }
type Unk23Struct ¶
type Unk40Struct ¶
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