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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type BasePattern ¶
type BasePattern struct {
Pattern
// contains filtered or unexported fields
}
func (*BasePattern) PatternAtTransform ¶
func (*BasePattern) SetTransform ¶
func (p *BasePattern) SetTransform(mat matrix.Mat44)
type CheckerPattern ¶
type CheckerPattern struct {
*BasePattern
A Pattern
B Pattern
}
func NewCheckerPattern ¶
func NewCheckerPattern(a, b Pattern) *CheckerPattern
func NewCheckerPatternColor ¶
func NewCheckerPatternColor(a, b color.Color) *CheckerPattern
type GradientPattern ¶
type GradientPattern struct {
*BasePattern
A Pattern
B Pattern
}
func NewGradientPattern ¶
func NewGradientPattern(a, b Pattern) *GradientPattern
func NewGradientPatternColor ¶
func NewGradientPatternColor(a, b color.Color) *GradientPattern
type RingPattern ¶
type RingPattern struct {
*BasePattern
A Pattern
B Pattern
}
func NewRingPattern ¶
func NewRingPattern(a, b Pattern) *RingPattern
func NewRingPatternColor ¶
func NewRingPatternColor(a, b color.Color) *RingPattern
type SolidPattern ¶
type SolidPattern struct {
*BasePattern
A color.Color
}
func NewSolidPattern ¶
func NewSolidPattern(a color.Color) *SolidPattern
type StripePattern ¶
type StripePattern struct {
*BasePattern
A Pattern
B Pattern
}
func NewStripePattern ¶
func NewStripePattern(a, b Pattern) *StripePattern
func NewStripePatternColor ¶
func NewStripePatternColor(a, b color.Color) *StripePattern
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