Documentation ¶
Index ¶
- type PlayerDataModel
- func (p *PlayerDataModel) ClearUserCache(userId int64)
- func (p *PlayerDataModel) Daily(utc time.Time)
- func (p *PlayerDataModel) GetPlayerSceneData(userId int64) (*dbData.PlayerSceneData, error)
- func (p *PlayerDataModel) Hourly(utc time.Time)
- func (p *PlayerDataModel) LoadPlayerSceneData(userId int64) (*dbData.PlayerSceneData, error)
- func (p *PlayerDataModel) Minutely(utc time.Time)
- func (p *PlayerDataModel) OnInit() error
- func (p *PlayerDataModel) OnStart() error
- func (p *PlayerDataModel) OnTick(utc time.Time)
- func (p *PlayerDataModel) Secondly(utc time.Time)
- func (p *PlayerDataModel) UpPlayerLasterLoginTime(userId int64) error
- func (p *PlayerDataModel) UpPlayerSceneData(userId int64, curHp, mapId int32, x, y, z float32, dirX, dirY, dirZ float32) error
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type PlayerDataModel ¶
type PlayerDataModel struct { module_base.ModuleBase // contains filtered or unexported fields }
func GetPlayerDataModel ¶
func GetPlayerDataModel() (*PlayerDataModel, error)
func NewPlayerModel ¶
func NewPlayerModel() *PlayerDataModel
func (*PlayerDataModel) ClearUserCache ¶
func (p *PlayerDataModel) ClearUserCache(userId int64)
func (*PlayerDataModel) Daily ¶
func (p *PlayerDataModel) Daily(utc time.Time)
func (*PlayerDataModel) GetPlayerSceneData ¶
func (p *PlayerDataModel) GetPlayerSceneData(userId int64) (*dbData.PlayerSceneData, error)
func (*PlayerDataModel) Hourly ¶
func (p *PlayerDataModel) Hourly(utc time.Time)
func (*PlayerDataModel) LoadPlayerSceneData ¶
func (p *PlayerDataModel) LoadPlayerSceneData(userId int64) (*dbData.PlayerSceneData, error)
func (*PlayerDataModel) Minutely ¶
func (p *PlayerDataModel) Minutely(utc time.Time)
func (*PlayerDataModel) OnInit ¶
func (p *PlayerDataModel) OnInit() error
func (*PlayerDataModel) OnStart ¶
func (p *PlayerDataModel) OnStart() error
func (*PlayerDataModel) OnTick ¶
func (p *PlayerDataModel) OnTick(utc time.Time)
func (*PlayerDataModel) Secondly ¶
func (p *PlayerDataModel) Secondly(utc time.Time)
func (*PlayerDataModel) UpPlayerLasterLoginTime ¶
func (p *PlayerDataModel) UpPlayerLasterLoginTime(userId int64) error
func (*PlayerDataModel) UpPlayerSceneData ¶
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