examples/

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Published: Aug 7, 2026 License: MIT

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Path Synopsis
Gem Rush: a game with NO human input.
Gem Rush: a game with NO human input.
bot command
The headless run: the same Decide pilot plays Gem Rush with no window at all, via Headless and Step.
The headless run: the same Decide pilot plays Gem Rush with no window at all, via Headless and Step.
game
Package game is Gem Rush: collect all gems before the timer runs out.
Package game is Gem Rush: collect all gems before the timer runs out.
Arena: survive the chasers.
Arena: survive the chasers.
scripts
Package scripts holds this game's custom types.
Package scripts holds this game's custom types.
Breakout: clear fifty bricks with three lives.
Breakout: clear fifty bricks with three lives.
Catcher: catch falling gems with the basket for 30 seconds.
Catcher: catch falling gems with the basket for 30 seconds.
Caves: explore a procedurally generated cave and collect every gem.
Caves: explore a procedurally generated cave and collect every gem.
scripts
Package scripts holds the map generation for Caves: pure algorithms, no engine types.
Package scripts holds the map generation for Caves: pure algorithms, no engine types.
Dialog: a visual-novel style conversation with drawn portraits, a framed dialog box, a typewriter effect with letter blips, and a menu.
Dialog: a visual-novel style conversation with drawn portraits, a framed dialog box, a typewriter effect with letter blips, and a menu.
Dungeon: four connected rooms, a key, a locked door, a treasure chest.
Dungeon: four connected rooms, a key, a locked door, a treasure chest.
scripts
Package scripts holds the dungeon's world: a grid of rooms drawn as ASCII layouts.
Package scripts holds the dungeon's world: a grid of rooms drawn as ASCII layouts.
Hello, collision: the smallest complete Collider program.
Hello, collision: the smallest complete Collider program.
Jumper: climb the platforms, grab every coin, avoid the spikes.
Jumper: climb the platforms, grab every coin, avoid the spikes.
Memory: flip cards two at a time and find the eight pairs of pixel icons.
Memory: flip cards two at a time and find the eight pairs of pixel icons.
Pong: first to five points.
Pong: first to five points.
Runner: an endless runner with a drawn sprinter.
Runner: an endless runner with a drawn sprinter.
Ship: a small dodge game built to be PUBLISHED.
Ship: a small dodge game built to be PUBLISHED.
Zombie Night: survive the horde.
Zombie Night: survive the horde.

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