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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Dota2State ¶
type Dota2State struct { // ConnectionStatus is the status of the connection to the GC. ConnectionStatus gcsdkm.GCConnectionStatus // Lobby is the current lobby object. Lobby *gcmm.CSODOTALobby // Party is the current party object. Party *gcmm.CSODOTAParty // PartyInvite is the active incoming party invite. PartyInvite *gcmm.CSODOTAPartyInvite // LastConnectionStatusUpdate is the last connection state update we received. LastConnectionStatusUpdate *gcsdkm.CMsgConnectionStatus }
Dota2State is a snapshot of the client state at a point in time.
func (*Dota2State) IsReady ¶
func (s *Dota2State) IsReady() bool
IsReady checks if the client is ready to receive requests.
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