Directories
¶
| Path | Synopsis |
|---|---|
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Gem Rush: a game with NO human input.
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Gem Rush: a game with NO human input. |
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bot
command
The headless run: the same Decide pilot plays Gem Rush with no window at all, via Headless and Step.
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The headless run: the same Decide pilot plays Gem Rush with no window at all, via Headless and Step. |
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game
Package game is Gem Rush: collect all gems before the timer runs out.
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Package game is Gem Rush: collect all gems before the timer runs out. |
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Arena: survive the chasers.
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Arena: survive the chasers. |
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scripts
Package scripts holds this game's custom types.
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Package scripts holds this game's custom types. |
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Breakout: clear fifty bricks with three lives.
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Breakout: clear fifty bricks with three lives. |
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Catcher: catch falling gems with the basket for 30 seconds.
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Catcher: catch falling gems with the basket for 30 seconds. |
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Caves: explore a procedurally generated cave and collect every gem.
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Caves: explore a procedurally generated cave and collect every gem. |
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scripts
Package scripts holds the map generation for Caves: pure algorithms, no engine types.
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Package scripts holds the map generation for Caves: pure algorithms, no engine types. |
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Dialog: a visual-novel style conversation with drawn portraits, a framed dialog box, a typewriter effect with letter blips, and a menu.
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Dialog: a visual-novel style conversation with drawn portraits, a framed dialog box, a typewriter effect with letter blips, and a menu. |
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Dungeon: four connected rooms, a key, a locked door, a treasure chest.
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Dungeon: four connected rooms, a key, a locked door, a treasure chest. |
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scripts
Package scripts holds the dungeon's world: a grid of rooms drawn as ASCII layouts.
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Package scripts holds the dungeon's world: a grid of rooms drawn as ASCII layouts. |
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Hello, collision: the smallest complete Collider program.
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Hello, collision: the smallest complete Collider program. |
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Jumper: climb the platforms, grab every coin, avoid the spikes.
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Jumper: climb the platforms, grab every coin, avoid the spikes. |
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Memory: flip cards two at a time and find the eight pairs of pixel icons.
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Memory: flip cards two at a time and find the eight pairs of pixel icons. |
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Pong: first to five points.
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Pong: first to five points. |
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Runner: an endless runner with a drawn sprinter.
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Runner: an endless runner with a drawn sprinter. |
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Ship: a small dodge game built to be PUBLISHED.
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Ship: a small dodge game built to be PUBLISHED. |
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Zombie Night: survive the horde.
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Zombie Night: survive the horde. |
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