networkOnline

package
v0.0.0-...-e8462e7 Latest Latest
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Published: Oct 7, 2014 License: MIT Imports: 12 Imported by: 1

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Index

Constants

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Variables

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Functions

This section is empty.

Types

type CameraController

type CameraController struct {
	engine.BaseComponent
	Speed float64
}

func NewCameraCtl

func NewCameraCtl(speed float64) *CameraController

func (*CameraController) Update

func (sp *CameraController) Update()

type GameScene

type GameScene struct {
	*engine.SceneData
	Layer1 *engine.GameObject
	Layer2 *engine.GameObject
	Layer3 *engine.GameObject
}
var (
	GameSceneGeneral *GameScene
)

func (*GameScene) Load

func (s *GameScene) Load()

func (*GameScene) New

func (s *GameScene) New() engine.Scene

type MouseDebugger

type MouseDebugger struct {
	engine.BaseComponent
}

func NewMouseDebugger

func NewMouseDebugger() *MouseDebugger

func (*MouseDebugger) Update

func (m *MouseDebugger) Update()

type PlayerController

type PlayerController struct {
	engine.BaseComponent
	Speed     float32
	JumpSpeed float32
	Physics   *engine.Physics

	Fire *engine.GameObject

	Floor *engine.GameObject
	Fires []*engine.GameObject
	// contains filtered or unexported fields
}

func NewPlayerController

func NewPlayerController() *PlayerController

func (*PlayerController) LateUpdate

func (sp *PlayerController) LateUpdate()

func (*PlayerController) OnCollisionEnter

func (sp *PlayerController) OnCollisionEnter(arbiter engine.Arbiter) bool

func (*PlayerController) OnCollisionExit

func (sp *PlayerController) OnCollisionExit(arbiter engine.Arbiter)

func (*PlayerController) Shoot

func (sp *PlayerController) Shoot()

func (*PlayerController) Start

func (sp *PlayerController) Start()

func (*PlayerController) TestCoroutines

func (sp *PlayerController) TestCoroutines()

func (*PlayerController) Update

func (sp *PlayerController) Update()

type Rotator

type Rotator struct {
	engine.BaseComponent
}

func NewRotator

func NewRotator() *Rotator

func (*Rotator) Update

func (sp *Rotator) Update()

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