shaders

package
v0.0.0-...-6b8388a Latest Latest
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Published: Apr 8, 2020 License: MIT Imports: 6 Imported by: 0

README

How to properly compile and use these

Note: This is really for development of the shaders, so unless you're doing that you can safely ignore this!

Prerequesites

To do this, you'll need a few tools.

  1. Go installed, of course. Latest stuff is test on go1.13.6 darwin/amd64

  2. A C-Compiler. For linux and mac, that should come out of the box. On windows, you'll have to use MinGW or some other way to access GCC or Clang.

  3. Vulkan installed (or Molten on Mac)

  4. The glslangvalidator tool to compile glsl to spir-V.

  5. go-bindata tool installed

  6. just run go generate in this folder! Yay!

Documentation

Overview

Code generated by go-bindata. (@generated) DO NOT EDIT. sources: frag.spv vert.spv

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func Asset

func Asset(name string) ([]byte, error)

Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetDir

func AssetDir(name string) ([]string, error)

AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:

data/
  foo.txt
  img/
    a.png
    b.png

then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.

func AssetInfo

func AssetInfo(name string) (os.FileInfo, error)

AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.

func AssetNames

func AssetNames() []string

AssetNames returns the names of the assets.

func MustAsset

func MustAsset(name string) []byte

MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.

func RestoreAsset

func RestoreAsset(dir, name string) error

RestoreAsset restores an asset under the given directory

func RestoreAssets

func RestoreAssets(dir, name string) error

RestoreAssets restores an asset under the given directory recursively

Types

This section is empty.

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