Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
Types ¶
type Costume ¶
type Costume struct { Name string RotationCenterX int RotationCenterY int BitmapResolution int // contains filtered or unexported fields }
func CostumeBlank ¶
func CostumeScratchCat ¶
func CostumeScratchCatB ¶
func GetCostume ¶
func GetCostume(name string, data io.Reader, format CostumeFormat) *Costume
func (*Costume) Build ¶
func (c *Costume) Build() types.ScratchCostume
type CostumeFormat ¶
type CostumeFormat int
const ( CostumeFormatSVG CostumeFormat = iota CostumeFormatPNG )
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